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Juggling Joker
Posted on 02-22-07 05:13 AM, in JAMH: New Board, Old Content [Screenshots] Link | Quote | ID: 4201


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JAMH is the off touted, never completed hack I've been working on for quite some time now (a couple of years at least). Eventually it will be finished, probably sooner if someone good at designing levels ever joins the team. In the interest of preserving my old work without having to retype everything, here are some old posts I made on the old board. Old old old. I hope I don't get shot for contributing absolutely nothing new.

Posted by JJ
I figure it's been a while since I've shown any progress on JAMH (that's Just Another Mario Hack for everyone who's new to the area). So here's some status shots of the current work to date, and little descriptions for each. Keep in mind that every graphic you see is custom designed from scratch or editted from the originals. No rips for me.


First off, the title screen. You can see that I've obviously changed the demo (who doesn't these days, right?), plus the title graphics. Also, if you're observant, you can see that the font was also changed. Not too many people touch the font (yet), but it's something that can add some style to your hack.


Here you can see some lollipops I drew. They've come a long way from the old crappy monotone ones with the bright white sticks I drew up so long ago. I think they're fairly perfect at this point (or at least I'm not going to edit them). Also you can see my custom background.


The chocolate interior set can be seen here. I find it useful for bonus areas (it just has that tone) and also for another level you'll see later. The background here is also custom drawn by me.


The dreaded Candy Warehouse. Here Bowser is storing candy for some nefarious reason (to be honest, I haven't exactly thought one up yet). Unlike the other sets, this one is drawn from a perspective to give the place a unique depth. The boxes seen here have since been improved, but I haven't taken a screenshot yet.


Iggy's (New) Castle. This time his lair is made entirely out of candy, just like the rest of the land. The fences are, obviously, climbable for you and the koopas. Note the custom background. Oh, one thing I forgot to mention earlier is that I editted all the sprites I've used so far to give them a newer feel. I've eliminated most interior lines and drawn black outlines onto all of them. This fits the newer Mario style better, I think. Mario is no exception from this.


My personal favorite tileset. The Heart Palace is the new replacement for the Yellow Swith Palace. Each of the Palace's has a card suit replacement, with poker chips (custom animated!) instead of coins. Hazards are, of course, in abundance.


The in-progress Cake set. I've still yet to complete the finishing touches on this one, but I think it's been rounding out nicely over the last couple months. Each level is perfectly customizable in terms of frosting and cake type. This makes for some nice diversity in the same vein as the original SMW.


And finally, the Candycane Maze. This level and tileset are reminiscent of that one stage in World 7 of SMB3 (I can't recall the exact number) where you gotta find your way through that pipe maze. Tons of dead ends, one way paths, and invsibile coin blocks make this level a headache, but hopefully you enjoy the ambience on the way.

Well, that about sums up the work I've completed on JAMH... or at least the stuff I've shown publicly so far. I've been meaning to put out a new demo to show off the newest stuff, but I'm not sure you guys would like to play the same basic game as my last demo with updated tilesets only. Maybe Ice Man and I will have some more levels done sometime soon. Questions, comments, and concerns are always welcomed. I don't do this work exclusively for myself, after all.


Posted by JJ
Some better shots of the new enemies.


Koopas with Shells. Notice that the different versions have different shaded of purple instead of all being uniform. This helps more easily identify the difference between them. Of course, their feet will retain their original shades.


Koopas without Shells. I've been working on these guys shading a little bit more, I think the end result is getting better. Also, notice how the Blue version has thicker eyebrows. This gives him a sullen look that I really like. He is the meanest of the bunch, after all.


That pesky Blue koopa again, this time kicking a shell. This screenshot serves two purposes. One, to show off what I think is the cutest animation of the bunch (look at his booties!). Two, to show the new Shell replacement. I'm still working on the animation frames of the shell, but it's getting better.


I've been eliminating interior black lines in all of my sprites, but it's really obvious on the tomatos. The shading, especially at the top, has greatly improved. This is the furthest along of all of the new sprites.


Posted by JJ
Some new screenshots to whet your appetite. First, the new sprites.


Killer Carrots! These guys replace the original rexes. I can't seem to get enough of that droopy eyed look for these sprites, for some reason. It fits the theme I'm going for, so it's all good (in my mind at least). And this time I decided to ditch the booties I've been using too much and just go with a sort of hopping animation. It's hard to imagine unless you see it in motion, but it works well.


