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Upaluppa
Posted on 12-29-09 11:17 AM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts (rev. 10 of 12-29-09 04:52 PM) Link | Quote | ID: 124451


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@Renegade X135:
Simply put, the Mushroom 29 (Bowser's Airship Pt2) e-card with the translated name is corrupted...
Here's a working version I've fixed myself: http://acmlm.kafuka.org/uploader/get.php?id=2701

Note, that it's an uncompressed .level file.


@Kiiro:
I'm currently doing a complete Sprite Bank 1 List.
I wonder why nobody did that before...
There's a lot of great stuff in Bank 1 from what I've found so far.

For example, I found those Butterfly enemies from Yoshi's Island which turn angry when you jump on them!

I've also found another unused enemy which shoots fireballs at Mario and can be stomped!
When you stomp it it'll change it's shape and fly away into the sky.
I'm not sure what enemy it could be, because it's sprite appears glitched in the level I've used...

Or what about this one:


It'll take some time to finish the list.
Especially the identification of glitched enemies and parameter effects will take me another day...

I think I'll have a complete list in about two days, so stay tuned!
By the way, I'm also taking small pictures of every (visible) sprite, for easier reference!

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Upaluppa
Posted on 12-29-09 06:49 PM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts Link | Quote | ID: 124473


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@copyRIGHThunter;
Sure thing, I'll create you such a level!
I'll try to place all of the stuff you listed as well as those Flutters into it!

Should be done in an hour or two!

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Upaluppa
Posted on 12-29-09 10:17 PM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts (rev. 10 of 12-29-09 11:16 PM) Link | Quote | ID: 124505


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@Kiiro:
I'll try to get the list finished as fast as possible, but I also want it to be as correct as possible, so I'm not going to rush this one.
I'll check all of the sprites for parameters, as many of them have them, but they are not explained in the old sprite lists we currently have...


@copyRIGHThunter:
I've just tried some of the things you have listed.
I must say, that I am amazed what cool stuff there's hidden inside this game!

Just look at this:

Those blocks have numbers on them.
You can pick them up and throw them as often, as the number says.
Each time you throw one the number on it counts down.
But the sick thing is, that they'll stick to any other solid object you'll throw them at, allowing for creative stair building puzzles!

I don't think such blocks ever appeared in any other Mario game.
I can't believe, that such great ideas remained unused...

SMA4 could've been much more than a simple SMB3 remake, if the e-Reader wouldn't have been such a failure...

I'm building a short level which has all kinds of cool unused stuff to play around with.
It should be finished soon.
Maybe not today, but definitely tomorrow, promised!

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Upaluppa
Posted on 12-30-09 04:39 AM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts (rev. 4 of 12-30-09 01:02 PM) Link | Quote | ID: 124531


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It's finished!!!
Here comes my very first custom e-Level: http://acmlm.kafuka.org/uploader/get.php?id=2704

Just use this save with an US V1.0 SMA4 ROM, go to World-e, select "Dreamcourse 1" and have fun with sticky blocks!
There are some other levels I've been working on in that savefile as well, most of them are unfinished, but just go see for yourself, ok? ^^

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Upaluppa
Posted on 12-30-09 01:07 PM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts (rev. 6 of 12-30-09 09:28 PM) Link | Quote | ID: 124540


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@Xeruss:
Thanks a lot for these kind words!


@KDE User X:
Now that's kind of strange...
I also use VBA and the file works fine for me.

I'll check it again, maybe something went wrong when uploading the file.


@All:
If you want to see footage of my custom levels in action visit my youtube channel: http://www.youtube.com/user/upaluppa
I have just uploaded some videos of the new levels!

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Upaluppa
Posted on 12-30-09 06:46 PM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts (rev. 5 of 12-30-09 07:47 PM) Link | Quote | ID: 124552


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Sorry guys, I forgot something in that save...
I've promised copyRIGHThunter to show him the Butterfly enemies I've found in spritebank 1, didn't I?

I'll upload a new save, which has a level with them included in a few minutes!
Until then you can already see some pictures:



Edit:
Alright, here's an updated version of the same file:
http://acmlm.kafuka.org/uploader/get.php?id=2705
It includes some bugfixes, two new levels and you'll have all items in your inventory!

