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Main - Posts by Stifu |
Stifu |
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Cobrat Level: 56 Posts: 141/666 EXP: 1361970 Next: 36206 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Posted by DahrkDaiz I remember the last castle in the next to last world (Was it ? The rectangle shaped world) of your Mario Adventure hack. If you started that level while holding left, you'd appear in a place that'd make you finish the castle much faster and more easily. That's the one bug I remember the most. |
Stifu |
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Cobrat Level: 56 Posts: 142/666 EXP: 1361970 Next: 36206 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Never noticed that glitch in the original game, but I doubt it was quite as... exploitable. |
Stifu |
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Cobrat Level: 56 Posts: 143/666 EXP: 1361970 Next: 36206 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Posted by 1337_Ac3 Seems I hurt feelings. ¬_¬ |
Stifu |
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Cobrat Level: 56 Posts: 144/666 EXP: 1361970 Next: 36206 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Posted by Lordlazer Yes, it does. Very nice, DD, but just to nitpick at little... I think the Mario's frame when he does the rodeo attack could be improved. |
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Cobrat Level: 56 Posts: 145/666 EXP: 1361970 Next: 36206 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Posted by Kernal Yeah basically... and the salt changes each time, too. |
Stifu |
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Cobrat Level: 56 Posts: 146/666 EXP: 1361970 Next: 36206 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Posted by Kyoufu Kawa You were only there at first, weren't you ? O_o |
Stifu |
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Cobrat Level: 56 Posts: 147/666 EXP: 1361970 Next: 36206 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Posted by NEONswift Notice your code is flawed from the start, as it'd work without a wall. Anyway, it's probably much harder than that... |
Stifu |
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Cobrat Level: 56 Posts: 148/666 EXP: 1361970 Next: 36206 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Posted by Rich Still, NEONswift brings up a good point. You know Mario would get his ass kicked by a ball of fur... Touching pretty much anything hurts him. |
Stifu |
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Cobrat Level: 56 Posts: 149/666 EXP: 1361970 Next: 36206 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Posted by ? Simply editing those posts and letting them be would make them about as much of a space and time waste as they were in the first place (unless it's to add a warning or something)... Just get rid of them altogether. |
Stifu |
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Cobrat Level: 56 Posts: 150/666 EXP: 1361970 Next: 36206 Since: 02-22-07 Last post: 692 days Last view: 314 days |
if (anonymous == true)
average_iq /=2; |
Stifu |
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Cobrat Level: 56 Posts: 151/666 EXP: 1361970 Next: 36206 Since: 02-22-07 Last post: 692 days Last view: 314 days |
I guess I'm not so anonymous since you quoted my message.
Bug ? |
Stifu |
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Cobrat Level: 56 Posts: 152/666 EXP: 1361970 Next: 36206 Since: 02-22-07 Last post: 692 days Last view: 314 days |
As for the Goombas... They're all fine, really, but I'd use a mix of the top one (the one you currently use) with the one just below it to the right... I'd use the eyes of the 2nd one, and the mouth of the top one, basically. That's what'd look the best to me, and which would also look the most like the reference Goomba pic. |
Stifu |
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Cobrat Level: 56 Posts: 153/666 EXP: 1361970 Next: 36206 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Hey. You're the guy who wanted to port the project to Java, right ?
Anyway, my presentation ended up being at the beginning of June after all. I couldn't get the editor ready in time, so I only had a track displayer to show my teacher, ie: nothing could be edited or saved. (Still got a decent grade) I haven't touched the project since then. However, I'm planning to remake the editor with a friend (Midwife), in C# this time. We're working on the conception these days, but haven't started programming... We'll be able to reuse the majority of what we already did with the C++ version, though. It's still going to be a while before we release a (complete) public version... |
Stifu |
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Cobrat Level: 56 Posts: 154/666 EXP: 1361970 Next: 36206 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Glad you like it.
For the final version, we plan to implement a layer system that'd be very similar to the one of Photoshop and the likes, with the ability to hide/show any layer. |
Stifu |
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Cobrat Level: 56 Posts: 155/666 EXP: 1361970 Next: 36206 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Posted by icegoom Hmmm, I'm more bothered by the colors... but I guess you can't have the browner ones you showed above. |
Stifu |
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Cobrat Level: 56 Posts: 156/666 EXP: 1361970 Next: 36206 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Posted by CKY-2K Double check your ROM with NSRT. |
Stifu |
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Cobrat Level: 56 Posts: 157/666 EXP: 1361970 Next: 36206 Since: 02-22-07 Last post: 692 days Last view: 314 days |
I have a simplified UML diagram of the program, if you want... It only shows the class names and relations though, not the details, so it may not be too interesting.
As for why we're going to remake the project... The current C++ is actually quite clean and simple, in my opinion, but Midwife (who is much more knowledgeable than I am when it comes to computing) wants to plan everything in an even better way... Besides, C# is quite close to C++, only with a more simple and intuitive syntax. And why doesn't Mono count, again ? It may not be complete yet, but it'd (hopefully) make the project work with Windows, Linux and Mac, which is what matters to me... As for Windows 9x, looking at stats, I really don't think it's worth caring about... And to be kind of an asshole, I could say we're mainly making this editor for ourselves, releasing it to the public being just a bonus. I went for .net because it's simple and nice enough, and I learnt it wasn't obviously Windows-only despite what I thought... I had a look at wxWidgets and Qt, but couldn't manage to do much with them when I tried... Although the IDE for them are much smaller and faster than Microsoft's, they seemed more confusing and lacking to me (and I didn't have the time or the motivation to choose one and learn it). Tell yourself things could have been worse, I could have chosen Visual Basic instead. Posted by FloBo Well, the screenshot I posted a few replies before shows pretty much everything that has been done so far, apart from the Import and Export features that you can't see on it, which are under the File (Fichier) menu (but you still can't save the ROM after having changed the tracks). If that can satisfy your curiosity, here's what I posted for Impala on our private forum: Posted by "Stifu" Posted by "Stifu" Posted by "Stifu" What still needs to be done in the big lines: - Tile editing - Saving / recompression of tracks - Support for all of the track layers and objects - AI support Extras: - Editing names, color palettes, track gfx (tiles and backgrounds), music pointers, etc - Replacing Lunar Compress DLL with our own compression/decompression routine That's about all that comes to my mind... |
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Cobrat Level: 56 Posts: 158/666 EXP: 1361970 Next: 36206 Since: 02-22-07 Last post: 692 days Last view: 314 days |
"Screenshot's By Legoman 2007"... *sigh* No comment. |
Stifu |
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Cobrat Level: 56 Posts: 159/666 EXP: 1361970 Next: 36206 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Posted by Tanks I don't think so, and Smallhacker seems to say it isn't... Anyway, if legoman wasn't such an attention whore, he'd give away the GoodSNES name rather than trying to get us to PM him and comment on his shit hack... The GoodSNES name is probably not hard to find anyway, there must be some kind of revision number at the end of each version or something. |
Stifu |
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Cobrat Level: 56 Posts: 160/666 EXP: 1361970 Next: 36206 Since: 02-22-07 Last post: 692 days Last view: 314 days |
What about legality hypocrisy ?
Besides, Mario looks just like the SMB3 one, which is an omg commercial game. |
Main - Posts by Stifu |
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