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Main - Posts by interdpth |
interdpth |
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Buzzy Beetle Level: 44 Posts: 3/383 EXP: 593749 Next: 17536 Since: 02-22-07 Last post: 4100 days Last view: 4074 days |
SPAMM!!!! ____________________ lawl blog http://interdpths.blogspot.com/ |
interdpth |
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Buzzy Beetle Level: 44 Posts: 4/383 EXP: 593749 Next: 17536 Since: 02-22-07 Last post: 4100 days Last view: 4074 days |
Are you a furry? ____________________ lawl blog http://interdpths.blogspot.com/ |
interdpth |
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Buzzy Beetle Level: 44 Posts: 5/383 EXP: 593749 Next: 17536 Since: 02-22-07 Last post: 4100 days Last view: 4074 days |
My old poor thread is gone ;o;
Oh well Here's a new one Pics and shit Basic Editor Notice the music now has words thanks to KP9000 for naming them Scroll Data Tank Quantity editor MiniMap Editor(Needs Work) ====FUSION SECTION==== Just showing fusion off And yes that level is displayed properly. Scroll Data in fusion ===End Fusion== And now my newest work to be proud of TSA EDITOR! > Yes those buttons work. If anyone thinks I dropped ZF. You should die > ____________________ lawl blog http://interdpths.blogspot.com/ |
interdpth |
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Buzzy Beetle Level: 44 Posts: 6/383 EXP: 593749 Next: 17536 Since: 02-22-07 Last post: 4100 days Last view: 4074 days |
add zerofission to the GBA section for metroid editing. ____________________ lawl blog http://interdpths.blogspot.com/ |
interdpth |
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Buzzy Beetle Level: 44 Posts: 7/383 EXP: 593749 Next: 17536 Since: 02-22-07 Last post: 4100 days Last view: 4074 days |
Oh, um Palette editor in the next release btw ____________________ lawl blog http://interdpths.blogspot.com/ |
interdpth |
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Buzzy Beetle Level: 44 Posts: 8/383 EXP: 593749 Next: 17536 Since: 02-22-07 Last post: 4100 days Last view: 4074 days |
If I remember I think the games were just using a variant of PocketNES or something since it's open source. :/ ____________________ lawl blog http://interdpths.blogspot.com/ |
interdpth |
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Buzzy Beetle Level: 44 Posts: 9/383 EXP: 593749 Next: 17536 Since: 02-22-07 Last post: 4100 days Last view: 4074 days |
To check for LZ77 Compression or any compression Open the rom in VBA options -> Logger
Check SWI and DMA3 SWI are the software interrupts where hardware decomp is done. So might have some luck in there. ____________________ lawl blog http://interdpths.blogspot.com/ |
interdpth |
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Buzzy Beetle Level: 44 Posts: 10/383 EXP: 593749 Next: 17536 Since: 02-22-07 Last post: 4100 days Last view: 4074 days |
Alright, so I got the new graphic method working, thanks for your time Olaf
No more lame setpixel Um, let's see TSA editor works now. Well i'm going to go almost time for next block Reply for faster release of Zero Fission! ____________________ lawl blog http://interdpths.blogspot.com/ |
interdpth |
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Buzzy Beetle Level: 44 Posts: 11/383 EXP: 593749 Next: 17536 Since: 02-22-07 Last post: 4100 days Last view: 4074 days |
Working on a Background Editor right now!
A movie? Hmm, i'll put one out next week. When this editor works. W00t w00t get some replies people. ____________________ lawl blog http://interdpths.blogspot.com/ |
interdpth |
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Buzzy Beetle Level: 44 Posts: 12/383 EXP: 593749 Next: 17536 Since: 02-22-07 Last post: 4100 days Last view: 4074 days |
Garbled Graphics are mainly fixed as well.
The pointer to the LZ77 Compressed Background graphics are in the tileset graphics and they work pretty much the same as Minimap graphics. It'll be like the minimap editor. ____________________ lawl blog http://interdpths.blogspot.com/ |
interdpth |
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Buzzy Beetle Level: 44 Posts: 13/383 EXP: 593749 Next: 17536 Since: 02-22-07 Last post: 4100 days Last view: 4074 days |
Background Editor!
You know you like like it ____________________ lawl blog http://interdpths.blogspot.com/ |
interdpth |
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Buzzy Beetle Level: 44 Posts: 14/383 EXP: 593749 Next: 17536 Since: 02-22-07 Last post: 4100 days Last view: 4074 days |
release date april 7.
