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Please chime in on a proposed restructuring of the ROM hacking sections.
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Stifu
Posted on 06-08-07 11:06 PM, in Announcing new SMB3 hack + opinion required Link | Quote | ID: 43696


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Posted by DahrkDaiz
they're not that buggy. The only bugs in my hacks is the bank swapping bugs. I do too much bank swapping

I remember the last castle in the next to last world (Was it ? The rectangle shaped world) of your Mario Adventure hack. If you started that level while holding left, you'd appear in a place that'd make you finish the castle much faster and more easily.
That's the one bug I remember the most.

Stifu
Posted on 06-08-07 11:59 PM, in Announcing new SMB3 hack + opinion required (rev. 2 of 06-09-07 12:00 AM) Link | Quote | ID: 43723


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Never noticed that glitch in the original game, but I doubt it was quite as... exploitable.

Stifu
Posted on 06-09-07 01:28 AM, in Announcing new SMB3 hack + opinion required Link | Quote | ID: 43771


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Posted by 1337_Ac3
BAH WHATEVER, stifu you stiff suck-up

Seems I hurt feelings. ¬_¬

Stifu
Posted on 06-09-07 10:31 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 43900


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Posted by Lordlazer
(or does the DS Mario game do that?)...

Yes, it does.

Very nice, DD, but just to nitpick at little... I think the Mario's frame when he does the rodeo attack could be improved.

Stifu
Posted on 06-11-07 06:06 PM, in Passwords... Link | Quote | ID: 44557


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Posted by Kernal
Excuse my n00bness, but what is salting? Is that where you take the hash of the password plus an additional chracter or string, so the hash isn't recognizable or whatever?

Yeah basically... and the salt changes each time, too.

Stifu
Posted on 06-13-07 10:00 PM, in So, pardon me for asking... Link | Quote | ID: 45055


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Posted by Kyoufu Kawa
True. Either ||Board or nobodysboard. Take your pick or add your own.

You were only there at first, weren't you ? O_o

Stifu
Posted on 06-14-07 10:55 AM, in Next SMB3 Hacking Project Link | Quote | ID: 45486


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Posted by NEONswift
Hmm In theory a wall jumping ability shouldnt be too hard to implement right?

I mean something along the lines of:

If (In Air & Pressing Directional Left/Right)
{
If (Mario's movement == 0)
{
If (A Button is pressed)
{
jump mario in opposite direction
}
}
}

Notice your code is flawed from the start, as it'd work without a wall.
Anyway, it's probably much harder than that...

Stifu
Posted on 06-20-07 09:49 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 47278


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Posted by Rich
Well, to be honest, it's literally just a ball of fur.

Still, NEONswift brings up a good point. You know Mario would get his ass kicked by a ball of fur... Touching pretty much anything hurts him.

Stifu
Posted on 06-22-07 04:28 PM, in Just a note II Link | Quote | ID: 48293


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Posted by ?
Physically deleting the post? Or just putting "deleted" in place of it? :/

Simply editing those posts and letting them be would make them about as much of a space and time waste as they were in the first place (unless it's to add a warning or something)... Just get rid of them altogether.

Stifu
Posted on 06-22-07 04:59 PM, in Let's try an experiment. Link | Quote | ID: 48329


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if (anonymous == true)
average_iq /=2;

Stifu
Posted on 06-22-07 05:13 PM, in Just a note II Link | Quote | ID: 48339


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I guess I'm not so anonymous since you quoted my message.
Bug ?

Stifu
Posted on 06-24-07 01:41 AM, in Mario's Lost World Link | Quote | ID: 48978


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As for the Goombas... They're all fine, really, but I'd use a mix of the top one (the one you currently use) with the one just below it to the right... I'd use the eyes of the 2nd one, and the mouth of the top one, basically. That's what'd look the best to me, and which would also look the most like the reference Goomba pic.

Stifu
Posted on 06-26-07 02:14 PM, in Looking for Super Mario Kart data Link | Quote | ID: 49751


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Hey. You're the guy who wanted to port the project to Java, right ?

Anyway, my presentation ended up being at the beginning of June after all. I couldn't get the editor ready in time, so I only had a track displayer to show my teacher, ie: nothing could be edited or saved. (Still got a decent grade)

I haven't touched the project since then. However, I'm planning to remake the editor with a friend (Midwife), in C# this time. We're working on the conception these days, but haven't started programming... We'll be able to reuse the majority of what we already did with the C++ version, though.
It's still going to be a while before we release a (complete) public version...

