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Main - Posts by topchain |
topchain |
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Newcomer Level: 7 Posts: 1/6 EXP: 1040 Next: 408 Since: 08-06-10 Last post: 4655 days Last view: 4655 days |
I've been making levels and stuff for the NES SMB3. All dungeons are edited. I have 10 extra bytes total out of all of them. How do I change unwanted "sky" levels into dungeons? |
topchain |
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Newcomer Level: 7 Posts: 2/6 EXP: 1040 Next: 408 Since: 08-06-10 Last post: 4655 days Last view: 4655 days |
Good stuff. Wait - where's the Spade object set? I forgot.
I've been running up and down in the SMB3 ROM for the autoscrolling data. I'm looking for the "track pieces" that the different autoscrolling paths use. Like going right one screen, then dropping down, and the stuff like that. I've been searching for a very long time, and I've come up empty-handed. Not only that, but I can't find the animation speed of the objects in levels. You may be seing fireworks if I can't fidthem soon. |
topchain |
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Newcomer Level: 7 Posts: 3/6 EXP: 1040 Next: 408 Since: 08-06-10 Last post: 4655 days Last view: 4655 days |
Man that level looks insanely impossible! It's okay as long it's a level that doesn't have to be done. I'd hook that level up with some treasure chests or a bunch of good Mushroom houses. |
Main - Posts by topchain |
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