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Please chime in on a proposed restructuring of the ROM hacking sections.
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Stifu
Posted on 11-13-09 08:53 PM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 119311


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Posted by DahrkDaiz
well the thing is, there's no really good way to give Peach blonde hair and dual pnk skirt with such limited colors and sprite availability

Then just forget about Peach and pretend it's Daisy.

Stifu
Posted on 11-27-09 10:13 PM, in Garry, Pokémon Advance map editor - worth continuing? (rev. 2 of 11-27-09 10:18 PM) Link | Quote | ID: 120713


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Posted by Kawa
Anything you guys feel is missing?

A "d" on "Ading".

But seriously, Kawa, the stuff you show looks good and polished to me (although I think I mostly remember OpenPoké, not sure), so I encourage you to keep going and finish this. It'll make you feel better, too... You'll be able to stay "I did that", rather than "I could have done that" or "I almost did that". Plus, it's valuable coding experience.
Just make sure to properly prioritize things to make your goal easier to reach, avoid wasting time on unimportant things (keep them for later or just don't do them), and so on.

Stifu
Posted on 12-19-09 11:40 PM, in SMB3 Workshop source code released Link | Quote | ID: 123510


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Posted by Upaluppa
I might switch over to C# in the future...

... and Reuben is in C# and is open source, so why start from scratch anyway?

Stifu
Posted on 12-24-09 08:31 AM, in Epic Edit - Super Mario Kart track editor Link | Quote | ID: 123958


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Yeah, it's just not done yet... You can see the driver positions but not change them yet.
This was implemented by a contributor, by the way, which is nice.

This feature may not make it in the next release (concentrating on AI and objects for now), it'll probably be in the one after.

Stifu
Posted on 12-24-09 12:22 PM, in Epic Edit - Super Mario Kart track editor Link | Quote | ID: 123967


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Posted by master higgins
Well, the AI is working fine as tested by a course I made from mario circuit 1. The drivers follow the course correctly.

Yeah, the AI is pretty much done. I think I'll just make adding new AI elements more user friendly (at the moment, the only way to add a new element is to double click the map). The only big thing blocking the next release is object zone display (at the moment, you don't know whether objects will actually show up in the game if you move them around, as you can't see their zone).

Posted by master higgins
I noticed that the outer vertex of the triangle must be inside the next rectangle or triangle of the AI data, like if it was an arrow pointing to the next rectangle or triangle. This is so the drivers follow the course correctly, isn't it?

When entering an AI element, the computer will move toward the element target (the little dot attached to the element), so yes, it has to lead to the next element, else the computer may not find its way.
On a side note, the order of the AI elements matter, as it's used to determine your current rank in the track (from 1st to 8th). That's why I display the selected AI element.

Posted by master higgins
Well, I must say you did an excellent job with this editor. I'll wait for the next releases.
Keep up the good work

Thanks.

Posted by master higgins
By the way, do you know the offsets where the start position (and angle, like 0º, 90º, 180º, 270º) of the players are stored?


Check out smkdan's site. It's been quite helpful for the development of Epic Edit.

Stifu
Posted on 12-25-09 12:33 AM, in Epic Edit - Super Mario Kart track editor Link | Quote | ID: 124025


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Hmmm, I thought that was documented. Oh well.

A simple way to figure this out would be through MAKE, comparing the ROM data before and after moving the starting line around.

Stifu
Posted on 01-05-10 09:33 PM, in Epic Edit - Super Mario Kart track editor (rev. 2 of 11-10-18 09:32 PM) Link | Quote | ID: 125076


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Epic Edit 1.5 is out!

Announcement: http://stifu.free.fr/
Download page: https://epicedit.stifu.fr/

Screenshots:
http://stifu.free.fr/pics/EpicEdit_1.5_1.png
http://stifu.free.fr/pics/EpicEdit_1.5_2.png
http://stifu.free.fr/pics/EpicEdit_1.5_3.png

Stifu
Posted on 01-05-10 11:41 PM, in Epic Edit - Super Mario Kart track editor Link | Quote | ID: 125079


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Funny you ask, because I just removed the sources from my site since they're on Google Code. It was annoying to upload them for each version.

