| |||
Views: 88,513,529 |
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search | 05-02-24 05:08 PM |
|
Guest: Register | Login |
Main - Posts by Stifu |
Stifu |
| ||
Cobrat Level: 56 Posts: 381/666 EXP: 1361971 Next: 36205 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Posted by Legato Indeed. Posted by Legato Feel free to check Epic Edit, which does just that. Let me know if you need help. |
Stifu |
| ||
Cobrat Level: 56 Posts: 382/666 EXP: 1361971 Next: 36205 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Alright. Can you give me your (non-corrupt) ROM, so I can have a look? |
Stifu |
| ||
Cobrat Level: 56 Posts: 383/666 EXP: 1361971 Next: 36205 Since: 02-22-07 Last post: 692 days Last view: 314 days |
I took your uncorrupt ROM patch, applied it on a headered ROM, and made sure it worked. It did. Then I opened it with EE, changed the road color of the first track, resaved the ROM, and ran it in an emulator. It works fine.
Did I miss something I have to do to trigger the corruption? |
Stifu |
| ||
Cobrat Level: 56 Posts: 384/666 EXP: 1361971 Next: 36205 Since: 02-22-07 Last post: 692 days Last view: 314 days |
This is possible, and from what you've said, I can't think of anything else. To verify this, you could do a comparison between both ROMs (ROM hack vs vanilla ROM patched). Some hex editors let you compare 2 files, for example. If they are not exactly the same, then something must be wrong with the ROM you started from. |
Stifu |
| ||
Cobrat Level: 56 Posts: 385/666 EXP: 1361971 Next: 36205 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Posted by Googie What did you change the headbutt to? Shell kick frame? |
Stifu |
| ||
Cobrat Level: 56 Posts: 386/666 EXP: 1361971 Next: 36205 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Indeed, it doesn't work. I just sent a message to myself by mistake*, and I can't delete it.
*I'm used to mail clients that let you reply to a message you sent, and automatically set the right recipient rather than yourself. The point is to preserve the last message of the conversation, if the other person hadn't replied to the last message yet. |
Stifu |
| ||
Cobrat Level: 56 Posts: 387/666 EXP: 1361971 Next: 36205 Since: 02-22-07 Last post: 692 days Last view: 314 days |
A bit off topic, but I suggest you tweak your post layout style a bit. If you used rgba rather than opacity, your post content (text and especially images) wouldn't get mixed up with your post background. Also, your post text is tiny.
Just saying, because looking at the screenshots, it's not obvious what's part of the game background, and part of your post background. |
Stifu |
| ||
Cobrat Level: 56 Posts: 388/666 EXP: 1361971 Next: 36205 Since: 02-22-07 Last post: 692 days Last view: 314 days |
I've just released EE 2.5.
The main addition is background editing. Get it from the EE site. As always, make sure to back up your ROM(s) first, and feel free to report any bugs. |
Stifu |
| ||
Cobrat Level: 56 Posts: 389/666 EXP: 1361971 Next: 36205 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Posted by gridatttack Yeah, it's been on the TODO list for a while... but I wanted to work on this with smkdan to extend the game, so we could have completely free text for each track, rather than theme name + one character. Or maybe I could just leave both options, with or without the extension hack. Posted by gridatttack Yep. I make sure the color picker works pretty much everywhere. It just doesn't work on the background preview itself (you'll see what I mean when you try it), because that would have added unnecessary complexity in the program code, IMO. |
Stifu |
| ||
Cobrat Level: 56 Posts: 390/666 EXP: 1361971 Next: 36205 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Glad you like it.
Background editing and name editing have been among the top-requested features for a while, and now that background editing is done, it makes sense to work on changing names next. That said, I plan to take a break from Epic Edit, because I want to work on our ROM hack (Epic Racers). Now that background editing is in EE, we have everything we need to make all-new track themes. |
Stifu |
| ||
Cobrat Level: 56 Posts: 391/666 EXP: 1361971 Next: 36205 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Damn, looks like I'm gonna have to make a quick fix release.
