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Main - Posts by willj168

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willj168
Posted on 06-01-10 06:55 PM, in The General Project Screenshot/Videos Thread... (rev. 2 of 06-01-10 07:04 PM) Link | Quote | ID: 131607


Red Goomba
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I'm only showing this video of a SMB1 hack called Tower RE because I want to know how can I make backgrounds like the one in the video? And make the ? boxes and coins animated?

willj168
Posted on 06-03-10 03:46 AM, in The most annoying problem in SMB1 hacking Link | Quote | ID: 131650


Red Goomba
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I have that too, but I can't read Japanese. I only wished there was an English version of it

willj168
Posted on 06-12-10 04:25 AM, in Reign Of The Koopa (series of 10 SMB1 hacks) Link | Quote | ID: 131950


Red Goomba
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Folks, don't be surprised that I am back to work on SMB1 hacking. But this time, I have something that will make people think "This was never done before".

My latest 10-hack series is called Reign Of The Koopa. It's a series of 10 different hacks because of the different themes and bosses implemented in each one. This is the first time the Koopalings will ever appear in SMB1. I've been experimenting with the Koopaling graphics for the past several months and tried to show off my designs. But now I have something legitimate and it is something never undertaken.

As of now, the first hack of the series is complete. Each hack consists of four worlds and graphics based on the hack's theme.

The bosses and themes for each hack are:

Grassland - Larry Koopa [completed]
Desert - Morton Koopa
Water - Wendy Koopa
Forest - Iggy Koopa
Underground - Roy Koopa
Ice - Lemmy Koopa
Sky - Ludwig Koopa
Night/Magic/Mystery - Kamek
Mountain - Bowser Jr.
Dark/Volcanic - Bowser

The completed hack is the Larry Koopa hack. As you will see, 95% of the GFX, aside from SMB3 Mario, were custom-made by me with proper palette combinations. I have not set a release date because I am still testing for flaws and, of course, there is always room for improvement. But because I named it Vesrion 1.0, there may be a Version 1.1 to indicate some improvement to the hack.

I applied three patches to the hack:
TrueTime
Auto-scroll
SMB3 Mario

I ran into some trouble editing the title screen and that's why the letters are green. And Trax, I will e-mail you the rom because I may need some additional feedback as well as the title palette fix. Another problem is the ending message; after I beat the last castle and save the king, no "Thank You Mario!" message appears.

This was the old title screen with the palette errors:


This is the new one: (I was trying to hide the error)


This is the hack's main boss: Larry Koopa (Please assume all the bosses inhibit the same behavior as of SMB1 Bowser)


I also created an illusion of time with the progressively darkening skies per world. World 4-1 uses the underground setting although it's actually an overworld level based on its layout.






Please credit the intricate work I did with the graphics and palettes to create a more realistic effect by minimizing the use of outlining and black outlining. I wanted to outline all text and numbers to make them more visible and less blended into the background.

As soon as I make some more necessary corrections, the hack will be up for release.

willj168
Posted on 06-14-10 08:18 PM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 132002


Red Goomba
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The hack is 98% complete -- layouts and graphics. I still need to make just some small adjustments (most likely moving sprites or objects)









Please excuse the numerous mistakes I made during recording.

I strongly encourage feedback. And I will release the hack tomorrow. Just allow me one more day to make anymore necessary corrections.

willj168
Posted on 06-17-10 08:22 PM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 132077


Red Goomba
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What do you think about the graphics?

willj168
Posted on 06-20-10 01:47 AM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 132189


Red Goomba
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That will occur in a future version cause I don't know to edit music

willj168
Posted on 06-21-10 08:13 AM, in The General Project Screenshot/Videos Thread... (rev. 2 of 06-21-10 08:31 AM) Link | Quote | ID: 132234


Red Goomba
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Did you like the graphics? Version 1.1 will look much more improved. And thanks for pointing out some of the layout problems. I will get them fixed

willj168
Posted on 07-24-10 04:22 AM, in Fixed title screen palette Link | Quote | ID: 133345


Red Goomba
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Thanks to Dr. Floppy for providing me the codes necessary to fix this bug. This fix will be included in Version 1.2. The letters are green still but that's ok for now. I prefer just the letters being white, though.

