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Main - Posts by Mineyl |
Mineyl |
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Ninji Level: 35 Posts: 121/243 EXP: 276944 Next: 2992 Since: 09-10-09 From: World 5 Last post: 4281 days Last view: 466 days |
I'd wager a guess he's talking about actually drawing them. ____________________ Back from the beyond. |
Mineyl |
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Ninji Level: 35 Posts: 122/243 EXP: 276944 Next: 2992 Since: 09-10-09 From: World 5 Last post: 4281 days Last view: 466 days |
Two storey house with gimp attic and basement here. ____________________ Back from the beyond. |
Mineyl |
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Ninji Level: 35 Posts: 124/243 EXP: 276944 Next: 2992 Since: 09-10-09 From: World 5 Last post: 4281 days Last view: 466 days |
Well, this is it: the last two stages I'll be designing for this hack before Reuben is released. Enjoy. :3 Copypasta from my Youtube description:
____________________ Back from the beyond. |
Mineyl |
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Ninji Level: 35 Posts: 125/243 EXP: 276944 Next: 2992 Since: 09-10-09 From: World 5 Last post: 4281 days Last view: 466 days |
Hey guys. Normally, I don't consult other people for aesthetic ideas concerning my projects, but I thought it'd be interesting to get some input.
I've decided that I want to do away with the desert theme of the second world in my SMB3 hack. Reasons: - desert theme for specifically world 2 is overused in SMB3 hacks, most-likely due to being the default world theme. In fact, the ONLY Mario 3 hack I know of that doesn't have world 2 as a desert is Mario Adventure, and that's just silly. - I've always hated deserts in video games. Specifically RPGs, but the music and atmosphere of them in both of the New Super Mario Bros. games cause a very noticeable "bump" in the experience of both titles. - I've been angry ever since I found out NSMBWii had the EXACT same world themes as its DS-based predecessor, so I want to try to stray from using those themes as much as possible. So now I come to you: do you think you can suggest a better world 2 theme for me than just plain-old desert? I'm all ears, but be aware that as a perfectionist elitist bastard, I shall judge harshly! Think you can help me out? ____________________ Back from the beyond. |
Mineyl |
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Ninji Level: 35 Posts: 126/243 EXP: 276944 Next: 2992 Since: 09-10-09 From: World 5 Last post: 4281 days Last view: 466 days |
Posted by Quick Curly Maybe I'll tidy this up a bit and release it. The perfectionist in me would rather not, but...you know. xD Thank you for your support. :3 ____________________ Back from the beyond. |
Mineyl |
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Ninji Level: 35 Posts: 127/243 EXP: 276944 Next: 2992 Since: 09-10-09 From: World 5 Last post: 4281 days Last view: 466 days |
Found some game footage! They're both bad quality and there's a lot of talking, but you can make out some stuff and I definitely hear the MM2 buster sound effects. I've only watched the Sheep Man video so far, and the guy playing really sucks. xD
Sheep Man demo with Megaman! Commando Man demo with Protoman! EDIT: And NOW the official trailer! Mega Man 10 official trailer! Check it out! ____________________ Back from the beyond. |
Mineyl |
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Ninji Level: 35 Posts: 128/243 EXP: 276944 Next: 2992 Since: 09-10-09 From: World 5 Last post: 4281 days Last view: 466 days |
I don't know how useful I'd actually be, otherwise I'd ask.
But if it comes right down to it, I might be able to help. ____________________ Back from the beyond. |
Mineyl |
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Ninji Level: 35 Posts: 129/243 EXP: 276944 Next: 2992 Since: 09-10-09 From: World 5 Last post: 4281 days Last view: 466 days |
Well, thank you for that very large amount of information, but I already know how to change the world themes to my liking. I simply wanted creative ideas on what I could actually change it to. ____________________ Back from the beyond. |
Mineyl |
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Ninji Level: 35 Posts: 130/243 EXP: 276944 Next: 2992 Since: 09-10-09 From: World 5 Last post: 4281 days Last view: 466 days |
Posted by boingboingsplatYou made Megaman 8 cry. I'm not much of a guesser, so I suppose we'll see. ____________________ Back from the beyond. |
Mineyl |
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Ninji Level: 35 Posts: 131/243 EXP: 276944 Next: 2992 Since: 09-10-09 From: World 5 Last post: 4281 days Last view: 466 days |
Posted by copyRIGHThunter Y'know, now that I think of it, I probably could do a forest theme as long as I'm using Reuben. Thanks for your input. Posted by copyRIGHThunterI'm not much for "outer space" unless I make some kind of special world a la Super Mario World. My world 5 is still going to be a sky world, but with a thematic twist to it. Ice...I'll move somewhere else. I thought it was silly that world 3 was icy in NSMBWii. ____________________ Back from the beyond. |
Mineyl |
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Ninji Level: 35 Posts: 132/243 EXP: 276944 Next: 2992 Since: 09-10-09 From: World 5 Last post: 4281 days Last view: 466 days |
What Keiya and Dahrk said.
Posted by DahrkDaiz You must not know any PS3 owners, then. ____________________ Back from the beyond. |
Mineyl |
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Ninji Level: 35 Posts: 133/243 EXP: 276944 Next: 2992 Since: 09-10-09 From: World 5 Last post: 4281 days Last view: 466 days |
Feliz navidad!
