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Main - Posts by Stifu |
Stifu |
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Cobrat Level: 56 Posts: 301/666 EXP: 1362023 Next: 36153 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Posted by DahrkDaiz Then just forget about Peach and pretend it's Daisy. |
Stifu |
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Cobrat Level: 56 Posts: 302/666 EXP: 1362023 Next: 36153 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Posted by Kawa A "d" on "Ading". But seriously, Kawa, the stuff you show looks good and polished to me (although I think I mostly remember OpenPoké, not sure), so I encourage you to keep going and finish this. It'll make you feel better, too... You'll be able to stay "I did that", rather than "I could have done that" or "I almost did that". Plus, it's valuable coding experience. Just make sure to properly prioritize things to make your goal easier to reach, avoid wasting time on unimportant things (keep them for later or just don't do them), and so on. |
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Cobrat Level: 56 Posts: 303/666 EXP: 1362023 Next: 36153 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Posted by Upaluppa ... and Reuben is in C# and is open source, so why start from scratch anyway? |
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Cobrat Level: 56 Posts: 304/666 EXP: 1362023 Next: 36153 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Yeah, it's just not done yet... You can see the driver positions but not change them yet.
This was implemented by a contributor, by the way, which is nice. This feature may not make it in the next release (concentrating on AI and objects for now), it'll probably be in the one after. |
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Cobrat Level: 56 Posts: 305/666 EXP: 1362023 Next: 36153 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Posted by master higgins Yeah, the AI is pretty much done. I think I'll just make adding new AI elements more user friendly (at the moment, the only way to add a new element is to double click the map). The only big thing blocking the next release is object zone display (at the moment, you don't know whether objects will actually show up in the game if you move them around, as you can't see their zone). Posted by master higgins When entering an AI element, the computer will move toward the element target (the little dot attached to the element), so yes, it has to lead to the next element, else the computer may not find its way. On a side note, the order of the AI elements matter, as it's used to determine your current rank in the track (from 1st to 8th). That's why I display the selected AI element. Posted by master higgins Thanks. Posted by master higgins Check out smkdan's site. It's been quite helpful for the development of Epic Edit. |
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Cobrat Level: 56 Posts: 306/666 EXP: 1362023 Next: 36153 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Hmmm, I thought that was documented. Oh well.
A simple way to figure this out would be through MAKE, comparing the ROM data before and after moving the starting line around. |
Stifu |
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Cobrat Level: 56 Posts: 307/666 EXP: 1362023 Next: 36153 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Epic Edit 1.5 is out!
Announcement: http://stifu.free.fr/ Download page: https://epicedit.stifu.fr/ Screenshots: http://stifu.free.fr/pics/EpicEdit_1.5_1.png http://stifu.free.fr/pics/EpicEdit_1.5_2.png http://stifu.free.fr/pics/EpicEdit_1.5_3.png |
Stifu |
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Cobrat Level: 56 Posts: 308/666 EXP: 1362023 Next: 36153 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Funny you ask, because I just removed the sources from my site since they're on Google Code. It was annoying to upload them for each version.
But yeah. Get TortoiseSVN, and download the whole thing in one go. |
Stifu |
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Cobrat Level: 56 Posts: 309/666 EXP: 1362023 Next: 36153 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Posted by Trax Color represents AI speed, from blue = slowest to red = fastest. To change the speed, either right click the element or use the control on the right. Posted by Trax First byte defines what type of block it is (rectangle, or one of the 4 types of triangles, with a different right angle). The following bytes are the X and Y coordinates. Then, for rectangles, 2 bytes define the width and the height, while triangles only have 1 byte there, which defines both the width and height (this means triangles are always as wide as high). Posted by Zycor Hold right click to select a group of tiles. Using this function, you can clear a track in a few seconds. |
Stifu |
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Cobrat Level: 56 Posts: 310/666 EXP: 1362023 Next: 36153 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Posted by Anglefage Haha. Maybe he couldn't keep up with the deadlines he set, has been too optimistic, or whatever... but I have troubles understanding how the whole thing could be fake. He has already released binaries and sources of his work on several occasions. It's not like he's been only talking and showing screenshots. So yeah, that was stupid. Keep cool. He probably wants to see this finished more than you guys do. |
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Cobrat Level: 56 Posts: 311/666 EXP: 1362023 Next: 36153 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Yes, you can play on the tracks you create. |
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Cobrat Level: 56 Posts: 312/666 EXP: 1362023 Next: 36153 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Epic Edit is an editor, it doesn't let you play.
