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Main - Posts by Googie

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Googie
Posted on 02-28-15 07:28 PM, in Mario's 100s challenge Link | Quote | ID: 159552


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Level: 77

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Since: 02-19-07
From: Brooklyn, NY

Last post: 14 days
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Okay cool, I'll PM you my e-mail addy where all my social networking stuff goes. We'll rap later if anything...

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Googie
Posted on 04-05-15 04:53 PM, in A Little SMB2 Help, Please? Link | Quote | ID: 159791


Giant Red Paratroopa
Level: 77

Posts: 1074/1407
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Since: 02-19-07
From: Brooklyn, NY

Last post: 14 days
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Me and a friend is working on a SMB2 hack together, "Yeah you heard right a SMB2 hack". Years ago I changed the speed of Birdo & Snifit to spit eggs and bullets real fast, I tried changing them back to normal with the SMB2D & SMB2Trans but no dice the changes won't change.

I'm embarrassed to even ask this but...

Can someone please gimme the offsets in hex so I can change the spitting speeds back to normal? I would really appreciate it...

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Googie
Posted on 04-07-15 12:21 AM, in A Little SMB2 Help, Please? Link | Quote | ID: 159799


Giant Red Paratroopa
Level: 77

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Since: 02-19-07
From: Brooklyn, NY

Last post: 14 days
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Posted by Mike-Tech
Wouldn't it be better if you open up a normal smb2 rom and find the hex where birdo is spitting ?
Disable the background, music and 1 other foreground layer, you should be able to find it and reapply the original code to your hack.



You're talking to someone that hasn't done a hack in months, I did this a while back just for kicks. I forgot a lot of this ROM Hacking stuff do to real life situations. If I didn't need the help I wouldn't ask for it. But it's cool, the spitting speed can stay the way it is...

Thanks for your contribution...

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Googie
Posted on 04-13-15 01:36 AM, in A Little SMB2 Help, Please? Link | Quote | ID: 159879


Giant Red Paratroopa
Level: 77

Posts: 1076/1407
EXP: 4182695
Next: 8434

Since: 02-19-07
From: Brooklyn, NY

Last post: 14 days
Last view: 14 days
Posted by Quick Curly
I haven't touched SMB2 in years, and I never really got far with it compared to you and others who have actually successfully hacked it in the past, so I'm not sure if this is exactly what you're looking for, but I found this data on Data Crystal.

0x004FC3 - Birdo's spitting time
0x0055A3 - Snifit's spitting time

Looking in the ROM, the original value for 0x04FC3 is 1C.
The original value for 0x055A3 is 30.

The lowest that I could decrease 0x04FC3 to was 08. Any lower, and no egg would even spit out of Birdo. A higher value made the time before Birdo shot an egg out after opening its mouth longer, as high as 87. At 88, again, no egg would shoot out.

I tested out changing 0x055A3 in 1-2 and at the beginning of 1-3. The gray Snifit (which simply jumps up and down in place) in 1-2 was unaffected by any changes.
The pink Snifits in 1-3 were affected. A value of 00 prevented them from spitting out any bullets.
A value of 01 seemed to be a faster spitting speed.
A value of FF caused the Snifits to shake for a long time before spitting out bullets, seemingly only while the player was standing in front of them, and not behind them.
A value of 80 seemed to be a little slower spitting speed.

Now, I see that these offsets are for the timing, and not necessarily how fast the eggs or bullets travel across the screen. I couldn't really tell from testing if these offsets have any such effect (though I assume they don't), or if there are other offsets elsewhere that you could change to affect the speed that the eggs and bullets move after getting spit out.

You could try using the Code/Data Logger in FCEUX or FCEUXD to see if any other bytes/offsets nearby light up while Birdo and Snifit are on the screen spitting, or like mrrichard999 suggested, comparing the files with Hex Workshop or WindHex32 will show differences between two files, and you could search around the above offsets to see any other bytes that differ, and test them out to find out if any do what you're looking for, or even post screenshots and the results here for anyone else to possibly take a look.


Thanks for the help, QC. When is time for me to hack the levels I'm gonna change the offsets, wanna be a beta tester?

