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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - Posts by hdofu


hdofu
Posted on 12-13-09 12:32 AM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts (rev. 3 of 12-13-09 12:34 AM) Link | Quote | ID: 122319

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http://www.vgmaps.com/Atlas/GBA/SuperMarioAdvance4-SuperMarioBros3-Worlde+-Promo-MadDash.png


hdofu
Posted on 12-14-09 12:08 AM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts Link | Quote | ID: 122583

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Posted by Upaluppa



@hdofu:

Thanks a ton for posting this levelmap!!!

I never thought someone would've mapped that whole level...
This will make it much easier for me to replicate the level-card, as I don't have to use the sh*tty video anymore.

I'm glad you posted this, mate!


Glad to help in anyway I can in the support for advancement of hacking this game, particularly the release of the lost promo level. This and darkdiaz returning to the Super Mario Bros 3 hacking scene has made my holidays Merrier

hdofu
Posted on 01-06-10 05:31 AM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts Link | Quote | ID: 125089

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Forgive me if this is a dumb suggestion, but I was wondering if this would be feasable for the game, namely a patch file that could add a toggle menu gameshark codes for the game so you could enable switches, disable switches, have it so boomerangs and feathers were always the first 2 items in the inventory. I've seen other simillar patches made for other games and was wondering if that was possible with this title.

Main - Posts by hdofu

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