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Main - Posts by Stifu |
Stifu |
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Cobrat Level: 56 Posts: 461/666 EXP: 1361978 Next: 36198 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Posted by gridatttack Yep. It's called Epic Edit. Check the Codec utility. If the default address value is 0, then your ROM is unheadered. |
Stifu |
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Cobrat Level: 56 Posts: 462/666 EXP: 1361978 Next: 36198 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Posted by gridatttack I guess I should update the EE site Overview page to cover more stuff. It's tedious to keep the web site in sync with the editor evolutions. Posted by gridatttack Yes, compress or decompress twice. For all of the data that works like that (title screen, track maps...). See the SMK offset notes for details. Basically, Nintendo's compressor is unoptimized, so sometimes they'd decide to double compress data to make it smaller (just like if you tried zipping a zip file), which wouldn't be necessary if their compressor was good in the first place. For the record, as far as compression rate goes, EE > Lunar Compress > Nintendo. Posted by gridatttack Nice, well done. Posted by gridatttack Well, ghost pillars are the last thing I wanted to implement in EE. But I find it hard to justify working more on EE now (lack of motivation, few visible users, Epic Racers at a standstill, and Impala left the project). Not to mention every time I try to implement something that seems simple, it ends up being much more complicated than planned (due to the way the game works or is structured). By the way, EE already alters (relocates) ghost pillar data to make it more easily editable. The good news is that any programmer can pick up EE and improve it (unlike Lunar Magic, for example). Posted by gridatttack You mean you were playing as Bowser, and his high speed makes it hard to race on that track, is that it? Anyway, I don't know. |
Stifu |
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Cobrat Level: 56 Posts: 463/666 EXP: 1361978 Next: 36198 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Posted by gridatttack No, you can't at the moment. You never could. Posted by gridatttack No, they don't use zones. They work in a totally different way than other objects. Not sure why they didn't go for a unique object system, but it's probable they didn't give it much thought and had to go fast. That'd explain why the compressor is not optimized, they just took the cheapest option. It most likely didn't make business sense to spend time and money optimizing it. Same thing for stuff that's not easily reusable or customizable, they were happy using hacks left and right because the game was not supposed to be extensible. As long as the game worked, that was good enough. By the way, if you want to remove pillars, I can help you. Posted by gridatttack Copy what, exactly? Text? I don't think I've ever removed a feature, so if something is missing, it must be a regression, or the feature was not intentional. |
Stifu |
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Cobrat Level: 56 Posts: 464/666 EXP: 1361978 Next: 36198 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Posted by gridatttack Up to you. You can clear them on a per track basis. Posted by gridatttack Yeah, this was never a feature in EE. By the way, I'm updating the SMK offset notes with Mattrizzle's info. |
Stifu |
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Cobrat Level: 56 Posts: 465/666 EXP: 1361978 Next: 36198 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Posted by dirtbag I'm done with the updates (added Mattrizzle's info for wave colors + Luigi head swap). Download from the usual address. |
Stifu |
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Cobrat Level: 56 Posts: 466/666 EXP: 1361978 Next: 36198 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Posted by gridatttack No idea. Hard to guess from just a screenshot. Not sure if this is a graphics or color palette corruption. I guess you already double checked the object settings for that track. Did you make backups of your ROM, to pinpoint what caused this? Or try reverting the wave color changes. |
Stifu |
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Cobrat Level: 56 Posts: 467/666 EXP: 1361978 Next: 36198 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Posted by gridatttack Hard to tell, but it may be a problem with smkdan's hacks. At some point, he made a hack that relied on a byte value in Luigi's sprite, for some weird reason. Changing Luigi's graphics would break his hack. He fixed that since then (see EE 2.5 patch notes). It's possible his object hacks relied on color wave values, for some reason. Or maybe the wave colors need to match the colors found in the concerned palette... *shrugs* |
Stifu |
