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Main - Posts by R. Solaris |
R. Solaris |
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Goomba Level: 13 Posts: 21/25 EXP: 8965 Next: 1302 Since: 04-16-10 From: Murrells Inlet SC Last post: 3506 days Last view: 3138 days |
Got samples to playback. I seem to be having problems getting the sample to loop properly ingame. I setthe loop point properly and still it only plays like once with no loop. Also I clicked on the hex editor accidentally and this came up in the audio editor.
LAZYSHELL, Version=3.18.3.0, Culture=neutral, PublicKeyToken=null **************Exception Text************** Value of '805212' is not valid for 'Value'. 'Value' should be between 'minimum' and 'maximum'. Parameter name: Value at LAZYSHELL.HexEditor.RefreshHexEditor() at LAZYSHELL.HexEditor.Compare() at LAZYSHELL.SPCEditor.hexViewer_Click(Object sender, EventArgs e) **************Recent Event History************** "loopStart" | Value = 2214 | Form "SampleEditor" | Element = {113} Distortion Guitar "loopStart" | Value = 2213 | Form "SampleEditor" | Element = {113} Distortion Guitar "loopStart" | Value = 2212 | Form "SampleEditor" | Element = {113} Distortion Guitar "loopStart" | Value = 2213 | Form "SampleEditor" | Element = {113} Distortion Guitar "loopStart" | Value = 2214 | Form "SampleEditor" | Element = {113} Distortion Guitar "loopStart" | Value = 2215 | Form "SampleEditor" | Element = {113} Distortion Guitar "loopStart" | Value = 2216 | Form "SampleEditor" | Element = {113} Distortion Guitar "loopStart" | Value = 2217 | Form "SampleEditor" | Element = {113} Distortion Guitar "loopStart" | Value = 2218 | Form "SampleEditor" | Element = {113} Distortion Guitar "loopStart" | Value = 2219 | Form "SampleEditor" | Element = {113} Distortion Guitar |
R. Solaris |
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Goomba Level: 13 Posts: 22/25 EXP: 8965 Next: 1302 Since: 04-16-10 From: Murrells Inlet SC Last post: 3506 days Last view: 3138 days |
While on the topic of Music, Most SPC files are the same as the VSTi I use manages to grab the samples from any and all SPC files. [C700]. Can it be made that LAzy Shell too can get any Instrument sample from the SPC file, With the proper loop already in place? It would make it easier than using C700 to dump to bnk and then trying to figure out the loop point manually. Also I do second the notion for Lazy Shell to read and adapt pointers to allow for more space rather than being dependant on what free space is left in said sector of the data. Atleast then it would make it so much easier for us to insert custom things. |
R. Solaris |
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Goomba Level: 13 Posts: 23/25 EXP: 8965 Next: 1302 Since: 04-16-10 From: Murrells Inlet SC Last post: 3506 days Last view: 3138 days |
Something that should probably be added to LazyShell or fixed would be when dumping all the samples to .wav to actually have their loop points included too. Probably aswell as having wav samples with loop points importable with their loop point too. |
R. Solaris |
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Goomba Level: 13 Posts: 24/25 EXP: 8965 Next: 1302 Since: 04-16-10 From: Murrells Inlet SC Last post: 3506 days Last view: 3138 days |
Awesome for the new release, Would the stuff I mentioned in my prior post be possible to add/fix? |
R. Solaris |
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Goomba Level: 13 Posts: 25/25 EXP: 8965 Next: 1302 Since: 04-16-10 From: Murrells Inlet SC Last post: 3506 days Last view: 3138 days |
Hey Gian, I've had an idea for awhile now, I just got IDA Pro 6.5 which has the capability of disassembling SNES games. I'm not fully versed in how SNES Games work as opposed to Genesis games [I make disassembles for Genesis games when I can] but maybe if I had some help a proper disassembly of the game could be made and Lazy Shell could work like SonED 2 and SonLVL do for the Sonic Disassembles that are out there? Just an interesting idea to think upon. |
Main - Posts by R. Solaris |
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