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Please chime in on a proposed restructuring of the ROM hacking sections.
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Squash Monster
Posted on 03-04-07 06:47 PM, in Facebook. Link | Quote | ID: 10421


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Posted by SamuraiX
Posted by BooUrns
Posted by SamuraiX
Posted by BooUrns
I have never had a myspace or facebook account, and I doubt I ever will. I don't see any point in making a page where you post all kinds of stuff about yourself for all the world to see.

The irony of this post is immense.
How so? The only "stuff" I've posted for all the world to see on this board is my birthday and one of my email addresses. I assume there's a lot more to myspace and facebook than that.

Through your words, your soul itself is revealed.
Mmm, sweet, succulent, delicious souls.

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Squash Monster
Posted on 03-04-07 06:48 PM, in What a loooooong day. Link | Quote | ID: 10423


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We're on page two and not a single one of you has said something to the effect of "long day is loooooooong".

I'm disappointed in every last one of you.

(And I haven't had a particularly long day in a while. But I most certainly have had a long week: namely, the one that just ended. Good riddance.)

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Squash Monster
Posted on 03-04-07 07:33 PM, in This post is odd. Link | Quote | ID: 10431


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Wow, I fail it.

Which is downright wacky, if you account for my going into a program and using control-f to root out any of that symbol from my post.

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Squash Monster
Posted on 03-04-07 07:37 PM, in This post is odder. Link | Quote | ID: 10433


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Alright, two important things happened in the last thread I made.

Thing one:
1) Everybody remembered the trick from last time.
2) I failed it.

So, I'm starting a new thread. And this one will baffle the heck out of you. For in this post I have followed another, far more subtle rule, and none of you will be able to guess just from the way I speak. Or so I wager. I certainly spent a lot of time making certain that my speech was natural in this post.

(Okay, not natural so much as what you've all come to expect from me.)

So, without farther ado, let us mock those who cannot replicate what I did. And it will be most of you.

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Squash Monster
Posted on 03-04-07 07:55 PM, in This post is odder. Link | Quote | ID: 10440


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And you think switching first and second person is even more fun. As a matter of fact, you think I am an idiot for thinking third person could even compare.

More importantly, you fail it.

(And I do for this post too, because I can't be assed to get it right and switch persons at the same time.)

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Squash Monster
Posted on 03-05-07 03:05 AM, in This post is odder. Link | Quote | ID: 10591


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Doritokiller got it right on his first post in this thread. And by "got it right", I mean his post follows the rule, even though his conjecture is obviously wrong. So he quite obviously managed it only by chance. I mean, he didn't get it right on any of his other posts either.

This post is good too. It's really not that difficult, I just was kinda preoccupied on that other one.

The rest of you fail it. Sorry Zem.

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Squash Monster
Posted on 03-05-07 03:26 AM, in Blindsight. Link | Quote | ID: 10601


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NSNick's John Dies at the End post reminded me of another really great novel that's available online. Blindsight by Peter Watts is absolutely fantastic. If you like science fiction at all, especially hard sci fi, I highly recommend the book.

Link is here.

The novel is about first contact with an alien species, but the characters themselves are very alien. Each of them has brains so enhanced by cybernetics that sometimes you can barely call them human anymore -- the easiest character to identify purposefully had surgery done to give herself multiple personality disorder, and the main character is missing empathy and an entire half of his brain.

The writing is very thick, but in a good way. It takes a long time to read, not only because it's a long novel, but because it dispenses very heavy doses of science and deals with some really major concepts. Deep, heavy stuff like the nature of consciousness and intelligence.

I can't recommend it enough.

And I haven't found a single person to discuss the book with so one of you had better read it .

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Squash Monster
Posted on 03-05-07 06:51 PM, in This post is odd. Link | Quote | ID: 10794


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Half of my alias omits that awful glyph. But that bit following it has it, so just call this guy Squash.

Anyway, I saw that nobody has put a post in that chain of posts I put in this forum as a follow-up to this. Or nobody has following my last post in that chain, that is to say.

Is it too hard? Or what?

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Squash Monster
Posted on 03-08-07 04:50 AM, in Programming Poll #4: Variable Names Link | Quote | ID: 12045


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Single letters for loops, "temp" for anything that's meaningless beyond being a place to store a number for a while, and medium to long names for everything else.

CamelCase, of course. First letter lowercase for variables and methods, first letter uppercase for classes. And all caps with underscores for constants.

You know, the way it should be.

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Squash Monster
Posted on 03-08-07 04:57 AM, in Blindsight. Link | Quote | ID: 12059


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Glad someone agrees.

You get through all of it? I feel like discussing with someone but I can't find anyone who's read the bloody thing .

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Squash Monster
Posted on 03-08-07 05:16 AM, in Your Face Link | Quote | ID: 12067


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I think a whole lot of us have swords, eh?

...Though at this point I could much more easily kill someone with my bare hands than using my sword.

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Squash Monster
Posted on 03-08-07 05:31 AM, in Look like your avatar! Link | Quote | ID: 12074


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...what?

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Squash Monster
Posted on 03-08-07 05:32 AM, in The Bedroom Thread™ (obligatory image warning for modemers) Link | Quote | ID: 12075


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Man, if I was in the habit of sleeping in the same state two nights in a row, I would /so/ have pictures for this thread.

...but yeah.

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Squash Monster
Posted on 03-08-07 05:41 AM, in This post is odd. Link | Quote | ID: 12082


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Mm, nobody has put anything in my follow-up in days.

