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Main - Posts by SMRPG HACKER |
SMRPG HACKER |
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Koopa Level: 25 Posts: 101/107 EXP: 79380 Next: 10240 Since: 04-06-10 From: On mars Last post: 3239 days Last view: 3239 days |
Mecakoto, welcome back(how long will this one be).
yeah, I think a video series would be help full I think (ElementPowerStar?) started one. but we got quite a few new people to this section that then left partially because it is not a easy thing to learn. |
SMRPG HACKER |
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Koopa Level: 25 Posts: 102/107 EXP: 79380 Next: 10240 Since: 04-06-10 From: On mars Last post: 3239 days Last view: 3239 days |
Cause by opening level (bowsers keep room with lava w/bridge 1st time)
after patching with function demo LAZYSHELL, Version=3.19.0.0, Culture=neutral, PublicKeyToken=null **************Exception Text************** Arithmetic operation resulted in an overflow. at LAZYSHELL.Bits.GetBytes(Byte[] data, Int32 offset, Int32 size) at LAZYSHELL.ScriptsEditor.EventScript.Disassemble() at LAZYSHELL.Model.get_EventScripts() at LAZYSHELL.Overlay.DrawLevelNPCTag(LevelNPCs npcs, Graphics g, NPC npc, Int32 index, NPC parent, Int32 z) at LAZYSHELL.Overlay.DrawLevelNPCTags(LevelNPCs npcs, Graphics g, Int32 z) at LAZYSHELL.TilemapEditor.pictureBoxLevel_Paint(Object sender, PaintEventArgs e) at LAZYSHELL.NewPictureBox.OnPaint(PaintEventArgs pe) **************Recent Event History************** "toggleNPCs" | Form "Levels" | Element = {261} Bowser's Keep 1st time, Area 03 (lava room w/bridge) "searchLevelNames" | Form "Levels" | Element = {261} Bowser's Keep 1st time, Area 03 (lava room w/bridge) "levelNum" | Value = 261 | Form "Levels" | Element = {261} Bowser's Keep 1st time, Area 03 (lava room w/bridge) "layerPrioritySet" | Value = 0 | Form "Levels" | Element = {261} Bowser's Keep 1st time, Area 03 (lava room w/bridge) "searchBox" | Text = "bowser" | Form "Levels" | Element = {368} Nimbus Land, Royal Bus station "searchBox" | Text = "bowse" | Form "Levels" | Element = {368} Nimbus Land, Royal Bus station "searchBox" | Text = "bows" | Form "Levels" | Element = {368} Nimbus Land, Royal Bus station "searchBox" | Text = "bow" | Form "Levels" | Element = {368} Nimbus Land, Royal Bus station "searchBox" | Text = "bo" | Form "Levels" | Element = {368} Nimbus Land, Royal Bus station "searchBox" | Text = "b" | Form "Levels" | Element = {368} Nimbus Land, Royal Bus station |
SMRPG HACKER |
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Koopa Level: 25 Posts: 103/107 EXP: 79380 Next: 10240 Since: 04-06-10 From: On mars Last post: 3239 days Last view: 3239 days |
Posted by lwelyk remember that palletes in SNES can only be 16 colors deep so if you are sure that you are under 16 colors, import a mold say yes to dialog box 1,2 and 3 then import all the molds and say yes to dialog box 1,2, and not 3. tell me if that helps. Posted by Darkkefka Mario and anyone in the party for that matter has a separate set of battle sprites edit them and his walking, jumping, and overworld shouldn't be affected |
SMRPG HACKER |
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Koopa Level: 25 Posts: 104/107 EXP: 79380 Next: 10240 Since: 04-06-10 From: On mars Last post: 3239 days Last view: 3239 days |
Nice, Giangurgolo! would acceptance of pointers be the banned ASM I know I while back you said "no ASM" work with the editors but its annoying when they reset it all? *repointing it bleh*
PS: What do you like to be called for short your name is pretty long and hard to spell |
SMRPG HACKER |
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Koopa Level: 25 Posts: 105/107 EXP: 79380 Next: 10240 Since: 04-06-10 From: On mars Last post: 3239 days Last view: 3239 days |
TCRF
has lists of unused things you can commandeer parts of them to save graphics stuff however not many large spaces of free space(for graphics) in the SMRPG rom Good luck |
SMRPG HACKER |
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Koopa Level: 25 Posts: 106/107 EXP: 79380 Next: 10240 Since: 04-06-10 From: On mars Last post: 3239 days Last view: 3239 days |
Posted by Enigami I love the idea of a lazy shell with access to expanded space sadly I don't know C# ethier |
SMRPG HACKER |
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Koopa Level: 25 Posts: 107/107 EXP: 79380 Next: 10240 Since: 04-06-10 From: On mars Last post: 3239 days Last view: 3239 days |
Posted by giangurgolo Well, thank you for all your hard work i guess its time to say farewell to a legend. i too dont have time to tinker with SMRPG but i enjoy the opportunity that you have given us for the smrpg docs and the LAZY SHELL. |
Main - Posts by SMRPG HACKER |
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