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Please chime in on a proposed restructuring of the ROM hacking sections.
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Duffman
Posted on 03-20-10 07:57 AM, in Super Mario RPG Revolution - ABSOLUTE Final Version has been released! Link | Quote | ID: 128596

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I recently downloaded SMRPG Revolution 1.31 and there are a few things I want to say...

Difficulty
It's hard. REALLY hard. To the point that I've stopped playing. I got as far as the Kero Sewers and I said screw it. Let me say why.
I don't enjoy the fact that I have to grind for an hour just to get past the enemies in that area (Mushroom Way for example). Granted, I held down the fast forward button via ZSNES and jumped between the first screen of Mushroom Way and Mario's Pad to grind and restore my HP/FP with no trouble. And that was just to get past the Hammer Brother.
Getting through the first fight with Croco wasn't too hard. I had Mario at lvl 6 and Mallow at lvl 5 (which is what I usually do in the original SMRPG). A rather simple fight.
Returning to Mushroom Kingdom to fight Mack...I had to use Code Breaker codes to get past him. Hell, getting past the Snuffit things was somewhat too much; Mallow can barely take a few hits from them unless I block it (which proves to be more of a challenge this round, which I like). But Mack...having to use save states to block his rock throw attack to not get 2 shotted by him is not fun.

Experience/Battle System
Again, look to my point about level grinding. I know you increased the lvl cap to 50, but don't do like Final Fantasy; grinding is not fun, and with the increased lvl cap and decreased EXP from battles, it will probably take a ridiculously long time to reach the lvl cap.
The battle system really hasn't changed, which is good. A few new attacks from the enemies makes it seem more fresh, and giving Mallow a single target spell at the beginning instead of a multi-target spell makes things a bit more interesting.

Since there isn't much else changed aside from the statistical side of SMRPG, I'll end this here. Just my little bit of two cents on this ROM hack; excellent idea, but if you want it to be enjoyable to everyone, make it challenging, not outright boring and difficult.

Duffman
Posted on 03-23-10 11:17 PM, in Super Mario RPG Revolution - ABSOLUTE Final Version has been released! Link | Quote | ID: 128696

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Posted by Waddler-D

Well, the hack isn't meant to be easy sadly. This hack is meant for people that pretty much ace the original game. Good strategy, having smarts and timing is certainly very important this time around and blocking as many attacks as you can is crucial. Grinding and stats isn't exactly gonna be the saving grace this time around, as the bosses will be the ones to deal out the biggest EXP gains. There's also level up choices, they become a bit more important too. For instance, if physical attacks are giving you trouble, boost your Physical Defense when you level up. Major bosses are definitely gonna be the toughest battles in the game, but Mack is the easiest of the bunch and they are certainly possible at normal levels with good strategy and timing.

If something seems overwhelming at first, usually the Defend option can be a lifesaver a lot of the time but also all the bosses have their gimmicks that makes them easier to beat. However, I will lessen the rock attack's frequency a bit.



I understand blocking attacks are crucial, but if they're that crucial to survive, and the window to block them is damn near an instant, it gets overly frustrating.

And if leveling and stats are not the way to go, why say that if a boss is giving you trouble, you should level up? If a boss is taking you out in just 2-3 turns (maybe more if you're tossing Pick Me Ups trying to survive), it's going to take quite a while to get your stats up because the enemies give so little EXP. And if they're using all magic attacks, blocking is out of the question entirely. And the chance to block, as I said, is a very small window, so it makes it even harder to survive.



Yes, you wanted to make this hack hard. But there is such a thing as too hard; it sucks fighting against a simple enemy and see him hit you for 30+ damage simply because you couldn't block in the half a second time frame.

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