I figured out why color palettes can get corrupt since EE 2.4. This also affects background layouts. This is so stupid, I should have figured it out sooner. Edit: here we go, EE 2.5.1 is out. |
Stifu |
| ||
Cobrat Level: 56 Posts: 392/666 EXP: 1361971 Next: 36205 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Posted by gridatttack A few people reported color palette corruptions, but no one could put their finger on what triggered the bug. With the conversation of the previous page of this thread, I thought this only affected invalid ROMs. When I tried to reproduce the problem, it'd never show up, because I'd test from a clean ROM. The bug would actually be triggered if you had already changed the color palettes before, resaved the ROM, then saved the ROM again but without changing the color palettes this time. Epic Edit 2.3 is not affected, because it always recompressed color palettes whether they were modified or not. But since 2.4, we only recompress them if they've been changed, to optimize performances. Except that if they hadn't been changed, we wouldn't save them at all, actually, and would erase them instead. |
Stifu |
| ||
Cobrat Level: 56 Posts: 393/666 EXP: 1361971 Next: 36205 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Posted by segwayspeedracer Don't hesitate to contribute to EE, so your work benefits to everyone. A friend of mine wants to add a music editor to EE, so this may be a good opportunity to work on this together. |
Stifu |
| ||
Cobrat Level: 56 Posts: 394/666 EXP: 1361971 Next: 36205 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Thanks for your support, segwayspeedracer.
By the way, I just realized item probabilities do not work as advertised. Changing the theme of a track does not change what item probabilities apply to it. For example, take Mario Circuit 1. If you change its theme to make it a Donut Plains track, then the Mario Circuit item probabilities will still apply to it. I'll come up with a fix in the next version (not sure what the fix will be like, yet). |
Stifu |
| ||
Cobrat Level: 56 Posts: 395/666 EXP: 1361971 Next: 36205 Since: 02-22-07 Last post: 692 days Last view: 314 days |
I don't know where the palettes used for each driver are defined. Haven't really looked for that yet. If you find them, you could make it so Yoshi would share his palette with Koopa rather than Luigi, so both Yoshi and Koopa would have alternate palettes depending on the theme. Just a thought.
I need to update my notes, but haven't had the motivation to do it. I also wanted to remove the header size from the offsets, as I work with headerless ROMs now. |
Stifu |
| ||
Cobrat Level: 56 Posts: 396/666 EXP: 1361971 Next: 36205 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Posted by segwayspeedracer You know someone made a "Reverse Mario Kart" hack with EE. But without flipping the tile graphics, only by laying tiles differently. Posted by segwayspeedracer Well, it'd certainly be easy, but I'd rather let users come up with their own stuff, like you did. I prefer to focus on things that are currently impossible to achieve with EE. |
Stifu |
| ||
Cobrat Level: 56 Posts: 397/666 EXP: 1361971 Next: 36205 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Posted by Mattrizzle Not sure how I missed your post back then, considering you replied right after me... but anyway, thanks a bunch. I'll add that to our notes. The Luigi hack is certainly interesting, but considering how much time I spent on the Epic Racers drivers (+ driver selection portraits, etc), we might not use it, sadly. Posted by Dooku Thanks for that data. I'll see what I can do with it. |
Stifu |
| ||
Cobrat Level: 56 Posts: 398/666 EXP: 1361971 Next: 36205 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Power-up idea: Boomerang Bro suit. Not particularly original or interesting, but probably easy to implement. |
Stifu |
| ||
Cobrat Level: 56 Posts: 399/666 EXP: 1361971 Next: 36205 Since: 02-22-07 Last post: 692 days Last view: 314 days |
I plan to release EE 2.5.2 soon.
Here's what's new:
I want to add the ability to import and export tile types before releasing it, as this is the only data left that cannot be extracted. Having trouble finding room to fit that into the UI. You guys are free to beta test this release. |
Stifu |
| ||
Cobrat Level: 56 Posts: 400/666 EXP: 1361971 Next: 36205 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Posted by gridatttack I'm trying to keep the number of pop-up windows as low as possible (having too many is a pain for everyone), especially if it's just to put 2 buttons in it. To clarify, I wanted to add the buttons on the right hand-side panel, not the menu bar. |
Main - Posts by Stifu |
© 2005-2023 Acmlm, blackhole89, Xkeeper et al. |
MySQL - queries: 132, rows: 164/164, time: 0.260 seconds. |