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AnAxemRanger
Posted on 07-09-12 08:52 PM, in Legend of the Axem Rangers - 6/6/16 Version 3.1 release, fixes those game-breake Link | Quote | ID: 151564


Snifit
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Hey people,
I've heard about several glitches in this game that have been game breaking for some people (some of you more clever people have found ways around them). Good citizens, know that your cries have not gone unnoticed. But alas, I have not had much time to work on this game. This particular semester has kept me very busy so progress has been very slow. Plus, I've already started some work on my Koopa Bros. hack (which by the way will completely blow this hack out of the water in terms of awesomeness) so the will to continue working on this hack is minimal. Priorities, my friends.

However, as a measure of good faith I have created a patch that should fix any game-breaking errors you may have encountered, as well as fix a few other minor errors.
Also, if your game freezes at some particular point during a battle or event or something, there is a good chance that it is a problem with your emulator, not the game itself. I know I've said this before, but I still receive emails and such with these problems so I thought I'd mention it.

Anyway, here's the new patch:
https://rapidshare.com/files/573948543/Axem_Rangers_ver_2.1.rar
You could also get it from the uploader here.

I tested this patch by applying it to a clean SMRPG rom, so if you try to apply this patch to an already patched Axem Rangers Rom, explosions might happen... or at the very least it won't work. However, if you simply replace your old Axem Rangers .smc file with a newly patched one, your old .src (save file) should, in theory, still work. But don't quote me on that.

For a (small) list of what exactly was fixed in this version, see the "changes" text file included in the download.

AnAxemRanger
Posted on 07-19-12 01:37 AM, in Legend of the Axem Rangers - 6/6/16 Version 3.1 release, fixes those game-breake Link | Quote | ID: 151673


Snifit
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You'll be able to get behind those boxes later. It's part of the story, and it happens some time after Bowser's Keep.
Let's see... there's the Mani Mani, Boomer, the seed and fertilizer, the hidden fight in Booster Tower (which isn't really all that hidden), the treasure room underneath Pipe Vault, the twin snake fight in Barrel Volcano, the hidden level underneath seaside town... There may be more but I can't think of them off the top of my head.

AnAxemRanger
Posted on 07-20-12 10:16 AM, in Legend of the Axem Rangers - 6/6/16 Version 3.1 release, fixes those game-breake Link | Quote | ID: 151696


Snifit
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I do come back here to see feedback on the game, and I do really appreciate it. I love knowing what people like about the game and what people hate so I can make my next project that much better. I'm especially glad when people notice the little details about the game. Anyone who tried extensive hacking of this game could probably tell you that even the seemingly small things in reality aren't that easy to do.
I know this game is far from perfect, but it's playable and as long as people enjoy it I feel like I've done good. I am concerned that I may have made some battles a little too hard though, or at the very lest a bit tedious.

AnAxemRanger
Posted on 08-10-12 06:27 AM, in LAZY SHELL v3.19.0 released (2014-01-22) *REPORT BUGS HERE* Link | Quote | ID: 151917


Snifit
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Posted by sonic.penguin
Two things. One, by editing the dialogue said by Geno on Star Hill, somehow graphical information is being edited/overwritten as well. It causes menus and titles on overworld maps to change pallettes. I noticed this as well on the "Axem Rangers" mod while testing it and it seems to suffer from the same thing.



So that's what caused that... I remember editing a lot of stuff, and then testing a level or two only to find those overworld title palettes to be screwed up. It's good to know specifically what caused that, so thanks!
By the way, my hack was created using ver. 2.5 almost exclusively. Unfortunately, it royally screwed up dialogues. It got to the point where I couldn't open the ROM in any other version of lazy shell and even when I did open it half the dialogues were unusable and would get messed up if I tried to change them, save, and reopen them.

Now a question for Giangurgolo about the dialogues: I noticed when I was editing various dialogues using Lazy Shell 3.9.2 and I got to the point where I only had about 100 bytes of available space left. I saved my work, closed the editor, reopened it, and found that I had about 10000 bytes of space that seemed to appear from nowhere. Is this supposed to happen? And will this sudden addition of free space detract from free space available anywhere else?