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Googie
Posted on 04-13-15 01:38 AM, in My Mapper Conversion Pack v1.2 (Pack Discontinued) Link | Quote | ID: 159880


Giant Red Paratroopa
Level: 77

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Since: 02-19-07
From: Brooklyn, NY

Last post: 14 days
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Posted by RetroRain
Googie, if you're reading this, I thought of you when I decided to do the mapper conversion of TBBCC. I know how much you like to hack games like that. And now that it is MMC5, you can maximize the PRG to 1MB, and the CHR-ROM to 1MB, since the game already uses CHR-ROM!


Yeah I like hacking that game, I have three hacks I gotta finish lmao! Maybe with the changes the soundtrack can be changed.

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Googie
Posted on 05-21-15 04:51 AM, in What games are you playin' right now? Link | Quote | ID: 160137


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Level: 77

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Since: 02-19-07
From: Brooklyn, NY

Last post: 14 days
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I'm playing Zombie Army Trilogy on Xbox One, this game is badass, also Mortal Kombat X...

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Googie
Posted on 05-25-15 09:39 PM, in AGTP: Dark Half (SNES) Release Link | Quote | ID: 160196


Giant Red Paratroopa
Level: 77

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Since: 02-19-07
From: Brooklyn, NY

Last post: 14 days
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I've been waiting for this translation to be done for years! Thanks for delivering Gideon, after dinner I'm gonna play this...

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Googie
Posted on 05-27-15 05:32 AM, in What games are you playin' right now? Link | Quote | ID: 160205


Giant Red Paratroopa
Level: 77

Posts: 1080/1407
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Since: 02-19-07
From: Brooklyn, NY

Last post: 14 days
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Played some Saints Row: Gat Out of Hell...

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Googie
Posted on 05-28-15 12:42 AM, in RockMan 1 - Hero Mode Link | Quote | ID: 160214


Giant Red Paratroopa
Level: 77

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Since: 02-19-07
From: Brooklyn, NY

Last post: 14 days
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What is this hack about?

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Googie
Posted on 06-01-15 06:07 AM, in General Megaman Hacking Thread Link | Quote | ID: 160223


Giant Red Paratroopa
Level: 77

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Since: 02-19-07
From: Brooklyn, NY

Last post: 14 days
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I decided to pick up on this hack again, the rest of the levels need to be edited. There's some ASM hacking I'd like to do before this hack comes out.

Have Mega Man's bullet's bounce off certain things like in MM2 and have the hallway cut to the robot masters like in MM2. And have the robot master have different weaknesses. And have Mega Man climb up ladders fast like in MM3, if anyone wants to help with that I'd really appreciate it, not now down the line when the levels are edited.

I also want to fix the graphic glitches too.

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Googie
Posted on 06-03-15 06:09 AM, in What games are you playin' right now? Link | Quote | ID: 160230


Giant Red Paratroopa
Level: 77

Posts: 1083/1407
EXP: 4182695
Next: 8434

Since: 02-19-07
From: Brooklyn, NY

Last post: 14 days
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I played some Halo: Master Chief Collection, Mortal Kombat X, and Mortal Kombat 9...

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Googie
Posted on 06-03-15 10:10 PM, in Final Fantasy Reconstructed Project Updates Link | Quote | ID: 160244


Giant Red Paratroopa
Level: 77

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Since: 02-19-07
From: Brooklyn, NY

Last post: 14 days
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This is looking really sweet, can't wait for the final product...

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Googie
Posted on 06-03-15 10:12 PM, in Double Dragon - Chuck Norris Edition for NES Released!!! Link | Quote | ID: 160245


Giant Red Paratroopa
Level: 77

Posts: 1085/1407
EXP: 4182695
Next: 8434

Since: 02-19-07
From: Brooklyn, NY

Last post: 14 days
Last view: 14 days
I was laughing throughout this hack, thanks for making it...

*hopes for a sequel*

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Googie
Posted on 06-03-15 10:15 PM, in Koopris' Art Topic: REVIVED Link | Quote | ID: 160246


Giant Red Paratroopa
Level: 77

Posts: 1086/1407
EXP: 4182695
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Since: 02-19-07
From: Brooklyn, NY

Last post: 14 days
Last view: 14 days
That looks pretty cool, actually.

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Googie
Posted on 06-04-15 06:43 AM, in Which Animation software is better? Link | Quote | ID: 160250


Giant Red Paratroopa
Level: 77

Posts: 1087/1407
EXP: 4182695
Next: 8434

Since: 02-19-07
From: Brooklyn, NY

Last post: 14 days
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I have three animation programs on my PC and I'm asking the members here which out of the three is better? They are...

