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Main - Posts by JaSp |
JaSp |
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Shyguy Level: 24 Posts: 81/95 EXP: 73469 Next: 4656 Since: 03-02-07 From: Paris, France Last post: 4381 days Last view: 4176 days |
Well I'm not even sure to have the skills for that, and I don't have enough time anyway!
I don't even know when I'll be able to work on my music inserter again so... But if you really want it you should pursue your learning of ASM and then you'll be able to do it yourself |
JaSp |
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Shyguy Level: 24 Posts: 82/95 EXP: 73469 Next: 4656 Since: 03-02-07 From: Paris, France Last post: 4381 days Last view: 4176 days |
Posted by CKY-9KI actually had thought about such a thing a little; I could imagine some kind of editor where you type your routine text-format, and the editor compiles it and manages all the JSR/Bank switching stuff via pre-defined hooks (VBlank, pad inputs, etc.). Then you'd have an info file to keep track of where you used free space so that you don't overwrite stuff. It would still require to know ASM at least a little but it would make things much easier. |
JaSp |
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Shyguy Level: 24 Posts: 83/95 EXP: 73469 Next: 4656 Since: 03-02-07 From: Paris, France Last post: 4381 days Last view: 4176 days |
Posted by DahrkDaizYay! (yeah, totally useless comment, if not for a certain enthusiasm from me that I hope to spread around) |
JaSp |
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Shyguy Level: 24 Posts: 84/95 EXP: 73469 Next: 4656 Since: 03-02-07 From: Paris, France Last post: 4381 days Last view: 4176 days |
Posted by KP9000Well, the thing is, I only know stuff about the music data format, not the music engine itself with all its $4000ish registers things and all, so I'm not sure my notes would help *that* much. Posted by StifuWoah, if everyone acted like you, there would so much more editors available from discontinued editors! |
JaSp |
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Shyguy Level: 24 Posts: 85/95 EXP: 73469 Next: 4656 Since: 03-02-07 From: Paris, France Last post: 4381 days Last view: 4176 days |
What would be cool is to get rid of that 'column' layout and make it so you get to place any 16*16 tile anywhere you want (i.e. overhaul the level data system à la Reuben with Smb3).
Just a suggestion (could be a challenge for yourself too) |
JaSp |
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Shyguy Level: 24 Posts: 86/95 EXP: 73469 Next: 4656 Since: 03-02-07 From: Paris, France Last post: 4381 days Last view: 4176 days |
Posted by TraxWell you'll probably have to use some kind of compression, maybe RLE would be sufficient seeing that there isn't that much different tiles in the game. |
JaSp |
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Shyguy Level: 24 Posts: 87/95 EXP: 73469 Next: 4656 Since: 03-02-07 From: Paris, France Last post: 4381 days Last view: 4176 days |
It really is strange to think that this thread is already more than 1 year old! Time sure passes fast...
Can't bring anything new to the table, however since the project is open source (and apparently up to date), we can still hope that someone will pick it up! |
JaSp |
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Shyguy Level: 24 Posts: 88/95 EXP: 73469 Next: 4656 Since: 03-02-07 From: Paris, France Last post: 4381 days Last view: 4176 days |
I agree, it's very possible that he has continued work on it offline; as for knowing SMB3, I guess taking back the project would merely be to fix bugs and not add new features, because if I recall correctly the editor is in a very usable beta state if not for some annoying bugs; and a list of these bugs has been established, hasn't it? (KP9000 can confirm that probably?) |
JaSp |
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Shyguy Level: 24 Posts: 89/95 EXP: 73469 Next: 4656 Since: 03-02-07 From: Paris, France Last post: 4381 days Last view: 4176 days |
Well can't you bypass the "side-stuff" (mushroom houses, n-spades, etc.) and make a level based only hack?
As for that major bug, what is it about? Damn, talking about this makes me want to hack again! |
JaSp |
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Shyguy Level: 24 Posts: 90/95 EXP: 73469 Next: 4656 Since: 03-02-07 From: Paris, France Last post: 4381 days Last view: 4176 days |
Posted by KP9000Well it's not a matter of having something to hack, but rather having time to do so! I think that if I get back to it, my priority would actually be to continue the music stuff with SMB3. @Ailure: I believe any help would be greatly appreciated by the community! |
JaSp |
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Shyguy Level: 24 Posts: 91/95 EXP: 73469 Next: 4656 Since: 03-02-07 From: Paris, France Last post: 4381 days Last view: 4176 days |
I believe there are various .txt files laying around with the source; not sure if they cover the new format comprehensively though.
I know he had heavily expanded the ROM and changed the mapper to get more RAM (and probably other features too). |
JaSp |
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Shyguy Level: 24 Posts: 92/95 EXP: 73469 Next: 4656 Since: 03-02-07 From: Paris, France Last post: 4381 days Last view: 4176 days |
Hello there!
So I mentioned some months ago on the ROM hacking boards that I was working on my first indie game for iPhone; so here it is after several months of work! Jump&Slide is a really simple endless runner styled game for all iOS platforms (iPhone, iPod Touch, iPad) focused on a good progressive challenge with a very simple gameplay. Screenshots: Video: You can learn more about the game on www.JUMPNSLIDE.net or jump directly to the iTunes link! Not sure there are iPhone players here, so tell me if you want some promo code to get it for free! Any comment appreciated, good or bad! Don't hesitate if you have any question, too. Thanks! |
JaSp |
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Shyguy Level: 24 Posts: 93/95 EXP: 73469 Next: 4656 Since: 03-02-07 From: Paris, France Last post: 4381 days Last view: 4176 days |
I made all the graphics with Inkscape; I learned vector drawing with this software while making this game and I really like it!
Not sure what you mean for the sliding animation (it's not realistic of course but I think it looks ok!), but it's true that the landing animation is a little bit off; I actually didn't think about resuming the running animation to the most logic frame according to the falling stance; I'll try that, thanks for the tip |
JaSp |
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Shyguy Level: 24 Posts: 94/95 EXP: 73469 Next: 4656 Since: 03-02-07 From: Paris, France Last post: 4381 days Last view: 4176 days |
Thanks for the comments guys
Indeed, the choice of this platform for my first game was the investment cost which is very small compared to the potential audience reached, and also the fact that an average Joe like me as KP said can have his app published very easily as long as it follows Apple's guidelines (though that's also a disadvantage because the market is really saturated and it is veeery difficult to get noticed amongst all these other apps!) You can always PM me about your idea KP, though I only have experience with the Cocos2D framework so if it's about a 3D game for example, I can't give you much advice! |
JaSp |
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Shyguy Level: 24 Posts: 95/95 EXP: 73469 Next: 4656 Since: 03-02-07 From: Paris, France Last post: 4381 days Last view: 4176 days |
Sorry for the bump, but I have to say that this really is some tremendous work you've done here southbird; congrats!
The song converter/inserter I made a while ago could probably be easily used with this! |
Main - Posts by JaSp |
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