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Main - Posts by Stifu |
Stifu |
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Cobrat Level: 56 Posts: 61/666 EXP: 1362003 Next: 36173 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Thank you.
I assume that in "snesColor", you have the data of the color palettes... But what's in &H1F ? I've never done anything like that, but your code looks short and simple enough (although I don't quite get it yet), so hopefully I'll get it right soon. |
Stifu |
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Cobrat Level: 56 Posts: 62/666 EXP: 1362003 Next: 36173 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Yeah, the whole point is to have something dynamic, else I could just display BMP pictures like Track Designer does...
Anyway, I'll work more on this later... |
Stifu |
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Cobrat Level: 56 Posts: 63/666 EXP: 1362003 Next: 36173 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Actually, I disagree... I like the fact there is no such indication when no message is new. Having "(0 new)" is useless, and by having it removed, it's clearer when you have new messages... |
Stifu |
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Cobrat Level: 56 Posts: 64/666 EXP: 1362003 Next: 36173 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Posted by Koitenshin +∞ You are already being told when you have new messages, so I can't see the problem. |
Stifu |
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Cobrat Level: 56 Posts: 65/666 EXP: 1362003 Next: 36173 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Posted by Koitenshin +∞ Sorry, but the board does not say you have new messages when you don't. You'll just have to get used to common sense... |
Stifu |
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Cobrat Level: 56 Posts: 66/666 EXP: 1362003 Next: 36173 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Posted by Koitenshin +∞ Oi oi, don't cry now. I'm not attacking you. I was simply highlighting the fact you were wrong. I'm refering to the quote below. Posted by Koitenshin +∞ Not to mention the last sentence of that quote made it sound like I was the one who had troubles understanding... |
Stifu |
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Cobrat Level: 56 Posts: 67/666 EXP: 1362003 Next: 36173 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Are you guys thinking of a way to prevent table stretching, when people type long words with no space ?
Maybe using the wordwrap function but preventing it to occur with html and board tags, so URLs can't get cut ? There are other solutions too, although I'm not an expert... |
Stifu |
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Cobrat Level: 56 Posts: 68/666 EXP: 1362003 Next: 36173 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Thanks for the report, that sure was a quite difficult bug to spot, not to mention totally unintentional. |
Stifu |
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Cobrat Level: 56 Posts: 69/666 EXP: 1362003 Next: 36173 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Posted by Forte.EXE And here I thought no one could possibly fall for something that obvious... |
Stifu |
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Cobrat Level: 56 Posts: 70/666 EXP: 1362003 Next: 36173 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Posted by Shiryu It's Carsh doom bäng, get it right. |
Stifu |
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Cobrat Level: 56 Posts: 71/666 EXP: 1362003 Next: 36173 Since: 02-22-07 Last post: 692 days Last view: 314 days |
It's a NES game based on the Captain Tsubasa manga (classic football/soccer manga, it sucks IMO), and I guess he's actually asking about the English translation. |
Stifu |
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Cobrat Level: 56 Posts: 72/666 EXP: 1362003 Next: 36173 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Although things aren't critical, adding a little bit of security wouldn't hurt...
Posted by Xkeeper But we clearly don't live in a perfect world where no one abuses anything, else we wouldn't need passwords and all... |
Stifu |
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Cobrat Level: 56 Posts: 73/666 EXP: 1362003 Next: 36173 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Thanks for your work, GlitchCog.
I'll definitely mess with all that soon enough, but I first want to display tiles, colors and maps etc properly... |
Stifu |
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Cobrat Level: 56 Posts: 74/666 EXP: 1362003 Next: 36173 Since: 02-22-07 Last post: 692 days Last view: 314 days |
What did you code that with ? And can you modify anything, or just display stuff ? |
Stifu |
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Cobrat Level: 56 Posts: 75/666 EXP: 1362003 Next: 36173 Since: 02-22-07 Last post: 692 days Last view: 314 days |
But if you make it possible to edit those points, then you still won't know when it breaks the computer behavior (as GlitchCog mentioned) until you try the modified game, I guess...
Still, nice work. |
Stifu |
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Cobrat Level: 56 Posts: 76/666 EXP: 1362003 Next: 36173 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Hmmm... I know there are some tracks where the computer can take 2 different paths, do your current finds include those multiple paths ? If not, they could be among the missing data... |
Stifu |
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Cobrat Level: 56 Posts: 77/666 EXP: 1362003 Next: 36173 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Posted by Xkeeper Hmm, Koopa Beach 1 (1st track of the Star Cup). At the bottom of the map, there's a piece of ground with options blocks on the left and on the right, and the computer can go on either side. |
Stifu |
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Cobrat Level: 56 Posts: 78/666 EXP: 1362003 Next: 36173 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Posted by Ninetales You remember incorrectly. |
Stifu |
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Cobrat Level: 56 Posts: 79/666 EXP: 1362003 Next: 36173 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Posted by Raccoon Sam Too long. Just change it to "Here, you can publish any released ROM hacks or ROM hacking tools, whether it's yours or not.". |
Stifu |
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Cobrat Level: 56 Posts: 80/666 EXP: 1362003 Next: 36173 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Just change "publish" to "post" or something then. |
Main - Posts by Stifu |
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