Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
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Stifu
Posted on 10-22-15 08:22 AM, in Super Mario Kart - Hacking sprites on Podium and Final ola? Link | Quote | ID: 161551


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Posted by DXKittyKate
Thank you so much~! <3

You're welcome.
I'm currently updating the Overview page on the EE site, to make things like this a bit more discoverable.

Posted by DXKittyKate
EDIT: Oh I almost forgot to ask, how would I edit the palettes? I've pretty much almost got this down~. :3

To be sure, you mean podium palettes? I'll have to double check.

Posted by DXKittyKate
EDIT 2: I would also just like to give up my project's secrecy by saying that I'm doing a Princess Daisy over Koopa Troopa hack but I can easily see just by the sprite set I extracted via your instructions that this could cause complications. Should I shorten Peach a little bit or is there a hacky hex way to do all of this? It's starting to seriously go all over my head at this point even more than just hacking the text alone was.

There might be a way to do it by tweaking some of the values on the podium notes you posted in your original post, but I'm not sure how. See what's done for the princess at 5A476? Maybe you can try copying that data (or part of it) around 5A63A, so as to make Koopa taller. I guess you made a save state right before getting to the podium scene, to be able to view it easily after each change, right?

PS: the images don't show up here.

Stifu
Posted on 10-22-15 06:55 PM, in Super Mario Kart - Hacking sprites on Podium and Final ola? Link | Quote | ID: 161562


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Posted by DXKittyKate
Would it be more convenient to speak on IRC or Skype if possible?

Well, the advantage of posting about this stuff here is that it may help other people later, and makes all of this searchable. I also appreciate being able to reply whenever I want to. So I'd rather keep discussions here.

About Daisy and podium graphics, personally, I guess I'd try to directly reuse Peach's body graphics and apply a different color palette to it. I'd try to copy Peach's body structure data over Koopa's.

Stifu
Posted on 10-24-15 10:06 AM, in Epic Edit - Super Mario Kart track editor Link | Quote | ID: 161576


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Well, I simply had nothing to post.

Anyway, I'm done updating the Overview page. Hopefully it's a bit more useful now.

Stifu
Posted on 10-24-15 02:13 PM, in Epic Edit - Super Mario Kart track editor Link | Quote | ID: 161580


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Basically, the old Overview stopped at the AI part (and the AI part didn't mention item probabilities).

I guess I'll release the next version in November or December, and fix or tweak stuff that gets reported by users until then.

Stifu
Posted on 10-27-15 10:01 AM, in Epic Edit - Super Mario Kart track editor Link | Quote | ID: 161614


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Posted by Termingamer2-JD
I might have missed something but can you zoom in on tiles so you can see them easier?

You can only zoom in on the map road tiles (see Overview). But not on tilesets or background tiles.

Stifu
Posted on 10-27-15 11:01 AM, in Epic Edit - Super Mario Kart track editor Link | Quote | ID: 161616


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But you can select tiles that are laid out on the map by right clicking them. So you should easily be able to find any of the original SMK tiles.

Stifu
Posted on 11-03-15 08:19 AM, in Super Mario Kart - Hacking sprites on Podium and Final ola? Link | Quote | ID: 161764


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The values from 848E to 849D should be as follows:

00 02 00 04 00 00 00 06 00 06 00 04 00 02 00 00


For example, if you swap the first 02 with the first 04, then you swap Mario's colors with Luigi's:


00 04 00 02 00 00 00 06 00 06 00 04 00 02 00 00


If that's not what you see at 848E, then your ROM is probably headered. Check the data at 868E to confirm this.

Stifu
Posted on 11-04-15 12:05 AM, in Super Mario Kart - Hacking sprites on Podium and Final ola? Link | Quote | ID: 161779


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Posted by DXKittyKate
I suggest saying which value is which character, and what applies to what, and what have you.

Yes, obviously. The problem is that people are never out of suggestions, but all out of energy to contribute. And so am I, now.

Stifu
Posted on 11-05-15 08:31 AM, in Super Mario Kart - Hacking sprites on Podium and Final ola? Link | Quote | ID: 161801


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Okay, let's start with the podium. I'm not sure if the rest (squashed + ola colors) has been documented.

http://epicedit.stifu.fr/smk_doc/pack7-podium.htm

Relevant part:


For Koopa, 5A63A -> 5A63D = Character pointer

Each character pointer is made of 4 bytes:
1st and 2nd byte: standing frame pointer, 3rd and 4th byte: victory frame pointer.
Then for each frame, each tile is defined by 4 bytes:
1st/2nd: x/y position, 3rd: graphics tile pointer, 4th: color palette pointer


That means you should modify the value at 5A63D (A6) to something else.

