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Thunder X
Posted on 09-01-10 10:02 AM, in Generic SMW screenshot thread Link | Quote | ID: 135182


Mini Octorok
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@Boingboingsplat: Great job! The second FG looks like a combination of NSMB with SPP. Always a good combo!

Thunder X
Posted on 09-02-10 09:59 AM, in General SMB3 Hacking Thread Link | Quote | ID: 135229


Mini Octorok
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@Googie: I'm not quite sure about that. If there is one, then you might want to search on google or other SMB3 hacking reasources.

Thunder X
Posted on 09-04-10 02:44 PM, in Generic SMW screenshot thread (rev. 2 of 09-07-10 09:48 PM) Link | Quote | ID: 135296


Mini Octorok
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Since: 09-01-10
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Ok, my turn to show something off. This is part of an opening cutscene from my hack 'The Storm Project' (TSP for short). Here, the hero (Edison) is setting off from his temple to investigate a star that fell from the skies and caused mass destruction. However, along the way he will meet friends and foes and the truth to discover.

Oh yes, and give credit to ST of SMWC too. Also, the raft has a smooth animation, and I'll improve the character GFX when I have time.
I'm new here, so if I can improve-just say so.
Also, comments would be great!

Thunder X
Posted on 09-04-10 04:43 PM, in Megaman Odyssey Project Link | Quote | ID: 135298


Mini Octorok
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Since: 09-01-10
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Posted by speedreemix
Hmmm why not program enemies and bosses first with temporary level tiles? then actually put levels in. wouldnt that save your time?

You know, that dosn't sound like a bad idea at all. And so, I agree with you there. Good idea.

Thunder X
Posted on 10-05-10 04:08 PM, in New- Far Out (SMW Puzzle Hack) (rev. 3 of 10-05-10 07:53 PM) Link | Quote | ID: 136483


Mini Octorok
Level: 11

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Since: 09-01-10
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Last post: 4931 days
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Hi, all! This is my new hack, Far Out. Although actually, this is a partnered hack. It's mine and Jascha's of smwc.
It's a very different SMW experience...
Firstly, it's an unbreakable puzzle hack- that manipulates objects from your environment and uses them to complete various puzzles and challenges. NPC's will be used to continue the story throughout the hack. But to unlock the story, you must solve the clues inside the puzzles. Sounds cool? Here's the screenshots!

The leaves there are cluster sprites. Thanks to everyone who made this possible BTW.
There probably will be bosses, but if so, not many. If I do decide to add bosses, the forest area won't have one. Probably because I'm addign the Boo Race. I'm currently working on a WIP health bar. I hope you like this project, there will be more updates soon. Hopefully...
There will also be a mining puzzle area inside the pipe, and a You Vs. Boo race.
Demos will not be released until I and Jascha have come to an arrangment. It will probably be Halloween or Christmas.

Thunder X
Posted on 10-05-10 04:13 PM, in CAKE [DEMO 1.00] Link | Quote | ID: 136484


Mini Octorok
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Oh, I remember this. I must say, I'm impressed Maxwell! This hack has quite a lot going for it. I'll keep an eye on this hack's progress.

Thunder X
Posted on 10-05-10 07:48 PM, in Super Nope RPG - Raeneske Link | Quote | ID: 136485


Mini Octorok
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This is beginning to look really cool!
I'll be sure to watch this thread for any updates.

Thunder X
Posted on 10-05-10 08:01 PM, in How do I _________..? Link | Quote | ID: 136486


Mini Octorok
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Posted by GRUNK
Is there any way Mario can use enemy spells?

No, I'm not sure he can.
As zealous also stated, he can only use Ally spells.
Have you tried scripting/editing an ally spell to make it behave like the spell you wish to add? It may be however quite time consuming and I'm quite limited when it comes to scripting

Thunder X
Posted on 10-05-10 08:10 PM, in Toad's World Released! Link | Quote | ID: 136487


Mini Octorok
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Wow! This looks really amazing! I've played the hack and from the second it began, I was totally amazed.