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Upaluppa
Posted on 12-30-09 09:13 PM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts (rev. 4 of 12-30-09 09:19 PM) Link | Quote | ID: 124566


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Posted by eddine67
But it is normal that when I want to change the region of the save with Solar Magic Advance, the world-e is not any more there?

I don't know, I've never tried to do this...

But I can create a savegame for your region!
What version of SMA4 do you have?


@Others:
I've gotten a weird error in VBA while testing the bank 1 sprites:


Does anyone know, why this happened?
It only seems to happen with specific sprites...

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Upaluppa
Posted on 12-30-09 09:21 PM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts (rev. 2 of 12-30-09 09:22 PM) Link | Quote | ID: 124569


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Posted by Kawa
My guess? Unused sprites with broken or otherwise invalid code, crashing in interesting ways. This is just one of those ways.

Ok then, I suppose, that there's nothing to be done about this...
I'll just mark them as nonfunctional in the sprite list.

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Upaluppa
Posted on 01-01-10 03:40 PM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts Link | Quote | ID: 124753


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@Renegade X135:
Sounds great!

I've always wanted such a save, because I can't seem to get No$gba to start a new SMB3 game, so I'm unable to activate the switches myself...

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Upaluppa
Posted on 01-02-10 03:42 PM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts (rev. 10 of 01-02-10 04:26 PM) Link | Quote | ID: 124811


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@eddine67:
How do you mean this?
I would help you, but I don't know what you mean...

Do you want to know, how to write a mushroom icon here in the forum?
If so, I'm sorry, but I have no clue how to do this.

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Upaluppa
Posted on 01-02-10 04:50 PM, in Mario vs. Donkey Kong Hacking Thread (rev. 7 of 01-02-10 07:10 PM) Link | Quote | ID: 124817


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Hey guys, I was playing some Mario vs. Donkey Kong recently, and I decided to start hacking this game! MVSDK is a great game, but it never got the attention it deserved, especially in the hacking scene...
Well, I'll start this thread with some interesting stuff I've managed to find in this game while doing some memory hacking...


There's an e-World (SMA4, anyone?) in Mario vs. Donkey Kong!
Here:




(The last two pictures are from a custom e-level I have created)
(The symbol in the life counter is not a glitch, you always have infinite lives in the e-World)

The e-World is only in the US and the JP version of the game.
All e-Reader related stuff was removed from the EU version.
From what I know, only five e-level cards have been released through a competition held by Coro Coro Comics in Japan...

Here are some pictures of them: http://homepage.ntlworld.com/importaku/importakus%20collection/card-e/mariovsdk/index.html
There are no cards for the US version, but whatever, the second discovery makes up for that, that's for sure!


There's a hidden level editor in this game!!!
To unlock it you'll have to edit one single f*ckin' byte in the games memory!

I've uploaded videos of the level editor to youtube:
http://www.youtube.com/watch?v=L9KC48l3DR4
http://www.youtube.com/watch?v=OBUmA6HMLxc&feature=channel


How to unlock this stuff:

Use the Memory viewer of VBA and select the IRAM option to edit the following bytes:

In the US/JP versions:

Level editor:

Start any level from the normal or the PLUS worlds. It works with all levels, except the first one of each world, for whatever reason!

Now change the byte at 0x30009C4 from 0x0D to 0x0B!

Controls:

Select - Switch between different object types
L and R - Scroll through the objects
A - Place an object
B - Remove an object
Start - Play your edited level

World-e:

Change the bytes at 0x3000060 to 00100X0X to unlock e-Card option in game file menu

In the EU version:

Level editor:

Same applies for the EU version, but the address is different...
Just change the byte at 0x3000984 from 0x0D to 0x0B!

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Upaluppa
Posted on 01-02-10 08:30 PM, in Mario vs. Donkey Kong Hacking Thread (rev. 2 of 01-02-10 09:47 PM) Link | Quote | ID: 124840


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Posted by Kiiro
I guess i'm very interested in everything that has eReader support... XD
Also, how did you make a MvsDK Level Card ?

I don't have the real cards, so I have no clue how the actual level format looks...

All I did was going to the e-World menu and forcing the game to load the 4th e-level with a memory hack, even tough that level did not exist...
It actually worked and send me to an empty level with nothing in it.