Stifu
Posted on 11-11-15 09:19 AM, in Epic Edit - Super Mario Kart track editor Link | Quote | ID: 161852


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EE 2.8.1 is out.
It only fixes a single bug (rendering issue after changing object and item colors).

Stifu
Posted on 11-13-15 08:15 PM, in Epic Edit - Super Mario Kart track editor Link | Quote | ID: 161883


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You're welcome.

Stifu
Posted on 12-21-15 08:22 AM, in Epic Edit - Super Mario Kart track editor Link | Quote | ID: 162209


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Posted by MandL27
Is there any way to raise the character limits? I noticed that the existing character limits are quite low if your roster ends up averaging 7-8 characters/name.

It must be possible, but I don't think it has been done yet, so you're on your own.

Posted by MandL27
Also, while I'm at it, is there a way to make Luigi not share his lower tiles with Mario?

Mattrizzle documented that. I added it in our doc here.

Stifu
Posted on 12-21-15 08:24 PM, in Epic Edit - Super Mario Kart track editor Link | Quote | ID: 162212


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Posted by MandL27
So, where would the additional tiles for Luigi go? As far as I can tell, there's no empty space nearby that I could put those tiles in.

I can't help, I haven't tried it.

Posted by MandL27
And I can't seem to find where the standings/award ceremony/credits palettes (at least for the drivers) are located. Am I just missing something?

Podium and credits. I think the colors for drivers are shared, but I forgot the details.

Stifu
Posted on 12-22-15 08:57 AM, in Epic Edit - Super Mario Kart track editor Link | Quote | ID: 162221


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Posted by MandL27
The starting addresses here and here don't match up, and just by combing through I can't seem to figure out which one it actually is. Which is the correct offset?

Looking at both pages, I can't see what doesn't match. Can you point it out, so I can fix it?

Mike-Tech: cool, thanks.

Stifu
Posted on 12-26-15 09:13 PM, in Epic Edit - Super Mario Kart track editor Link | Quote | ID: 162278


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Posted by Termingamer2-JD
@Stifu do you know anything about hacking Super Circuit on GBA? It'd be worth something to look at.

I don't know anything about it. I won't be the one to look at it.

Stifu
Posted on 06-05-16 10:34 AM, in HACKED ! Link | Quote | ID: 163235


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Oh yeah, you can copy and paste a bit of JavaScript that you don't even understand, you're totally a hacker!


Stifu
Posted on 08-11-16 08:06 PM, in Epic Racers is dead. Download the beta. (rev. 2 of 08-12-16 08:06 AM) Link | Quote | ID: 163748


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TL;DR: Download the Epic Racers beta patch here (to be applied on a headerless US Super Mario Kart ROM).
Very outdated screenshots here



Hi guys.

This is something I've wanted to do for a while now. I'd like to take a moment to officially put an end to Epic Racers, my Super Mario Kart hack project. Sorry to everyone who's been looking forward to it.

Captain's log:
  • 2002. Ok Impala! releases "Super Mario Kart - The Impala Battles", a little SMK hack which replaces the 4 battle tracks.
  • 2003. Impala proposes to Sasori and myself that we work together on a new ambitious Super Mario Kart hack. The 3 of us knew each other from having used RPG Maker 95, and so we decided to create a ROM hack that would contain some of the characters of our RPG Maker games. Our ROM hack was first called Epic Battle, but we ended up renaming it Epic Racers to make it clear it's a racing game. The word "Epic" wasn't trendy back then and hadn't been ruined yet, and we picked it to symbolize the "RPG" or heroic fantasy nature of our game. About the team work, Impala would take care of the hacking and track design, and Sasori and I would take care of the graphics.
  • A little while later, Sasori leaves the project without a word. Not a problem, I'll just take care of all of the graphics. By 2006, I've drawn all of the 8 new drivers and replaced the title screen, among other things. The main graphic-related task left is redrawing the track tiles (road and background).
  • Impala struggles to find some data we want to change, such as some graphics and texts. I decide to help with hacking too, find the missing data we need, and start documenting everything we know about SMK.
  • Impala gets frustrated with Track Designer, which has no zoom feature and cannot change the CPU AI, among other things. We need a new editor.
  • DJ Bouche announces with great fanfare that he's going to work on Track Designer 2, which is going to have all the features we could have ever dreamed of. It will also fix climate change and end world hunger. Not long after, DJ Bouche just disappears and stops answering messages.
  • 2007. I start working on my own SMK editor, Epic Edit. By 2009 (v1.0), it's all around better than Track Designer. By 2010 (v2.0), it has caught up with MAKE's features. At this point, most of my time goes into Epic Edit, and I neglect Epic Racers. On a side note, smkdan gives me a hand with both Epic Edit and Epic Racers, which is pretty cool.
  • 2014. After years of little to no activity, Impala announces he's leaving the project.

