Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 88,499,336
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 04-29-24 04:41 AM
Guest: Register | Login

Main - Posts by Mineyl

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13

Mineyl
Posted on 01-03-10 05:06 AM, in Mega Man Powered Up to NES Project Link | Quote | ID: 124906


Ninji
Level: 35

Posts: 142/243
EXP: 276939
Next: 2997

Since: 09-10-09
From: World 5

Last post: 4281 days
Last view: 466 days
Posted by kuja killer
Yeah i hate that. It actually happens in mm4, 5 and 6. About how you can't ever slide-jump .. jump out of a slide. Only mm3 allows it. It's very useful for crossing 2-block wide gaps that are difficult to jump over normally .. slide-jumping makes it a little easier.
Actually Kuja, you can still jump out of slides in MM4 and MM5; you simply have to let go of the down button, as well (MM3 allows you to jump out of a slide while still pressing down, though). MM6 does not do either of these things, however.

Trelior: it's not really something I noticed until someone pointed it out to me one day. Nowadays, I tend to try to speed through levels as fast as I can and I heavily abuse sliding since it's faster, so if you slide everywhere you go...it'll eventually make itself apparent.

____________________
Back from the beyond.

Mineyl
Posted on 01-03-10 06:15 PM, in Mega Man Powered Up to NES Project (rev. 2 of 01-04-10 12:39 AM) Link | Quote | ID: 124937


Ninji
Level: 35

Posts: 143/243
EXP: 276939
Next: 2997

Since: 09-10-09
From: World 5

Last post: 4281 days
Last view: 466 days
Nah, that's all I can think of...unless you count the grievous lack of sound effects for Mega's weaponry. I don't know anything about music/SFX hacking, though, so I'm not sure if that's easily remedied.

____________________
Back from the beyond.

Mineyl
Posted on 01-22-10 05:39 AM, in The Megaman Eternity Project Link | Quote | ID: 125846


Ninji
Level: 35

Posts: 144/243
EXP: 276939
Next: 2997

Since: 09-10-09
From: World 5

Last post: 4281 days
Last view: 466 days
Hacked? Practical joke? Self-ban attempt? The world may never know...

____________________
Back from the beyond.

Mineyl
Posted on 02-02-10 05:54 AM, in Super Mario Bros. 3 World Championship Link | Quote | ID: 126536


Ninji
Level: 35

Posts: 145/243
EXP: 276939
Next: 2997

Since: 09-10-09
From: World 5

Last post: 4281 days
Last view: 466 days
Y'know what I think would be neat? If the challenges were randomized (as randomized as they could be, anyways, seeing as the amount of work you'd have to put into the hack would become much more dependent upon the number of challenges designed). This would not only provide a fresh experience each time someone played the hack, but also increase excitement and difficulty as someone who has previously cleared the game will be presented with an immersion different from the previous, and therefore, cannot just "wow" everyone because he thinks he knows the game already.

____________________
Back from the beyond.

Mineyl
Posted on 02-08-10 07:04 PM, in So how much do you guys think I could get for these? Link | Quote | ID: 126813


Ninji
Level: 35

Posts: 146/243
EXP: 276939
Next: 2997

Since: 09-10-09
From: World 5

Last post: 4281 days
Last view: 466 days
Posted by ninjablooper
I really don't get how these are worth THAT much if you just got it off of VG map, put it through photoshop, and printed it on good paper. It would be cheaper for a buyer to just do it himself.


This is what I want to say, but people are incredibly lazy.

____________________
Back from the beyond.

Mineyl
Posted on 02-12-10 05:43 AM, in General Megaman Hacking Thread Link | Quote | ID: 126995


Ninji
Level: 35

Posts: 147/243
EXP: 276939
Next: 2997

Since: 09-10-09
From: World 5

Last post: 4281 days
Last view: 466 days
Posted by kuja killer
Only got 1 real person helping out with ...level design ... but i really hope to find a few others as well.

Not to brag, but no one has ever told me that my level design skills were bad (I've received nothing but praise on what I've made public; no one has ever told me I could improve anything before), so if you'd like, I can always try to lend you a hand in this department if you're interested. My expertise is in Mario level design, but since I'm a die hard fan of the Megaman series, I'd wager a guess I could churn out something noteworthy.