I've used the ingame level editor to turn the empty e-level into what you can see on the picture. The great thing is, that my custom level actually got saved as an e-level after finishing it!

But unfortunately the e-Worlds level selection menu was still disabled, so it was not possible to select the level to replay it without using my force level to load hack.

If only I could find out how to make the levels in the World-e menu selectable...
We could save custom levels as e-levels and share them with the world...

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Upaluppa
Posted on 01-02-10 09:09 PM, in Mario vs. Donkey Kong Hacking Thread (rev. 4 of 01-02-10 09:49 PM) Link | Quote | ID: 124847


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Posted by Kiiro
I found out that the japanese Mario vs DK e-Cards has been dumped :
http://ereader.no-intro.org/checklists.php?sys=JpnList&search_set=%E3%83%9E%E3%83%AA%E3%82%AAvs.%E3%83%89%E3%83%B3%E3%82%AD%E3%83%BC%E3%82%B3%E3%83%B3%E3%82%B0%E3%82%AB%E3%83%BC%E3%83%89%EF%BD%85%EF%BC%8B

However, i don't know where i can find these.

EDIT :
I somehow got my hands on the dumps.

You have no clue how excited I am about what you just wrote there...

Please tell me, that you are being serious, Kiiro!
I always wanted the MVSDK e-levels, even more so than the SMA4 ones.

Do you think it would be possible, that I can get the dumped cards from you?


Edit:
I won't care if they don't work.
Maybe I can arrange something myself...

Please tell me where you got them from...

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Upaluppa
Posted on 01-02-10 09:12 PM, in Mario vs. Donkey Kong Hacking Thread (rev. 4 of 01-02-10 09:50 PM) Link | Quote | ID: 124849


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Posted by Kiiro
Can't upload it for now, Internet is a little slow...
But tomorrow i will.

Pics soon.
Thanks a thousand times for doing this, mate!
I guess you can tell, that I am a huge fan of this game, right?

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Upaluppa
Posted on 01-02-10 09:20 PM, in Mario vs. Donkey Kong Hacking Thread (rev. 10 of 01-02-10 09:53 PM) Link | Quote | ID: 124851


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Posted by Kiiro
Actually, once the card (two dotcodes) is scanned, the game unlocks the e-Level File by itself.
That's not what I mean.
Look at my pictures, I've already found a way to unlock the e-level file with a simple memory hack!

What I mean is, that I can't unlock these:

I can't unlock the levels in the e-World menu with memory hacking, because I can't seem to find their addresses in the memory without having at least one of the levels available.
I can force the game to load an e-level, but I can't get the disabled (grey) levels in the menu to be selectable...

If I scan a real card into the game one of the slots will be unlocked.
This will help me to find the memory address which controls, if the levels are grey (disabled) or colored (selectable).
If I can get all the level slots (1-12) to be selectable I can use them as "saveslots" for custom levels created with the editor!

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Upaluppa
Posted on 01-03-10 12:48 AM, in Mario vs. Donkey Kong Hacking Thread (rev. 15 of 01-03-10 01:15 AM) Link | Quote | ID: 124876


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Thanks for posting that CodeBreaker code!
But you're right, it really is useless to try anything with the EU version...
I've even managed to force the game to select the file:
If you press the A-Button while selecting it you'll hear the "confirm" sound, but nothing happens.
The e-Level file has no use, because the whole e-World menu has been removed from the EU version of the rom.

I've found the memory address which tells the game what menu it should load.
The two values, which are used by the e-World menu in the US/JP versions of the game are simply skipped in the EU version, which is a definite proof, that the menu does no longer exist in that rom...

In the US/JP versions values 18 and 19 of that address are the e-World and 1A is the Credits video.
In the EU version 18 is the credits video, and 19, 1A etc. are nothing...


Edit:
Here are the addresses I have found, by the way:

US/JP

30009C4 - 0000000B = Level Editor
3000060 - 01100000 = Unlock e-Card Option in Game File Menu
3000058 - 00000003 = Select e-Card Option in Game File Menu
3003DA0 - 0000000B = Select 4th e-Level in e-World Menu
30009C4 - 0000000D = Start 4th e-Level in e-World Menu
34E09C4 - 00000018 = e-Level Menu
3003404 - 00000004 = Slower Music

EU

3000984 - 0000000B = Level Editor
3000060 - 01100000 = Unlock e-Card Option in Game File Menu (Does not work, the e-World has been removed)
3000058 - 00000003 = Select e-Card Option in Game File Menu (Does not work, the e-World has been removed)
34E0984 - 00000009 = Expert Level Menu

Have fun!