Killer peas! (okay, I think I've overdone the Killer [vegetable] thing by now). Finally, an enemy that isn't completely out of it, at least regarding the eyes. I figure, if there's one enemy that's gotta be at the top of his game at all times, it's the Bullet Bill. The shading got screwed up somehow on the eyes, it will be fixed, have no fear. I've been working on a sort of blur animation (thanks ExAnim!), but I haven't gotten it to look right yet so I've disabled it for now.

That's it for the new sprites. Expect replacements for all enemies that will be used in my hack. Now, the touchups.


Not much has changed here, other than I took Glyph's advice and thinned out the tops a bit and made all the eggplants the same shade. I think the effect works better this way, but I would be willing to change it back if anyone has a good reason why I should.


God I love that little kicking sprite. Anyhow, what I changed here was how the Eggplant-Shell looks. Notice how it's sorta grooved on the bottom. I added that groove so it's more obvious when the shell is spinning (the groove rotates around, of course). It looks pretty neat when animated.


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Not The Only Starfish

Juggling Joker
Posted on 02-22-07 05:21 AM, in Board time Link | Quote | ID: 4208


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It'd be convenient if the Edit Profile page gave you the Current Board Time right next to the Timezone Offset field, or at least somewhere that doesn't make me scroll.

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Not The Only Starfish

Juggling Joker
Posted on 02-22-07 02:49 PM, in JAMH: New Board, Old Content [Screenshots] Link | Quote | ID: 4507


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I promise that I will not use filters in my screenshots anymore, but you have to realize that these were taken a very long time ago. Also, notice the enemy screenshots actually are completely unfiltered (though they are expanded to make the detail easier to see).

On the note of level design, is anyone seriously interested in joining the project? I haven't had much interest in making levels, I have more fun designing and implementing my graphics (even if they don't hold a candle to the more serious graphic designers). Maybe I'll make a new thread, but historically that's proven itself useless. Woe is me!

Demo, demo. Where did I put that demo? I've been considering just rereleasing the demo anyway with the improved graphics, but it wouldn't have any more levels than the last demo. I don't want to release anything without adding anything more than graphics, but the old demo is hardly even a good indication of where the hack is at anymore. Thoughts?

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Not The Only Starfish

Juggling Joker
Posted on 02-24-07 03:04 AM, in The general purpose question thread Link | Quote | ID: 6094


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Posted by Xkeeper
Will all old staff be getting their positions back?
Probably not. As far as I know, Acmlm and I agreed that we'd just start off with us and add staff as we need them, to prevent staff from being cluttered with users who are never here and to increase communication (it's easier with fewer people).

Well, when you're ready for ol' JJ to come back as Local Moderator of SMW Hacking, I will be more than happy to take up the gauntlet again. Or whatever.

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Not The Only Starfish

Juggling Joker
Posted on 02-24-07 05:29 PM, in The general purpose question thread Link | Quote | ID: 6526


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Posted by Xkeeper
It isn't so much that we don't want you back, it's more that we're just trying to keep staff compressed down to what we need. BMF is doing SMW right now anyway...

If it gets busy enough like it did before, though, yeah, we'll probably need another mod, but not right now :/
S'all good. I'd probably be the least likely former mod to get their position back anyway (I had like what, 200 or something posts on the old board?). The perks were nice though.

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Not The Only Starfish

Juggling Joker
Posted on 02-25-07 06:27 PM, in Mario's Lost World Link | Quote | ID: 7455


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Icegoom, you are easily my favorite SMW Hacker. I look forward to playing your hack on the big screen like I've never looked forward to a hack before (except maybe some of DD's hacks).

Do you plan to update the graphics of the chainsaw, or are you going to leave it as is? Come to think of it, it does look like you've done some work on it, but it's been so long since I've seen the original chainsaw I can't really tell.

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Not The Only Starfish

Juggling Joker
Posted on 03-02-07 03:31 AM, in Guy tries cashing check from god Link | Quote | ID: 9317


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Posted by Article
No court date has been set for Russell. He was being held Wednesday at the Lake County Jail on a $1,000 bond.
You think the bondsman would accept a personal check from God?

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Not The Only Starfish

Juggling Joker
Posted on 03-04-07 01:30 AM, in Abandoned Side Project: NSMB Remake Link | Quote | ID: 10180


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Great. If only I actually liked NSMB. Probably my least favorite side scrolling Mario game. Gonna have to agree that your work is as stellar as always, though. I tried my hand at converting the ripped graphics to a more manageable SNES format a couple of months ago, but didn't have much luck.