To play on your computer, you should look for an SNES emulator (such as bsnes, ZSNES, or whatever). Look around the web for more information. |
Stifu |
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Cobrat Level: 56 Posts: 313/666 EXP: 1362023 Next: 36153 Since: 02-22-07 Last post: 692 days Last view: 314 days |
This is clearly not the right thread for that. |
Stifu |
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Cobrat Level: 56 Posts: 314/666 EXP: 1362023 Next: 36153 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Epic Edit 1.6 is now out.
https://epicedit.stifu.fr/ Enjoy. |
Stifu |
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Cobrat Level: 56 Posts: 315/666 EXP: 1362023 Next: 36153 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Trying to skip steps too much is likely to take you more time in the end.
You don't start a big project when you have zero experience, or you'll build something on a shaky base. Then refactoring and maintenance will waste you more time than if you had taken the time to get some experience through smaller projects first. It's kinda like an RPG: you don't try to handle the final boss for your first battle (assuming you could), unless you're sick of life. |
Stifu |
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Cobrat Level: 56 Posts: 316/666 EXP: 1362023 Next: 36153 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Posted by Kawa Yeah. But it wouldn't really be his "first battle", then. And if that guy had a "Crono in a newgame+" programming level, he wouldn't have posted this in the first place. |
Stifu |
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Cobrat Level: 56 Posts: 317/666 EXP: 1362023 Next: 36153 Since: 02-22-07 Last post: 692 days Last view: 314 days |
What RT-55J said.
Release early, release often <- clearly not the philosophy followed for Solar Soundtrack |
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Cobrat Level: 56 Posts: 318/666 EXP: 1362023 Next: 36153 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Posted by KP9000 You're counting on DJ Bouche to speed things up? As in, the same Bouche that was supposed to make Track Designer 2 and help me with my SMK hack, who promised this and that, built the hype and all, then silently left at some point, so I ended up making my own Super Mario Kart editor? Good luck! |
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Cobrat Level: 56 Posts: 319/666 EXP: 1362023 Next: 36153 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Posted by KP9000 You'll hopefully end up finding out reliability and motivation weigh more than skills. But yeah, I understand, you do with what you have. Posted by KP9000 That was incredibly stupid. Seriously... I thought you were a tad smarter. Someone comes in, says "Hey guys, look at me, I'm gonna do that!", then in the end, he doesn't do anything and just disappears. At least, I'd have appreciated if he had the balls to tell me he didn't feel like doing it anymore. That'd have been fine. But no, not a word. Simply ignoring PMs and mails. Posted by KP9000 You mean, like, all the information that Bouche had and didn't share with me, so I had to waste time weeks figuring out something he already did? In all honesty, it may not sound like it, but I'm not mad at Bouche. I don't really care, and I'm not out to get revenge. I just expected better. Someone warned me about him at the time, but I still wanted to believe. Posted by KP9000 The fact I don't pay doesn't mean I can't expect people to have a sense of responsibility and ethics. But to each his own, I guess. I'm out of this thread because I don't want to hijack DD's thread any further. |
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Cobrat Level: 56 Posts: 320/666 EXP: 1362023 Next: 36153 Since: 02-22-07 Last post: 692 days Last view: 314 days |
Posted by KP9000 Isn't that basically what you're doing now? Regarding Bouche but especially DD. If DD stops his editor, aren't you pretty screwed? Well, maybe not that screwed since DD made his editor open source, that leaves a door open, at least... Considering how much work a hack can be, you should try to get all the help you can get. If you're going to try to do everything on your own, reinventing the wheel and all, then you'll either make a simple hack, or it's going to take you 10 years. Or you're unemployed and don't need to look for a work, I don't know. I agree that you shouldn't depend too much on others, but it's also good to broaden your horizons by considering future possibilities. For example, the fact you're using DD's editor before it's ready shows you have hope / expectations as well. Expectations, that if not fulfilled, may compromise your hack project. If whatever Bouche does, you won't be let down, then all is good. The whole point of my message was to highlight the fact you shouldn't get your hopes too high or be too naive, and think about plan B. Posted by KP9000 Alright, no hard feelings. I agree that Angelfage is mostly trolling / doesn't have a constructive attitude... and looking back, I'm not sure whether each of your points were mostly aimed at me or him, hence my somewhat aggressive reply (since you only quoted me, I assumed it was all directed at me, but whatever). |
Main - Posts by Stifu |
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