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Main - Posts by Stifu |
Stifu |
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Cobrat Level: 56 Posts: 501/666 EXP: 1362021 Next: 36155 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Posted by gridatttack That's what I understood. I was just commenting the "Makes sense, since the last track to be shown is RR." part, which I think may be coincidental. By the way, to make sure we use the same vocabulary, when you say "it actually uses palette #4 from the first page of rainbow road palette", I think you mean "it actually uses color #4 from the first palette of rainbow road." Or maybe you really mean palette #4, in which case I don't know what the "first page" is. Anyway, I haven't double checked any of this, but wouldn't it make if that scene simply used ALL of the Rainbow Road palettes? You should be able to easily extract the loaded palettes from a save state, if you want to make sure. Posted by gridatttack I think that's documented. I think that was part of Mattrizzle's Luigi head swap data I recently added. |
Stifu |
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Cobrat Level: 56 Posts: 502/666 EXP: 1362021 Next: 36155 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Posted by gridatttack Hmm. I had a quick look, and I don't get it yet. I think I managed to reproduce it only once, where the road turned to a bright grey color for some reason. It might be a regression caused by the addition of 256-based color controls, unless you also got this problem with earlier versions. Again, to make sure, I guess you mean "selected color" and not "selected palette". Only 1 color can be affected and get buggy, the selected one, and not just any of the 16 colors of the selected palette. Right? Let's see if we can find a way to reproduce this problem reliably. I tried dozens of times and could only manage to trigger the glitch once. Hopefully it's not too random. Edit: I can reproduce it every time now. As you import the palettes and double click the pal file name, ensure your cursor is over the place where the color gradient is. What it does is import the new palettes, then registers your last click over the colors, which it shouldn't. The bug is only triggered if you double click the pal file, as opposed to pressing Enter or clicking the Open button. Edit 2: above bug fixed. Posted by BLaBrake Cool, thanks for confirming. |
Stifu |
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Cobrat Level: 56 Posts: 503/666 EXP: 1362021 Next: 36155 Since: 02-22-07 Last post: 692 days Last view: 314 days |
So the bug I described and fixed is the exact same one you encountered, right? Just making sure. |
Stifu |
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Cobrat Level: 56 Posts: 505/666 EXP: 1362021 Next: 36155 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Cool. I'll let this preview bake for a week, as usual, and finally officially release it if nothing new comes up. |
Stifu |
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Cobrat Level: 56 Posts: 506/666 EXP: 1362021 Next: 36155 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Posted by YouKnowWho Actually, I think it's due to the way they cleaned up your spam. They probably directly executed SQL queries for that, without updating the cached post counts, resulting in such oddities. |
Stifu |
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Cobrat Level: 56 Posts: 507/666 EXP: 1362021 Next: 36155 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Indeed, although you never know what they did exactly, and how many times they tried to fix things. *shrugs* |
Stifu |
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Cobrat Level: 56 Posts: 508/666 EXP: 1362021 Next: 36155 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Posted by gridatttack Cool. Although I don't plan to add more features, I want to aim for a polished, bug-free editor. I hate buggy abandoned software. Posted by gridatttack Maybe because it's one of the few active threads of this board left? Well, good thing you revived this thread, or there'd be no new EE version. |
Stifu |
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Cobrat Level: 56 Posts: 509/666 EXP: 1362021 Next: 36155 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Posted by gridatttack Yes. Sometimes a programmer spending 5 minutes to add or fix something can make life easier for many people. Kinda like how in Tile Molester, I was annoyed by the fact it wouldn't remember the last-used file path. Someone eventually picked up the program sources and added this feature. Posted by gridatttack It would be interesting to have numbers, although that's not possible. This board has dedicated forums for Super Mario RPG and Secret of Mana, but I don't know if these games are actually hacked more than SMK. Anyway, if an SMK forum was to be created, it would make sense to do it on a more active board. Maybe smwcentral or something. |
Stifu |
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Cobrat Level: 56 Posts: 510/666 EXP: 1362021 Next: 36155 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Posted by gridatttack Yes. Did you try it, and did it not work? |
Stifu |
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Cobrat Level: 56 Posts: 511/666 EXP: 1362021 Next: 36155 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Posted by gridatttack Well, if you back up your ROMs regularly, you can't screw anything up. |
Stifu |
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Cobrat Level: 56 Posts: 512/666 EXP: 1362021 Next: 36155 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Posted by gridatttack Isn't grass always out of bounds, on Mario Circuit tracks? |
Stifu |
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Cobrat Level: 56 Posts: 513/666 EXP: 1362021 Next: 36155 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Posted by gridatttack I see. I couldn't double check the track theme as I was at work. Well, you are right then, it must be some kind of hack. |
Stifu |
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Cobrat Level: 56 Posts: 514/666 EXP: 1362021 Next: 36155 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Posted by BLaBrake It's part of the font graphics, at $70000. |
Stifu |
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Cobrat Level: 56 Posts: 515/666 EXP: 1362021 Next: 36155 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Posted by dirtbag I figured that out at some point, when working on EE. I didn't note it down, but can check it out. |
Stifu |
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Cobrat Level: 56 Posts: 516/666 EXP: 1362021 Next: 36155 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Posted by dirtbag Add FF at $49803, where there is E1, and the BC tileset ends cleanly. That is to say the tileset ends at $49802 with byte 5B. |
Stifu |
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Cobrat Level: 56 Posts: 517/666 EXP: 1362021 Next: 36155 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Posted by dirtbag We have one like that in Epic Racers. Yours look much better, though. |
Stifu |
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Cobrat Level: 56 Posts: 518/666 EXP: 1362021 Next: 36155 Since: 02-22-07 Last post: 692 days Last view: 314 days |
EE 2.7.2 is out.
Nothing new since I fixed that color update bug.
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Stifu |
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Cobrat Level: 56 Posts: 519/666 EXP: 1362021 Next: 36155 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Posted by gridatttack Yes. I think you can actually remove the 3-pixel top thing. I think it's just graphics that overlap the background. I guess what I could do is try to figure out if this border exists in the ROM, then display it in EE. And EE actually ignores a full background tile row at the top, which exists but is not displayed in the game, while SMK Mashup displays it. |
Stifu |
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Cobrat Level: 56 Posts: 520/666 EXP: 1362021 Next: 36155 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Posted by gridatttack I don't know exactly, but its tile comes from the item icon graphics. If you want to remove or alter it, the most simple way is probably to update this tile. |
Stifu |
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Cobrat Level: 56 Posts: 521/666 EXP: 1362021 Next: 36155 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Posted by Shenhulahula Hey, thanks for the nice words. Like gridatttack, I don't know how to change the number of laps in a race. Posted by Shenhulahula I don't know how to do that either. I just know it's possible to make Special Cup unlocked by default. It's been done before, but I didn't document it. I can try to dig it up if you're interested. |
Main - Posts by Stifu |
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