Say...what IS the "politically correct" way to say it these days, anyways? "Happy holidays?" ____________________ Back from the beyond. |
Mineyl |
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Ninji Level: 35 Posts: 134/243 EXP: 276944 Next: 2992 Since: 09-10-09 From: World 5 Last post: 4281 days Last view: 466 days |
Posted by ZycorActually, the whole intro is caked with bad grammar and spelling. I'm sure our man Infidelity will fix that up for the final release, though. I liked the demo. Assembly is beyond me, but it's very nice and inspiring to see what is being achieved in non-profit projects such as this. The game looks nice and sounds awesome, as well. Difficulty-wise, this hack definitely isn't for anyone new to the series, and perhaps I am thankful for that due to the nature of the game's story. I'm having major trouble with the difficulty level, and yes, I do consider myself a "Mega Man master," as well. This will pass, though, hopefully. When I can devote more time to practice, I will get better and I'm sure it will become as easy as other Megaman titles are. Keep at it, Infidelity. I look forward to the next release! ____________________ Back from the beyond. |
Mineyl |
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Ninji Level: 35 Posts: 135/243 EXP: 276944 Next: 2992 Since: 09-10-09 From: World 5 Last post: 4281 days Last view: 466 days |
I've been eying the DSi XL, but I'm content with my old, original DS. I have a bad habit of buying systems just before a new version is introduced, so I was not immediately enthralled with the DSi when I heard it would lack a GBA slot due to my GBA (also the original model) not having a back light.
...come to think of it, has the original DSi even been out for an entire year yet? Geez, Nintendo. Anyone else ever get bothered by how Nintendo loves to release gimmicky updated models of stuff and then all the old peripherals suddenly become antiquated? Clever marketing scheme, but it pisses me off. :\ ____________________ Back from the beyond. |
Mineyl |
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Ninji Level: 35 Posts: 136/243 EXP: 276944 Next: 2992 Since: 09-10-09 From: World 5 Last post: 4281 days Last view: 466 days |
Posted by RedTLThey already have: http://en.wikipedia.org/wiki/DSiWare. Not an impressive list so far, but it exists and you know it will grow. ____________________ Back from the beyond. |
Mineyl |
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Ninji Level: 35 Posts: 137/243 EXP: 276944 Next: 2992 Since: 09-10-09 From: World 5 Last post: 4281 days Last view: 466 days |
It really shouldn't matter, as the terminal byte $FF that is automatically added by SMB3 Workshop will keep SMB3 from adding those 00 00 00 objects (though I believe that the editor won't actually replace the "unused" bytes with 00, they'll just be an unheadered bunch of objects floating in limbo between pointers). ____________________ Back from the beyond. |
Mineyl |
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Ninji Level: 35 Posts: 138/243 EXP: 276944 Next: 2992 Since: 09-10-09 From: World 5 Last post: 4281 days Last view: 466 days |
My family and I go to the beach every year, and have for the last 14 years.
I'd like to try something different, but I dunno' what'd actually be interesting... ____________________ Back from the beyond. |
Mineyl |
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Ninji Level: 35 Posts: 139/243 EXP: 276944 Next: 2992 Since: 09-10-09 From: World 5 Last post: 4281 days Last view: 466 days |
It's too bad you had to cancel, Optomon. This is currently the only extensive Castlevania hack I know of, and had I heard about it before this thread, you'd have had my support in seeing it through to the end...but alas.
This woulda' been great, as you obviously know what you're doing...which is more than I can say of myself. I also really enjoy that it's essentially a Metroidvania combined with the Classicvania engine; a sort of joining of two different eras instead of being fully one or the other was an awesome idea! I wish you well in whatever you do. ____________________ Back from the beyond. |
Mineyl |
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Ninji Level: 35 Posts: 140/243 EXP: 276944 Next: 2992 Since: 09-10-09 From: World 5 Last post: 4281 days Last view: 466 days |
Mineyl is a character I created about nine years ago; a fictional alter ego that exists in my mind. He is me and I am him; I want to be famous in the corners of the internet in which I lurk someday, so I'm trying to stay consistent and use it everywhere I go. :3
In fact, only my GameFAQs username is different, but people couldn't care less about usernames and anonymity there, so... ____________________ Back from the beyond. |
Mineyl |
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Ninji Level: 35 Posts: 141/243 EXP: 276944 Next: 2992 Since: 09-10-09 From: World 5 Last post: 4281 days Last view: 466 days |
On the gameplay side, Mega Man 6 had a couple of unfortunate nuances that should not have even existed in it, honestly.
Nuance one is the slow screen transitions. They had this fixed in 3, slowed it down in 4, sped it back up in 5, and slowed it down again in 6. I'll never understand what was up with this inexplicable weirdness. Nuance two is the fact that Mega Man cannot jump out of slides in 6. It might be water under the bridge to the everyday passerby, but to a seasoned veteran, it is extremely debilitating and can cause needless death. I'm sure both of these problems are easily fixed by someone familiar with the games' coding, though. :3 ____________________ Back from the beyond. |
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