AnAxemRanger
Posted on 08-23-12 08:35 PM, in Legend of the Axem Rangers - 6/6/16 Version 3.1 release, fixes those game-breake Link | Quote | ID: 152155


Snifit
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I'm guessing you're the same guy who just posted some of these questions on Gamefaqs lol. I answered some of your questions there but I'll answer them here to for those who might have similar problems.

1) The fertilizer is in pipe vault. The talking chest in monstro town hints at this one. You must find a Shy Ranger and successfully use a Yoshi Cookie on it.

2) The casino gave me endless amounts of trouble with the games. Seriously, glitch city right there. So no, there are no other games there and that ain't gonna change. As far as the Jester battle goes, what exactly happens? Does the game freeze and not allow you to move? Is the screen black or are you still in battle or after battle? Can you hear music? I've found that post-battle freezing is most often a result of emulator problems so you may try finding a different emulator or version of an emulator and seeing if that helps. As far as difficulty is concerned, you definitely can beat him normally as I've done it personally. There is not a boss in this game that should require the Geno Whirl move. I knew I should've taken that move out...

3) That is a known error that should have been fixed in the new ver 2.1 patch.

4) That can't be reached, I simply forgot to remove it from the game. Sorry! The vault will be opened at some point, it should be part of the story.

5) That place is largely empty and there's nothing in that particular room. I did have some big plans for that area, but I made it towards the end of the hack and by that point this game was giving me so many glitches and bugs that I simply had to keep it as simple as possible.

AnAxemRanger
Posted on 08-24-12 09:08 PM, in Legend of the Axem Rangers - 6/6/16 Version 3.1 release, fixes those game-breake Link | Quote | ID: 152163


Snifit
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Can you describe it a little more? Does the game freeze as soon as you speak to him? Or is it after you play a round? Does it depend on if you win or lose?

AnAxemRanger
Posted on 08-30-12 12:44 AM, in Some NPCs text is missing... Link | Quote | ID: 152212


Snifit
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Those are enemy quotes you can read from timing the "psychopath" spell. In order of the quotes you listed, I believe they're spoken by the Terrrapin, Spikey, and Sky Troopas. You can find those in lazy shell under the "monsters" menu.

AnAxemRanger
Posted on 09-07-12 12:49 AM, in Legend of the Axem Rangers - 6/6/16 Version 3.1 release, fixes those game-breake Link | Quote | ID: 152325


Snifit
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Well, crud... I haven't had these errors in my personal experience, but I will look into them. Thanks for keeping me updated, and I apologize that you guys keep experiencing errors!

AnAxemRanger
Posted on 11-16-13 02:50 AM, in LazyShell Competition Thread #1! Link | Quote | ID: 155133


Snifit
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Excellent idea! I wish I had the time to make something for this. If I did, I would be spending that time dedicated to my own hack. Keep the dream alive. SMRPG forever!

AnAxemRanger
Posted on 06-07-16 06:02 AM, in Legend of the Axem Rangers - 6/6/16 Version 3.1 release, fixes those game-breake Link | Quote | ID: 163261


Snifit
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New updated version:

http://acmlm.kafuka.org/uploader/get.php?id=5066

See edited original post for details.

AnAxemRanger
Posted on 06-08-16 02:36 AM, in Legend of the Axem Rangers - 6/6/16 Version 3.1 release, fixes those game-breake Link | Quote | ID: 163267


Snifit
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The POW thing I have never heard about before. How many times are we talking exactly?

About the spoiler, that never made it into the release version. I could never find a way to make it work properly.

Version 2.0? I always forget to update something...

AnAxemRanger
Posted on 06-15-16 03:02 AM, in Legend of the Axem Rangers - 6/6/16 Version 3.1 release, fixes those game-breake Link | Quote | ID: 163325


Snifit
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I wouldn't doubt that it is caused by having too many objects on the screen at once. I can play around with that a bit and see if I can fix that.

I don't mind getting help at all, and I'm sure I need it. But I think I'm done with this particular hack, other than fixing bugs. I've been working on a hack where you play as the Koopa Bros. I have big plans for it, the spoiler being one of them. Work is slow because I hardly ever have time these days, but progress does exist...

AnAxemRanger
Posted on 06-24-16 07:16 AM, in Legend of the Axem Rangers - 6/6/16 Version 3.1 release, fixes those game-breake Link | Quote | ID: 163400


Snifit
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In that case, how are you with spriting? That would probably be the area I need the most help with...
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Main - Posts by AnAxemRanger

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