Now, I can't find it in me to finish this project alone.

The reasons:
  • We were supposed to work on this as a team. I didn't start this project thinking I'd do everything.
  • It's been so long, I don't even like some of the heroes we picked back then anymore.
  • This might come out as a surprise, but I'm not a huge fan of Super Mario Kart. I like the game, but there are games from the same era that I like much better, such as Secret of Mana, Streets of Rage 2 or Super Bomberman. In my opinion, these games have all aged more gracefully than SMK. Mode 7 was cool back then, now it gives some people headaches.
  • ROM hacking is not rewarding. You're forever trapped in the shadow of the original game, no matter how much you struggle.

Here's the latest Epic Racers patch (to be applied on a headerless US SMK ROM). Feel free to do anything you want with it. If someone feels like finishing the hack, be my guest (if you're serious about it, I can help).
What's missing: good tracks, mainly, as well as some polishing (some unchanged graphics, a few broken color palettes etc). New musics would have been nice, too. If I had to describe Epic Racers as it is now, I'd say it's eye candy with poor gameplay.

In closing:
  • I'd like to make it clear that I don't hold a grudge against anyone. I still consider Impala and Sasori as my friends.
  • Although Epic Racers is a failure, Epic Edit is a success, so it's not all that bad. I'll still maintain Epic Edit and fix anything that gets reported (nothing lately), but don't plan to add any big feature.
  • As for me, I've moved on to a new game project called Zabuyaki. It's a retro beat 'em up I started working on earlier this year. It's free, open source and cross platform. (GitHub, Blog, Youtube)

Stifu
Posted on 08-12-16 08:08 AM, in Epic Racers is dead. Download the beta. (rev. 2 of 08-12-16 08:11 AM) Link | Quote | ID: 163764


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Posted by gridatttack
Is the link broken? Gives me a 404.

I want to try this out.

Oops. Thought I tested it. Fixed.
This board doesn't like spaces in URLs.

Posted by gridatttack

Also:

ROM hacking is not rewarding. You're forever trapped in the shadow of the original game, no matter how much you struggle.


Hasn't many SMW hacks broken this?

Matter of perspective. Can you really say you've made your own game?
But platformers are more generic, so the source is less obvious.

Stifu
Posted on 08-12-16 08:10 PM, in Epic Racers is dead. Download the beta. Link | Quote | ID: 163778


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Posted by Termingamer2-JD
Stifu, just wondering, would you endorse anyone who would try to finish the project for you?

Well, that's pretty much what I said:
Posted by Stifu
If someone feels like finishing the hack, be my guest (if you're serious about it, I can help).

Or you can just rip anything you like and include it in your own project. If so, credits would be nice.

Stifu
Posted on 08-14-16 09:13 AM, in Epic Racers is dead. Download the beta. Link | Quote | ID: 163791


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Posted by Googie
I respect your decision, Stifu. Maybe someone at RHDN might wanna complete this hack if you feel like posting this over there.

Probably, since that place has much more traffic than this one. But I don't feel comfortable posting it there, since I've never been there. Don't wanna just join and be like "Hi guys, let me dump my failure of a project here!"

Posted by Googie
I just tried this hack out, it's really cool and I like the characters a lot, they're very smooth.

Thanks. Spent a lot of time on them.

Posted by Googie
I also like the game you're working on,

Cool. There are 3 of us working on it. Don Miguel is our programmer (the guy who translated RPG Maker 95 and 2000, among other things). I can code too, but I decided I'd only take care of the graphics (which is a lot of work already).

Posted by Googie
I wish I could make a game with my cartoon characters. Making a game from scratch looks really hard.

Sounds like Cuphead, which looks great.
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