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Main - Posts by gridatttack |
gridatttack |
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Red Cheep-cheep Level: 32 Posts: 22/202 EXP: 204532 Next: 1910 Since: 07-11-10 Last post: 1465 days Last view: 29 days |
Posted by Stifu Yep. I noticed this. Thought I wasn't sure if it was because I used an unclean rom. It corrupted my rom to the point epic edit wouldn't be able to open it xD Glad I was using another rom... ____________________ |
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Red Cheep-cheep Level: 32 Posts: 23/202 EXP: 204532 Next: 1910 Since: 07-11-10 Last post: 1465 days Last view: 29 days |
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Red Cheep-cheep Level: 32 Posts: 24/202 EXP: 204532 Next: 1910 Since: 07-11-10 Last post: 1465 days Last view: 29 days |
gridatttack |
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Red Cheep-cheep Level: 32 Posts: 25/202 EXP: 204532 Next: 1910 Since: 07-11-10 Last post: 1465 days Last view: 29 days |
Posted by segwayspeedracerPosted by gridatttack Thanks, ill try it out. I have a couple of oil slicks there IIRC, but I recall the track behaved differently when I ported the tracks to another rom. Also, does this applies even if the interactive tiles are actually form the tileset, rather than the overlay? Also, may it be because I actually over placed too many boost tiles? (for the record, the track im talking about is the 4th track in This video) Thanks anyway ____________________ |
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Red Cheep-cheep Level: 32 Posts: 26/202 EXP: 204532 Next: 1910 Since: 07-11-10 Last post: 1465 days Last view: 29 days |
Glad to see you back DharkDaiz
I must say that the air meter is an awesome new feature. And that you want to make the game like metroid with exploring sounds really awesome. Kinda like the SMB1 extra mario bros romhack. (BTW, will Reuben remain at it is, or would you try to continue it?) ____________________ |
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Red Cheep-cheep Level: 32 Posts: 27/202 EXP: 204532 Next: 1910 Since: 07-11-10 Last post: 1465 days Last view: 29 days |
Posted by DahrkDaiz A new powerup...Here are some ideas. Spring mario to bounce high? Some sort of anti gravity suit? You charge the power meter by running or other means and the mario can float in any direction you want for a limited amount of time? Metal mario to be inmune to some hazards? Shell mario? Like in NSMB. Electric mario? Some enemies that touch mario in this form gets destroyed. Can be used to pass electrical hazards. ____________________ |
gridatttack |
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Red Cheep-cheep Level: 32 Posts: 28/202 EXP: 204532 Next: 1910 Since: 07-11-10 Last post: 1465 days Last view: 29 days |
Posted by DahrkDaiz I like how the exploration style is going on. Requiring to search for hidden stuff adds more replay value to the levels. Also, one thing I liked about the original mario adventure, was the weather feature. It added a new feeling to the level, and sometimes, it even felt like a new level. Also, it is possible for a sort of let say, of day/night feature? When a certain time passes, the level gets a new palette, to reflect the morning, noon, evening, twilight, night time? It would be awesome, like the different weather feature. ____________________ |
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Red Cheep-cheep Level: 32 Posts: 29/202 EXP: 204532 Next: 1910 Since: 07-11-10 Last post: 1465 days Last view: 29 days |
gridatttack |
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Red Cheep-cheep Level: 32 Posts: 30/202 EXP: 204532 Next: 1910 Since: 07-11-10 Last post: 1465 days Last view: 29 days |
Posted by DahrkDaiz Sounds like a fair reason, but I think im going to explode waiting for 2014 x) Anyway, I will be following this project closely. Looks awesome so far ____________________ |
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Red Cheep-cheep Level: 32 Posts: 31/202 EXP: 204532 Next: 1910 Since: 07-11-10 Last post: 1465 days Last view: 29 days |
gridatttack |
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Red Cheep-cheep Level: 32 Posts: 32/202 EXP: 204532 Next: 1910 Since: 07-11-10 Last post: 1465 days Last view: 29 days |
Awesome news indeed!~ Will try the beta.
