Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 88,486,624
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 04-26-24 09:55 AM
Guest: Register | Login

Main - Posts by FirePhoenix0

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25

FirePhoenix0
Posted on 08-08-07 05:25 AM, in INCOMPL Link | Quote | ID: 60914


Bullet Bill
Level: 50

Posts: 408/505
EXP: 898775
Next: 48542

Since: 02-23-07

Last post: 5520 days
Last view: 5503 days
I'm thoroughly conf

____________________

FirePhoenix0
Posted on 08-08-07 04:12 PM, in INCOMPL (rev. 2 of 08-08-07 04:12 PM) Link | Quote | ID: 61033


Bullet Bill
Level: 50

Posts: 409/505
EXP: 898775
Next: 48542

Since: 02-23-07

Last post: 5520 days
Last view: 5503 days
Snape kills Du

____________________

FirePhoenix0
Posted on 08-08-07 04:14 PM, in Super Smash Bros. Brawl Thread Link | Quote | ID: 61034


Bullet Bill
Level: 50

Posts: 410/505
EXP: 898775
Next: 48542

Since: 02-23-07

Last post: 5520 days
Last view: 5503 days
If they do make a CD I wish they'd make a full soundtrack. The Smashing...Live! CD was great but there were so many good songs not played.

____________________

FirePhoenix0
Posted on 08-08-07 04:16 PM, in Nintendo DS battery. Link | Quote | ID: 61035


Bullet Bill
Level: 50

Posts: 411/505
EXP: 898775
Next: 48542

Since: 02-23-07

Last post: 5520 days
Last view: 5503 days
Yeah. That's why my DS charger blew up when I put it into the wall socket in France.

____________________

FirePhoenix0
Posted on 08-08-07 06:47 PM, in Shyguy's Black Magic Conquest Link | Quote | ID: 61064


Bullet Bill
Level: 50

Posts: 412/505
EXP: 898775
Next: 48542

Since: 02-23-07

Last post: 5520 days
Last view: 5503 days
Small screenshot update.


I've added SMB3 pipes and now know exactly how they work. Yoshi Coins will be replaced. Also, NSMB cave graphics are in.


Not just a simple palette change with Tweaker, I've made it so that Red vertical Koopas change into Blue Koopas when stomped and Green Bouncing Koopas change into Yellow Koopas when stomped. Just to add a bit of variety to the game.

Does anyone have suggestions for what I can chage the Yoshi Coins into? Someone already suggested SMB2 cherries, which could work but I'd like some other ideas as well.

____________________

FirePhoenix0
Posted on 08-08-07 09:49 PM, in INCOMPL Link | Quote | ID: 61136


Bullet Bill
Level: 50

Posts: 413/505
EXP: 898775
Next: 48542

Since: 02-23-07

Last post: 5520 days
Last view: 5503 days
I know when the KvSG battle is ending! It's

____________________

FirePhoenix0
Posted on 08-08-07 11:28 PM, in Super Smash Bros. Brawl Thread Link | Quote | ID: 61197


Bullet Bill
Level: 50

Posts: 415/505
EXP: 898775
Next: 48542

Since: 02-23-07

Last post: 5520 days
Last view: 5503 days
You know, I don't understand why some people don't play with items. That's one of the ways Smash Bros sets itself apart from other fighting games. Does not playing with items prove that you don't needed them? Are you just reasserting yourself? I play to have fun, not win tournaments, etc. and items make the game much more fun.

____________________

FirePhoenix0
Posted on 08-08-07 11:51 PM, in Super Smash Bros. Brawl Thread Link | Quote | ID: 61209


Bullet Bill
Level: 50

Posts: 416/505
EXP: 898775
Next: 48542

Since: 02-23-07

Last post: 5520 days
Last view: 5503 days
I guess that does make a lot of sense. Look at the comparison between Time and Stock matches. In a Stock match, to win you have to be the last person standing. But if it's a Time match, you can run and avoid the best player and still potentially win. It's a cheap tactic and that's why I think Stock is better but I'm not about to fuel a Time vs. Stock argument. Point is, I understand where you're coming from and it makes sense now that I've heard it from someone who foes tournaments more that I do.

