Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
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dirtbag
Posted on 05-29-07 05:32 PM, in Looking for Super Mario Kart data (rev. 2 of 05-29-07 07:41 PM) Link | Quote | ID: 39393


Red Koopa
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duffjr: It loads fine for me, there isn't anything funny in the HTML - but there is alot of data, that could be quite slow to download and display if you where on dial up I guess? If not maybe you should try another web browser? I'm viewing in IE7 here are work but it also loads fine in Fire Fox at home.

Smkdan: well done one some nice SMK finds! Also that object editor will come in really handy for my hack. One question for you, are you actually working on a SMK hack of your own right now? Or just having fun reverse engineering it?

*edit* because I can't double post.

Posted by GlitchCog

If these data actually start at (0,0) these might all be x+1, or if they're from a different corner, all the Xs could all be 0x80-x or the Ys could be 0x80-y. I'm going to start looking around in the unknown parts of the ROM for these.



Hmm Data Pack 3 (in Stifu's notes) does seem to be all about track data. Might be a good place to start. Also just the be an arse and throw a spanner in the works, there are less pipes etc. displayed in two player mode. Maybe something defines what's dropped in 2p mode?

dirtbag
Posted on 05-30-07 10:13 AM, in Looking for Super Mario Kart data Link | Quote | ID: 39547


Red Koopa
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Posted by smkdan

Ghost Valley has it's quirks in that it uses 8 bits precision for X and Y storage (256x256). I'm expecting something weird for cheep cheeps on koopa beach.


On GV is it 256 (128x2) because there are 2 level/ layers of items on track , coins ?'s and below track the pilers.

smkdan: FZero is a cool game and an editor would be good fun, but you're called SMKdan!

Stifu: I'd also love to be a beta tester of course

dirtbag
Posted on 05-30-07 12:00 PM, in Looking for Super Mario Kart data Link | Quote | ID: 39556


Red Koopa
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Ahh I didn't know that the ?'s coins etc. where a different overlay. With that being the case then my theory on GV is rubbish as objects are only displayed below the track and not on it.

dirtbag
Posted on 05-30-07 11:35 PM, in SMK Grand Prix Player Results Text (rev. 4 of 05-30-07 11:41 PM) Link | Quote | ID: 39642


Red Koopa
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Hmm I'm sure it is correct, but it does not use the standard text table if I recall. Also the offsets in the notes have a $200 header.

A - 8A
B - 8B
C- 8C
...
Z - A3
. - A5
SPACE - AF

dirtbag
Posted on 05-30-07 11:40 PM, in SMK Grand Prix Player Results Text Link | Quote | ID: 39644


Red Koopa
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Good luck, I look forward to seeing your progress

dirtbag
Posted on 05-30-07 11:43 PM, in SMK Grand Prix Player Results Text Link | Quote | ID: 39646


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I won't go to bed just yet then...

dirtbag
Posted on 05-31-07 12:07 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 39650


Red Koopa
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heh nice but where are you? With regards to your 16pts bug you want to fix it was anything over > 40 points goes a bit funny

dirtbag
Posted on 05-31-07 12:15 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 39653


Red Koopa
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Luigi-san: It might well be 45 it was a while ago I messed with the points. Glad you are aware of it anyway.

Shadic: Draw your own karter and Luigi-san might put you in Why? Well drawing the karters is a long and depressing job!


dirtbag
Posted on 05-31-07 11:48 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 39814


Red Koopa
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Posted by Sparks
Posted by dirtbag
Luigi-san: It might well be 45 it was a while ago I messed with the points. Glad you are aware of it anyway.

Shadic: Draw your own karter and Luigi-san might put you in Why? Well drawing the karters is a long and depressing job!

Actually, I do it time to time, and other Mario Kart like game ideas, I got a completed sheet, but I'm not good enough cause I'm a newbie. I can show ya some of my old ideas that never got anywhere if you like.

Edit: Actually, it appears their either on my Dads pc, or lost in a PC crash. Or I'm not looking on my travel disk good enough.


Not good enought in terms of the graphics drawing or to put them in to the game?

dirtbag
Posted on 05-31-07 05:08 PM, in SMK Grand Prix Player Results Text Link | Quote | ID: 39848


Red Koopa
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Don't know they work for me

dirtbag
Posted on 06-01-07 02:57 PM, in Looking for Super Mario Kart data (rev. 2 of 06-01-07 10:15 PM) Link | Quote | ID: 40821


Red Koopa
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Posted by smkdan
Ok I finished with the objects. All locations for all tracks are documented. I seperated Ghost Valley from the table as it diverts from the 4 sets of 4 objects system. There's still the ranges and that 150cc dropping of objects though.

For now, I have plenty of notes for F-Zero that I'd like to write up.


Dan you are the man!

On a side note I've just spent the week with a hardcore cold and my head is still abit spaced out. I'm sat at my desk at work and just spent the last 30mins taking drugs and subtracting $200 from your addresses rather than adding $200 do'h!

dirtbag
Posted on 06-01-07 11:34 PM, in Sonic 1 Megamix Link | Quote | ID: 41007


Red Koopa
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Posted by Tweaker
Okay, so there haven't been any updates in a while. So here's a new video!

Fast Shadow is faaaaaaaaaast.


That is awsome! Keep up the great work, I can't wait to play it. Love the music and the mini moonwalks.

dirtbag
Posted on 06-03-07 12:18 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 41464


Red Koopa
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JaSp that is wonderful! 5/5 on you tube from me

dirtbag
Posted on 06-03-07 01:24 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 41498


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I've not changed the palette yet.

dirtbag
Posted on 06-03-07 10:59 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ (rev. 2 of 06-03-07 11:05 AM) Link | Quote | ID: 41787


Red Koopa
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ShadowTail: I didn't even know that existed. I took Mario's sprite sheet and altered him into Wario.

Stifu, I wasn't planning on doing more that Wario in this hack, but I was going to do a 100% player change patch. It would be nice to put in Link too but I've wanted Wario in the game ever since I played SML2.

Sparks: No Super Baldy Kart will tho.

dirtbag
Posted on 06-03-07 12:23 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 41801


Red Koopa
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Could be I've only changed the side veiw so far.

dirtbag
Posted on 06-03-07 12:42 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ (rev. 3 of 06-03-07 12:57 PM) Link | Quote | ID: 41804


Red Koopa
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I changed Mario and used Wario Land 3's Wario as a base.

*edit* I should point out it's replaced D.K.Jr not Mario

dirtbag
Posted on 06-04-07 08:42 PM, in Looking for Super Mario Kart data Link | Quote | ID: 42259


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That would explane why ? blocks and coins still work when you lay them down as part of the track tile map.

Nice find, once again!

dirtbag
Posted on 06-05-07 01:03 AM, in Looking for Super Mario Kart data (rev. 2 of 06-05-07 01:03 AM) Link | Quote | ID: 42367


Red Koopa
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Posted by Stifu
A little screenshot of the WIP editor:

http://stifu.free.fr/pics/epicr/wipjunk/EpicEdit_0.05.png

Nice one, hope you get a good mark for it. How much is dynamic? track names, cup names?

dirtbag
Posted on 06-05-07 03:52 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 42606


Red Koopa
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..and now take a look at the Mario Sprite. I’m not trying to rip off anyone else’s work, and I still maintain that I have not seen that sprite sheet before. Believe what you like.

Oh and my view and replay are not at the same time because I am at work.
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