Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - Posts by SMRPG HACKER

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SMRPG HACKER
Posted on 02-20-11 07:25 AM, in Lazy Shell Improvement Thread Link | Quote | ID: 139656


Koopa
Level: 25

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Since: 04-06-10
From: On mars

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in 3.4 you cant import palletes

SMRPG HACKER
Posted on 02-22-11 12:23 AM, in Lazy Shell Improvement Thread (rev. 2 of 02-22-11 02:18 AM) Link | Quote | ID: 139756


Koopa
Level: 25

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Since: 04-06-10
From: On mars

Last post: 3239 days
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yo gian
what about resource checker

so you could check where palettes are used
and sprites in levels and enemies
maybe audio samples in sounds for easier audio editing
since really hard to change sounds right now in my opinion

Audio editor would have a option
to open a sound and have
It lists samples involved

And about importing palettes. I use 2.1 cause its stable and I can’t import palettes in 3.4 lol

yes I know that I brought this up once before
but I’m making my idea easier to understand

SMRPG HACKER
Posted on 02-22-11 02:52 AM, in Where could I obtain the unused/beta stuff? Link | Quote | ID: 139765


Koopa
Level: 25

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Since: 04-06-10
From: On mars

Last post: 3239 days
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hey you
could open a patched rom from bomb-omb mafia
goto level 125(first area of the sewer)
then export alot of stuff of level data you can
import it in to you hack
then get the palette
and tilemap
and it should be there

SMRPG HACKER
Posted on 02-22-11 09:31 PM, in Where could I obtain the unused/beta stuff? (rev. 2 of 02-24-11 01:08 AM) Link | Quote | ID: 139775


Koopa
Level: 25

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Since: 04-06-10
From: On mars

Last post: 3239 days
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ok this is unedited sewers

i have some thing you want

Mountain phys map is 7
Prison is 16

SMRPG HACKER
Posted on 02-23-11 01:35 AM, in How do I _________..? (rev. 2 of 02-24-11 12:42 AM) Link | Quote | ID: 139777


Koopa
Level: 25

Posts: 65/107
EXP: 79379
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Since: 04-06-10
From: On mars

Last post: 3239 days
Last view: 3239 days
hey how do i remove a npc from my level ingame so he does not respawn
i have remove npc #4 in event

Edit : how do i move map boundires (the orange line)

SMRPG HACKER
Posted on 03-22-11 01:54 AM, in How do I _________..? Link | Quote | ID: 140291


Koopa
Level: 25

Posts: 66/107
EXP: 79379
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Since: 04-06-10
From: On mars

Last post: 3239 days
Last view: 3239 days
can some body help with a mapping problem
when i stand on the edge of box then it overlaps with mario
top edge i and if a make it not layer 1 mario overlaps the box
if hes stand next to it

SMRPG HACKER
Posted on 03-29-11 09:54 PM, in Super mario RPG Legend of the golden mushroom Link | Quote | ID: 140577


Koopa
Level: 25

Posts: 67/107
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Since: 04-06-10
From: On mars

Last post: 3239 days
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Hanto welcome
and great job on hack
do you have a current project?

SMRPG HACKER
Posted on 04-01-11 10:44 PM, in Need Some help With My Mod Link | Quote | ID: 140625


Koopa
Level: 25

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Since: 04-06-10
From: On mars

Last post: 3239 days
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well i've done this so look my hack
here
http://acmlm.kafuka.org/board/thread.php?id=6566
it makes
mallow -> luigi
i would like to be mentioned but you dont have to

SMRPG HACKER
Posted on 04-09-11 12:17 AM, in LAZY SHELL v3.5 BETA released *REPORT BUGS HERE* (rev. 2 of 05-30-11 11:29 PM) Link | Quote | ID: 140735


Koopa
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Since: 04-06-10
From: On mars

Last post: 3239 days
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1
Pallete importer
has some bugs like it doesn't import the last row of multi rowed palletes like
World map and levels
2
item editor has a item that says UMMY( at the very bottom of the list) when you click to edit it goes crazy
gives me this

************** Exception Text **************
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.Collections.ArrayList.get_Item(Int32 index)
at System.Collections.Specialized.StringCollection.get_Item(Int32 index)
at LAZYSHELL.Do.RawToASCII(Char[] chars, StringCollection keystrokes)
at LAZYSHELL.Items.RefreshItems()
at LAZYSHELL.Items.itemNum_ValueChanged(Object sender, EventArgs e)
at LAZYSHELL.ToolStripNumericUpDown.OnValueChanged(Object sender, EventArgs e)
at System.Windows.Forms.NumericUpDown.OnValueChanged(EventArgs e)
at System.Windows.Forms.NumericUpDown.set_Value(Decimal value)
at LAZYSHELL.ToolStripNumericUpDown.set_Value(Decimal value)
at LAZYSHELL.Items.itemName_SelectedIndexChanged(Object sender, EventArgs e)
at LAZYSHELL.ToolStripComboBox.OnSelectedIndexChanged(Object sender, EventArgs e)

