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Main - Posts by Juggling Joker |
Juggling Joker |
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Paragoomba Level: 21 Posts: 1/72 EXP: 48398 Next: 1545 Since: 02-22-07 Last post: 5918 days Last view: 5159 days |
JAMH is the off touted, never completed hack I've been working on for quite some time now (a couple of years at least). Eventually it will be finished, probably sooner if someone good at designing levels ever joins the team. In the interest of preserving my old work without having to retype everything, here are some old posts I made on the old board. Old old old. I hope I don't get shot for contributing absolutely nothing new.
Posted by JJ Posted by JJ Posted by JJ ____________________ Not The Only Starfish |
Juggling Joker |
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Paragoomba Level: 21 Posts: 2/72 EXP: 48398 Next: 1545 Since: 02-22-07 Last post: 5918 days Last view: 5159 days |
It'd be convenient if the Edit Profile page gave you the Current Board Time right next to the Timezone Offset field, or at least somewhere that doesn't make me scroll. ____________________ Not The Only Starfish |
Juggling Joker |
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Paragoomba Level: 21 Posts: 3/72 EXP: 48398 Next: 1545 Since: 02-22-07 Last post: 5918 days Last view: 5159 days |
I promise that I will not use filters in my screenshots anymore, but you have to realize that these were taken a very long time ago. Also, notice the enemy screenshots actually are completely unfiltered (though they are expanded to make the detail easier to see).
On the note of level design, is anyone seriously interested in joining the project? I haven't had much interest in making levels, I have more fun designing and implementing my graphics (even if they don't hold a candle to the more serious graphic designers). Maybe I'll make a new thread, but historically that's proven itself useless. Woe is me! Demo, demo. Where did I put that demo? I've been considering just rereleasing the demo anyway with the improved graphics, but it wouldn't have any more levels than the last demo. I don't want to release anything without adding anything more than graphics, but the old demo is hardly even a good indication of where the hack is at anymore. Thoughts? ____________________ Not The Only Starfish |
Juggling Joker |
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Paragoomba Level: 21 Posts: 4/72 EXP: 48398 Next: 1545 Since: 02-22-07 Last post: 5918 days Last view: 5159 days |
Posted by Xkeeper Well, when you're ready for ol' JJ to come back as Local Moderator of SMW Hacking, I will be more than happy to take up the gauntlet again. Or whatever. ____________________ Not The Only Starfish |
Juggling Joker |
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Paragoomba Level: 21 Posts: 5/72 EXP: 48398 Next: 1545 Since: 02-22-07 Last post: 5918 days Last view: 5159 days |
Posted by XkeeperS'all good. I'd probably be the least likely former mod to get their position back anyway (I had like what, 200 or something posts on the old board?). The perks were nice though. ____________________ Not The Only Starfish |
Juggling Joker |
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Paragoomba Level: 21 Posts: 6/72 EXP: 48398 Next: 1545 Since: 02-22-07 Last post: 5918 days Last view: 5159 days |
Icegoom, you are easily my favorite SMW Hacker. I look forward to playing your hack on the big screen like I've never looked forward to a hack before (except maybe some of DD's hacks).
Do you plan to update the graphics of the chainsaw, or are you going to leave it as is? Come to think of it, it does look like you've done some work on it, but it's been so long since I've seen the original chainsaw I can't really tell. ____________________ Not The Only Starfish |
Juggling Joker |
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Paragoomba Level: 21 Posts: 7/72 EXP: 48398 Next: 1545 Since: 02-22-07 Last post: 5918 days Last view: 5159 days |
Posted by ArticleYou think the bondsman would accept a personal check from God? ____________________ Not The Only Starfish |
Juggling Joker |
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Paragoomba Level: 21 Posts: 8/72 EXP: 48398 Next: 1545 Since: 02-22-07 Last post: 5918 days Last view: 5159 days |
Great. If only I actually liked NSMB. Probably my least favorite side scrolling Mario game. Gonna have to agree that your work is as stellar as always, though. I tried my hand at converting the ripped graphics to a more manageable SNES format a couple of months ago, but didn't have much luck. ____________________ Not The Only Starfish |
Juggling Joker |
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Paragoomba Level: 21 Posts: 9/72 EXP: 48398 Next: 1545 Since: 02-22-07 Last post: 5918 days Last view: 5159 days |
Microsoft Communicator FTW? ____________________ Not The Only Starfish |
Juggling Joker |
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Paragoomba Level: 21 Posts: 10/72 EXP: 48398 Next: 1545 Since: 02-22-07 Last post: 5918 days Last view: 5159 days |
Why does my state have to suck so god damned much? ____________________ Not The Only Starfish |