1. Toonboom Animate Pro 2

2. Anime Studio Pro 10

3. Synfig 1.0

I want your feedback, so I can get cracking on animating my cartoons, thanks a bunch guys...



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Googie
Posted on 06-14-15 07:58 AM, in What games are you playin' right now? Link | Quote | ID: 160309


Giant Red Paratroopa
Level: 77

Posts: 1088/1407
EXP: 4182695
Next: 8434

Since: 02-19-07
From: Brooklyn, NY

Last post: 14 days
Last view: 14 days
I played some Call of Duty: Advance Warfare with my Facebook friends, we played Kill Confirmed.

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Googie
Posted on 06-14-15 08:14 AM, in Googie Toons - The SMB2 Hack... Link | Quote | ID: 160310


Giant Red Paratroopa
Level: 77

Posts: 1089/1407
EXP: 4182695
Next: 8434

Since: 02-19-07
From: Brooklyn, NY

Last post: 14 days
Last view: 14 days
People think I'm dead in ROM Hacking, but they're dead wrong. Me & pacnsacdave been working on this hack for a while, he's putting my cartoons in the hack while I hack the levels. I was trying to keep it a secret but I really wanted to share this with you guys!

The story goes like this Golmonger "the villain" got defeated by Googie and his pals for the last time, so he opens up a portal to another dimension and sees it fit to take over. So Googie, Joel, Roger & Chris goes in Subcon and stop Golmonger and his homies.

All the player sprites are done & all the boss sprites are done! All that needs to be done are the rest of the enemies and the ending, pacnsacdave is gonna replace Mario and put the cartoon version of me at the end.

I was busy these last two months but I'll be free this summer, if I can hack a level a day this hack can be finished quick, I'll be using the SMB2 editor SMB2 Trans.

Well, enough of me running my mouth here's the screenies...
The title screen...



I replaced Mario...



Joel replaced Luigi...



Roger replaced Toad...



Chris replaced Peach...



Here's the new enemies, their names are on my Instagram

This guy replaced Snifit...



This guy replaced Panser...



This guy replaced Ninji...



This guy replaced Shyguy...



This guy replaced Tweeter...



And this girl replaced Hoopstar...



I was asked on RHDN if the music was gonna be changed, I have a Game Genie code that bbitmaster perfected years ago that alters the music and sound effects. Here's the overworld...



Maybe this person will gimme a hand with two tracks I have on my PC that'll go great with this hack, if he's interested.

That's it for now, lemme know what you guys think! Is this a hack you think you'll play? Enjoy everyone...

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Googie
Posted on 06-22-15 09:43 PM, in Quick Bros. 2 Hack Pack (SMB3 Hacks) v1.00 Released! Link | Quote | ID: 160344


Giant Red Paratroopa
Level: 77

Posts: 1090/1407
EXP: 4182695
Next: 8434

Since: 02-19-07
From: Brooklyn, NY

Last post: 14 days
Last view: 14 days
I can't wait to try 'em all! Thanks for the heads up, QC!

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Googie
Posted on 06-22-15 10:01 PM, in Googie Toons - The SMB2 Hack... Link | Quote | ID: 160345


Giant Red Paratroopa
Level: 77

Posts: 1091/1407
EXP: 4182695
Next: 8434

Since: 02-19-07
From: Brooklyn, NY

Last post: 14 days
Last view: 14 days
Thanks for the love, guys!

I really wish there was a bugless SMB2 editor, SMB2Trans is the closest to it. The levels for world one is in my head so that's not a problem, as I get into the other world I'll start jotting 'em down on paper.

Right now I'm drawing cartoons for the rest of the enemies, I'll upload em either tonight or tomorrow.

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Googie
Posted on 06-24-15 04:48 AM, in Googie Toons - The SMB2 Hack... Link | Quote | ID: 160354


Giant Red Paratroopa
Level: 77

Posts: 1092/1407
EXP: 4182695
Next: 8434

Since: 02-19-07
From: Brooklyn, NY

Last post: 14 days
Last view: 14 days
Posted by Mega-Dog
What is this Googie back from the grave like I am at times?


LOL!

Mega-Dog! S'up man? It's been a long time, what you been up to? Got any new editors in the works?

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Main - Posts by Googie

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