You'll see a lot of updates ____________________ lawl blog http://interdpths.blogspot.com/ |
interdpth |
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Buzzy Beetle Level: 44 Posts: 15/383 EXP: 593749 Next: 17536 Since: 02-22-07 Last post: 4100 days Last view: 4074 days |
That's just a dumb idea. IMO ____________________ lawl blog http://interdpths.blogspot.com/ |
interdpth |
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Buzzy Beetle Level: 44 Posts: 16/383 EXP: 593749 Next: 17536 Since: 02-22-07 Last post: 4100 days Last view: 4074 days |
It increases by 16 pixels. What you see is how the ROM is. ____________________ lawl blog http://interdpths.blogspot.com/ |
interdpth |
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Buzzy Beetle Level: 44 Posts: 17/383 EXP: 593749 Next: 17536 Since: 02-22-07 Last post: 4100 days Last view: 4074 days |
Let me show you
Public Type ScrollType xStart As Byte xEnd As Byte yStart As Byte yEnd As Byte End Type Private Type Scroller Filler As Byte Number As Byte Scrolls() As ScrollType End Type That's how scroll data is defined. Sample structure from first room. 00 03 --scroll zero 02-xStart 4C-xEnd 16-yStart 1F-yEnd --End scrollone FFFFFFFF -Scroll 2 20-xStart 2E-xEnd 02-yStart 17-yEnd - FFFFFFFF202E1F29FFFFFFFF Now using scroll one For width xEnd - xStart Width = 4C - 02 = Width of 4A or 74 multiply that by 16 to get total Width in pixels Height = 1F - 16 = Height of 9 multiply that by 16 to get total height in pixels lblScroll(0).Height = Height lblScroll(0).Width = Width Next Scroll is a FF'd one So move on to next one Width = 2E - 20 = Width of E or 14 multiply that by 16 to get total Width in pixels Height = 17 - 02 = Height of 15 or 21 multiply that by 16 to get total height in pixels lblScroll(2).Height = Height lblScroll(2).Width = Width Ok so find their pointer of intersection Slope formula? (21 - 9)/(14-74) 12/-60=-.02 So yeah they cross =P I think that was the right formula. ____________________ lawl blog http://interdpths.blogspot.com/ |
interdpth |
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Buzzy Beetle Level: 44 Posts: 18/383 EXP: 593749 Next: 17536 Since: 02-22-07 Last post: 4100 days Last view: 4074 days |
I was translating RPG makers. Main one was Network RPG Maker 2000 or Nedango
It's also how my sn came about. ____________________ lawl blog http://interdpths.blogspot.com/ |
interdpth |
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Buzzy Beetle Level: 44 Posts: 19/383 EXP: 593749 Next: 17536 Since: 02-22-07 Last post: 4100 days Last view: 4074 days |
if(!a) Dothis();
Or if(!a) { Func1(); } else{ Func2(); } or if(a <> 0) then Func1 else func2 end if ____________________ lawl blog http://interdpths.blogspot.com/ |
interdpth |
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Buzzy Beetle Level: 44 Posts: 20/383 EXP: 593749 Next: 17536 Since: 02-22-07 Last post: 4100 days Last view: 4074 days |
Final Zero Fission 1.00
This is the last version that will be coded in VB6 it's getting boring so i'm going to do 1.01 - 2.00 in WinAPI Have fun. Anything disabled will be in next version sometime after summer or during. Support for Euro/J rom is included. Enjoy. http://s93771610.onlinehome.us/inters/ZeroFission.zip ____________________ lawl blog http://interdpths.blogspot.com/ |
interdpth |
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Buzzy Beetle Level: 44 Posts: 21/383 EXP: 593749 Next: 17536 Since: 02-22-07 Last post: 4100 days Last view: 4074 days |
Scratch that WinAPI statment then.
I shall say this then. Zero Fission will be recoded in C/C++ using either wxWidget library or MS WinAPI winAPI generally is small files but not multiplatform Where wxWidgets are around 2 megs and multiplatform Decisions :/ ____________________ lawl blog http://interdpths.blogspot.com/ |
interdpth |
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Buzzy Beetle Level: 44 Posts: 22/383 EXP: 593749 Next: 17536 Since: 02-22-07 Last post: 4100 days Last view: 4074 days |
Then you have the wrong MF rom :O Download an other. ____________________ lawl blog http://interdpths.blogspot.com/ |
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