Juggling Joker |
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Paragoomba Level: 21 Posts: 11/72 EXP: 48398 Next: 1545 Since: 02-22-07 Last post: 5918 days Last view: 5159 days |
Maybe I'm retarded, but why is the Emerald Envy theme almost entirely purple based (in fact, everything but the background is exactly the same as Grape Vineyard)? I wanted a theme that was mostly green. ____________________ Not The Only Starfish |
Juggling Joker |
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Paragoomba Level: 21 Posts: 12/72 EXP: 48398 Next: 1545 Since: 02-22-07 Last post: 5918 days Last view: 5159 days |
Good, now write it so it looks 3 or 4 moves ahead and picks the optimal solution to minimize speed loss through turning. It shouldn't be that hard really, and would make it into a fairly flexible gaming algorithm. ____________________ Not The Only Starfish |
Juggling Joker |
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Paragoomba Level: 21 Posts: 13/72 EXP: 48398 Next: 1545 Since: 02-22-07 Last post: 5918 days Last view: 5159 days |
Personally, I would at least write the code so the routes plotted avoid the gray by a certain distance (say 10 or so net pixels, or configurable like the amount of variance each selection could be). Which would considerably bloat the amount of time each path selection would take, but also would make it a more versatile opponent if this were to ever develop into more than an interesting diversion.
Just my two cents. ____________________ Not The Only Starfish |
Juggling Joker |
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Paragoomba Level: 21 Posts: 14/72 EXP: 48398 Next: 1545 Since: 02-22-07 Last post: 5918 days Last view: 5159 days |
Figured it was a simple mixup, but since no one had mentioned it yet, I figured I'd do my piddly little part to make the board better. ____________________ Not The Only Starfish |
Juggling Joker |
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Paragoomba Level: 21 Posts: 15/72 EXP: 48398 Next: 1545 Since: 02-22-07 Last post: 5918 days Last view: 5159 days |
I don't see the harm in noticeable patterns, to be honest. I'm sure you'd drive the track in the exact same way if none of the variables ever changed. Throw a couple other "players" on the track and have them react to other (say, a buffer of a certain amount for each player that another cannot enter), and things would get more interesting. ____________________ Not The Only Starfish |
Juggling Joker |
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Paragoomba Level: 21 Posts: 16/72 EXP: 48398 Next: 1545 Since: 02-22-07 Last post: 5918 days Last view: 5159 days |
Posted by Phoenix YoshiYou all turned gay?!?! I use Firefox at home, with AdBlock and All-in-One Gestures as the only extensions I've found that are worth my time at all. I use IE7 at work, which I find very usable. It helps that are work filter is very, very good at what it does and I get no ad pop-ups. ____________________ Not The Only Starfish |
Juggling Joker |
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Paragoomba Level: 21 Posts: 17/72 EXP: 48398 Next: 1545 Since: 02-22-07 Last post: 5918 days Last view: 5159 days |
I have delusions of being a mod again in the future. ____________________ Not The Only Starfish |
Juggling Joker |
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Paragoomba Level: 21 Posts: 18/72 EXP: 48398 Next: 1545 Since: 02-22-07 Last post: 5918 days Last view: 5159 days |
Posted by StufidI kinda have to agree with this part in particular. There seems to be an overabundance of players who think that a hack must be beatable on the first or second try if you've beaten the original game. Where's the fun in that? You didn't like the original because it was so easy, or at least I hope not. I design my games with the philosophy of "practice makes perfect". By no means am I supporting games that are literally impossible to beat without having identical gameplay knowledge and experience as the creator, because those games are a general waste of time. But I think an unfair amount of difficult games are lumped into this category without really deserving it. ____________________ Not The Only Starfish |
Juggling Joker |
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Paragoomba Level: 21 Posts: 19/72 EXP: 48398 Next: 1545 Since: 02-22-07 Last post: 5918 days Last view: 5159 days |
How about a nearly total conversion that transforms the game from all about Dinosaurs to some sort of food based world? Like all the enemies are based on vegetables, and the first world is candy or something? Would anyone play that? ____________________ Not The Only Starfish |
Juggling Joker |
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Paragoomba Level: 21 Posts: 20/72 EXP: 48398 Next: 1545 Since: 02-22-07 Last post: 5918 days Last view: 5159 days |
Am I missing something, or is just deleting the level data when you're actually editing that level somehow not desirable? That's what I've always done, and it hasn't failed me yet. ____________________ Not The Only Starfish |
Main - Posts by Juggling Joker |
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