3
shop menu is not updateing when a select a different shop index

SMRPG HACKER
Posted on 04-11-11 04:07 AM, in Super Mario RPG: Armageddon Link | Quote | ID: 140770


Koopa
Level: 25

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Since: 04-06-10
From: On mars

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that looks good ,your pretty good at anims
sooo great job and welcome to the board

SMRPG HACKER
Posted on 01-06-12 12:09 AM, in Attempting the addition of a 6th playable character. Link | Quote | ID: 149130


Koopa
Level: 25

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Since: 04-06-10
From: On mars

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mauron first of all your project is immense if it happens i think it would be a help to hackers
and yes i am back for a unknown amount of time

SMRPG HACKER
Posted on 07-07-12 11:44 PM, in Paper mario docs help Link | Quote | ID: 151557


Koopa
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Since: 04-06-10
From: On mars

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ive been looking into making a hack but i quickly found out almost nothing has been documented i would like to find more but i have not seen any so if someone knows any post here
+++++the docs+++++
This is all of the docs I have found.

http://hocuspocus.taloncrossing.com/rii/pm1docs.txt

SMRPG HACKER
Posted on 01-22-13 04:10 AM, in How do I _________..? Link | Quote | ID: 153332


Koopa
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Since: 04-06-10
From: On mars

Last post: 3239 days
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hey anybody do you know what 90 03 in Smrpg ASM is

SMRPG HACKER
Posted on 01-22-13 04:16 AM, in Lazy Shell Improvement Thread Link | Quote | ID: 153333


Koopa
Level: 25

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Since: 04-06-10
From: On mars

Last post: 3239 days
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there should be a box to highlight all bytes of the search field like "ff" or "00" in the built in hex editor.

SMRPG HACKER
Posted on 01-23-13 02:02 AM, in How do I _________..? (rev. 2 of 01-23-13 02:05 AM) Link | Quote | ID: 153342


Koopa
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Since: 04-06-10
From: On mars

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c442 is in question with that code and c47e I am being lead to believe that these are related to the coin limit, i was able to break part of it(got it to go to 9999 but it would do that even if you where selling a 1 coin item), i think 90 03 holds some other parts of it.

SMRPG HACKER
Posted on 01-24-13 02:25 AM, in How do I _________..? (rev. 4 of 01-25-13 07:47 AM) Link | Quote | ID: 153345


Koopa
Level: 25

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Since: 04-06-10
From: On mars

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Ok what about (30 15 at $0262B0)(B0 03 at $0170E6)? Sorry don't know much about asm btw these are related to my previous comment.

edit: also is possible to reset it to your turn on the use of a items, (use the item then go again)
also is it possible to make a three use item

SMRPG HACKER
Posted on 01-24-13 04:39 AM, in LAZY SHELL v3.19.0 released (2014-01-22) *REPORT BUGS HERE* Link | Quote | ID: 153350


Koopa
Level: 25

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Since: 04-06-10
From: On mars

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Just a little oversight, lazy shell in the menus option it shows Mallow but he is displayed as using star gun and star cape.

SMRPG HACKER
Posted on 03-13-13 02:37 AM, in How do I _________..? (rev. 2 of 03-13-13 02:37 AM) Link | Quote | ID: 153547


Koopa
Level: 25

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Since: 04-06-10
From: On mars

Last post: 3239 days
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It's next to the item selection box in the items editor.

SMRPG HACKER
Posted on 03-13-13 02:40 AM, in Paper Mario RPG (rev. 2 of 03-13-13 02:40 AM) Link | Quote | ID: 153548


Koopa
Level: 25

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Since: 04-06-10
From: On mars

Last post: 3239 days
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I have been doing some work this, by myself in private.

SMRPG HACKER
Posted on 05-13-13 04:35 AM, in Attempt to improve some original sprites/NPC like Shy Guy Link | Quote | ID: 153885


Koopa
Level: 25

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Since: 04-06-10
From: On mars

Last post: 3239 days
Last view: 3239 days
I noticed this thread it is a great idea, but your sprite messes with the shy away's pallete
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Main - Posts by SMRPG HACKER

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