Stifu
Posted on 06-26-07 03:20 PM, in Looking for Super Mario Kart data Link | Quote | ID: 49757


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Glad you like it.
For the final version, we plan to implement a layer system that'd be very similar to the one of Photoshop and the likes, with the ability to hide/show any layer.

Stifu
Posted on 06-27-07 08:19 AM, in Mario's Lost World Link | Quote | ID: 50090


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Posted by icegoom
OK, I'm using the old Goomba with the new eyes now:



Hmmm, I'm more bothered by the colors... but I guess you can't have the browner ones you showed above.

Stifu
Posted on 06-28-07 12:01 AM, in Patching SNES roms never f*cking works Link | Quote | ID: 50262


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Posted by CKY-2K
I'm pissed because I got this from a GoodSNES batch.

Double check your ROM with NSRT.

Stifu
Posted on 06-29-07 01:50 PM, in Looking for Super Mario Kart data (rev. 2 of 06-29-07 01:56 PM) Link | Quote | ID: 50670


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I have a simplified UML diagram of the program, if you want... It only shows the class names and relations though, not the details, so it may not be too interesting.

As for why we're going to remake the project... The current C++ is actually quite clean and simple, in my opinion, but Midwife (who is much more knowledgeable than I am when it comes to computing) wants to plan everything in an even better way... Besides, C# is quite close to C++, only with a more simple and intuitive syntax.

And why doesn't Mono count, again ? It may not be complete yet, but it'd (hopefully) make the project work with Windows, Linux and Mac, which is what matters to me...
As for Windows 9x, looking at stats, I really don't think it's worth caring about... And to be kind of an asshole, I could say we're mainly making this editor for ourselves, releasing it to the public being just a bonus.

I went for .net because it's simple and nice enough, and I learnt it wasn't obviously Windows-only despite what I thought... I had a look at wxWidgets and Qt, but couldn't manage to do much with them when I tried... Although the IDE for them are much smaller and faster than Microsoft's, they seemed more confusing and lacking to me (and I didn't have the time or the motivation to choose one and learn it).
Tell yourself things could have been worse, I could have chosen Visual Basic instead.

Posted by FloBo
Maybe you could just give me a snapshot of the current state of it? What has been designed, what still has to be done, etc.

Well, the screenshot I posted a few replies before shows pretty much everything that has been done so far, apart from the Import and Export features that you can't see on it, which are under the File (Fichier) menu (but you still can't save the ROM after having changed the tracks).

If that can satisfy your curiosity, here's what I posted for Impala on our private forum:

Posted by "Stifu"
v0.01 (screen)

-Opens a headered US SMK ROM
-Track list: displays the hex address of each track, in the right order
-Theme list: displays the hex value for each theme
-When you select a track, the theme used for this track will be highlighted in the theme list

Posted by "Stifu"
v0.02 (screen)

-Displays cup names
-Displays theme names
-Displays track names

Posted by "Stifu"
v0.05 (screen)

-Displays tileset graphics
-Displays track graphics
-Import/Export tracks (.mkt)
-Zoom feature


What still needs to be done in the big lines:

- Tile editing
- Saving / recompression of tracks
- Support for all of the track layers and objects
- AI support

Extras:

- Editing names, color palettes, track gfx (tiles and backgrounds), music pointers, etc
- Replacing Lunar Compress DLL with our own compression/decompression routine

That's about all that comes to my mind...

Stifu
Posted on 06-29-07 04:44 PM, in Super Mario world nes pirat full version founted (rev. 2 of 06-29-07 04:44 PM) Link | Quote | ID: 50685


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"Screenshot's By Legoman 2007"... *sigh* No comment.

Stifu
Posted on 06-29-07 05:36 PM, in Super Mario world nes pirat full version founted Link | Quote | ID: 50689


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Posted by Tanks
But I have to ask... is this a newer ROM found?

I don't think so, and Smallhacker seems to say it isn't...

Anyway, if legoman wasn't such an attention whore, he'd give away the GoodSNES name rather than trying to get us to PM him and comment on his shit hack... The GoodSNES name is probably not hard to find anyway, there must be some kind of revision number at the end of each version or something.

Stifu
Posted on 06-29-07 08:55 PM, in Super Mario world nes pirat full version founted Link | Quote | ID: 50727


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What about legality hypocrisy ?
Besides, Mario looks just like the SMB3 one, which is an omg commercial game.
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Main - Posts by Stifu

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