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Keiya633
Posted on 09-05-09 04:41 PM, in Megaman Odyssey Project Link | Quote | ID: 114512


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This hack is looking great so far! Keep up the good work guys. I played the Bolt Man stage and a lot has changed; I'd even say it's more extensive than Rockman No Constancy. My only gripe is how hard the outer tower stage is, what with the winds not cooperating half of the time.

I don't really know what else to say. I'm new to this website so... I guess I'll learn more as I visit?

Keiya633
Posted on 09-06-09 05:49 PM, in Currently making a Mega Man 3 Hack & new to it-- any advice? Link | Quote | ID: 114603


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The only questions I have in particular is how to make some animations, like moving clouds or rain, or slippery or conveyor belts (without using the rotating wheels floors?

Anyway, I finished two levels: Snake Man and Shadow Man. I have videos on Youtube but I'll also show screen shots.







Gemini Man's level still needs work, however. As you can see, I didn't use custom tiles for Snake or Shadow; I felt the default tiles were just fine. (actually, the main reason for that was because I was too fearful to try and draw stuff)

A question regarding Gemini Man's level layout; do the crystals match the cobweb looking texture? I think it looks fine but a friend of mine disagreed.

(haha, all of my pictures are different sizes)

Keiya633
Posted on 09-06-09 06:47 PM, in Currently making a Mega Man 3 Hack & new to it-- any advice? Link | Quote | ID: 114606


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Posted by koala_knight
They need a better palette, but otherwise they're fine. I'd change the ice blocks in to something more else. Maybe use the crystal-ish looking floors from the above ground portion of the original stage?


Which crystals are you suggesting need a better palette? Both? I sort of hand drew them myself, looking at the crystals from Rockman No Constancy's Quick Man stage and sketched from there. As a result the bigger ones look funny.

Omit the ice blocks completely? I want to somewhat make it have a unique look to it; as Gemini Man's stage was kind of wacky, I want this level to appear in the same fashion. I wouldn't mind making the dominant ground the crystal floor from the above area (if that makes sense) but I'm sure there's some way the ice blocks can fit...

Meh, it just sounds like I'm having clashing opinions. I think I'll just wait to see what some others have to say before coming to a final conclusion. I know you're trying to help, so thank you for that.

Keiya633
Posted on 09-07-09 05:36 AM, in Megaman Odyssey Project Link | Quote | ID: 114625


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Posted by Insectduel
Posted by Keiya633
This hack is looking great so far! Keep up the good work guys. I played the Bolt Man stage and a lot has changed; I'd even say it's more extensive than Rockman No Constancy. My only gripe is how hard the outer tower stage is, what with the winds not cooperating half of the time.

I don't really know what else to say. I'm new to this website so... I guess I'll learn more as I visit?


Are you Raiyukazumori? Glad you decided to come here. You will proberly learn a lot from the community.

I don't have 100% knowledge in Mega Man III but I do most of MM4. A lot. But I do know how the data works. I wanna get back with MM4 project soon. And no one told me about the updated version of Effect Enemy EX since I played the updated version of Rockman Sparking to Hero last night. I have to recode the ASM back into my current MM4 hack I'm working on.

I don't know what newly added hex from the old one I kept in my hard drive.


Yes, that would be me. And thanks for the greeting of sorts, I become interested in this website partially after kujakiller sent me a friend invite on Youtube and because of the hack I'm working on. I started a topic that sort of discusses it, as well as a few questions.

If I had half the skills and knowledge kujakiller does about MM3 I think I'd be okay. But that's why I'm here, to learn more. XD

Keiya633
Posted on 09-07-09 03:51 PM, in Currently making a Mega Man 3 Hack & new to it-- any advice? Link | Quote | ID: 114639


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Posted by Megaman-Omega
Ah it's good to see more Megaman 3 hackers out here this is looking quite good except for a few nit picky things I noticed

Shadowman's stage looks really good. To be honest I can honestly say that it seems much better theme wise than the original. I'll be honest I never understood why a ninja robot was in a...geothermal power plant? I don't know but the lava never sat well with me making it half water seems much better

Snakeman however...doesn't sit well with me in a few instances. Firstly the palette really seems wonky...the blue just really doesn't seem right to me. I mean when I think of snakes I think either green, brown, or black I didn't even think there were blue snakes before I checked google. Secondly on top of the blue everything it makes it feel like an ice stage now which granted if you make everything slippery both complains would make more sense but then again after seeing the stage that would be more than just a little overkill. On that note the yellow background looks funny to boot. I'm pretty sure the sky never actually turns completely yellow like that. I'm thinking maybe black sky with stars and the like added in along with dark blue clouds would look better like a night time look.
Another think that I can't help but pick at a bit. The snake tubes that curve and the spikes have a bit of the wall in the back of it. With that in mind such blocks have no business having sky behind them in the way you have it. However the corridor leading up to Snakeman and his room itself are the only parts where this happens so if you choose to it's an easy fix.