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Not The Only Starfish

Juggling Joker
Posted on 03-16-07 09:10 PM, in Is MSN down for anyone else? Link | Quote | ID: 15872


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Microsoft Communicator FTW?

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Not The Only Starfish

Juggling Joker
Posted on 04-07-07 01:52 AM, in The state easter eggs for each US state Link | Quote | ID: 24184


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Why does my state have to suck so god damned much?

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Not The Only Starfish

Juggling Joker
Posted on 04-07-07 01:56 AM, in Emerald Envy? Link | Quote | ID: 24187


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Maybe I'm retarded, but why is the Emerald Envy theme almost entirely purple based (in fact, everything but the background is exactly the same as Grape Vineyard)? I wanted a theme that was mostly green.

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Not The Only Starfish

Juggling Joker
Posted on 04-07-07 02:01 AM, in Spinoff from Hell: Dumbot Link | Quote | ID: 24188


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Good, now write it so it looks 3 or 4 moves ahead and picks the optimal solution to minimize speed loss through turning. It shouldn't be that hard really, and would make it into a fairly flexible gaming algorithm.

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Not The Only Starfish

Juggling Joker
Posted on 04-07-07 03:05 AM, in Spinoff from Hell: Dumbot Link | Quote | ID: 24222


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Personally, I would at least write the code so the routes plotted avoid the gray by a certain distance (say 10 or so net pixels, or configurable like the amount of variance each selection could be). Which would considerably bloat the amount of time each path selection would take, but also would make it a more versatile opponent if this were to ever develop into more than an interesting diversion.

Just my two cents.

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Not The Only Starfish

Juggling Joker
Posted on 04-07-07 03:06 AM, in Emerald Envy? Link | Quote | ID: 24224


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Figured it was a simple mixup, but since no one had mentioned it yet, I figured I'd do my piddly little part to make the board better.

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Not The Only Starfish

Juggling Joker
Posted on 04-08-07 06:03 AM, in Spinoff from Hell: Dumbot Link | Quote | ID: 24594


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I don't see the harm in noticeable patterns, to be honest. I'm sure you'd drive the track in the exact same way if none of the variables ever changed. Throw a couple other "players" on the track and have them react to other (say, a buffer of a certain amount for each player that another cannot enter), and things would get more interesting.

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Not The Only Starfish

Juggling Joker
Posted on 04-09-07 05:56 AM, in Why I use Firefox Link | Quote | ID: 25028


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Posted by Phoenix Yoshi
Trust me, it's always ended in a lot of flaming, so to speak. )
You all turned gay?!?!

I use Firefox at home, with AdBlock and All-in-One Gestures as the only extensions I've found that are worth my time at all.

I use IE7 at work, which I find very usable. It helps that are work filter is very, very good at what it does and I get no ad pop-ups.

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Not The Only Starfish

Juggling Joker
Posted on 04-17-07 01:49 AM, in Explain your title Link | Quote | ID: 27459


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I have delusions of being a mod again in the future.

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Not The Only Starfish

Juggling Joker
Posted on 04-30-07 06:15 AM, in Things you hate about certain romhacks. Link | Quote | ID: 31475


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Posted by Stufid
Sometimes I feel like when people complain about level designs in hacks, I feel like those people who complain that their gaming skills royally suck, there is something called "practice" you know. And if people who complain about certain humor in hacks or certain graphics in hacks, then I feel like you people are not open minded.
I kinda have to agree with this part in particular. There seems to be an overabundance of players who think that a hack must be beatable on the first or second try if you've beaten the original game. Where's the fun in that? You didn't like the original because it was so easy, or at least I hope not. I design my games with the philosophy of "practice makes perfect".

By no means am I supporting games that are literally impossible to beat without having identical gameplay knowledge and experience as the creator, because those games are a general waste of time. But I think an unfair amount of difficult games are lumped into this category without really deserving it.

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Not The Only Starfish

Juggling Joker
Posted on 05-01-07 05:46 AM, in SMW Hack Ideas Link | Quote | ID: 31828


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How about a nearly total conversion that transforms the game from all about Dinosaurs to some sort of food based world? Like all the enemies are based on vegetables, and the first world is candy or something? Would anyone play that?

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Not The Only Starfish

Juggling Joker
Posted on 05-11-07 05:19 AM, in Link | Quote | ID: 34554


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Am I missing something, or is just deleting the level data when you're actually editing that level somehow not desirable? That's what I've always done, and it hasn't failed me yet.

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Not The Only Starfish
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