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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - Posts by Fx3


Fx3
Posted on 07-18-11 06:15 AM, in MegaFLE X 0.701 release Link | Quote | ID: 145166


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Hey.

For some reason, the boss door (when closed) acts as background, instead of wall. Do you know a way to fix it?

Fx3
Posted on 07-18-11 03:58 PM, in MegaFLE X 0.701 release Link | Quote | ID: 145275


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It's MegaMan3. It seems the "background door" affects only the boss chamber, during fight.

Fx3
Posted on 07-20-11 06:18 PM, in MegaFLE X 0.701 release (rev. 2 of 07-20-11 07:20 PM) Link | Quote | ID: 145341


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Hmm, thank you.

New question:

- For Mega Man 3, the editor seems to set the wrong CHR bank for a stage. What's in the Tile Table viewer doesn't match what an emulator loads.

Screenshot:

Fx3
Posted on 07-20-11 08:42 PM, in MegaFLE X 0.701 release (rev. 2 of 07-21-11 05:00 AM) Link | Quote | ID: 145346


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Got it. I've just set Nintendulator's CHR viewer and you're right. Thanks for the help.

New question: is possible to expand the amount of scroll data? Max is 16.

Fx3
Posted on 07-23-11 04:42 AM, in Reuben - DD's SMB3 Editor Released! Link | Quote | ID: 145412


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I need a tutorial. The interface is too simple and lacks basic info. There's no clear info about how to start a new level. I've just found a lot of messed up tiles as a CHR buffer.

Fx3
Posted on 07-23-11 07:53 AM, in Reuben - DD's SMB3 Editor Released! Link | Quote | ID: 145422


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Same here, you did nothing.

Fx3
Posted on 07-24-11 07:18 AM, in Reuben - DD's SMB3 Editor Released! Link | Quote | ID: 145452


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A bug?

1. Create a new project.
2. A new level.
2. Double click on it (its name at right box).

Should give an exception error. Sorry for some portuguese words!


System.ArgumentOutOfRangeException: O valor '75' não é válido para 'Value'. 'Value' deve estar entre 'Minimum' e 'Maximum'.
Nome do parâmetro: Value
em System.Windows.Forms.NumericUpDown.set_Value(Decimal value)
em Daiz.NES.Reuben.LevelEditor.GetLevelInfo(Level l)
em Daiz.NES.Reuben.LevelEditor.EditLevel(Level l)
em Daiz.NES.Reuben.ReubenController.EditLevel(LevelInfo li)
em Daiz.NES.Reuben.ProjectView.Open()
em Daiz.NES.Reuben.ProjectView.TrvProjectView_DoubleClick(Object sender, EventArgs e)
em System.Windows.Forms.Control.OnDoubleClick(EventArgs e)
em System.Windows.Forms.TreeView.WndProc(Message& m)
em System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
em System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
em System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

Fx3
Posted on 07-24-11 05:32 PM, in Reuben - DD's SMB3 Editor Released! (rev. 2 of 07-24-11 05:59 PM) Link | Quote | ID: 145460


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It seems fixed. Thank you and sorry the foreign language mixed there.

EDIT: Pardon my ignorance, but how do I save the project? I've found only an option to create the ROM, but it didn't save any of my work, lost project.

Fx3
Posted on 07-25-11 04:22 AM, in Reuben - DD's SMB3 Editor Released! (rev. 2 of 07-25-11 04:22 AM) Link | Quote | ID: 145474


Micro-Goomba
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It's not saving the ROM. It doesn't write a new ROM (crash), neither creating a new one.

Fx3
Posted on 07-25-11 04:59 PM, in Reuben - DD's SMB3 Editor Released! (rev. 2 of 07-25-11 05:06 PM) Link | Quote | ID: 145492


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Ah, ok. Something's wrong: I've create 1 world and 1 level, created the world map with the pointers ok... but the ROM doesn't work. I tested in two emulators and they're the same. The screen is scrambled and gets locked after a few seconds.

Yup, I used the ROM that came with Reuben.

Fx3
Posted on 07-26-11 02:37 AM, in Reuben - DD's SMB3 Editor Released! Link | Quote | ID: 145508


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It's unrelated. Are you getting a correct ROM after creating a level?

Main - Posts by Fx3

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