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Main - Posts by Aaendi |
Aaendi |
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Red Koopa Level: 27 Posts: 75/131 EXP: 109268 Next: 6891 Since: 10-18-09 Last post: 4678 days Last view: 4338 days |
They sound halfway between NES and SNES? Is it NES with an incart sound chip? |
Aaendi |
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Red Koopa Level: 27 Posts: 76/131 EXP: 109268 Next: 6891 Since: 10-18-09 Last post: 4678 days Last view: 4338 days |
Posted by Nintendude88 Thanks for the complement! |
Aaendi |
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Red Koopa Level: 27 Posts: 77/131 EXP: 109268 Next: 6891 Since: 10-18-09 Last post: 4678 days Last view: 4338 days |
I need one myself soon, to test Secret Agent Insane Maniac on real hardware. |
Aaendi |
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Red Koopa Level: 27 Posts: 78/131 EXP: 109268 Next: 6891 Since: 10-18-09 Last post: 4678 days Last view: 4338 days |
I don't know what your using, but I use Xkas and I write "org $008000" before my code, or else it doesn't find labels properly. |
Aaendi |
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Red Koopa Level: 27 Posts: 79/131 EXP: 109268 Next: 6891 Since: 10-18-09 Last post: 4678 days Last view: 4338 days |
http://www.youtube.com/watch?v=F4Rj8apsoXI
New update. |
Aaendi |
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Red Koopa Level: 27 Posts: 80/131 EXP: 109268 Next: 6891 Since: 10-18-09 Last post: 4678 days Last view: 4338 days |
http://www.youtube.com/watch?v=sOBw0OZjTfA
Another new update |
Aaendi |
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Red Koopa Level: 27 Posts: 88/131 EXP: 109268 Next: 6891 Since: 10-18-09 Last post: 4678 days Last view: 4338 days |
This can come in handy if you want to make your SNES demo/game/hack blow everybody elses out of the water.
Use this code to software rotate sprites into ram before the level starts. It uses the PPU for data organization purposes, so it doesn't work during active display, so make sure to use a forced blanked load time before the level your using it in. If you want to use 128 kB of work ram to store the rendered sprites, you can dma it back from the PPU to the CPU side. Sprites to use rotation need to be stored in the ROM as 256x256 8-bit bitmaps. You can store several sprites in the same bitmap, just as long as you give enough space between them so its neighbor sprites don't get rendered inside the box of rotation. It can render up to 180 16x16 sprites per second.
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Aaendi |
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Red Koopa Level: 27 Posts: 89/131 EXP: 109268 Next: 6891 Since: 10-18-09 Last post: 4678 days Last view: 4338 days |
This should work without using the PPU. Just make sure you remember to set $2115 to #$84 when your dma-ing, and remember your using "4-bit full graphics" organization.
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Aaendi |
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Red Koopa Level: 27 Posts: 90/131 EXP: 109268 Next: 6891 Since: 10-18-09 Last post: 4678 days Last view: 4338 days |
It's not only this website, but the internet in general is turning into an abandoned warhouse filled with old garbage nobody wants anymore. A wasteland with only the artifacts of an ancient civilization. |
Aaendi |
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Red Koopa Level: 27 Posts: 91/131 EXP: 109268 Next: 6891 Since: 10-18-09 Last post: 4678 days Last view: 4338 days |
I'm surprised at how few people are interested in my SNES software sprite rotation algorithm. Isn't anybody surprised that I somehow came up with an algorithm for doing something that was thought of as impossible, especially on a system that people claim not being capable of moving 4 sprites onscreen without major slowdown? |
Aaendi |
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Red Koopa Level: 27 Posts: 92/131 EXP: 109268 Next: 6891 Since: 10-18-09 Last post: 4678 days Last view: 4338 days |
Posted by Kawa Lets see: sega-16.com PCEngine.com smwcentral.com wikipedia.org video game magazines Capcom's programmers Konami's programmers Treasure's programmers Youtube comments |
Aaendi |
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Red Koopa Level: 27 Posts: 93/131 EXP: 109268 Next: 6891 Since: 10-18-09 Last post: 4678 days Last view: 4338 days |
Posted by Trax What does that mean? |
Aaendi |
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Red Koopa Level: 27 Posts: 94/131 EXP: 109268 Next: 6891 Since: 10-18-09 Last post: 4678 days Last view: 4338 days |
http://acmlm.kafuka.org/board/thread.php?id=6615
I'm reposting this here because there is more activity here in the ROM hacking section. |
Aaendi |
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Red Koopa Level: 27 Posts: 95/131 EXP: 109268 Next: 6891 Since: 10-18-09 Last post: 4678 days Last view: 4338 days |
Okay, I was exaggerating a little bit.