By the way just throwing this out there but I was thinking on how you were to fearful to try and draw new graphics for Snake and Shadow. How about implementing tiles from other Megaman games like the way Infidelity did in Megaman Ultra. While not having the fully custom look of hacks that go all out it would still have that air of originality that's not as hard to implement. I might add if you're trying to keep the levels the same feel of the original one think that came to mind would be to use ground graphics from Drillman, Stone, or Flame to give the feeling of snakes slithering around underground.

As far as Gemini is concerned it looks good but yes the palette does need a bit of work maybe making the gray parts of the blocks white and the yellow parts of the crystals white as well.
Also rather than redrawing the crystals from Rockman no Constancy why don't you just go to the source material and look through Crystal Snails stage from X2?


Thanks for the praise about Shadow Man's stage. I agreed with you; I never understood why his stage was in a geothermal plant. Plus, his "lava" was easy to convert to water. The entire stage isn't underwater of course, but I made it look more like a sewer of sorts. I wouldn't say it's better; I just wanted to try something new. XD

Perhaps blue isn't the best color for Snake Man's layout, but I wanted to divert from green plus I thought it was a nice touch. Rockman 3 Alpha also made it dominantly blue, but used rain for the original stage. Honestly, I don't understand how it looks like an ice stage though. As far as the yellow tinted sky, I wanted it to appear like a sunset but not yet dusk. I know it's somewhat unnatural looking, so maybe a light red would be more appropriate. I don't want a night sky for this stage (I'm considering making it one of the Doc Robot stages, and at that time the sky will be bleak) so I voted against the idea.

To explain why the snake tubes are the in the sky, the only reason for that is due to Snake Heads being around the stage. What I'm trying to make the stage appear as is a segmented castle that is infested by snake terrain, which is presumably due to Snake Man err... conquering the castle, or something. I'll try to work on the tubes but I can't promise I'll succeed... (palette set limitations)

Regarding the ugliness of Gemini Man's crystals, I looked at the crystals from Rockman No Constancy (Quick Man's stage) and pixelated them. So they're not perfect. The gray streaks on the ice blocks I'll improve as I construct more of the stages, and the abnormal color of the crystals is because they're animated similar to the Cobweb block things in the original Gemini Man's stage, so they glow in four sets of colors. It'd make more sense if you were to see a gif animation of them glowing. I would prefer to follow your advice and use Crystal Snail's stage source material but I'm still a novice at ROM hacking so I don't know how to do that. =/

The crystal walls are animated in the same fashion as the cobwebs... and a way I can explain the "cobwebs" is that they're cracks in the cave revealing the crystal. I'm pretty sure it doesn't match so the cave will start with only a small amount of cracks and as the stage progresses more the crystals will be more abundant. The snapshot was to get everything cluttered together so you can see what I'm working with.

I'm sorry that this is so long and probably vague. I also apologize if I may have come off as brash or unwilling to listen to suggestions. Like I said, I'm new to ROM hacking so I'm not sure of how to do much; that's why I signed up on here to learn more.

------------------------------------------------------

I mentioned that I recorded videos of the two stages, so here's a link to them:

Snake Man:
http://www.youtube.com/watch?v=OHLggmP9P8w

Shadow Man:
http://www.youtube.com/watch?v=rKkzxuEdwH0

In the annotations I explain the struggles I had while making the stage (how I can't get the shutters to work; I think they're hard coded in the game but that doesn't seem to be the case with MM2) and things I softened after recording (that's largely Snake Man's stage, such as rough screen transition and the ugly palette swap in the giant snake rooms) I think it's much better to see the stage in motion so you know what the entire stage looks like. I think then you'll get the full understanding of what the stages look like. =P

I thank everyone who is contributing the time to work with who I see as a stubborn person like myself. It's much appreciated.

Keiya633
Posted on 09-09-09 03:25 AM, in Currently making a Mega Man 3 Hack & new to it-- any advice? Link | Quote | ID: 114751


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Posted by koala_knight
You could also go to Crystalman's stage for inspiration.


I already have, somewhat. I didn't use much of the tiles from there, however.


Keiya633
Posted on 09-11-09 09:42 AM, in Currently making a Mega Man 3 Hack & new to it-- any advice? Link | Quote | ID: 114892


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Posted by Insectduel
Speaking of modifying Mega Man 3, I checked Puresabe's webpage about today and read the news. And also found that there's a bunch of Rockman 3 ASM patches pack in his homepage. Tonight I'll check them all. And I'm not sure if some of them also works with Mega Man III but I believe the IPS patch themselves do not due to memory or code shifting.