____________________
Back from the beyond.

Mineyl
Posted on 02-15-10 01:20 AM, in General Megaman Hacking Thread Link | Quote | ID: 127086


Ninji
Level: 35

Posts: 148/243
EXP: 276939
Next: 2997

Since: 09-10-09
From: World 5

Last post: 4281 days
Last view: 466 days
Posted by kuja killer
...i'll take anyone's help i can possibly get...
As I said in my previous post, I'd be more than happy to assist with level design. I'm simply going to need a lot of specific details, since I know you're one of those crazy assembly experts who'll go above and beyond with coding his own enemies, power-ups, traps, physics, game elements, and what-not.

Posted by kuja killer
I've seriously thought about quitting this hack so many times over these 4 years cause i feel like this game is getting no where hardly..but i cant ever just decide to quit
Now now. You needn't be such a defeatist. You have a rare gem of a project going on, and a lot of people'd be very sad to see you give up on it when you've already accomplished more than many (myself include) could ever hope to achieve in the world of ROM hacking.

____________________
Back from the beyond.

Mineyl
Posted on 02-19-10 07:09 PM, in So how much do you guys think I could get for these? Link | Quote | ID: 127331


Ninji
Level: 35

Posts: 149/243
EXP: 276939
Next: 2997

Since: 09-10-09
From: World 5

Last post: 4281 days
Last view: 466 days
Posted by Traffic Light
Because that's what costs to make them.
Unfortunately, the base cost of a product only means so much in the world of economics. If this item were in demand and assuming KP had no competition, it's true that he could charge whatever he saw fit. However, these posters are a niche collector's trinkets at best, so no matter what kind of paper they were printed on or how much trouble/cost KP actually went to to produce them, people will only pay what they think the product is actually worth.

You could also think of it like this: the paper may have cost a lot of money, but printing the map out onto the paper effectively lowered the paper's value in the eyes of the everyday individual as the paper is now only useful to someone who wants the map, so now KP's target consumer base is reduced by an exponential amount in comparison to what it would have been if he were simply selling high-quality printing paper.

By all means, though, you can try to appeal to that one person who will pay such an amount for these maps. I'm sure there's someone out there...

____________________
Back from the beyond.

Mineyl
Posted on 02-28-10 08:17 PM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 127799


Ninji
Level: 35

Posts: 150/243
EXP: 276939
Next: 2997

Since: 09-10-09
From: World 5

Last post: 4281 days
Last view: 466 days
Well, I haven't done anything in a while, so I figured it was time to change all that!



Copypasta video description from Youtube:


It feels good to be able to finally upload something else. I don't want to look at Luigi's Adventure for a long long time.

Anyways, it's been a few months since I announced that I was going to graduate my Mario 3 hack to Reuben, but since the editor's release is taking longer than I had originally anticipated (at least it's not canceled!), I've decided to create a side hack: Mario in the Curious Kingdom (tentative title)!

This one-world hack aims to explore a side of Mario 3 that is never really touched on: its potential for confusing and puzzling level designs. Previously, I've only seen this idea (rarely) tapped into in Super Mario World, and I thought it'd be a lot of fun to try it with Mario 3 instead (hey, at least it's not kaizo, right?).

In order to keep the hack kinda' difficult (and because of a few of the engine's limiting headaches), there won't be (very many) hints as to what to do or reset pipes in the levels to make all your mistakes magically disappear. Call me evil, but if I give the player infinite time and let him reset the level as much as he wants, then there'll be no incentive to be cautious while trying to figure out the stages! Besides, I'll be more than generous with the goodies in later stages. I promise.

Feedback is always appreciated, as are any questions you may have!



____________________
Back from the beyond.

Mineyl
Posted on 03-01-10 12:33 AM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 127836


Ninji
Level: 35

Posts: 151/243
EXP: 276939
Next: 2997

Since: 09-10-09
From: World 5

Last post: 4281 days
Last view: 466 days
Hmmm? I don't quite follow. This hack has nothing to do with DahrkDaiz other than the fact that it's what I'm doing while he puts the finishing touches on his editor. Thank you for the comments, though.

