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Main - Posts by NARFNra |
NARFNra |
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Koopa Level: 25 Posts: 81/114 EXP: 87721 Next: 1899 Since: 02-13-10 From: Texas Last post: 1815 days Last view: 1815 days |
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NARFNra |
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Koopa Level: 25 Posts: 82/114 EXP: 87721 Next: 1899 Since: 02-13-10 From: Texas Last post: 1815 days Last view: 1815 days |
Posted by kuja killer Oh I see, so one value (the one I changed) is the amount consumed, and the one you're talking about is the time between consuming that much? |
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Koopa Level: 25 Posts: 83/114 EXP: 87721 Next: 1899 Since: 02-13-10 From: Texas Last post: 1815 days Last view: 1815 days |
Posted by Chaobomr Yeah, recorded music is pretty much useless for music hacking unless you plan to cover it by ear. It's not very hard to get spcs and whatnot though. |
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Koopa Level: 25 Posts: 84/114 EXP: 87721 Next: 1899 Since: 02-13-10 From: Texas Last post: 1815 days Last view: 1815 days |
Posted by ChaobomrPosted by NARFNraYeah, I might need help with that, unless SPCs are SNES-produced soundtracks. That is indeed what an SPC is. You can only use this program to get midis of songs from SNES games, didn't realize what you meant. |
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Koopa Level: 25 Posts: 85/114 EXP: 87721 Next: 1899 Since: 02-13-10 From: Texas Last post: 1815 days Last view: 1815 days |
Posted by 32x1000 I took the liberty of adding "[img ][/img]" tags so that we don't have to copy paste these up. Looks pretty decent so far. I would offer to help but I've been kinda busy lately... |
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Koopa Level: 25 Posts: 86/114 EXP: 87721 Next: 1899 Since: 02-13-10 From: Texas Last post: 1815 days Last view: 1815 days |
Posted by 32x1000 No problem. If you want to fix your post all you need to do is put [img ] without the space behind it and [/img] after the link, like [img ]urlofimage[/img] (again, without the space) |
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Koopa Level: 25 Posts: 87/114 EXP: 87721 Next: 1899 Since: 02-13-10 From: Texas Last post: 1815 days Last view: 1815 days |
It does look pretty good! You might want to give the roader in the top right that light blue color for its eyes though, and maybe considering adding a little wall to the top of the black segment so it doesn't look weird. But those are just nitpicks, it looks great so far. |
NARFNra |
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Koopa Level: 25 Posts: 88/114 EXP: 87721 Next: 1899 Since: 02-13-10 From: Texas Last post: 1815 days Last view: 1815 days |
Yo 32x1000, you might also want to look at capmusfrm.txt, which you can find with a quick google search.
Now it's almost entirely about the capcom music engine used in MM3-6, but it has a portion which seems to compare some commands from MM2 with commands from MM3. I think there's actually a disassembly of the MM1 sound engine somewhere and I'm pretty sure MM1 and 2 have almost identical sound engines. |
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Koopa Level: 25 Posts: 89/114 EXP: 87721 Next: 1899 Since: 02-13-10 From: Texas Last post: 1815 days Last view: 1815 days |
I also can't offer much in the way of criticism without playing.
However, your screens look pretty nice. Maybe there's a bit too similar color schemes for Air and Flash man? Quick Man's looks really nice but Wood Man's seems like you might want to change some shading. All in all the screens look pretty decent! |
NARFNra |
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Koopa Level: 25 Posts: 90/114 EXP: 87721 Next: 1899 Since: 02-13-10 From: Texas Last post: 1815 days Last view: 1815 days |
Some more minor stuff. |
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Koopa Level: 25 Posts: 91/114 EXP: 87721 Next: 1899 Since: 02-13-10 From: Texas Last post: 1815 days Last view: 1815 days |
This looks really neat and interesting! I haven't seen any KA hacks before so I'm glad to see something creative is being done with it. You have a good idea here! |
NARFNra |
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Koopa Level: 25 Posts: 92/114 EXP: 87721 Next: 1899 Since: 02-13-10 From: Texas Last post: 1815 days Last view: 1815 days |
EDIT: Nvm, I was wrong. |
NARFNra |
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Koopa Level: 25 Posts: 93/114 EXP: 87721 Next: 1899 Since: 02-13-10 From: Texas Last post: 1815 days Last view: 1815 days |
Posted by Divemissle Isn't that because the tiles behind them are still Air Tiki shaped blue areas or something like that? |
NARFNra |
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Koopa Level: 25 Posts: 94/114 EXP: 87721 Next: 1899 Since: 02-13-10 From: Texas Last post: 1815 days Last view: 1815 days |
Just thought I'd show you guys: rock5easily has put up a download for rm5YH. Here's a vid of one of the Wily stages, more vids are on his page. There's a link to an ips in the description.