____________________

FirePhoenix0
Posted on 08-09-07 06:01 PM, in Super Smash Bros. Brawl Thread Link | Quote | ID: 61429


Bullet Bill
Level: 50

Posts: 417/505
EXP: 898775
Next: 48542

Since: 02-23-07

Last post: 5520 days
Last view: 5503 days
The final smash doesn't seem that powerful from the screens but I'll probably eat those words when I can 100% damage done to me by it.

And Alastor that is one of the best ideas I've seen. I've got to try that some time.

____________________

FirePhoenix0
Posted on 08-09-07 06:06 PM, in INCOMPL Link | Quote | ID: 61432


Bullet Bill
Level: 50

Posts: 418/505
EXP: 898775
Next: 48542

Since: 02-23-07

Last post: 5520 days
Last view: 5503 days
The table is bro

____________________

FirePhoenix0
Posted on 08-10-07 01:19 AM, in Super Smash Bros. Brawl Thread Link | Quote | ID: 61517


Bullet Bill
Level: 50

Posts: 419/505
EXP: 898775
Next: 48542

Since: 02-23-07

Last post: 5520 days
Last view: 5503 days
I tried the Falcon Punch match with a friend and it was funny to watch. He'd never used C. Falcon and I do.

____________________

FirePhoenix0
Posted on 08-10-07 01:22 AM, in Magikoopa Myster's Komik Link | Quote | ID: 61521


Bullet Bill
Level: 50

Posts: 420/505
EXP: 898775
Next: 48542

Since: 02-23-07

Last post: 5520 days
Last view: 5503 days
300 quote! Wooh! Anyway, not bad. I like how Jugem's cloud's face reflects his expression.

____________________

FirePhoenix0
Posted on 08-11-07 04:06 AM, in Shyguy's Black Magic Conquest Link | Quote | ID: 61787


Bullet Bill
Level: 50

Posts: 421/505
EXP: 898775
Next: 48542

Since: 02-23-07

Last post: 5520 days
Last view: 5503 days
Posted by Sukasa
Hm, perhaps magical artifacts of some kind, to go along with the black magic theme?

Also, I like the way you've used those graphics, it looks quite good. However, I'd pay a little me attention to the pipes. The way the corners go, unfortunately, doesn't work. Black does not belong on the top or left. I woudl suggest some custom pipe GFX for the corners, if you can. Of course, you could always use generic 'turn in teh pipe' graphics

I'm not quite sure what you mean with the pipe corners. Could you explain it a bit more?

____________________

FirePhoenix0
Posted on 08-11-07 04:09 AM, in Super Smash Bros. Brawl Thread Link | Quote | ID: 61789


Bullet Bill
Level: 50

Posts: 422/505
EXP: 898775
Next: 48542

Since: 02-23-07

Last post: 5520 days
Last view: 5503 days
That would be pretty cool to see. Fierce Deity was awesome to use in Majora's Mask. Too bad he was only for bosses. Though I do recall that trick that allowed you to use him anywhere...

____________________

FirePhoenix0
Posted on 08-12-07 09:25 PM, in It's been a rainy day Link | Quote | ID: 62005


Bullet Bill
Level: 50

Posts: 423/505
EXP: 898775
Next: 48542

Since: 02-23-07

Last post: 5520 days
Last view: 5503 days
Wow, that's a lot of rain. I could use about an inch of that where I live. We've had like no rain recently.

____________________

FirePhoenix0
Posted on 08-14-07 12:59 AM, in The return of the no backspace gae... game.. Threas.. bah Link | Quote | ID: 62254


Bullet Bill
Level: 50

Posts: 424/505
EXP: 898775
Next: 48542

Since: 02-23-07

Last post: 5520 days
Last view: 5503 days
Dude, that there's a five month bump. It almost would've been better to create another thread on the same topic.



