Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 88,533,964
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 05-04-24 07:13 PM
Guest: Register | Login

Main - Posts by dracmeister


dracmeister
Posted on 12-12-09 05:43 PM, in Hey! Hey! How's about a ROM Hack with a Random Theme! Link | Quote | ID: 122245


Level: 8

Posts: 1/8
EXP: 1642
Next: 545

Since: 12-03-09

Last post: 4881 days
Last view: 4447 days
~Masochism at it's-- I don't know...Hey! People!

Now, I've made a ROM Hack which has a "Nintendo-ish" kind of level style.(IMO)

I'll be posting more of this one later, right now there's this one video I uploaded to youtube!

http://www.youtube.com/watch?v=B_noQ_FYxD8

I hope I'm not annoying anyone, I just a basic kind-of hacker. Anyways, I'm willing to ask any questions that maybe a bit problematic in the later portions of my hack!

____________________
*wink* Techie making his mark LOL

dracmeister
Posted on 12-13-09 06:50 AM, in Hey! Hey! How's about a ROM Hack with a Random Theme! Link | Quote | ID: 122425


Level: 8

Posts: 2/8
EXP: 1642
Next: 545

Since: 12-03-09

Last post: 4881 days
Last view: 4447 days
~Masochism at it's-- I don't know...
Posted by Mineyl
It looks...bad. Better than some, but it could definitely use some work.

1-1 looked okay until I noticed the weird pipe formation and bad palette transitions a couple screens from the start. Try to fix that.

1-2 has a lot of perspective issues. It'd be easy for the player to mistake those green tiles at the bottom of the stage for a floor...not to mention that the pipes and some places in the ground look like they're coming OUT of that when they should be in front of it. A strange error considering it doesn't happen at the beginning of the stage. Also, some of the piranha plants are showing their roots.

1-3...I don't know what it is, but the level feels too "mechanical." It's unreal to me in its geography, if that makes any sense. Too blocky. Try not to overload the player with too many enemies at once if you can help it.

1-4 looks like a blatant edit of...well, 1-4. Try to avoid that. Also, do be careful of sprite overload as it can frustrate the player. Instead of bogging the player down with many sprites, consider having one or two well-placed enemies instead.

1-Fortress is very boring in certain segments. The mindset seems to be way different from your other levels. Honestly, the previous stages looked more difficult. As the player progresses through a game, the game should become more difficult instead of easier.

1-5 has sprite CHR data issues. In SMB3 Workshop, make sure you take note of which enemies function together correctly. There's also a lot of slowdown here, too. See my comment on 1-4 about that. I also spotted graphical cut-off on your ledges. Do try to fix that.

1-Airship looks great if you're going for kaizo. Stacked cannons look tacky, too...and I don't think it's a good idea to have cannons shooting at Mario from off-screen when Mario is forced to stay so close to the edge and is therefore given insufficient time in which to dodge them. Maybe you should edit Larry's room a bit so that he doesn't get stuck like he does in the video, as it makes the boss able to be easily cheesed by the player.

I don't know, man. I'm just not feeling it with your hack. Maybe you should tell us your design philosophy? Is this hack serious? A joke? Kaizo? Just random messing around in SMB3 Workshop? What exactly constitutes "Nintendo-ish" to you?

On a final note, if you're not making a kaizo hack, then you should know that many level design enthusiasts consider it to be very bad design and taste for the author to fail attempts to clear his own creations. I noticed several deaths. If you should ever happen to make another video of this hack or any hack, do your best to clear it as professionally as possible, because if you yourself the creator cannot do it, then how can you expect anyone else to? Consider making this first world easier.



I tend make levels with some twists I just want to laugh at the player, yes, I did overload enemies at times... A Kaizo? Well, kinda... Kaizo hacks are harder and WILL(though some skilled players wont) require savestates, mine just requires of being very careful. I used savestates since, I kinda' rushed the video.

Also the future levels would have some sort of 'no-clue' puzzles. However, it's my first time hacking SMB3... I know that 1-5 has some sprite issues which I'm trying to fix, 1-4 was meant to be a reference to another game...

Overall, The hack is mostly about piranha plants, munchers and other plant-like entities, though the bowser minions are just side enemies of the hack. Also, I like pipes...

____________________
*wink* Techie making his mark LOL

dracmeister
Posted on 11-11-10 01:08 PM, in Durakumaisuto's Fraxy Update Page! (rev. 2 of 11-20-10 07:45 AM) Link | Quote | ID: 137837


Level: 8

Posts: 3/8
EXP: 1642
Next: 545

Since: 12-03-09

Last post: 4881 days
Last view: 4447 days
~Masochism at it's-- I don't know...So far my bosses and download/download instructions are at the compendium...
http://wiki.fraxy.net/index.php?title=Boss_Repository#dracmeister

Brief Boss Analysis:

Hunter 01 -- Snapper -- First attempt in making snake-like bosses.

My Fraxy Bosses-- Snapper by ~teamxkproductions on deviantART

Hunter 02 -- Arma Potpourri -- A Confused attempt in making bosses that have limbs.

My Fraxy Bosses-Arma Potpourri by ~teamxkproductions on deviantART

Hunter 03 -- Scythe Bloom -- First attempt in making a boss look like a robot.

My Fraxy Bosses-- Scythe Bloom by ~teamxkproductions on deviantART

Hunter 04 -- Fire Devil -- First Event-based Boss

My Fraxy Bosses-- Fire Devil by ~teamxkproductions on deviantART

Hunter 05 -- Bipodelamus -- Second Event-based Boss, First boss with proper limbs.

