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Main - Posts by CT_Bolt |
CT_Bolt |
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Newcomer Level: 8 Posts: 1/8 EXP: 1631 Next: 556 Since: 02-12-10 Last post: 5126 days Last view: 4929 days |
How exactly do I use SMB3 Music Inserter?
I don't really get it. 1. I open up a rom I edited with SMB3 Workshop & Expand it. 2. Open the sample project. 3. Insert it into the rom. 4. Put object 0F in the corner with SMB3 Workshop (read somewhere I had to). This didn't do anything. Please if you know how this work's a good little "How to" would be really nice. |
CT_Bolt |
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Newcomer Level: 8 Posts: 2/8 EXP: 1631 Next: 556 Since: 02-12-10 Last post: 5126 days Last view: 4929 days |
OK, thank you. Quick response too.
Any word on when Reuben 1.0 will be available? Could you please explain a little on how I would add my own ASM hack to do it? I don't really know how to do that. I am a programmer though. |
CT_Bolt |
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Newcomer Level: 8 Posts: 3/8 EXP: 1631 Next: 556 Since: 02-12-10 Last post: 5126 days Last view: 4929 days |
First I gotta say, DahrkDaiz you are the best! You're work is legendary!
I can't wait for Reuben 1.0, hope you finish soon. Anyway I can compile the rom with the one released 11/19/09? |
CT_Bolt |
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Newcomer Level: 8 Posts: 4/8 EXP: 1631 Next: 556 Since: 02-12-10 Last post: 5126 days Last view: 4929 days |
I've seen some amazing effects in some SMB3 Hacks (particularly Mario Adventure by DahrkDiaz)
So my questions are: 1. How to add/make my own ASM patch? 2. How to change the way the fireball shoots? 3. How to add new Power Ups? 4. Randomly change level graphics (day & night)? That will be it for now. Thank you for your future help. |
CT_Bolt |
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Newcomer Level: 8 Posts: 5/8 EXP: 1631 Next: 556 Since: 02-12-10 Last post: 5126 days Last view: 4929 days |
Thank you both for responding!
@Dialga: I'm don't know if I want to go that route. If you could point me towards a compiler then that could be useful. @DarkBoyHacker: Thank you, thank you thank you! This is just what I needed. You're very awesome! I'll play around with this and see what I can come up with. Edit: I've messed around with it a bit now and found that tutorial extremely helpful. Thank you again DarkBoyHacker. I found the RAM Map from datacrystal but, I can't find anything there about shooting fireballs or music. Could you help me? I want the fire balls to shoot strait. About the music: Posted by JaSp That thread is here: http://acmlm.kafuka.org/board/thread.php?id=6076 Edit #2: How do I add this: http://klikechange.free.fr/romhack/smb3asm/rainbow.asm |
CT_Bolt |
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Newcomer Level: 8 Posts: 6/8 EXP: 1631 Next: 556 Since: 02-12-10 Last post: 5126 days Last view: 4929 days |
Wow, thank you! This is much needed info for me. I'll play with this and see where it takes me. |
CT_Bolt |
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Newcomer Level: 8 Posts: 7/8 EXP: 1631 Next: 556 Since: 02-12-10 Last post: 5126 days Last view: 4929 days |
Looks Great! Keep up the good work. I can't wait to play it. Any news on when it will be available to play? |
CT_Bolt |
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Newcomer Level: 8 Posts: 8/8 EXP: 1631 Next: 556 Since: 02-12-10 Last post: 5126 days Last view: 4929 days |
Thanks for the help zbtye! That is really useful. Is there an value that changes angle? Just wondering. |
Main - Posts by CT_Bolt |
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