____________________

FirePhoenix0
Posted on 08-16-07 03:27 AM, in Mario's Keytastrophe (SS + stuff) Link | Quote | ID: 62803


Bullet Bill
Level: 50

Posts: 425/505
EXP: 898775
Next: 48542

Since: 02-23-07

Last post: 5520 days
Last view: 5503 days
Posted by blackhole89
Everything starting with the sixth note of your "For Elise" intro part in the Boothoven song is one half tone too high-pitched. The notes should go like E, D#, E, D# E, H, D, C, A.
Other than that, everything, especially the overworld, in this looks rather impressive. Keep up the good work.

Woah, where are you pulling the "H" note from? That hasn't been used for centuries. Don't you mean B? (actually H was Bb but that's just music trivia for you.)

____________________

FirePhoenix0
Posted on 08-16-07 03:32 AM, in Shyguy's Black Magic Conquest Link | Quote | ID: 62806


Bullet Bill
Level: 50

Posts: 426/505
EXP: 898775
Next: 48542

Since: 02-23-07

Last post: 5520 days
Last view: 5503 days
Can't be bothered writing different posts for different boards so I'm just copying and pasting. Ctrl-A+Ctrl-C+Ctrl-V FTW.


Been working slowly for the past week or so. Mostly I've been doing level design but I've also gotten a few more Shyguy frames done, redid the shared palettes and a bit more. Here's some screens of my progress.


I added a few Swooper Bats to the ruins to represent the natural wildlife that would find it's way into there. Also replaced the red outlines with normal black ones.


I finished the NSMB cave level. For those of you who are going to mention custom pipe corners, they aren't a priority right now. It's playable and that's fine for now. Springboard's palette is now red, may changed to blue.


Oh noes! SMAS graphics! I don't care what you guys think, I'm using them. So they're overused. Maybe that's because they are good graphics? Anyway, it's an icy cave, complete with frozen blocks and slippery floors. You can also see the Shyguy's "big Shyguy" graphics in this one.


I've added Mario/No Mario blocks. The blue are Mario only, the green are Sprite only. Graphics for them are probably temporary.


This is the first world. Echo Cavern. The purple border is due to be changed, to what though I'm not sure. Maybe a set of blues. That thing on the right is the ruins level. Go custom graphics. Mario OW sprite still needs to be changed. Events still need to added.

I've also played around a bit with the game's code. Specifically the ?-Blocks. Let me just show you.

Fish-in-the-block! How annoying would it be to work hard to get to a ?-block and pop it open and find a flopping fish inside? Quite annoying I'd think. Plus, when used in underwater levels, it's a method of adding enemies to an other wise empty area.

I'm having fun with this one so far. Hopefully a demo will be out soon to showcase world one. Leave comments please.

____________________

FirePhoenix0
Posted on 08-16-07 03:34 AM, in Kirby vs. Shy-Guy Link | Quote | ID: 62808


Bullet Bill
Level: 50

Posts: 427/505
EXP: 898775
Next: 48542

Since: 02-23-07

Last post: 5520 days
Last view: 5503 days
I remember those things. Those were awesome. Too bad there wasn't an equivalent of them in YIDS. Or an equivalent of many things for that matter. Anyway, great comics Peardian!

____________________

FirePhoenix0
Posted on 08-23-07 02:24 PM, in Super Smash Bros. Brawl Thread Link | Quote | ID: 63340


Bullet Bill
Level: 50

Posts: 428/505
EXP: 898775
Next: 48542

Since: 02-23-07

Last post: 5520 days
Last view: 5503 days
Yes he is. He's done that before. See: Super Mario World.

____________________
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25


Main - Posts by FirePhoenix0

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.267 seconds. (330KB of memory used)
MySQL - queries: 134, rows: 166/166, time: 0.256 seconds.