I think I'll put in a hint as posts in it grow a touch in quantity.

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Squash Monster
Posted on 03-08-07 06:25 AM, in Mario's Lost World Link | Quote | ID: 12094


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First... this whole thing looks really fantastic. Like, seriously. Once I'm working on professional projects I'm going to try to hire you.

Second... gonna point out everything I see wrong. Because a certain Kyouji seems to be missing.


The undersides of the platforms, or the tops of the white areas (however you care to look at it) look strange. I'm pretty sure they should slightly overlap the boards, rather than being overlapped by them. Also, the way the downward white portion has a lip that just ends unceremoniously looks bad.


The platform hanging off the mast is on a completely different perspective from the rest of things. We should be able to see the top of it. (And damn that's a good looking bird)


The rope ladder's right-hand connection to the net is just floating and the red turtle appears to be floating too. (Nice background)


The outline on the vertical post you have here undermines everything you've accomplished with the shading to make it round. I'd recommend either making the shading go a lot darker near the edges so the outline looks like part of it or switching to a coloured outline (like FF6 for example).

The empty space behind the background doesn't look as good as a lot of things you've pulled off. Though I don't know if SMW's engine would let you fix that easily.


If you did something to make the spacial relationship between the solid wall and the walkthrough one connected to it clearer, this would kick tons of ass. It wouldn't really take much -- you just need to do something with the space between the foreground and middleground. Personally I'd try to put a small pile of sand in the corner and use that to establish the space.

It might look better if you couldn't see the lines coming down from the platform. I might also be wrong though. (I like the little bits of grass for some reason)


If you increase the contrast of the foreground or decrease the contrast of the background, it'll be a lot easier to tell the two apart and the level won't feel so cluttered. (The trees, ground, rocks, and pokeys all look great though, I love what you did with them. It's like what platformer games have been trying to look like since the genre was conceived.)


The tops and bottoms of the columns are shaded in a way that makes it look like they pop in front of the foreground. You might want to tone that down some. And there needs to be something holding that net up. The foreground could use some help popping forward too. Increasing its redness or contrast will help. Decreasing the contrast of the blue parts will also help. The far background actually does a shockingly good job of staying in the background though, given that redder colors tend to appear closer to the viewer, well done on that. (All the spikes and lava look great)

Some of the ropes are atatched, but one still needs something. The ball and chains could use sockets. The koopas could stand to cling to the ropes better when going around edges. How does that water stay separate from the lava?


Everything I said in the last forest about how to get things spread out depth-wise still applies. Especially for that tree in the foreground.

I don't really like the color you're using for the far background. And you really should do something to make things recede into the background general. It's pretty much the only thing stopping your forests.


The pipes and the platforms have different perspectives, which is a shame. I still don't like the use of a single color for your far background, by the way.

A bit more enemy variety here than previously revealed, plus my newly completed wooden trestles and stakes.


Same pillar quibble as before.

Lots of stuff I've mentioned already. But I've just gotta say that damn those are nice vines.



A few last things:
1) OMGWTFAWESOME
2) Every image you've shown is really really great, except the shyguy ones. Those are just good.
3) I can't wait to play this thing.

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Squash Monster
Posted on 03-08-07 11:42 PM, in Abandoned Side Project: NSMB Remake Link | Quote | ID: 12339


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Well, at that point you could forgo the Mode7/SuperFX entirely and just make Mario use one of the main layers without any scaling. He wouldn't look like pixelated crap anymore, but you'd still be limited the way you are in SMW with levels that have moving second layers.

Oh. And it'd require so much assembly work that your head'd explode.

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Squash Monster
Posted on 03-09-07 12:05 AM, in School randomness & wierd shit Link | Quote | ID: 12345


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Our school's laptops (everybody gets a school laptop) come with FireFox's installer sitting on the desktop when you first load them up. *laughs*

This one time, a guy dressed as a ninja started running all over the area between all the dorms while wailing on the guitar.

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Squash Monster
Posted on 03-09-07 12:55 AM, in AB2 Guestmap Link | Quote | ID: 12376


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Posted by JerryArr
Posted by Drag
I put a point in it, but I'm not going to tell you which exact house I am.


Unlike my stupid butt which took the time to put his icon at the exact spot of his house.
If it makes you feel any better, mine is in the exact spot of my room.

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Squash Monster
Posted on 03-09-07 08:25 AM, in Your Face Link | Quote | ID: 12584


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Posted by Cat Justice
Everyone with swords should go on a quest... YES!

A quest to destroy the Krispy Kremes!


FIX'D HARDER.


Seriously. I can't understand the appeal of mediocre doughnuts covered in hardened sugar-cakes. It just does not appeal in any way.

It's been a while since I've been on a good quest though. I'm halfway decent at tracking and I'm superb at unarmed combat. Anyone else got something to add to the party?

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Squash Monster
Posted on 03-09-07 08:30 AM, in Programming Poll #4: Variable Names Link | Quote | ID: 12586


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I wasn't actually serious about that "the way it should be" comment, you know . The real "way it should be" is having only six variables named eax, ebx, ecx, edx, and so on .

I've never really been a fan of the Hungarian notation thing. I mean, if you're naming your variables well in the first place the only types of variables that should ever get confused are stuff like integers and doubles. And in that case the only time it's not best to just treat them as if they're interchangeable is when you have to deal with integer rounding errors.

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Main - Posts by Squash Monster

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