sega-16.com - definately did PCEngine.com - definately did smwcentral.com - uncertain. Couldn't figure out what there opinion was. It seemed like they were always intentionally changing their opinions to whatever I didn't want to hear. wikipedia.org - several years ago video game magazines - some of them, forgot which ones Capcom's programmers - Possibly a faked interview Konami's programmers - Possibly a faked interview Treasure's programmers - Possibly a faked interview Youtube comments - definately did |
Aaendi |
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Red Koopa Level: 27 Posts: 96/131 EXP: 109268 Next: 6891 Since: 10-18-09 Last post: 4678 days Last view: 4338 days |
I thought Kawa was refering to the last part of my post? |
Aaendi |
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Red Koopa Level: 27 Posts: 97/131 EXP: 109268 Next: 6891 Since: 10-18-09 Last post: 4678 days Last view: 4338 days |
That's what I thought you were refering to. That idea was circulating through the internet for several years, and it has only recently been cleared up. As far as I know, I don't think anybody on this website was part of that crowd.
I don't know where the myth originated from, but they all claimed that they got it from what Capcom/Konami/Irem programmers told them. |
Aaendi |
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Red Koopa Level: 27 Posts: 98/131 EXP: 109268 Next: 6891 Since: 10-18-09 Last post: 4678 days Last view: 4338 days |
Every single debate I've ever had, I lost. Do you know why? Because the so-called "rules" of debate that everybody and their grandmother rely on are so ****ed up, that they force the idiot to win everytime, just because only the idiot is stupid enough to follow them. If the smart guy "me" tries to follow these so-called rules, I can't get my point across.
This is how EVERY single "debate" I ever had went. 1) I tell them some good news/philosophy/insight to make people happier and mentally/emotionally healthier, etc. 2) The other people think that just because I make a post, they HAVE to "debate" it. And when I say "debate" I mean, intentionally change their opinion to be strongly against my statement, despite the fact I said something they wanted to hear. 3) I show them some evidence, reason, explanation. 4) They ask me where did I get my information from. 5) I tell them it is just long abondonned common sense trying to be unleashed from their mind. No need for information sources, the knowledge is inside of you. 6) They go around coping and pasting poorly-written and contradictory articles from websites like wikipedia, claiming that they are "right" because they have a citation, and I am "wrong" just because I don't. Don't forget their personal attacks against me, sandwiched inbetween their wikipedia quotations. BTW, I don't like digging up past arguments, so please don't ask me to. |
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Red Koopa Level: 27 Posts: 99/131 EXP: 109268 Next: 6891 Since: 10-18-09 Last post: 4678 days Last view: 4338 days |
Posted by blackhole89 Because they never give me any "evidence to the contrary." |
Aaendi |
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Red Koopa Level: 27 Posts: 100/131 EXP: 109268 Next: 6891 Since: 10-18-09 Last post: 4678 days Last view: 4338 days |
Posted by Ailure Thankyou. You just described what I was trying to say perfectly. |
Aaendi |
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Red Koopa Level: 27 Posts: 101/131 EXP: 109268 Next: 6891 Since: 10-18-09 Last post: 4678 days Last view: 4338 days |
Posted by blackhole89 Have it ever bothered you when a citation doesn't have a citation? Or if the citation's citation doesn't have a citation? Or if the citation's citation's citation does not have a citation? |
Main - Posts by Aaendi |
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