Also, as for having issues regarding space in the UI, I dont see why you have an issue. There is plenty of space to add another button, so it opens another windows, in which you will have to specify which tile has which behaviour. Or am I missing some important detail? D: ____________________ |
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Red Cheep-cheep Level: 32 Posts: 33/202 EXP: 204532 Next: 1910 Since: 07-11-10 Last post: 1465 days Last view: 29 days |
gridatttack |
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Red Cheep-cheep Level: 32 Posts: 34/202 EXP: 204532 Next: 1910 Since: 07-11-10 Last post: 1465 days Last view: 29 days |
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Red Cheep-cheep Level: 32 Posts: 35/202 EXP: 204532 Next: 1910 Since: 07-11-10 Last post: 1465 days Last view: 29 days |
Posted by Stifu You know, the decompress.compress features sound nice Now I can decompress graphics (?) and edit misc graphics. Anyway, yay for a new version ____________________ |
gridatttack |
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Red Cheep-cheep Level: 32 Posts: 36/202 EXP: 204532 Next: 1910 Since: 07-11-10 Last post: 1465 days Last view: 29 days |
gridatttack |
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Red Cheep-cheep Level: 32 Posts: 37/202 EXP: 204532 Next: 1910 Since: 07-11-10 Last post: 1465 days Last view: 29 days |
New Super Mario Bros. Deluxe! is a full New super mario bros. hack, which is a remake of "Super Mario bros. 1" and "The Lost Levels". The original levels have been recreated faithfully, but thats not all! The first 5 worlds + some levels in World 7 (And one in World 6) have been expanded with custom areas. This custom areas holds the Starcoins. But the entrances are hidden, so you will first have to find an entrance to this area in the original levels Level style varies from New Challenges, to Retro Inspired custom areas! The 5 cannons located in the game have been expanded, so now they are a full level, having at the end the warp cannon. To add some more fun, the original Warpzones are there, but you must find them first! (dont worry, the original warpzone pipes will exit you near them ) As a bonus, 4 of the best Super Mario Bros. Special levels are included, hidden as extra areas! (would have included more, but most of those levels are almost identically to SMB1 ) The bowser Jr. fights have been modified to add more challenge. There is more, but I dont want to spoil it! Some features -The remakes includes all the levels from SMB1, and all the levels from TLL, including Worlds 9,A,B,C & D! -New custom areas. -To add the feel of the original games, both of the original retro graphics have been update to fit in with the NSMB style, while having the same look as the originals. Plus, the original theme of the original levels have been preserved! -New BGs such as the night time have been created to help set the mood of the original game, plus that NSMB feel. -And also, most UI suff have been changed, and the hack includes all brand new bottom screen backdrops! -Be sure to watch the trailer for a preview of the hack Download: Remember, the patch will ONLY WORK on the (U) version of the ROM! Trimmed ROMs wont work! http://nsmbhd.net/get.php?id=902 Images: P.S.: Sorry for the little amount of big images (And the baton luigi has in the boxart...) ____________________ |
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Red Cheep-cheep Level: 32 Posts: 38/202 EXP: 204532 Next: 1910 Since: 07-11-10 Last post: 1465 days Last view: 29 days |
Posted by MathUser2929 Thanks! And definitely, its a whole new experience playing these old levels with the NSMB physics. As for the music, is not changed (mainly because is hard to do, and changed music doesn't sound that great with the existing instruments the original midi has...) ____________________ |
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Red Cheep-cheep Level: 32 Posts: 39/202 EXP: 204532 Next: 1910 Since: 07-11-10 Last post: 1465 days Last view: 29 days |
Posted by MathUser2929 Thanks for pointing it out. It was originally a .rar file, but I had issues uploading it at first, so I changed the extension to .zip But it wasnt that the issue. Now it was changed back to a .rar file. ____________________ |
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Red Cheep-cheep Level: 32 Posts: 40/202 EXP: 204532 Next: 1910 Since: 07-11-10 Last post: 1465 days Last view: 29 days |
Posted by Stifu Great! I got a suddenly urge to make CT again, so ill be sure to use this newest version! ____________________ |
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Red Cheep-cheep Level: 32 Posts: 41/202 EXP: 204532 Next: 1910 Since: 07-11-10 Last post: 1465 days Last view: 29 days |
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