P. S. I do request help for music, custom backgrounds, and Mario's power down sequence -- I want the power down to be like that of SMB3

willj168
Posted on 07-24-10 08:45 PM, in Fixed title screen palette Link | Quote | ID: 133359


Red Goomba
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If it is readable, I'll leave it alone

willj168
Posted on 08-09-10 12:26 AM, in Thwomps in SMB1 Link | Quote | ID: 134072


Red Goomba
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Is it possible to put Thwomps into SMB1 if the coding was taken from SMB3?

willj168
Posted on 08-09-10 05:37 PM, in Thwomps in SMB1 Link | Quote | ID: 134102


Red Goomba
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That's all I needed to know.

willj168
Posted on 08-12-10 12:24 AM, in Making decorative rooms in SMB1 through tile manipulation Link | Quote | ID: 134219


Red Goomba
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What I'm trying to achieve here is making some of the rooms in my hack look close to this:



But the creator of the Excite Bros. hack might have did something other than just use SMB1 Graphics Workshop. He even turned solid objects into blank tiles. However, I'm trying to do the same thing with the columns and making a texture for the backgrounds.



I want to turn certain solid blocks into decorative background tiles. I also used the springboard to make a candle. However, when I make windows using power-up bricks, I can't pass through them unlike the one in the Excite hack. The creator used the "Hole filled with water" to make the textured background -- even the height of the lava was unaffected.

For the columns, the max height of the balance pulley must have been changed cause I can't even match that of what the Excite hack did.

willj168
Posted on 08-19-10 07:39 AM, in Koopa Castle (series of 9 SMB1 hacks) Link | Quote | ID: 134610


Red Goomba
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I am back at the Koopa Castle hack with better gameplay and graphics -- all done by me. Just to prevent the possibility of boredom, I went ahead and started work on this project.

These hacks feature the Koopalings, Bowser Jr., and Bowser as bosses, but the main challenge is the locked hacks. I am planning to implement a password for each hack after the first to add to this challenge. You have to beat each hack in order to get to the next hack and so on. Every level is a castle-based level -- there are 8 total levels in two worlds, but a lot of rooms.

The first hack here is Larry's Last Laugh






























A few problems that need to be corrected before releasing:
Decorative windows/candles -- their GFX replaces that of original solid objects
make them pass-through
Bridge in 2-4 fails to collapse -- thus not generating ending message (possible bug)
(See last two pictures)
Small Mario's jump sound -- I want it original

willj168
Posted on 08-20-10 07:36 PM, in Koopa Castle (series of 9 SMB1 hacks) Link | Quote | ID: 134678


Red Goomba
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I have recently released a hack using those same graphics called "Reign of the Koopa". The only difference is that not all levels are castle-based

willj168
Posted on 08-27-10 06:06 PM, in Changing an object's physical properties (SMB1) Link | Quote | ID: 134940


Red Goomba
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In my SMB1 hack, I'm using the springboard for an entirely different purpose rather than its intended purpose. I want it to act as a decorative object. I made it into a torch by redrawing the graphics yet I got a good result with that.



But there, I want Mario to be able to pass through the torch as if it was just a background object. What offset(s) would allow me to change its physical properties? There are 9 different offset ranges that affect the jumpspring object. Likewise for other objects, does the object handler allow me to change its physical properties?

willj168
Posted on 04-16-12 09:16 PM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 150705


Red Goomba
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I have been long gone from this board since I was working on a SMB1 hack. But now I'm back with something pleasing to the eye. Here is a new and improved version of the Koopalings made specifically for SMB1. I also did Bowser and Bowser Jr. The sprites on the right are Lakitu replacements -- they all ride in a clown car. I will show off tests later.



