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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - Posts by topchain


topchain
Posted on 08-06-10 07:04 PM, in General SMB3 Hacking Thread Link | Quote | ID: 133969

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I've been making levels and stuff for the NES SMB3. All dungeons are edited. I have 10 extra bytes total out of all of them. How do I change unwanted "sky" levels into dungeons?

topchain
Posted on 08-21-10 06:20 PM, in General SMB3 Hacking Thread Link | Quote | ID: 134729

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Good stuff. Wait - where's the Spade object set? I forgot.


I've been running up and down in the SMB3 ROM for the autoscrolling data. I'm looking for the "track pieces" that the different autoscrolling paths use. Like going right one screen, then dropping down, and the stuff like that. I've been searching for a very long time, and I've come up empty-handed. Not only that, but I can't find the animation speed of the objects in levels. You may be seing fireworks if I can't fidthem soon.

topchain
Posted on 08-21-10 06:32 PM, in The General Project Screenshot/Videos Thread... (rev. 2 of 08-21-10 06:32 PM) Link | Quote | ID: 134733

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Man that level looks insanely impossible! It's okay as long it's a level that doesn't have to be done. I'd hook that level up with some treasure chests or a bunch of good Mushroom houses.

Main - Posts by topchain

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