____________________
Back from the beyond.

Mineyl
Posted on 03-01-10 02:35 AM, in The General Project Screenshot/Videos Thread... (rev. 3 of 03-01-10 04:03 AM) Link | Quote | ID: 127868


Ninji
Level: 35

Posts: 152/243
EXP: 276939
Next: 2997

Since: 09-10-09
From: World 5

Last post: 4281 days
Last view: 466 days
I understand, and that's why it's not really a full-on project like a conventional hack. It's simply for fun; to give people something new to try.

I might be nice and add many starting lives or even infinite lives to make it less grueling.

____________________
Back from the beyond.

Mineyl
Posted on 03-02-10 11:26 PM, in Mega Man 10 Revealed! Link | Quote | ID: 127967


Ninji
Level: 35

Posts: 153/243
EXP: 276939
Next: 2997

Since: 09-10-09
From: World 5

Last post: 4281 days
Last view: 466 days
Sorry, but I completely and utterly one hundred and ten percent disagree with your post, Retro, except for the obvious golden child ROM hackers' projects looking better and that bit about the story.

I've beaten it twice so far, and I honestly love it. I'm glad I didn't spoil anything for myself in my two-day wait to download it.

It was everything I was hoping for. Brutal difficulty, sharp NES graphics, great music (none of that recycling BS from MM9, either; all tunes are original and even the victory song is remixed), and the weapons were toned down enough that you can't just plow through everything like you can in MM9.

I fully recommend a playthrough for anyone who has any interest in Megaman whatsoever.

____________________
Back from the beyond.

Mineyl
Posted on 03-06-10 09:12 AM, in Mega Man 10 Revealed! (rev. 2 of 03-06-10 09:21 AM) Link | Quote | ID: 128074


Ninji
Level: 35

Posts: 154/243
EXP: 276939
Next: 2997

Since: 09-10-09
From: World 5

Last post: 4281 days
Last view: 466 days
Posted by RetroRain
I just think they slacked a little bit with the robot bosses, levels and graphics this time around. I think Pump Man's stage is a good example. That black background doesn't do anything for it, and it uses the same enemies and level structures over and over.
I dunno', man. The bosses feel to me as they always have. It's like I saw someone say on another forum earlier: "People get sick of the repeated elemental-themed bosses, but when Capcom throws in an unexpected design, people automatically accuse them of running out of ideas." Seems like a "damned if they do, damned if they don't" situation to me when I read about them slacking. And as for their battle patterns and themes and whatnot, they're still top notch as always, and the gameplay is what really counts here.

Pumpman's stage is in a sewer, so I think the black background suits. It did in Toadman's level in MM4, after all. I think a colorful sewer would be a very disturbing sight indeed... Personally, I felt MM9 was more lacking in graphics, and Capcom showed some real laziness by making all four Wily stages use the same tilesets with mere palette swaps. I know they do this in most MM titles, but things do get switched up in MM10 at least. It overall seems to be a good balance of the simplicity of MM1-3 with the style of MM4-6.

I can see Pumpman's stage being construed as repetitive. Try taking the bottom path at the split in the middle; it's a unique section in the game that doesn't get repeated later, and it's more difficult than the top route (which is mostly more of what the player has already been through by that point), as well.

I didn't notice any real repetitiveness to the level design. Seems to be about the typical for a Megaman title, and there are many gimmicks that are only used once (half the mini-bosses are unique to their respective stages, sandstorms only in Commando's level, waterfalls and "danger wrap" bubbles only in Pump's level, colliding trucks only in Nitro's level...I could go on).

But yeah, I'm getting off on too many tangents here. Maybe my outlook is more positive because I played the game and was extremely excited for it. I hope you play it sometime, 'cause even if you aren't as positive about it as I or anyone else is, like any good Megaman title, it'll grow on you all the same.

