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Main - Posts by SMRPG HACKER |
SMRPG HACKER |
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Koopa Level: 25 Posts: 61/107 EXP: 79379 Next: 10241 Since: 04-06-10 From: On mars Last post: 3239 days Last view: 3239 days |
in 3.4 you cant import palletes |
SMRPG HACKER |
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Koopa Level: 25 Posts: 62/107 EXP: 79379 Next: 10241 Since: 04-06-10 From: On mars Last post: 3239 days Last view: 3239 days |
yo gian
what about resource checker so you could check where palettes are used and sprites in levels and enemies maybe audio samples in sounds for easier audio editing since really hard to change sounds right now in my opinion Audio editor would have a option to open a sound and have It lists samples involved And about importing palettes. I use 2.1 cause its stable and I can’t import palettes in 3.4 lol yes I know that I brought this up once before but I’m making my idea easier to understand |
SMRPG HACKER |
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Koopa Level: 25 Posts: 63/107 EXP: 79379 Next: 10241 Since: 04-06-10 From: On mars Last post: 3239 days Last view: 3239 days |
hey you
could open a patched rom from bomb-omb mafia goto level 125(first area of the sewer) then export alot of stuff of level data you can import it in to you hack then get the palette and tilemap and it should be there |
SMRPG HACKER |
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Koopa Level: 25 Posts: 64/107 EXP: 79379 Next: 10241 Since: 04-06-10 From: On mars Last post: 3239 days Last view: 3239 days |
ok this is unedited sewers
i have some thing you want Mountain phys map is 7 Prison is 16 |
SMRPG HACKER |
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Koopa Level: 25 Posts: 65/107 EXP: 79379 Next: 10241 Since: 04-06-10 From: On mars Last post: 3239 days Last view: 3239 days |
hey how do i remove a npc from my level ingame so he does not respawn
i have remove npc #4 in event Edit : how do i move map boundires (the orange line) |
SMRPG HACKER |
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Koopa Level: 25 Posts: 66/107 EXP: 79379 Next: 10241 Since: 04-06-10 From: On mars Last post: 3239 days Last view: 3239 days |
can some body help with a mapping problem
when i stand on the edge of box then it overlaps with mario top edge i and if a make it not layer 1 mario overlaps the box if hes stand next to it |
SMRPG HACKER |
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Koopa Level: 25 Posts: 67/107 EXP: 79379 Next: 10241 Since: 04-06-10 From: On mars Last post: 3239 days Last view: 3239 days |
Hanto welcome
and great job on hack do you have a current project? |
SMRPG HACKER |
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Koopa Level: 25 Posts: 68/107 EXP: 79379 Next: 10241 Since: 04-06-10 From: On mars Last post: 3239 days Last view: 3239 days |
well i've done this so look my hack
here http://acmlm.kafuka.org/board/thread.php?id=6566 it makes mallow -> luigi i would like to be mentioned but you dont have to |
SMRPG HACKER |
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Koopa Level: 25 Posts: 69/107 EXP: 79379 Next: 10241 Since: 04-06-10 From: On mars Last post: 3239 days Last view: 3239 days |
1
Pallete importer has some bugs like it doesn't import the last row of multi rowed palletes like World map and levels 2 item editor has a item that says UMMY( at the very bottom of the list) when you click to edit it goes crazy gives me this ************** Exception Text ************** System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.Collections.ArrayList.get_Item(Int32 index) at System.Collections.Specialized.StringCollection.get_Item(Int32 index) at LAZYSHELL.Do.RawToASCII(Char[] chars, StringCollection keystrokes) at LAZYSHELL.Items.RefreshItems() at LAZYSHELL.Items.itemNum_ValueChanged(Object sender, EventArgs e) at LAZYSHELL.ToolStripNumericUpDown.OnValueChanged(Object sender, EventArgs e) at System.Windows.Forms.NumericUpDown.OnValueChanged(EventArgs e) at System.Windows.Forms.NumericUpDown.set_Value(Decimal value) at LAZYSHELL.ToolStripNumericUpDown.set_Value(Decimal value) at LAZYSHELL.Items.itemName_SelectedIndexChanged(Object sender, EventArgs e) at LAZYSHELL.ToolStripComboBox.OnSelectedIndexChanged(Object sender, EventArgs e) 3 shop menu is not updateing when a select a different shop index |
