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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - Posts by HUFF

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HUFF
Posted on 04-13-13 08:53 AM, in General Megaman Hacking Thread Link | Quote | ID: 153696


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Since: 05-30-10

Last post: 4031 days
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Posted by Insectduel
@HUFF Don't you EVER upload a single 1KB IPS Patch to MegaUpload. MegaUpload is not one of my favorites. Upload it here at Board 2 or MediaFire. As I said in my previous posts.

RAM $32 and $33 reads TSA Solidity data for each level.

For Flashman's level.

$00 - Nothing
$01 - Solid
$07 - Ice
$02 - Ladder


This is great info and all but where in the rom is the address these numbers match to

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HUFF

HUFF
Posted on 04-13-13 01:26 PM, in back at it! Link | Quote | ID: 153698


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Since: 05-30-10

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Posted by Anandastoon
Welcome back HUFF!

I think there's no X determination of 'HotDog' position. I just found the 'Y' one.

32A79 : 88 68 48

88 for the first 'HotDog'. ( at the name )

68 for the second.

48 for the last...

This is the source code at 3A180 :

B9 69A2 : Load Y (array) register from RAM address $A269 ( 3A279 in ROM ).

DD A004 : Then compare with the enemy's Y position. ( $4A0 in RAM ).

F0 14 : If equal, skip 14 byte to the actual HotDog's AI.

Good Luck...





wow thanx guy that was extremly helpful. I have another question hopully you can answer. I want to change the values of how tsa blocks work . Prime example is in flash man the 4 choices for the tsa structures are nothing (00) solid (01) ladder (02) & ice (07). I found the pointer in the RAM $32 $33 and apparantly this is the pointer for every stage. My problem now is Im having a real hard time trying to find where in the ROM these pointers are going. I want to change the solid in flash man to (03) death ei: spikes. if you go under my posts in my last post you can fetch a patch for my game from my last post to see what im talking about. you can stand on spikes in flashmans stage. How do I change this cause it seems like im so close. I also want to cha ge woodmans tsa behavior I believe his order would be (00)(01)(02)(00) it seems the fourth definition was never used again I would like to chang this to death and add some real challenge to the stage one again thanx for you help i would really like to see what hacks you have out.

____________________
HUFF

HUFF
Posted on 04-15-13 03:56 AM, in back at it! Link | Quote | ID: 153713


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Since: 05-30-10

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Posted by Anandastoon
You can set it at 0x03CC57.

With the order :

Heat: 02 03
Air: 02 03
Wood: 02 00
Bubble: 04 03
Quick: 00 03
Metal: 05 06
Flash: 02 07
Crash: 02 03
Wily 1: 02 00
Wliy 2: 02 03
Wily 3: 04 03
Wily 4: 02 03

Cheers with your project! Still awaiting your 8 RMs done...



Dude thank you I've been trying to get these offsets for almost 3 years I finally got flash mans stage the way I've basically wanted it all along sadly I had to sacrifice the icein the stage because I think the first 2 tsa values are universal to every stage IDK I didn't see anything to suggest you could change the first 2 values individually ohwell so with this info it makes everything easier and has definitely. Lit a fire under my ass to pick this hack back up I have some ideas about putting quick lasers in metal mans stage as far as the robot masters are concerned I gotta educate myself more on asm before changing them up I've seen some documentation on here about how to change their AI but I wanna finish the stages first before jumping into that but again man thanx I'm lovin this hack again!!!

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HUFF
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Main - Posts by HUFF

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