My Fraxy Bosses -- Bipodelamus by ~teamxkproductions on deviantART

Hunter 06 -- Junk Tank -- First Two-form Boss. With a tendency to defend itself.

My Fraxy Bosses -- Junk Tank by ~teamxkproductions on deviantART

Hunter 07 -- The Fleet -- First BIG Boss, First Danmaku-ish boss.

My Fraxy Bosses- The Fleet v2 by ~teamxkproductions on deviantART

Hunter 08[coming soon] -- The Portal -- First Boss-rush Boss.
Hunter 09[coming soon] -- Mothership -- First Stage-like Boss, first fixed area boss.
Hunter 10[coming soon] -- Puppeteer's Reject -- First Final Boss.

Rival 01 -- Dark Blood -- First 'enemy fraxy' boss.



____________________
*wink* Techie making his mark LOL

dracmeister
Posted on 11-12-10 08:52 AM, in Megaman 1 Hack: Precious' Mixup! Link | Quote | ID: 137864


Level: 8

Posts: 4/8
EXP: 1642
Next: 545

Since: 12-03-09

Last post: 4881 days
Last view: 4447 days
~Masochism at it's-- I don't know...--Precious' Mixup!--

Precious is an Original Character of mine which who is a nurse from another planet.
She went down to earth to Stop Dr. S of Planet Earth. But her, tracker got screwed and was taken apart into six pieces by Dr. S' robots. She must collect them to track Dr. S and stop him from Harming the Unsuspecting People of Planet Earth.

So far Hacked:
--Graphics
--Levels (7 out of 10)



____________________
*wink* Techie making his mark LOL

dracmeister
Posted on 11-14-10 09:58 AM, in Durakumaisuto's Fraxy Update Page! (rev. 2 of 11-20-10 07:49 AM) Link | Quote | ID: 137905


Level: 8

Posts: 5/8
EXP: 1642
Next: 545

Since: 12-03-09

Last post: 4881 days
Last view: 4447 days
~Masochism at it's-- I don't know...
Ah~ Arms were really just for blocking attacks.
For 'The Fleet'-- I think I really overdid it. The Drones weren't meant to be destroyed. But since, fraxy didn't want me to detach "invincible" cores. I may want to remove it.

Also for Junk Tank-- it's not a Bit Core. It's just boosters that are only set in different times. ~Getting in between the arms, is one way of thinking outside of the box. I totally expect that. No, it's not cheating...


____________________
*wink* Techie making his mark LOL

dracmeister
Posted on 11-26-10 10:32 AM, in Snapper has been MASSIVELY been Updated Link | Quote | ID: 138157


Level: 8

Posts: 6/8
EXP: 1642
Next: 545

Since: 12-03-09

Last post: 4881 days
Last view: 4447 days
~Masochism at it's-- I don't know...Here! I hope I can find some bit of time to upload(eventhough it's just a few milliseconds)



____________________
*wink* Techie making his mark LOL

dracmeister
Posted on 12-23-10 03:52 AM, in Well, another HACK from Me-- Castlevania: Child of Malice (rev. 2 of 12-23-10 03:57 AM) Link | Quote | ID: 138823


Level: 8

Posts: 7/8
EXP: 1642
Next: 545

Since: 12-03-09

Last post: 4881 days
Last view: 4447 days
~Masochism at it's-- I don't know...Title Screen--


Stage 1-- Forests of Solitude


Stage 2-- Caves at Bright Dawn

~ ISSUE -- Somewhat those candles up there cannot be removed for some reason... There were a lot of candles I couldn't change in Stage 2


Stage 3-- Breeze of the Beast's Clutches

~ ISSUE -- Theres some stair-blocks I forgot to put on the last part of this level.
I'll fix it as soon as I have a release date.


Stage 4-- A Mixture Made of Torture


Stage 5-- Deviation

~ NOTE -- That Glitched-up enemy over there was done on purpose, it's a FishMan... Solely because I wanted to emulate some sort of theme on which enemies are rising up from the piles of bones and body parts.

Stage 6-- Close to Sorrows

~ ISSUE -- There's a misplaced AxeKnight at the Bridge Are of this Level, I'll remove it as soon as I get some things right...

EXTRA SNAPSHOT-- GAME END!



So far, I haven't edited the ending yet. And there are still some stuff I need to fix~ such as missing staircases, tiles which need to be re-tiled and what nots. So, It's near-completion. What do you think of it so far?

I haven't thought of a real story for it yet -.-

____________________
*wink* Techie making his mark LOL

dracmeister
Posted on 12-23-10 06:26 AM, in Well, another HACK from Me-- Castlevania: Child of Malice Link | Quote | ID: 138832


Level: 8

Posts: 8/8
EXP: 1642
Next: 545

Since: 12-03-09

Last post: 4881 days
Last view: 4447 days
~Masochism at it's-- I don't know...
Posted by Trelior
What's up with Simon's palette? He's purple.

Besides that, it looks pretty cool. As for the story, the fist couple Castlevanias really didn't have one other than "Find Dracula, kill him, live happily."


I don't why I made him Purple~ I just suddenly decided to color him that way.
And BTW, Simon didn't live happily after the First Castlevania, he got cursed.

____________________
*wink* Techie making his mark LOL

Main - Posts by dracmeister

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.224 seconds. (327KB of memory used)
MySQL - queries: 30, rows: 50/50, time: 0.216 seconds.