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dirtbag
Posted on 04-30-07 08:10 PM, in Weirdest train journey of my life. Link | Quote | ID: 31660


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Posted by Rich
Posted by dirtbag
Funny you should say about SWT I used the for the past 2 years or so until 3 weeks ago when they pissed me off so much I now drive to work.


How so?

It's the opposite for me - I've been put off getting a car for over a year now, simply because it's free to travel on trains for me.


Well the last straw was when I got off at Basingstoke to change to go Fleet I didn't have a ticket because I couldn't get to the guard on the train as it was so packed people could not move (as per normal). So I went to the barrier to ask for a ticket before I continued my trip to be presented with a fine. If my final stop was Basingstoke far enough but it wasn't. I proactively went and asked for a ticket and was treaded like a fair skipper.

That and the steady fair increase means it now works out spot on the same in fule as it does via train. Also I no longer spend £2 a day on coffee and a newspaper

dirtbag
Posted on 04-30-07 08:17 PM, in Weirdest train journey of my life. (rev. 2 of 04-30-07 08:18 PM) Link | Quote | ID: 31662


Red Koopa
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Appart from the fact Basinstoke was not my final destiaion - it was just where I changed.

The crap part is that it wasn't check at Fleet or on my way back home. So if I'd just go on and nont asked for a ticket I'd not have got a fine! That'll teach me for being honest

dirtbag
Posted on 04-30-07 09:36 PM, in Your Face Link | Quote | ID: 31679


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Posted by Trapster
Posted by Xkeeper


My expression never changes.



Is it just me or do you look drugged? xD!


Looks a little stoned maybe.

dirtbag
Posted on 04-30-07 11:48 PM, in Unknown computing error? Link | Quote | ID: 31700


Red Koopa
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Sounds like a power issue maybe? One way to tell is to get a linux lve CD distro KNOPIX or something it boots the whole OS from CD and see it is stable. That way you know if it's hardware or software before blowing away your windows install.

dirtbag
Posted on 05-01-07 10:28 PM, in Your Face Link | Quote | ID: 32001


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dirtbag
Posted on 05-02-07 07:15 PM, in 09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0 Link | Quote | ID: 32305


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Posted by TheGreatGuy
Eventually stuff like the DMCA is going to get so out of hand that all hosting services based in America will go out of business, everyone will want their site hosted out of the country so they don't have to deal with their crap.


Russia is where it's at - they don't give a fuck what you host and are don't like playing ball with the rest of the westen world.

dirtbag
Posted on 05-05-07 12:03 AM, in Create a computer mouse housed in a real mouse Link | Quote | ID: 32931


Red Koopa
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http://www.ananova.com/news/story/sm_2316410.html

dirtbag
Posted on 05-06-07 06:23 AM, in SSF2X Test/Debug mode? Link | Quote | ID: 33236


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Posted by felineki
Right, CPS2. AFAIK, CPS2 uses a 68000 for most of the processing. It also has a Z80, but that is dedicated solely to processing sound code.


You recall correct

Main Processor : Custom 68000 at 12 Mhz
Address Bus : 24 bit
Data Bus : 16 bit

Sound Processor : Zilog Z80 at 8 Mhz

Sound Channels : 16 Stereo Channels
Sound Format : PCM QSound

Color Palette : 32 bit
Total On Screen Colors: 4096
Colors per tile : 16 (4 bits per pixel)
Object Number : 900 (16 x 16 pixels)
Scroll Faces : 3
Resolution : 384 x 224

Maximum Capacity : 322 Megabits

dirtbag
Posted on 05-06-07 11:41 PM, in SNES Transparency mode (rev. 2 of 05-06-07 11:42 PM) Link | Quote | ID: 33441


Red Koopa
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I’ve been reading up and I’ve come to the conclusion that using transparency in my hack going to require some hardcore ASM hacking. So I’ve given up on that idea but have now made my self curious. Does the SNES work on a whole layer at a time or could you set curtain pixels to be transparent while others are solid on one layer?