Thunder X
Posted on 10-06-10 05:05 PM, in New- Far Out (SMW Puzzle Hack) Link | Quote | ID: 136504


Mini Octorok
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Posted by Maxwell
This reminds me a lot of Jacob's hack.. called.. "Hack".

Really? I never noticed. It will be very differnet though

Thunder X
Posted on 10-07-10 06:49 PM, in New- Far Out (SMW Puzzle Hack) (rev. 3 of 10-07-10 06:51 PM) Link | Quote | ID: 136531


Mini Octorok
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Thanks for the comments all. Jascha and I are working on the forest temple as of now.

Thunder X
Posted on 10-24-10 06:04 PM, in Yoshi's Egg (Side hack) Link | Quote | ID: 137293


Mini Octorok
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Ok, I've returned! Sorry for the lack of updates on Far Out, I've been focusing on this side-project for the past couple of weeks now. Don't worry though; I'll update Far Out in the near future. Anyway, what is Yoshi's Egg? Well, it all began about 2 weeks ago. I was testing new player graphics when I had an idea. Hardly anyone has attempted to create a Yoshi's Island DS style hack. And so it began...
So far, I've used a sprite status bar, and edited it using assembly. I then used BG Ripper to rip the BG's and ripped the rest from various screenshots and sprite sheets. This was the result:
Level 3-3: Windblown Coast

For those who were wondering if it's real or not, I'll post a video of this level when it's complete. This level is the level before the world 3 fortress BTW. This world has an ocean theme. The goonie sprite can be found on SMWC, I just edited the GFX to make them fit with the Yoshi's Island DS theme. For the level above, I'll add some wind flowers, to make the level more unique. The hack will include music from YIDS, courtesy of MSU-1. (MSU1 plays .wav music in snes hacks-so that they sound similar to MP3's)
Thanks to all who helped, I hope you enjoy!

Thunder X
Posted on 10-24-10 06:18 PM, in Yoshi's Egg (Side hack) Link | Quote | ID: 137295


Mini Octorok
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Posted by Kawa
For the record, that's "MSU1", no dash.

It can be either, but does that even matter? Comments on the screenshot anyone?

Thunder X
Posted on 10-24-10 06:28 PM, in Yoshi's Egg (Side hack) (rev. 2 of 10-26-10 03:45 PM) Link | Quote | ID: 137297


Mini Octorok
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Posted by Kawa
Looks great. The lack of status bar makes it look kinda fake though, so I hope that video clears things up.

Yeah, when I'm done with that level I'll show you all a small video. I got the status bar idea from others who are doing the same thing. All you need is smallhacker's status bar edit, a sprite status bar or a disable status bar patch. It's easy really!
The hardest part was the FG rip. The sprites are still in progress. The frames still need altering slightly. Have you got any ideas for world 3's boss? It has a water theme...
Edit: Also, the video may take a while longer than expected. I'm still making some of the sprites for the level. I'll try to keep you all updated BTW. I've also been planning the level names and icons for world 3. The game will use the original YI style level icon map OW system.

Thunder X
Posted on 11-06-10 03:33 PM, in Yoshi's Egg (Side hack) Link | Quote | ID: 137687


Mini Octorok
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Maxwell: You really wanna bet it's fake?
Proof so far: http://i1093.photobucket.com/albums/i439/gnk1/yoshi.png
I'm waiting until my ASM assistant fixes the bugs with the Goonie and Shy Guy before a video is in order. That is conclusive evidence that it isn't fake. What else do I have to do until you guys belive me? Why the hell would I lie for the sake of it?!

Thunder X
Posted on 11-06-10 07:56 PM, in Yoshi's Egg (Side hack) Link | Quote | ID: 137701


Mini Octorok
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Since: 09-01-10
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@Maxwell: I thought you were banned from SMWC, for reregging.

Main - Posts by Thunder X

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