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Main - Posts by gridatttack |
gridatttack |
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Red Cheep-cheep Level: 32 Posts: 63/202 EXP: 204270 Next: 2172 Since: 07-11-10 Last post: 1452 days Last view: 16 days |
Posted by Stifu Ok thanks Posted by Stifu Oh derp. Yeah. I downloaded the pack already >.> Time to check if I still have that hex editor installed. ____________________ |
gridatttack |
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Red Cheep-cheep Level: 32 Posts: 64/202 EXP: 204270 Next: 2172 Since: 07-11-10 Last post: 1452 days Last view: 16 days |
Aww man. Too bad. I guess they cant be changed without ASM then?
But at least its only the waves. Im still trying to find the sand color from the animation. or is it hardcoded too? BTW Dirtbag, I have to ask. have you figured how the CPU reacts to boost panels? So far, my tests have been successful. Only one time in 100cc that the last CPU refused to get the boost. They all worked on 150cc. ____________________ |
gridatttack |
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Red Cheep-cheep Level: 32 Posts: 65/202 EXP: 204270 Next: 2172 Since: 07-11-10 Last post: 1452 days Last view: 16 days |
Pretty awesome. I remember the first time I saw this hack back in the days. I love the new themes (moon one is the fave one with the asteriod belt)
Also the track design its smooth and nice. Definitely a cut above of what I have seen on most hacks. Cant wait too see some more videos Also I wonder, are the characters you added someone specifically famous, or its like parigo kart, which are your friends/people you know? ____________________ |
gridatttack |
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Red Cheep-cheep Level: 32 Posts: 66/202 EXP: 204270 Next: 2172 Since: 07-11-10 Last post: 1452 days Last view: 16 days |
gridatttack |
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Red Cheep-cheep Level: 32 Posts: 67/202 EXP: 204270 Next: 2172 Since: 07-11-10 Last post: 1452 days Last view: 16 days |
Posted by StifuPosted by gridatttackPosted by Stifu Ok. I will use to see if theres something else wrong. Also I wonder, does someone know what palettes belong to what area? Im going to go and make a custom tileset and I dont want to mess things up :< I know the first 2 are for roads, and the last one for effects when riding the terrain. Also, I noted some tiles uses palettes across 2 pages (bowser castle finish line), so that means we can use the whole palettes belonging to a track in a single tile even if they belong to a different page? Also, I found a bug. When you swap tracks around, and change the names, the new display name will still be in the old spot. Like, you swap choco island 1 with bowser castle 1 and you rename choco island. The new namechange will then appear on bowser castle (where choco island was) ____________________ |
gridatttack |
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Red Cheep-cheep Level: 32 Posts: 68/202 EXP: 204270 Next: 2172 Since: 07-11-10 Last post: 1452 days Last view: 16 days |
Awesome, thanks for the info. I just wasnt sure where sprite stuff started.
Posted by Stifu Interesting. I guess one free palette slot in palettes 2-16 will be convenient Posted by Stifu Ok. Though I hope it doesn't ends being too complex to fix Thanks for all ____________________ |
gridatttack |
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Red Cheep-cheep Level: 32 Posts: 69/202 EXP: 204270 Next: 2172 Since: 07-11-10 Last post: 1452 days Last view: 16 days |
Posted by ChaobomrPosted by gridatttackYou know under "Share"? Well, click that and then click "Embed." You will see a crapton of highlighted text. Copy it and paste it in your reply. Oh right. Thanks I forgot how to. Anyway, heres the video of the track: ____________________ |
gridatttack |
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Red Cheep-cheep Level: 32 Posts: 70/202 EXP: 204270 Next: 2172 Since: 07-11-10 Last post: 1452 days Last view: 16 days |
Posted by "Stifu" id="156822Oh. I see. I wonder, how does the game handles the transparency for the BGs? Are the palette slots hardcoded for them to be transparent? Posted by "Stifu" id="156822Well, you might never know, since searching for japanese stuff is pretty difficult if you cant understand it xD But Im sure theres atleast one user. ____________________ |
gridatttack |
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Red Cheep-cheep Level: 32 Posts: 71/202 EXP: 204270 Next: 2172 Since: 07-11-10 Last post: 1452 days Last view: 16 days |
I wonder, is it possible to change the precision of the starting position?
Im having a hard time trying to get them right, and I noted the movement its fixed to 8px. Is there a way to change this? Using the buttons above doesn't seem to affect it. I need t use -32px like in bowser castle 2, but the editor keeps skipping it, only allowing -36 and -28 ____________________ |
gridatttack |
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Red Cheep-cheep Level: 32 Posts: 72/202 EXP: 204270 Next: 2172 Since: 07-11-10 Last post: 1452 days Last view: 16 days |
Yeah, I always unbind the driver from the lap. The thing is, I place the right lane on the exact center of the driver things. This is why I need to use the slider to center the second row.
Look here The left lane cant be centered, and if I center that one, I cant move the right one, so yeah... Though a display of the coordinates would be nice, and like we could increment it by one px for more accuracy ____________________ |
gridatttack |
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Red Cheep-cheep Level: 32 Posts: 73/202 EXP: 204270 Next: 2172 Since: 07-11-10 Last post: 1452 days Last view: 16 days |
Posted by Stifu Oooo wow I never knew that. Thanks ____________________ |
gridatttack |
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Red Cheep-cheep Level: 32 Posts: 74/202 EXP: 204270 Next: 2172 Since: 07-11-10 Last post: 1452 days Last view: 16 days |
I wonder, are there any of these functions that are not specifically visibly?