____________________
Back from the beyond.

Mineyl
Posted on 03-07-10 06:10 PM, in Mega Man 10 Revealed! (rev. 3 of 03-07-10 06:57 PM) Link | Quote | ID: 128124


Ninji
Level: 35

Posts: 155/243
EXP: 276939
Next: 2997

Since: 09-10-09
From: World 5

Last post: 4281 days
Last view: 466 days
Posted by Keiya633
Honestly, I don't see how you people are having such a large issue with this. Hold the Wiimote as if there are shoulder buttons and that's an instant remedy to your problem. If not, then there is nothing else I can suggest, sorry.
Classic controller set to control type 2 is awesome, too. Basically makes the controls exactly as they are in MM7 and all the MMX games, which is by no means a bad thing. It's certainly less awkward than trying to switch with B and A on the fly.
Posted by PSlugworth
I don't want to have to beat that godawful morphing Devil boss again!
He's really not so bad. Here's what you should do (highlight this text, obviously):

Spoiler:
*boss routine spoilers*

Stand on the RIGHT (not left; there's a HUGE difference) side of the room, and start counting each block movement (two blocks moving at once counts as one movement), jumping over the 6th, 9th, and 11th movements. Count backwards on the return trip (the 11th movement is the final one), and you should be golden. The pattern does not change between the three difficulties, so if you need practice, try it out on easy or normal mode first.

That's about 80% of the fight's difficulty nipped in the bud right there. As for all the lasers and energy balls he shoots at you... The attack from the top of the screen can be dodged by "tricking" it to fire in such a manner that you can avoid it as it homes in on your previous location (probably the hardest attack of his to dodge because of the particles that are loosed after collision).

The laser attack he does when he's on ground level with you just needs to be weaved in and out of. Jump the first laser, go under the second, jump the third, and finally go under the fourth. There's obviously a bit more timing than this involved here because he tracks your position, so like anything, it takes practice.

The "block splash" attack just takes some quick reflexes to safely avoid. All I can really suggest is to try to stay in the middle of the room when the devil is between passes. As far as I know, what side he uses it from is completely random, but as long as you're in the middle, you'll only have to do a minimal amount of dodging. Also: after the attack is done, get back over to the right of the room ASAP.

One last bit of advice: the devil is weak against both Rebound Striker and Thunder Wool. If you'd rather spend your time dodging his attacks instead of trying to fill him full of bouncy balls, he's pretty easy to hit with Thunder Wool if you time it right (I'm not sure, but I believe it deals more damage than each Rebound Striker, plus it hits twice).

*end boss routine spoilers*


Hope that helps ya' in some way.

____________________
Back from the beyond.

Mineyl
Posted on 03-11-10 04:37 AM, in my smb3 hack Link | Quote | ID: 128279


Ninji
Level: 35

Posts: 156/243
EXP: 276939
Next: 2997

Since: 09-10-09
From: World 5

Last post: 4281 days
Last view: 466 days
No one can really "help" you with a programming language. Tutoring only gets you so far. Sure, there's a lot of terminology involved, but when it boils right down to it...it's up to you, the scripter, to see past the numbers on the surface and turn those numbers into something that transcends their basic nature.

I'm curious as to where all this will go...

____________________
Back from the beyond.

Mineyl
Posted on 03-15-10 01:36 AM, in Megaman Odyssey Project Link | Quote | ID: 128422


Ninji
Level: 35

Posts: 157/243
EXP: 276939
Next: 2997

Since: 09-10-09
From: World 5

Last post: 4281 days
Last view: 466 days
I'm in the process of getting your PMs answered, Kuja. Just been a bit busy lately. :3

I hope to see the graphics for this stage in the future. I'd love to see what I'm getting to work with.

As for the secrets and such...it's cool if you don't want anything hidden. I'd wager a guess that you could always go back in and add it later if something is suggested to you or pops in your head in the future.

And about the enemies... I think it would be really awesome if you threw in a couple of the foes that are in Shademan's level in Megaman 7. People usually get all giddy when they see shout-outs to their favorite entries in the series (yes, some people actually do call 7 their favorite! ), so I would wager a guess that this would be no exception.