But yeah. Get TortoiseSVN, and download the whole thing in one go.

Stifu
Posted on 01-06-10 08:11 AM, in Epic Edit - Super Mario Kart track editor (rev. 2 of 01-06-10 08:13 AM) Link | Quote | ID: 125092


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Posted by Trax
Is there any reason the AI blocks are differently colored? Or is it just to distinguish them?

Color represents AI speed, from blue = slowest to red = fastest. To change the speed, either right click the element or use the control on the right.

Posted by Trax
In this screenshot, there are track blocks that have a stair-like boundary. How is this expressed in the code? Is it just a block with 3 coordinates instead of 4 (assuming the ordinary ones have 4 coordinates, which may be incorrect as well) ?

First byte defines what type of block it is (rectangle, or one of the 4 types of triangles, with a different right angle). The following bytes are the X and Y coordinates. Then, for rectangles, 2 bytes define the width and the height, while triangles only have 1 byte there, which defines both the width and height (this means triangles are always as wide as high).

Posted by Zycor
I'd be more inclined to use the program if there was a clear the track function so I don't have to click every individual tile to my desired one.

Hold right click to select a group of tiles. Using this function, you can clear a track in a few seconds.

Stifu
Posted on 02-17-10 05:25 PM, in Reuben: Not so final (but it's being worked on again) stage. (rev. 2 of 02-17-10 05:29 PM) Link | Quote | ID: 127181


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Posted by Anglefage
I've seen this kind of shit before. I read this thing and he lied the whole time. He said thanksgiving, then christmas, then New Year. Why did he stop making testing things after November? Looks like this stuff is FAKE!

Haha. Maybe he couldn't keep up with the deadlines he set, has been too optimistic, or whatever... but I have troubles understanding how the whole thing could be fake. He has already released binaries and sources of his work on several occasions. It's not like he's been only talking and showing screenshots. So yeah, that was stupid.

Keep cool. He probably wants to see this finished more than you guys do.

Stifu
Posted on 05-15-10 05:43 PM, in Epic Edit - Super Mario Kart track editor Link | Quote | ID: 131203


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Yes, you can play on the tracks you create.

Stifu
Posted on 05-15-10 06:20 PM, in Epic Edit - Super Mario Kart track editor Link | Quote | ID: 131206


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Epic Edit is an editor, it doesn't let you play.

To play on your computer, you should look for an SNES emulator (such as bsnes, ZSNES, or whatever). Look around the web for more information.

Stifu
Posted on 05-17-10 04:02 PM, in Epic Edit - Super Mario Kart track editor Link | Quote | ID: 131275


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This is clearly not the right thread for that.

Stifu
Posted on 06-04-10 11:11 PM, in Epic Edit - Super Mario Kart track editor (rev. 3 of 11-10-18 09:46 PM) Link | Quote | ID: 131729


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Epic Edit 1.6 is now out.
https://epicedit.stifu.fr/
Enjoy.

Stifu
Posted on 07-11-10 01:42 PM, in how to make hacking tools? Link | Quote | ID: 132879


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Trying to skip steps too much is likely to take you more time in the end.
You don't start a big project when you have zero experience, or you'll build something on a shaky base. Then refactoring and maintenance will waste you more time than if you had taken the time to get some experience through smaller projects first.
It's kinda like an RPG: you don't try to handle the final boss for your first battle (assuming you could), unless you're sick of life.

Stifu
Posted on 07-11-10 03:09 PM, in how to make hacking tools? Link | Quote | ID: 132881


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Posted by Kawa
Or Crono in a newgame+

Yeah. But it wouldn't really be his "first battle", then.
And if that guy had a "Crono in a newgame+" programming level, he wouldn't have posted this in the first place.