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Cobrat Level: 56 Posts: 468/666 EXP: 1361978 Next: 36198 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Posted by dirtbag No. You should get the same behavior with older EE versions. Thanks for the updated notes, by the way, I'll check them out. |
Stifu |
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Cobrat Level: 56 Posts: 469/666 EXP: 1361978 Next: 36198 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Posted by gridatttack It works, but then you can't use EE on that ROM, from what I understand, or the problem will reappear. |
Stifu |
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Cobrat Level: 56 Posts: 470/666 EXP: 1361978 Next: 36198 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Posted by gridatttack After resaving a ROM with EE, the new location for the pillars is from $80331 to $85D30. Putting nothing but 00 in there with erase the pillars. Posted by gridatttack I don't think I can fix this. I could pinpoint which one of smkdan's hacks causes this, but then, I doubt I'd be able to change his stuff. I'll try to have a look later, but I'm pretty sure I'd need his help. And I haven't heard from him in a while. |
Stifu |
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Cobrat Level: 56 Posts: 471/666 EXP: 1361978 Next: 36198 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Posted by gridatttack Unheadered. |
Stifu |
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Cobrat Level: 56 Posts: 472/666 EXP: 1361978 Next: 36198 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Posted by BLaBrake You're welcome. I think I'll release EE 2.7.2 tomorrow, since I've let it bake long enough. |
Stifu |
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Cobrat Level: 56 Posts: 473/666 EXP: 1361978 Next: 36198 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Posted by gridatttack It's the expected behavior. It didn't work like that before, and it was a bug. Now, we match the way SMK actually works. |
Stifu |
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Cobrat Level: 56 Posts: 474/666 EXP: 1361978 Next: 36198 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Posted by gridatttack No details = no care. There are no known compression bugs, and the compression algorithms haven't been changed for a while. The only known quirk is that Euro and Jap compression works differently (EE won't compress data as well for non-US ROMs, which may cause new data to overwrite existing data when using the Codec tool). Edit: I can't reproduce the tide-related pillar bug. I changed all the wave colors to FF7F (from $4D5F9 to $4D608), played the game to ensure everything was fine, then resaved the ROM with EE. No difference, pillar graphics are still not corrupt. I tried other colors, just in case, and it still worked fine. |
Stifu |
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Cobrat Level: 56 Posts: 475/666 EXP: 1361978 Next: 36198 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Posted by gridatttack This does not make much sense to me. If I take what he says literally, then it's not a compression bug but a decompression bug. And if there was a decompression bug, then that'd affect the item graphics you can see when editing item probabilities, and they'd look wrong. But they don't. I believe he may have used the wrong address when trying to decompress item box graphics. Posted by gridatttack I wouldn't celebrate yet. If you actually started your modifications on a clean ROM in the first place, that means the bug should crawl back up at some point. We need to figure out what triggers it. |
Stifu |
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Cobrat Level: 56 Posts: 476/666 EXP: 1361978 Next: 36198 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Well, Dirtbag manage to reproduce the problem as well, so it can't be that uncommon. |
Stifu |
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Cobrat Level: 56 Posts: 477/666 EXP: 1361978 Next: 36198 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Ah. So maybe there is no bug. |
Stifu |
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Cobrat Level: 56 Posts: 478/666 EXP: 1361978 Next: 36198 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Posted by gridatttack I don't know, but it wouldn't be the first time something like that happens. Maybe give me the ROM so I can have a look. Posted by gridatttack No. It doesn't seem to be a compression issue. Posted by gridatttack Nope, this can't be a problem. |
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Cobrat Level: 56 Posts: 479/666 EXP: 1361978 Next: 36198 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Alright, I'll check it out. Until then, EE 2.7.2 delayed again. |
Stifu |
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Cobrat Level: 56 Posts: 480/666 EXP: 1361978 Next: 36198 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Posted by gridatttack No. It works the same as other tracks. There are 4 fish for the red zone. Not sure where you lost the 4th one. |
Main - Posts by Stifu |
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