I found that you can add more AI elements by double clicking... Also, Im trying to import a front BG. How do I make sure it gains transparency? Do I leave the PNG transparent, or it must use the blue hardcoded color used for transparency? And I wonder, how accurate the editor is, when importing custom graphics? I have this tileset and this palette and I made sure they are the exact same one as the one in the image. IIRC its possible to use more than 4 colors per block right? If so, when I import them, they import into the wrong color, even though the exact one is on the palette (perhaps the colors looks too much alike?) I wonder if its the same for importing BGs too. A direct GFX editor would be nice since when I used the correct palettes, I could just draw the block with the correct colors (or fix them), though im sure thats asking too much :X ____________________ |
gridatttack |
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Red Cheep-cheep Level: 32 Posts: 75/202 EXP: 204270 Next: 2172 Since: 07-11-10 Last post: 1452 days Last view: 16 days |
Posted by StifuHmmm. What I mean is, that in the palette, I have the exact same colors preset before they got imported. When I imported them, it seems EE didnt recognize that the colors in the image are exactly of the ones already edited. I also tested when i changed the color mode to 8 bit when saving the PNG. In the things I posted, you see that the first water tile has 3 colors, and when I import them, they simplify into using 2 colors. Posted by Stifu Oh. I see. Does YY-CHR falls in the same category? Anyway, it mainly was a test. That tileset I tried to import was the GBA donut plains tileset, so I guess perhaps it was too complex. Perhaps im better sticking to using simple GFX. Its just that using GBA graphics seems so tempting lol ____________________ |
gridatttack |
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Red Cheep-cheep Level: 32 Posts: 76/202 EXP: 204270 Next: 2172 Since: 07-11-10 Last post: 1452 days Last view: 16 days |
gridatttack |
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Red Cheep-cheep Level: 32 Posts: 77/202 EXP: 204270 Next: 2172 Since: 07-11-10 Last post: 1452 days Last view: 16 days |
Posted by StifuPosted by gridatttack Yeah, I made sure to set the correct palette. Im currently replacing Vainilla lake tileset (because it has the 2nd page free of palettes!) and almost all of the tiles are in the 1st page. This is what I get when importing it: http://nsmbhd.net/get.php?id=3423 The differences I see is that the water gets one shade removed, the bridge loses the rope brown color, the water tiles loses some water shading, the main road tiles with grass lose 2 browns and the grass decorations don't use the darker palette for outline. Im using the .pal I linked earlier. Do you need the ROM too? If yes then I will PM it to you ____________________ |
gridatttack |
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Red Cheep-cheep Level: 32 Posts: 78/202 EXP: 204270 Next: 2172 Since: 07-11-10 Last post: 1452 days Last view: 16 days |
Posted by Stifu Did you manage to get in it flawlessly? O.o Heres the result after I imported the new one: http://i.imgur.com/zWE5oIJ.png The water definitely changed, but everything else is the same How can I update every color so it can be imported smoothly? ____________________ |
gridatttack |
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Red Cheep-cheep Level: 32 Posts: 79/202 EXP: 204270 Next: 2172 Since: 07-11-10 Last post: 1452 days Last view: 16 days |
Posted by Stifu Yeah, I did this. I ripped the tileset with vba. Then I modded the PNG so it can be in the same measurements of a snes tileset. When it was done, I used the color picker, and since it was 255, I divided by 8. All the results were an exact number between 0 and 31. I then saved, tried, and this was the result. I even tried with paint.net, which I saved the PNG file in 8bit color depth, but same results :< Seems I will need to use TM then. I wonder, are there any other raw editors? I still have nightmares using TM when I was hacking NSMB ____________________ |
gridatttack |
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Red Cheep-cheep Level: 32 Posts: 80/202 EXP: 204270 Next: 2172 Since: 07-11-10 Last post: 1452 days Last view: 16 days |
Posted by StifuPosted by gridatttack Oh ok then. Seems like I have a lot to learn from importing stuff Though I also noted some weird thing. Say, I have this tileset in which it imported fine. I do some changes to other tiles and save. They save fine. Then, when I added a bit of decor to everything, I import again, but this time, some pixel gets chosen to another color, despite being the same one as before, and it worked fine before doing that 'big' change. Also, may I ask what color replacer you used? So far the most efficient one I have is gif movie gear... ____________________ |
gridatttack |
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Red Cheep-cheep Level: 32 Posts: 81/202 EXP: 204270 Next: 2172 Since: 07-11-10 Last post: 1452 days Last view: 16 days |
Posted by StifuPosted by gridatttack Oh right, we can also count in the program im using. I use Paint.NET. Any program you could recommend to edit gfx? Ill report right away when I encounter this problem again Oh nice. I actually have GG installed, but never opened lol. Thanks for telling me! ____________________ |
gridatttack |
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Red Cheep-cheep Level: 32 Posts: 82/202 EXP: 204270 Next: 2172 Since: 07-11-10 Last post: 1452 days Last view: 16 days |
Posted by StifuPosted by gridatttack Hmmm, then maybe I should use GG for editing gfx then. Will report any problems back. About to import a bg for the first time ____________________ |
Main - Posts by gridatttack |
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