Stifu
Posted on 07-15-10 08:57 PM, in Converting .GBS files? Link | Quote | ID: 133017


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What RT-55J said.
Release early, release often <- clearly not the philosophy followed for Solar Soundtrack

Stifu
Posted on 07-21-10 09:55 AM, in Reuben: Not so final (but it's being worked on again) stage. Link | Quote | ID: 133223


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Posted by KP9000
Also, I spoke to DJBouche regarding taking advantage of the two extra square channels that the MMC5 gives you. He understands that this means rewriting/revers eengineering the SMB3 music engine. So, if you have anything to show him just stop into #acmlm and drop off whatever notes you might have! I'm sure it'd speed up the process and promote activity of the project itself, since it's a big one.

You're counting on DJ Bouche to speed things up?
As in, the same Bouche that was supposed to make Track Designer 2 and help me with my SMK hack, who promised this and that, built the hype and all, then silently left at some point, so I ended up making my own Super Mario Kart editor?

Good luck!

Stifu
Posted on 07-21-10 06:24 PM, in Reuben: Not so final (but it's being worked on again) stage. Link | Quote | ID: 133252


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Posted by KP9000
Whenever someone comes along and has the skills and is willing to work on it, guess what? You bet your ass I'm going to ask!

You'll hopefully end up finding out reliability and motivation weigh more than skills. But yeah, I understand, you do with what you have.

Posted by KP9000
You people rely on these other people to do your shit then get pissed off when they don't come through? What the fuck? They don't owe you anything, so lay off.

That was incredibly stupid. Seriously... I thought you were a tad smarter.
Someone comes in, says "Hey guys, look at me, I'm gonna do that!", then in the end, he doesn't do anything and just disappears.
At least, I'd have appreciated if he had the balls to tell me he didn't feel like doing it anymore. That'd have been fine. But no, not a word. Simply ignoring PMs and mails.

Posted by KP9000
You guys should be lucky that these people use the information they have to make something nobody otherwise would due to lack of information and skill.

You mean, like, all the information that Bouche had and didn't share with me, so I had to waste time weeks figuring out something he already did?

In all honesty, it may not sound like it, but I'm not mad at Bouche. I don't really care, and I'm not out to get revenge. I just expected better. Someone warned me about him at the time, but I still wanted to believe.

Posted by KP9000
I don't want to hear shit from any of you unless you are paying them a damn salary.

The fact I don't pay doesn't mean I can't expect people to have a sense of responsibility and ethics. But to each his own, I guess.

I'm out of this thread because I don't want to hijack DD's thread any further.

Stifu
Posted on 07-21-10 11:09 PM, in Reuben: Not so final (but it's being worked on again) stage. Link | Quote | ID: 133263


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Posted by KP9000
See, you got burned because you went into the whole thing expecting someone (or something from someone) to do something for you.

Isn't that basically what you're doing now? Regarding Bouche but especially DD.
If DD stops his editor, aren't you pretty screwed?
Well, maybe not that screwed since DD made his editor open source, that leaves a door open, at least...

Considering how much work a hack can be, you should try to get all the help you can get. If you're going to try to do everything on your own, reinventing the wheel and all, then you'll either make a simple hack, or it's going to take you 10 years. Or you're unemployed and don't need to look for a work, I don't know.
I agree that you shouldn't depend too much on others, but it's also good to broaden your horizons by considering future possibilities.
For example, the fact you're using DD's editor before it's ready shows you have hope / expectations as well. Expectations, that if not fulfilled, may compromise your hack project.

If whatever Bouche does, you won't be let down, then all is good. The whole point of my message was to highlight the fact you shouldn't get your hopes too high or be too naive, and think about plan B.

Posted by KP9000
Also, I think you're a cool guy and doesn't afraid of anything. What you had to say helped me to elaborate why I get irritated at guys like Angelfage. That's all.

Alright, no hard feelings. I agree that Angelfage is mostly trolling / doesn't have a constructive attitude... and looking back, I'm not sure whether each of your points were mostly aimed at me or him, hence my somewhat aggressive reply (since you only quoted me, I assumed it was all directed at me, but whatever).
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Main - Posts by Stifu

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