Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 88,507,137
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 05-01-24 04:49 PM
Guest: Register | Login

Main - Posts by Zowayix


Zowayix
Posted on 02-26-10 11:06 PM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts Link | Quote | ID: 127656

Newcomer
Level: 7

Posts: 1/6
EXP: 1057
Next: 391

Since: 02-26-10

Last post: 4123 days
Last view: 4119 days
Posted by Kiiro
You know what ?
I can work on Japanese cards :
http://www.youtube.com/watch?v=2NppeqO6NNI

I found the Japanese Card Loader.


Does this mean that you can make a save file of SMA4 Japanese with all the e-world Levels loaded?

For a long time, I've been wanting to get a fully "legit" SMA4 save with e-world Levels loaded, but to make it "legit" it would obviously have to be a Japanese save since the levels were never released in other parts of the world.

Zowayix
Posted on 06-07-10 02:41 AM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts Link | Quote | ID: 131802

Newcomer
Level: 7

Posts: 2/6
EXP: 1057
Next: 391

Since: 02-26-10

Last post: 4123 days
Last view: 4119 days
Sorry if I'm being ignorant, but since a level editor for SMA4 exists, and a video of the Mad Dash level exists, how come no one has made a level card from scratch by following the video?

Zowayix
Posted on 08-28-12 04:05 AM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts Link | Quote | ID: 152194

Newcomer
Level: 7

Posts: 3/6
EXP: 1057
Next: 391

Since: 02-26-10

Last post: 4123 days
Last view: 4119 days
I apologize if this is a very noobish question, but I'd like to ask:

With the "unofficial release" of Mad Dash (and the A-coins properly positioned), does a clean .sav file exist out there that:

- Includes every e-level minus the five Classic SMB1 levels (IIRC there are a limited number of slots the game can hold for new levels, and there just happen to be five too many levels in existence, making the Classic levels the best ones to leave out)
- Has zero e-coins and A-coins collected
- Has an empty item inventory
- Preferably has a score and coins total of 0 (Score and lives can be reset by a game over, but the cumulative coin total with 5 digits cannot while also having zero A-coins)

I'm not asking for someone to create a save file like the above if none exists (although that would be awesome), but could someone link me to a set of steps on how to go about creating such a save file?

On another note, is it true that the e-switches can be enabled/disabled through AR codes? I'm fully aware that the level e-cards actually add data into the game, while the Cape and Boomerang Power-Up cards do not; however, do the switches also add data into the game?

Zowayix
Posted on 08-31-12 06:50 PM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts Link | Quote | ID: 152241

Newcomer
Level: 7

Posts: 4/6
EXP: 1057
Next: 391

Since: 02-26-10

Last post: 4123 days
Last view: 4119 days
Thanks for the info LimeMaster92.

I just counted; there are 30 "regular" levels, 3 promo levels, and 5 classic levels.

You can permanently save 32 levels, plus a 33rd one in an "uncleared" state, meaning you can't return to the map screen in the middle of the level, and you get asked if you want to permanently save it (overwriting one of the 32 other levels) after you beat it. Just answer No to the last question and it essentially acts as a 33rd level.

By removing the 5 classic levels, you can have a save file with all 33 other levels playable.

Also, could someone please answer the below question?

Is it true that the e-switches can be enabled/disabled through AR codes? I'm fully aware that the level e-cards actually add data into the game, while the Cape and Boomerang Power-Up cards do not; however, do the switches also add data into the game?

Zowayix
Posted on 01-16-13 02:02 AM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts (rev. 2 of 01-17-13 02:06 AM) Link | Quote | ID: 153291

Newcomer
Level: 7

Posts: 5/6
EXP: 1057
Next: 391

Since: 02-26-10

Last post: 4123 days
Last view: 4119 days
EDIT: Never mind.

Zowayix
Posted on 01-16-13 02:05 AM, in Is there a SMB Life cap and Life counter fix patch? Link | Quote | ID: 153292

Newcomer
Level: 7

Posts: 6/6
EXP: 1057
Next: 391

Since: 02-26-10

Last post: 4123 days
Last view: 4119 days
Actually, the lives counter goes up to 127 and then wraps around to -128, not 0. The "game over" check sees if the lives counter is currently at or below zero.

To patch the error, you would need to make it impossible to gain lives if the player currently has 127 of them.

Main - Posts by Zowayix

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.226 seconds. (327KB of memory used)
MySQL - queries: 57, rows: 75/75, time: 0.222 seconds.