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Main - Posts by Stifu |
Stifu |
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Cobrat Level: 56 Posts: 602/666 EXP: 1361970 Next: 36206 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Posted by DXKittyKate You're welcome. I'm currently updating the Overview page on the EE site, to make things like this a bit more discoverable. Posted by DXKittyKate To be sure, you mean podium palettes? I'll have to double check. Posted by DXKittyKate There might be a way to do it by tweaking some of the values on the podium notes you posted in your original post, but I'm not sure how. See what's done for the princess at 5A476? Maybe you can try copying that data (or part of it) around 5A63A, so as to make Koopa taller. I guess you made a save state right before getting to the podium scene, to be able to view it easily after each change, right? PS: the images don't show up here. |
Stifu |
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Cobrat Level: 56 Posts: 603/666 EXP: 1361970 Next: 36206 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Posted by DXKittyKate Well, the advantage of posting about this stuff here is that it may help other people later, and makes all of this searchable. I also appreciate being able to reply whenever I want to. So I'd rather keep discussions here. About Daisy and podium graphics, personally, I guess I'd try to directly reuse Peach's body graphics and apply a different color palette to it. I'd try to copy Peach's body structure data over Koopa's. |
Stifu |
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Cobrat Level: 56 Posts: 604/666 EXP: 1361970 Next: 36206 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Well, I simply had nothing to post.
Anyway, I'm done updating the Overview page. Hopefully it's a bit more useful now. |
Stifu |
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Cobrat Level: 56 Posts: 605/666 EXP: 1361970 Next: 36206 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Basically, the old Overview stopped at the AI part (and the AI part didn't mention item probabilities).
I guess I'll release the next version in November or December, and fix or tweak stuff that gets reported by users until then. |
Stifu |
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Cobrat Level: 56 Posts: 606/666 EXP: 1361970 Next: 36206 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Posted by Termingamer2-JD You can only zoom in on the map road tiles (see Overview). But not on tilesets or background tiles. |
Stifu |
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Cobrat Level: 56 Posts: 607/666 EXP: 1361970 Next: 36206 Since: 02-22-07 Last post: 692 days Last view: 314 days |
But you can select tiles that are laid out on the map by right clicking them. So you should easily be able to find any of the original SMK tiles. |
Stifu |
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Cobrat Level: 56 Posts: 608/666 EXP: 1361970 Next: 36206 Since: 02-22-07 Last post: 692 days Last view: 314 days |
The values from 848E to 849D should be as follows:
For example, if you swap the first 02 with the first 04, then you swap Mario's colors with Luigi's:
If that's not what you see at 848E, then your ROM is probably headered. Check the data at 868E to confirm this. |
Stifu |
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Cobrat Level: 56 Posts: 609/666 EXP: 1361970 Next: 36206 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Posted by DXKittyKate Yes, obviously. The problem is that people are never out of suggestions, but all out of energy to contribute. And so am I, now. |
Stifu |
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Cobrat Level: 56 Posts: 610/666 EXP: 1361970 Next: 36206 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Okay, let's start with the podium. I'm not sure if the rest (squashed + ola colors) has been documented.
http://epicedit.stifu.fr/smk_doc/pack7-podium.htm Relevant part:
That means you should modify the value at 5A63D (A6) to something else. |
Stifu |
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Cobrat Level: 56 Posts: 611/666 EXP: 1361970 Next: 36206 Since: 02-22-07 Last post: 692 days Last view: 314 days |
EE 2.8.1 is out.
It only fixes a single bug (rendering issue after changing object and item colors). |
Stifu |
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Cobrat Level: 56 Posts: 612/666 EXP: 1361970 Next: 36206 Since: 02-22-07 Last post: 692 days Last view: 314 days |
You're welcome. |
Stifu |
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Cobrat Level: 56 Posts: 613/666 EXP: 1361970 Next: 36206 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Posted by MandL27 It must be possible, but I don't think it has been done yet, so you're on your own. Posted by MandL27 Mattrizzle documented that. I added it in our doc here. |
Stifu |
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Cobrat Level: 56 Posts: 614/666 EXP: 1361970 Next: 36206 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Posted by MandL27 I can't help, I haven't tried it. Posted by MandL27 Podium and credits. I think the colors for drivers are shared, but I forgot the details. |
Stifu |
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Cobrat Level: 56 Posts: 615/666 EXP: 1361970 Next: 36206 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Posted by MandL27 Looking at both pages, I can't see what doesn't match. Can you point it out, so I can fix it? Mike-Tech: cool, thanks. |
Stifu |
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Cobrat Level: 56 Posts: 616/666 EXP: 1361970 Next: 36206 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Posted by Termingamer2-JD I don't know anything about it. I won't be the one to look at it. |
Stifu |
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Cobrat Level: 56 Posts: 617/666 EXP: 1361970 Next: 36206 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Oh yeah, you can copy and paste a bit of JavaScript that you don't even understand, you're totally a hacker!
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Stifu |
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Cobrat Level: 56 Posts: 618/666 EXP: 1361970 Next: 36206 Since: 02-22-07 Last post: 692 days Last view: 314 days |
TL;DR: Download the Epic Racers beta patch here (to be applied on a headerless US Super Mario Kart ROM).
Very outdated screenshots here Hi guys. This is something I've wanted to do for a while now. I'd like to take a moment to officially put an end to Epic Racers, my Super Mario Kart hack project. Sorry to everyone who's been looking forward to it. Captain's log:
Now, I can't find it in me to finish this project alone. The reasons:
Here's the latest Epic Racers patch (to be applied on a headerless US SMK ROM). Feel free to do anything you want with it. If someone feels like finishing the hack, be my guest (if you're serious about it, I can help). What's missing: good tracks, mainly, as well as some polishing (some unchanged graphics, a few broken color palettes etc). New musics would have been nice, too. If I had to describe Epic Racers as it is now, I'd say it's eye candy with poor gameplay. In closing:
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Stifu |
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Cobrat Level: 56 Posts: 619/666 EXP: 1361970 Next: 36206 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Posted by gridatttack Oops. Thought I tested it. Fixed. This board doesn't like spaces in URLs. Posted by gridatttack Matter of perspective. Can you really say you've made your own game? But platformers are more generic, so the source is less obvious. |
Stifu |
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Cobrat Level: 56 Posts: 620/666 EXP: 1361970 Next: 36206 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Posted by Termingamer2-JD Well, that's pretty much what I said: Posted by Stifu Or you can just rip anything you like and include it in your own project. If so, credits would be nice. |
Stifu |
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Cobrat Level: 56 Posts: 621/666 EXP: 1361970 Next: 36206 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Posted by Googie Probably, since that place has much more traffic than this one. But I don't feel comfortable posting it there, since I've never been there. Don't wanna just join and be like "Hi guys, let me dump my failure of a project here!" Posted by Googie Thanks. Spent a lot of time on them. Posted by Googie Cool. There are 3 of us working on it. Don Miguel is our programmer (the guy who translated RPG Maker 95 and 2000, among other things). I can code too, but I decided I'd only take care of the graphics (which is a lot of work already). Posted by Googie Sounds like Cuphead, which looks great. |
Main - Posts by Stifu |
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