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Main - Posts by Drewseph |
Drewseph |
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Micro-Goomba Level: 9 Posts: 2/10 EXP: 2505 Next: 657 Since: 02-23-07 Last post: 5537 days Last view: 5527 days |
Yes I am back after a 3 year hiatus. After Redesign I moved onto puzzle building, but I got motivated by this:
I have decided to take the Super Metroid engine and create a mode where the player will enter a door and be taken to a random destination. this goes on forever until the player dies and the goal is to get as many screens explored as fast as possible before dying. So far with the help of InsomniaDMX and PJboy I have a whole bunch of codes already in place for the hack. we're halfway ready to beginning level design |
Drewseph |
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Micro-Goomba Level: 9 Posts: 3/10 EXP: 2505 Next: 657 Since: 02-23-07 Last post: 5537 days Last view: 5527 days |
Posted by SuperMetroid what do you mean space jump in between screens? also the player will only be able to have 1 item equipped at a time, and obviously things like space jump need tuning, I have limited to 5 jumps in the air, and you need to land before doing any more. (thanks to PJman) but that's just to prevent things like boss exploits. This hack is not about exploration as it is following a linear path a random layout, or rather random expectation and surviving it. |
Drewseph |
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Micro-Goomba Level: 9 Posts: 4/10 EXP: 2505 Next: 657 Since: 02-23-07 Last post: 5537 days Last view: 5527 days |
Posted by NightKev I believe I will limit it to One beam at a time, and one suit upgrade at a time. Bombs, Morphball and Walljump being the only items on all the time) I am using the redesign as the base because it has a bunch of useful thing programmed in already. |
Drewseph |
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Micro-Goomba Level: 9 Posts: 5/10 EXP: 2505 Next: 657 Since: 02-23-07 Last post: 5537 days Last view: 5527 days |
Like redesign currently is, charge beam counts as neither beam nor suit, it can be equipped with one of any beam |
Drewseph |
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Micro-Goomba Level: 9 Posts: 6/10 EXP: 2505 Next: 657 Since: 02-23-07 Last post: 5537 days Last view: 5527 days |
This hack looks awesome. I will definitely play the final release |
Drewseph |
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Micro-Goomba Level: 9 Posts: 7/10 EXP: 2505 Next: 657 Since: 02-23-07 Last post: 5537 days Last view: 5527 days |
Finally have a new video demo:
This shows just how random the door code is. All these rooms are in inside a single room with 24 screens acting as "separate" rooms None of the doors have any door definition. everything is determined simply by the BTS of the door tile (00 being a left side door, 01 being right, 02+ being a boss) |
Drewseph |
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Micro-Goomba Level: 9 Posts: 8/10 EXP: 2505 Next: 657 Since: 02-23-07 Last post: 5537 days Last view: 5527 days |
Um, HI this is a TEST set of rooms. Its called a DEMO for a reason. of course you won't be able to go through doors you just came through |
Drewseph |
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Micro-Goomba Level: 9 Posts: 9/10 EXP: 2505 Next: 657 Since: 02-23-07 Last post: 5537 days Last view: 5527 days |
ah, kk thanks. sorry for pouncing you like that |
Drewseph |
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Micro-Goomba Level: 9 Posts: 10/10 EXP: 2505 Next: 657 Since: 02-23-07 Last post: 5537 days Last view: 5527 days |
Thats exactly how this code works. all the doors transitioning left are in one table, and all the doors right are in another. they are determined by their BTS which is from which group.
on top of that there is a blacklist which tallies up to a certain amount of rooms, as you go through the door pointer that pointer is no longer usable until you have gone through, say, 30 rooms |
Main - Posts by Drewseph |
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