https://www.youtube.com/watch?v=DUL2ZVh6lGg I've only played a bit so far; the Star Man fight is pretty interesting. I might have to record a playthrough! |
NARFNra |
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Koopa Level: 25 Posts: 95/114 EXP: 87721 Next: 1899 Since: 02-13-10 From: Texas Last post: 1815 days Last view: 1815 days |
Posted by za909 This looks really awesome! Hope to see more, nice composition! I've decided that I'm gonna try to return to mega man hacking in a few weeks. Probably not going to continue Memento though since it's very buggy and mediocre but I might keep some of the songs and port them over. Thinking about an MM4 or 5 hack. By the way, does anyone here know what this page by misty on hacking mm2 weapons is saying? I can only use google translate, which naturally is pretty bad for understanding technical documents. http://www.geocities.jp/misty_earn/weapon.html |
NARFNra |
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Koopa Level: 25 Posts: 96/114 EXP: 87721 Next: 1899 Since: 02-13-10 From: Texas Last post: 1815 days Last view: 1815 days |
I think I kinda get it now. I assume the "+X" is referring to the X register?
Thank you for your help rock5easily. |
NARFNra |
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Koopa Level: 25 Posts: 97/114 EXP: 87721 Next: 1899 Since: 02-13-10 From: Texas Last post: 1815 days Last view: 1815 days |
Does anyone know how to make the screen scroll faster in MM4? I tried setting the "vertical screen scroll speed" I got from here http://datacrystal.romhacking.net/wiki/Mega_Man_IV:ROM_map#Misc , but it displaces mega man into the screen.
EDIT: Ok, I figured out vertical scrolling, but horizontal scrolling is still eluding me. |
NARFNra |
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Koopa Level: 25 Posts: 98/114 EXP: 87721 Next: 1899 Since: 02-13-10 From: Texas Last post: 1815 days Last view: 1815 days |
Posted by Insectduel I think the big issue with the music is that a lot of it is mediocre and reused, especially in the Wily Stages. The title theme plays for Wily 6, which is fine, but also for part of the ending, and after a while it just gets kinda old. All the later stage themes don't use their triangle waves very well and thus tend to sound kinda empty, as well having kinda similarly sounding instruments. That said, I do think most of the music is fairly decent and just need a bit more touching up.... with the exception of the Robot Master Defeated/Wily Map theme, which is just not very good at all and gets reused way too much. I think the Wily Stages are a bit crazy, but not quite as bad as I originally thought... however, their graphics are kinda boring or mediocre, especially Wily 3. If anything, Final Mix feels kind of unfinished to me. You've got the constant reuse of music, the boss door in Wily 4, etc... at least it tried to be creative, though. Wily 4's ideas were pretty good, even if they weren't handled that well. Looking at Sophia's website, they don't seem very happy with the reaction it's getting. Well, I can understand that. Maybe they'll make an upgraded version, haha! |
NARFNra |
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Koopa Level: 25 Posts: 99/114 EXP: 87721 Next: 1899 Since: 02-13-10 From: Texas Last post: 1815 days Last view: 1815 days |
Well, if anything, it's always impressive when someone manages to finish a hack, so that's pretty cool. I think it might have been a better trade off to make some of the songs shorter in exchange for that triangle wave, though... The hack is not super amazing or anything, but it's certainly not terrible, and the ideas are definitely cool. Just could be handled better, I think.
I think reusing that song wouldn't be too much of an issue if it'd been a bit less of an odd choice. Maybe he should have only had one robot master theme instead? I think I might ask Sophia if they'd be ok with me seeing if I can do something with the music. |
NARFNra |
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Koopa Level: 25 Posts: 100/114 EXP: 87721 Next: 1899 Since: 02-13-10 From: Texas Last post: 1815 days Last view: 1815 days |
It's alright if it takes a while. I have the same issue with not knowing any real ASM.
--- I think the following areas have pretty good tilesets, I would look for more but I'm a little busy: MMV Crystal Man MMV Napalm Man MMV's Fortresses MMVI Blizzard Man MMVI Napalm Man MMVI's Fortresses MMI GB's Wily Stage 1 MMIV GB's Wily Stages Most of MMVGB |
Main - Posts by NARFNra |
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