However, I can read NES 6502 assembly and I was able to convert the data to other regions of the game for people that needed it in their own game.

The following codes are:

Quick Fading
Instant Recover
Quick Opening Window
Quick Scrolling? WTF!

4 different ones and a few in Rock5easilys page.






I'm going to assume the "WTF!" is because Quick Scrolling is already in MM3, right? XD

Those seem like pretty interesting codes. I haven't worked on my hack much this week; not much free time at the moment.

I read the thread discussing kuja killer's MM3 hack and a post by Kiokuffiib11 caught my eye. It stated:

Posted by Kiokuffiib11
Might I throw some info in?

The Mega Man IV data is the same, just in different locations.

If you see something you want to change in Mega Man III that you see in IV, look at the code in IV (The hex code (EG: 01 02 00 ff)) and then search for the same values in Mega Man III.

Hope that helps.

I'm sorry if that's a little unclear, but, you should be able to get the gist of what I mean I believe.


Does that mean I can implement wind effects (the rain portion in Toad Man's stage) and ice (Dr. Cossack Stage 1) into Mega Man 3? I also saw your (Insectduel) Rockman Sparking To Hero playthrough and you mentioned something about the wind in Pharaoh Man's stage. I'm wondering if these two things have a relation...

I have little to no experience regarding ASM effects...

And since you (Insectduel again) asked about me doing a run of STH, I'm still working on Dood In Gate. I should be finished by this weekend or the beginning of next week. It depends if I don't have a bunch of random events popping up again...

Keiya633
Posted on 09-12-09 03:28 PM, in Currently making a Mega Man 3 Hack & new to it-- any advice? Link | Quote | ID: 114959


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Posted by Kiokuffiib11
I'm not definite. I know someone implimented the charge shot in III, I would assume that you might be able to.

You might have to put those features in an empty spot in the rom, (Which means you MIGHT have to expand the rom, and have it JMP to it. But, I think you can do it.

I'm thinking that's how it works.


Ah, expanding the ROM. Yeah I wondered how Matrixz is putting so much stuff into Mega Man Forever... I'll probably want to do that to avoid the risk of overwriting other data in the game.

I'm still reading up on ASM since I'm completely new to it.

Thanks for the info though; after I'll do more research on ASM I'll try to work this.

Posted by Insectduel
Mega Man IV uses Ice tiles in 1 level only which is cossack 1. It's impossible to work in all the levels unless there is a way to do it. And I don't know if it's possible to create a Ice tile for Mega Man III.


Yup, only Cossack stage 1 has slippery floors. And if you can generate a floor type to be slick anywhere in the game, it can work in any stage. You can program spikes to be slippery (but in this case, you would omit its death to the touch property) if you so wish; the floor properties don't come with the tile; you set them yourself. It's similar to how I made what was once lava in Shadow Man's stage to become aquatic terrain.

I don't know anything about ASM but I at least know that bit. XD though I'm not degrading you.

Posted by Thanatos-Zero
Such a task is not a impossible thing Insectduel. Have more trust in yourself. You can do it, if you want.
So, to make for you motivation, I request from you a 16x16 tile with 6 colours. 3 for the Ice and 3 for the platform on which the ice is.
Ice colours: White, Light Blue, Blue.
Platform colours: Yellow, Orange, Black.

Now try it.


I think what he's talking about is programming the floor to be slippery, not drawing ice looking tiles. I've already converted ice looking tiles into Gemini Man's tile set, though they're somewhat ugly, and I'm asking for them to have slippery properties, which kuja killer did in his video.

I can attempt to custom draw my own 16x16 ice tile if you want, but I won't guarantee it'll look pretty at all. =/ But Kiokuffiib11 is right, if you want to use six different colors it'd have be two objects, as NES palette sets are only 4 colours.

Posted by kuja killer
i felt like trying that ice property "just-for-fun" on my game..
only took like 10 minutes. it's not perfect, i'd say about 75%

http://www.youtube.com/watch?v=FDPkOMlTXWM


That's great, Kuja Killer! I really do admire your skills. Could I ask to use that for my hack? I want to learn how to do it for myself too.

Keiya633
Posted on 09-12-09 04:15 PM, in Introduce yourself here! Don't clog up General Chat... Link | Quote | ID: 114962


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Hello butches and thugs, I'm, well... you can figure out who I am. Or save some time and choose not to. Do whatever you will, for I have no control over your actions.

A/S/L?

486 years old
Hermaphrodite
Venus (and all of the other words that rhyme with it)

My existence is significant to none, especially you guys here. I had stumbled upon this phenomenon known as the internet due to platypi somehow surviving the extreme cold, floated here by plugging their butts with methane and flying like a balloon and introduced us to technology. They were then promptly burned to a crisp due to overheating. Shame because I didn't get to acquire a taste.