____________________
Back from the beyond.

Mineyl
Posted on 03-29-10 07:21 PM, in Generic SMW screenshot thread Link | Quote | ID: 129174


Ninji
Level: 35

Posts: 158/243
EXP: 276939
Next: 2997

Since: 09-10-09
From: World 5

Last post: 4281 days
Last view: 466 days
Posted by Darky
Darky + Bored = Making Overworlds for nothing :3

*image*

I'm not using it in my hack, I might give it away to somebody
Seriously, guys we need more SMW hackers here! xD
I don't really know what to tell you other than that looks fuggin' AWESOME. Really love the effect of the upper clouds and the multi-colored terrain, as well.

I'd post my own SMW shenanigans, but all I've done for SMW lately has been creating levels for the collab hack over at SMWCentral, and I refuse to post screenshots and videos outside of that forum for it. (things are supposed to be a surprise! )

____________________
Back from the beyond.

Mineyl
Posted on 04-05-10 07:40 AM, in Trax's Contra demo has become this guy's bitch Link | Quote | ID: 129511


Ninji
Level: 35

Posts: 159/243
EXP: 276939
Next: 2997

Since: 09-10-09
From: World 5

Last post: 4281 days
Last view: 466 days
It's just improper etiquette. This isn't a chat room. :b

For example, if someone creates a topic and says, "hey guys, go to this site," people will not feel very motivated to go because there is little drive or reason to check it out. However, if this person were to post reasons to go to the site or examples of why visiting it might be beneficial to the viewer, then there would be a lot more incentive for the viewer to browse it after all.

tl;dr: if you put effort into your original post, then your readers will in turn put effort into their responses, encouraging discussion. A lazy topic will encourage lazy posts, and quality control dictates that such lazy posting is shoddy in a place with any sort of standards.

On topic: obviously tool-assisted, but that guy really nailed it. xD I love watching people play Contra, but I'm afraid I don't have the guts to attempt it myself...and definitely not such a bullet hell mod as this. :x

____________________
Back from the beyond.

Mineyl
Posted on 04-05-10 06:58 PM, in General Megaman Hacking Thread Link | Quote | ID: 129527


Ninji
Level: 35

Posts: 160/243
EXP: 276939
Next: 2997

Since: 09-10-09
From: World 5

Last post: 4281 days
Last view: 466 days
Posted by Thanatos-Zero
Rockman 4 Minus Infinity update!

http://www.youtube.com/watch?v=1rx2LhJr6VY
http://www.youtube.com/watch?v=X76V_0bnuCo
http://www.youtube.com/watch?v=9JNXCnaFShA


Holy shit... ;;;

I don't even know what to say...but that Brightman fight was great. He acted more like he probably should have in the original game, and his reaction to a certain attack seriously made me laugh out loud. xD

As for Diveman...I remember when a video was posted of the prototype 8-directional scrolling and it looked seriously buggy. I see Puresabe managed to conquer it. And that transformation at about 2:00? Epic. The presence of Enker was cute, too, especially considering the DLC for MM10...

Skullman wasn't quite as ZOMG, but hey, by this guy's standards...it's still amazing.

Oh that Puresabe. What a show-off~

____________________
Back from the beyond.

Mineyl
Posted on 04-06-10 07:56 PM, in How many people speak two or more languages? Link | Quote | ID: 129570


Ninji
Level: 35

Posts: 161/243
EXP: 276939
Next: 2997

Since: 09-10-09
From: World 5

Last post: 4281 days
Last view: 466 days
I natively speak English, but I'm a student of language, so it's not only my job to be more proficient than the average writer/speaker at it, but also to learn other languages. I had Spanish in high school (and excelled at it, I might add), and though it doesn't quite count as a second language just yet, it's definitely something I can build on.

I've tried to learn many languages over the years: I gave an honest try at French and Polish, and I've dabbled in Italian, Portuguese, Finnish, German, and Russian. I plan to become at least trilingual before I pass away, so my third language will probably come from this group of seven. Maybe add Japanese to these considerations if it ever dawns on that country how retarded its writing system is.

____________________
Back from the beyond.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13


Main - Posts by Mineyl

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.348 seconds. (338KB of memory used)
MySQL - queries: 137, rows: 169/169, time: 0.328 seconds.