SMRPG HACKER |
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Koopa Level: 25 Posts: 70/107 EXP: 79379 Next: 10241 Since: 04-06-10 From: On mars Last post: 3239 days Last view: 3239 days |
that looks good ,your pretty good at anims
sooo great job and welcome to the board |
SMRPG HACKER |
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Koopa Level: 25 Posts: 71/107 EXP: 79379 Next: 10241 Since: 04-06-10 From: On mars Last post: 3239 days Last view: 3239 days |
mauron first of all your project is immense if it happens i think it would be a help to hackers
and yes i am back for a unknown amount of time |
SMRPG HACKER |
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Koopa Level: 25 Posts: 72/107 EXP: 79379 Next: 10241 Since: 04-06-10 From: On mars Last post: 3239 days Last view: 3239 days |
ive been looking into making a hack but i quickly found out almost nothing has been documented i would like to find more but i have not seen any so if someone knows any post here
+++++the docs+++++ This is all of the docs I have found. http://hocuspocus.taloncrossing.com/rii/pm1docs.txt |
SMRPG HACKER |
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Koopa Level: 25 Posts: 73/107 EXP: 79379 Next: 10241 Since: 04-06-10 From: On mars Last post: 3239 days Last view: 3239 days |
hey anybody do you know what 90 03 in Smrpg ASM is |
SMRPG HACKER |
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Koopa Level: 25 Posts: 74/107 EXP: 79379 Next: 10241 Since: 04-06-10 From: On mars Last post: 3239 days Last view: 3239 days |
there should be a box to highlight all bytes of the search field like "ff" or "00" in the built in hex editor.
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SMRPG HACKER |
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Koopa Level: 25 Posts: 75/107 EXP: 79379 Next: 10241 Since: 04-06-10 From: On mars Last post: 3239 days Last view: 3239 days |
c442 is in question with that code and c47e I am being lead to believe that these are related to the coin limit, i was able to break part of it(got it to go to 9999 but it would do that even if you where selling a 1 coin item), i think 90 03 holds some other parts of it.
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SMRPG HACKER |
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Koopa Level: 25 Posts: 76/107 EXP: 79379 Next: 10241 Since: 04-06-10 From: On mars Last post: 3239 days Last view: 3239 days |
Ok what about (30 15 at $0262B0)(B0 03 at $0170E6)? Sorry don't know much about asm btw these are related to my previous comment.
edit: also is possible to reset it to your turn on the use of a items, (use the item then go again) also is it possible to make a three use item |
SMRPG HACKER |
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Koopa Level: 25 Posts: 77/107 EXP: 79379 Next: 10241 Since: 04-06-10 From: On mars Last post: 3239 days Last view: 3239 days |
Just a little oversight, lazy shell in the menus option it shows Mallow but he is displayed as using star gun and star cape. |
SMRPG HACKER |
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Koopa Level: 25 Posts: 78/107 EXP: 79379 Next: 10241 Since: 04-06-10 From: On mars Last post: 3239 days Last view: 3239 days |
It's next to the item selection box in the items editor.
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SMRPG HACKER |
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Koopa Level: 25 Posts: 79/107 EXP: 79379 Next: 10241 Since: 04-06-10 From: On mars Last post: 3239 days Last view: 3239 days |
I have been doing some work this, by myself in private. |
SMRPG HACKER |
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Koopa Level: 25 Posts: 80/107 EXP: 79379 Next: 10241 Since: 04-06-10 From: On mars Last post: 3239 days Last view: 3239 days |
I noticed this thread it is a great idea, but your sprite messes with the shy away's pallete |
Main - Posts by SMRPG HACKER |
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