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IOJTDH
Posted on 07-09-10 11:40 PM, in Legend of the Axem Rangers - 6/6/16 Version 3.1 release, fixes those game-breake Link | Quote | ID: 132808

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In Booster's Tower, if you go into the room to get the Zoom Shoes, you cannot leave that room. I dunno if it happens if you don't grab them or not, but I went in, grabbed the shoes, and couldn't leave.

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IOJTDH
Posted on 07-10-10 02:28 AM, in Legend of the Axem Rangers - 6/6/16 Version 3.1 release, fixes those game-breake (rev. 3 of 07-10-10 02:30 AM) Link | Quote | ID: 132818

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I'm at Bowser's castle right now, and I can think of a few off of the top of my head.

The boss battle against Super Spiny results in a battle against 4 tortes. You can kill the one in the front, then the ones on the left and right are invincible, and the one way in the back you cannot even touch. If you run, though, you automatically win the battle. If you fight one of the stumps in the Barrel Volcano, you result in this same battle. Same with the optional boss battle against Harle, Knife Guy's cousin. You can run from all 3 of the battles to win them. I don't know if it happens against the Grate Guy's casino battle that the Sunken Ship clue gives you, because I haven't done that battle yet. The Thwomp King battle works fine, though. Although, I had to almost cheat to beat most of the battles, because the enemies seem to kill you in one hit. Especially ones with an attack that hits the full team. You can't block it, and it auto-kills you unless it luckily misses you. Also, in the room where the mock Axem Rangers jump on the pad, if you leave and come back in, you only get a black screen. Those are all that I can think of that I ran into. I'll post again if I think of any more.

Also, it says that there are two bosses in Mario's Pad. It was Super Spiny and someone else (I think it was Drill Bit). I can find Super Spiny, but I checked all over Mario's Pad, inside and out, and hit A everywhere, but no battle triggered against the second boss.

With the last problem, I may just have to look harder, but for the other ones, I'm sure they are glitches.

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IOJTDH
Posted on 07-10-10 04:25 AM, in Legend of the Axem Rangers - 6/6/16 Version 3.1 release, fixes those game-breake Link | Quote | ID: 132823

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Oh! Just remembered another one. If you talk to Boshi ahead of time, it starts the battle with him and Croco. But, if you get the cookies from the other Yoshi, and talk to Boshi, he won't start the battle. He will bring you right to the shop, and you can never fight him again.

Hope that I helped a lot.

Would you happen to have MSN? Then if I find any more of them, I can just message you there, and stop spamming this thread (Unless that is OK with you, if I keep doing it like this)

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IOJTDH
Posted on 07-11-10 03:20 AM, in Legend of the Axem Rangers - 6/6/16 Version 3.1 release, fixes those game-breake Link | Quote | ID: 132860

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I think the whole War Medal thing was made by a different person, if I'm not mistaken. Axem never said anything about the War Medal

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IOJTDH
Posted on 07-15-10 11:20 PM, in I a idea to bring paper mario n64 enemies in SMRPG Link | Quote | ID: 133019

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Try some of the bosses. Huff N' Puff would be nice. Depending on how well you could do battle scripts, you could make it really unique, such as every time that you hit him, the little puffs would come out depending on how much damage was done. (Of course, this is SMRPG, so that would of course be very hard to do probably) I think that Paper Mario bosses or enemies would be a nice touch to add in. Give it a whirl!

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IOJTDH
Posted on 07-18-10 07:49 PM, in I a idea to bring paper mario n64 enemies in SMRPG Link | Quote | ID: 133118

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If you are a good spriter, you could just make the new sprites yourself, instead of importing them from the game. Also, if you do someone like Huff N Puff or Crystal King, you should give him Culex's behavior of floating up and down for that nice effect.

I think that you are onto a great idea here. We can all work together to make this possible.

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IOJTDH
Posted on 07-24-10 06:42 PM, in Coop? Link | Quote | ID: 133357

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I highly doubt that this would be possible, especially for this type of game. Even if it was done, it would have minimal content to be done in Co-Op. There just doesn't seem like a really strong feature that could be implemented into this game. I think hackers should spend more time on finding other types of ASM that can be used to make it a better single player experience.

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IOJTDH
Posted on 07-24-10 09:58 PM, in Coop? Link | Quote | ID: 133364

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Oh wow! Final Fantasy 6 is by far my favorite Final Fantasy, and I never knew about that. I'll have to go check that out.

And if you are only referring to in-battle, yes, a multiplayer would probably work. Just not outside of battles on the overworld.

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