Keep in mind that:

Larry, Wendy, and Iggy appear proportionally larger than the heavyweight Koopalings [Morton, Roy, and Ludwig] due to SMB1 Bowser's tile orientation. Plus, it was the only accurate way to draw Larry's and Iggy's hair and Wendy's bow.

Lemmy's unique pose is due to his size and SMB1 Bowser's tile orientation.

Ludwig's hair appears flat due to, yet again, the tile orientation.

willj168
Posted on 04-19-12 11:47 PM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 150725


Red Goomba
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Posted by Insectduel


Test 1-UP AI edit.
I dump most of the SMB3 data, I edit them!


What!?! A 1-UP that actually costs you a life? Should you just call it a negative 1-UP or a 1-DOWN?

willj168
Posted on 05-09-12 04:57 AM, in Super Mario Odyssey (SMB1 Hack) -- Ressurected from Reign of (rev. 2 of 05-09-12 05:11 AM) Link | Quote | ID: 150852


Red Goomba
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Super Mario Odyssey is a compilation of eight SMB1 hacks revived from the former Reign of the Koopa project. Only the first hack of the eight-hack Reign of the Koopa project was completed and released. Despite the good reviews, I discontinued work on the project for personal reasons. I restarted the project last month and renamed it Super Mario Odyssey to make the title sound more meaningful. I recycled the graphics from the Reign of the Koopa hack and refined them with a more professional artistic touch, as you will see in the screenshots below. I took a fresh SMB1 ROM and copied the graphics and necessary external patches onto the ROM and than started making brand new levels.

Title screen (Yes. The annoying palette bug is there, but I left it alone.)


World 1-1


World 1-2


World 1-3


World 1-4


World 2-1


World 2-2


World 2-3


World 2-4


World 3-1


World 3-2


World 3-3


World 3-4


World 4-1


World 4-2


World 4-3


World 4-4


Please note that:

- Toad acts as a halfway marker in all levels except 2-2, 3-2, and all castle levels. Although the first three levels of World 4 have halfway points, Toad never appears there because he never appears in the last world of any SMB1 game/hack
- Due to the lagging timer as the result of a patch I used, all regular ground levels have a time limit of 300 seconds; all x-3 levels [before the castle] have a time of 200 seconds; and all underground, water, and castle levels have a time of 400 seconds
- "Hard" mode first occurs in 3-3
- Three separate pipe entrances for levels 1-2, 2-2, and 4-2 were made according to each world's respective settings
- 4-2 has two exits
- After you complete the hack from rescuing the king, you'll be directed by Toad to the next "world". If you're looking for Bowser and Peach, you'll have to play the entire series to find out where they really are
- World 2-2 and 3-2 are auto-scroll levels (the auto-scroll in 2-2 works perfectly in a water setting)
- All castle levels have three rooms with the first room being an outside area (4-4 has four rooms)

Compared to the Reign of the Koopa hack:

- Buzzy Beetle no longer appears in castles
- Lakitu/Spiny appears in World 3-1 and 3-2 instead of World 4
- Small Mario's jump sound is back to the default setting
- The Larry Koopa sprite designs have been refined and finalized[/li]
- The font, which is the one I use in most hacks I work on, is ripped from Top Gear (SNES)

All level maps are subject to further revision.

I also want you show you guys my brand new SMB1 Koopaling sprite sheet.



The clown car ones won't be used in this project, but they will appear in a future project.

You can now offer me some feedback, suggestions, words of encouragement, etc. I'll post videos after I receive a response or two so I won't have to double post.

willj168
Posted on 05-23-12 11:24 PM, in Super Mario Odyssey (SMB1 Hack) -- Ressurected from Reign of Link | Quote | ID: 151018


Red Goomba
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To everyone that commented on this thread, please PM me for the link to the hack. I'll give it to you. I am now releasing a demo.

willj168
Posted on 05-25-12 05:35 AM, in Super Mario Odyssey (SMB1 Hack) -- Ressurected from Reign of Link | Quote | ID: 151025


Red Goomba
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This is where I may need you and Dr. Floppy. I need some programming tweaks.
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Main - Posts by willj168

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