Has anyone added transparency in to a SNES hack before? I take it's not just a clever palette trick?

dirtbag
Posted on 05-07-07 12:04 AM, in SNES Transparency mode Link | Quote | ID: 33446


Red Koopa
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Thanks for you quick response. I'm hacking Super Mario Kart, the aim was to make rainbow road translucent. By the sounds of things if I did manage to get it in to the game it would be the same for every track.

dirtbag
Posted on 05-07-07 09:58 AM, in SNES Transparency mode Link | Quote | ID: 33601


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Posted by Stifu
Posted by dirtbag
Thanks for you quick response. I'm hacking Super Mario Kart, the aim was to make rainbow road translucent. By the sounds of things if I did manage to get it in to the game it would be the same for every track.

That would actually be pointless. Reason: what's below the track is unicolor (the stars and stuff being on the upper part), which means that even if you could do it, you could get the exact same result by just using different color tones.


Yeah that's what I was going to do in the end. Still it got people talking

dirtbag
Posted on 05-07-07 12:39 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ (rev. 2 of 05-07-07 01:24 PM) Link | Quote | ID: 33614


Red Koopa
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Some work on Super Baldy Kart:

Now I've worked out what do with all the cups...





*update to title*



dirtbag
Posted on 05-15-07 07:17 PM, in The AAA and GRL present to you... LIGHT CRITICISM Link | Quote | ID: 35569


Red Koopa
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I wonder how many the web users sees in a day...

dirtbag
Posted on 05-22-07 02:56 PM, in SMK Nightmare Edition First Release (rev. 2 of 05-22-07 08:19 PM) Link | Quote | ID: 37411


Red Koopa
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Ohh a new fellow SMK hacker

Looks to me like you have changed the tile set for each of the original tracks (just looking at the screen shots.)

As not all the tracks use the same tile offsets for corner bits etc. this must have taken you some time. I'll download this when I get home and take a proper look.

This also will make the game hardcore as if you go off the track you'll fall.

____________________

*Edit*

Okay so you have changed the tile set for the standard courses. It's ok play - it does make the game a fair bit harder. I don't think anyone knows where the items on the tracks are located yet(?), however there are one or two tracks where '?' boxes and coins are just to the side of the track, you should winden the track in those places. Also on a few tracks you need to tidy up the tiles used around the edge so they fit.

Out of intrest what are your future plans for this hack? If you don't want to play with the hex side of things maybe you could think about changing some of the drivers? Wario, Link etc. That would kick ass. I don't have time to do them - I'm sick of drawing players after doing 7 out of 8 of my new karters. I'd gladly give you a hand with chaning the pallettes, drivers names and digging you out the lower body parts etc.

dirtbag
Posted on 05-22-07 03:02 PM, in MK Items (by smkdan) Link | Quote | ID: 37412


Red Koopa
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Yeah I saw this last week, nice and handy because the notes I read on SMK Items didn't go in to the 1, 2-4 or 5-8 place and the use of different probabilities.

I think I'm going to turn on the lightning bolt on the battle levels in my hack but make it 1 in 32 as it works like an instant kill.

It will also be handy for future tracks to turn off the feather where it might be used to skip a huge section of an over lapping course.

dirtbag
Posted on 05-23-07 11:33 PM, in Super Mario 64 Hacking Thread Link | Quote | ID: 37800


Red Koopa
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Says the guy that won't leave vl-tone alone.

dirtbag
Posted on 05-24-07 04:28 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 38014


Red Koopa
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Looking good GlitchCog. I've just started to mess with the level graphics for my hack - you may have spotted a few more 'unknown' palette colours submitted on your website. I got a bit fed up with drawing the racers, but I must finish them soon. Your race track backgrounds work well.

dirtbag
Posted on 05-24-07 09:28 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 38108


Red Koopa
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And here is where I used them....


dirtbag
Posted on 05-25-07 09:54 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 38292


Red Koopa
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Posted by Luigi-San
There's some flickering when Toad gets hit with the shell, Dirtbag. Other than that, nice work. The BG in Donut Plains 1 looks PHENOMENAL.


Don't worry about Toad, I deleted a title or two of his graphices a while back. He will soon become me!

dirtbag
Posted on 05-26-07 01:41 PM, in Generic centralized prerelease bug report thread Link | Quote | ID: 38641


Red Koopa
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Yeah it just needs a " appended to the inside of the [url] tag
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Main - Posts by dirtbag

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