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Main - Posts by Drewseph


Drewseph
Posted on 03-02-09 07:33 AM, in NEW Super Metroid Hack: Endless Attack (rev. 3 of 03-09-09 07:56 AM) Link | Quote | ID: 102031


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Yes I am back after a 3 year hiatus. After Redesign I moved onto puzzle building, but I got motivated by this:



I have decided to take the Super Metroid engine and create a mode where the player will enter a door and be taken to a random destination.

this goes on forever until the player dies and the goal is to get as many screens explored as fast as possible before dying.

So far with the help of InsomniaDMX and PJboy I have a whole bunch of codes already in place for the hack. we're halfway ready to beginning level design

Drewseph
Posted on 03-02-09 07:41 AM, in NEW Super Metroid Hack: Endless Attack (rev. 2 of 03-02-09 02:16 PM) Link | Quote | ID: 102034


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Posted by SuperMetroid
Good work, although im concerned about bosses, how will they be affected i mean someone could easily just repeatedly space jump between screens.


what do you mean space jump in between screens?

also the player will only be able to have 1 item equipped at a time, and obviously things like space jump need tuning, I have limited to 5 jumps in the air, and you need to land before doing any more. (thanks to PJman) but that's just to prevent things like boss exploits. This hack is not about exploration as it is following a linear path a random layout, or rather random expectation and surviving it.

Drewseph
Posted on 03-02-09 02:21 PM, in NEW Super Metroid Hack: Endless Attack Link | Quote | ID: 102038


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Posted by NightKev
What do you mean by "only one item can be equipped at once"? One beam, boots, etc, or just one item in the whole item menu?


I believe I will limit it to One beam at a time, and one suit upgrade at a time. Bombs, Morphball and Walljump being the only items on all the time)

I am using the redesign as the base because it has a bunch of useful thing programmed in already.

Drewseph
Posted on 03-02-09 03:32 PM, in NEW Super Metroid Hack: Endless Attack Link | Quote | ID: 102042


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Like redesign currently is, charge beam counts as neither beam nor suit, it can be equipped with one of any beam

Drewseph
Posted on 03-04-09 02:25 AM, in Mega Man Forever - One-level demo release Link | Quote | ID: 102098


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This hack looks awesome. I will definitely play the final release

Drewseph
Posted on 03-06-09 12:41 AM, in NEW Super Metroid Hack: Endless Attack (rev. 2 of 03-06-09 12:44 AM) Link | Quote | ID: 102238


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Finally have a new video demo:



This shows just how random the door code is. All these rooms are in inside a single room with 24 screens acting as "separate" rooms None of the doors have any door definition. everything is determined simply by the BTS of the door tile (00 being a left side door, 01 being right, 02+ being a boss)

Drewseph
Posted on 03-06-09 12:53 AM, in NEW Super Metroid Hack: Endless Attack Link | Quote | ID: 102240


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Um, HI this is a TEST set of rooms. Its called a DEMO for a reason. of course you won't be able to go through doors you just came through

Drewseph
Posted on 03-06-09 02:58 AM, in NEW Super Metroid Hack: Endless Attack Link | Quote | ID: 102243


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ah, kk thanks. sorry for pouncing you like that

Drewseph
Posted on 03-06-09 03:42 AM, in NEW Super Metroid Hack: Endless Attack Link | Quote | ID: 102250


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Thats exactly how this code works. all the doors transitioning left are in one table, and all the doors right are in another. they are determined by their BTS which is from which group.

on top of that there is a blacklist which tallies up to a certain amount of rooms, as you go through the door pointer that pointer is no longer usable until you have gone through, say, 30 rooms

Main - Posts by Drewseph

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