Edit2:
Thanks for the video, Kiiro!
You are my last hope of getting those levels!

I've searched through the net for ages, but I never found them...

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Upaluppa
Posted on 01-03-10 01:30 PM, in Mario vs. Donkey Kong Hacking Thread (rev. 7 of 01-03-10 04:32 PM) Link | Quote | ID: 124924


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Kiiro, you are my hero!
Seriously, you made me really happy with this!

I'll try to get them scanned immediately!
I hope we will be able to make them compatible with the US version somehow...

By the way, did anyone notice, that the JP and EU versions of the game have some additional animations and sound effects not found in the US version, which was released first?

For example, when you take the key to the door your remaining time will be "sucked" into the door and added to your timer in the second half of the level.
This animation is not found in the US version...


Edit:
Fantastic, I've got all of them scanned into my game:

e-2 was damn easy, but the others are quite hard.
They are about the same difficulty as the expert levels...

I've also noticed, that six e-levels exist, but only five of them were dumped.
I suppose the missing level to be a Fire Mountain level, because that's the only world which is missing for it to be a complete set.


Edit2:
Since scanning the Japanese cards into the US game does not work I am now trying to insert the saved e-levels from a JP savegame into an US savegame.
But I had no luck so far, I always get this message:



Edit3:
Sorry for the constant editing.
I just get so many interesting results which I want to post.

I have managed to save my custom level as an e-level:


It is glitchy, but it kinda worked!

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Upaluppa
Posted on 01-03-10 07:14 PM, in Mario vs. Donkey Kong Hacking Thread (rev. 2 of 01-03-10 07:17 PM) Link | Quote | ID: 124943


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Posted by Kiiro
That sure is glitchy ^^

"61 levels loaded" xD
Tell me how you did save your own level.
Well, it looks like I was wrong.
It did not save the edited level in the actual savefile, it was only saved in the games memory, and disappeared into nothing when I turned the power off.

Anyways, I've uploaded the savefile with the glitched e-World, in case you want to see for yourself:
http://acmlm.kafuka.org/uploader/get.php?id=2748
If you highlight the "Erase Level" option in the e-World menu and press right you can select Level e-6 and start it! Don't press right while highlighting the "Add Level" option, or the game will crash!


Edit:
Level e-6 does start, but it's just an empty World 1 type level.
It crashes after the intro scene, where Donkey Kong looks through the keyhole of the (not existing) door.

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Upaluppa
Posted on 01-03-10 07:36 PM, in Mario vs. Donkey Kong Hacking Thread Link | Quote | ID: 124945


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Posted by Kiiro
Anyway, if you want to edit MvsDK Level Cards, you can convert them to bin with Solar Magic Advance.
Also, you will need to make an entire vpk file from the BIN files (via combining parts without the e-Card Header), and then uncompress it via Caitsith2.net e-Reader Tools. A hex editor that supports Shift-JIS would be useful if you want to edit the texts.
You can recompress it to vpk and then use a tool that makes e-Cards (caitsith2.net). That's what i did about the English translated Level Card.
Could this also help us to get the cards to work with the US version of the game?

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Upaluppa
Posted on 01-03-10 07:45 PM, in Mario vs. Donkey Kong Hacking Thread (rev. 3 of 01-04-10 02:05 PM) Link | Quote | ID: 124948


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Posted by Kiiro
Well, it SHOULD be possible to make them work on the US version.
Ok, then let's try it!
I'll convert the level to .bin and see if I can get them decompressed.

I'll update, if I can get any promising results!


Edit:
Kiiro, I have a problem:

Solar Magic Advance (V0.32) always crashes when I try to convert the MVSDK e-cards from .raw to .bin.

The message is in German, because of my system language...
It basically says "Unknown exception in this application... It was tried to load a file with a wrong file format. (Exception from HRESULT: 0x8007000B)."

How is that possible, if the e-levels actually are .raw files?
Could you please check, if this error happens to you as well?


Edit2:
I get the same error, when trying to convert a SMA4 e-level.

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