Though the remnants of their farts inscribed "acmlm.kafuka.org." I didn't know what that meant, but I figured since I had no experience with ROM hacking, I may as well pay a visit.

I fear I have already revealed too much.

Have a nice day kids, and remember...

The muffins are coming to a school near you. So that means if there are schools near you, bomb them so muffins don't come.

--------------------------------------------------------------------------------------------------

No, I have no idea what this had to do with anything. "Introduce yourself here!" caught my eye and when I glanced at how many pages, I figure I'd contribute to clogging up the thread. o__o

Plus, meeting new people is cool too.

Keiya633
Posted on 09-12-09 04:36 PM, in Mega Man 3 - The Rise and Fall of Dr. Wily Link | Quote | ID: 114965


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Posted by DurfarC
Posted by RT-55J
I just completed this hack. It's a bit on the tough side (probably because I'm not good at the original game either ), but I managed to complete it without savestates. Some of the level design is really nice. This hack gets my official seal of approval.

Also, I noticed this area in Shadow Man's stage where it's possible to get permanently stuck and have to reset if you fail the jump in the above screen enough times and run out of Rush Coil energy. I suggest that you lower the left wall enough so that you can commit suicide with the help of the walking grenade enemies.



I'm sure there are a couple other places like this in the hack (like that one in the original game). While it's not really a necessary fix (since we're all playing on emus anyway), it's the kind of thing you might want to avoid if you want the hack to have an extra layer of "polish."
Thanks for the nice comments, and thank you for letting me know about that place. I checked the hack for such places multiple times, the original game had such spots in at least Gemini Man's Doc Robot stage and Wily stage 3 - I didn't want such places to exist, so I checked carefully through the levels, but as you have shown me now I must have been too quick about it - I didn't know about this exact sticking point. I'll fix it if I make a second version of the hack and keep it in mind for future projects. Thanks again!


I always thought the use of Rush Coil right after coming out of the Flash Man fight was a baaaaadddd idea... even if the possibility of running out of Rush Coil/Jet was very unlikely by that point, it could still happen.

It's not possible to get 'stuck' in such a fashion in Wily Stage 3 unless you use Shadow Blade to kill the New Shotman in the first room and you're completely out of Rush Coil/Jet. I imagine only the biggest idiot would do something like THAT. But if you don't kill him and are drained of Rush energy, you can just have him wittle away at your health by him letting down shots until you get a game over. In the third room of the same levels, you can go back and farm the New Shotman.

While on the observation, it IS possible to "get stuck" in Wily Stage 1, at the very beginning, if you grab the life to the left and you use the last of Rush Coil, you cannot scale the wall afterward. To get stuck in this fashion pretty much HAS to be intentional though, as you'll have full energy bars.

--------------------------------------------------------------------------------------------------

Ahem, sorry for such a long and boring observation on that bit. The hack is overall, very well done. When I played through the first couple of stages I deemed it too easy but I'm glad it wasn't the case when I played through some other levels. It's difficult yet still fair and maintains the fun factor. It's an improvement over your other MM hack: Revenge of the Eight Robot Masters, and while that was also stellar, the polishing shows more in The Rise and Fall of Dr. Wily.

Keiya633
Posted on 09-12-09 04:46 PM, in Mega Man 2 (Proto Man) Hack Link | Quote | ID: 114966


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Posted by amarcum81
Posted by Kawa
In lieu of my usual anti-PSP stance, I'll just say that Blues looks like a turtle when you combine the shield with those body proportions.


I agree.... and, although this may offend certain ppl out there, let me just say Mega Man Powered Up was a bad idea... sorry Capcom, but come on!!! Maverick Hunter X was pretty cool, infact... I enjoyed that one. Mega Man Powered up should have been more like that. I wasn't taken in with the "cartoonish" animation. and gosh... what's up with Mega Man's head, and the rest of the bots for that matter? Big head mode anyone?

Not to make anyone mad, just an opinion.




Mega Man is primarily targeted at little kids, so the Japanese wanted to make Mega Man appear "cute." It's a friendly way to invite the new generation to enjoy Mega Man games, if you will.

The big head, small body style is popular here (Japan) these days; I'm unsure why but whatever floats their boat, I suppose. And for figures to have to endure such a wicked fate, I'd say the biggest battle they fight is to maintain their balance and not tip over at any given moment.


Keiya633
Posted on 09-12-09 04:57 PM, in Proto Man (Mega Man 3 Rom Hack) Link | Quote | ID: 114968


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Posted by amarcum81
Posted by Insectduel
Maybe I do the same for Mega Man IV also but thanks for the advice. Mega Man III has some empty space around in the $19100's. To bankswap the code as Konchuu showed me before, I have to use A90E 85F4 206bFF 20XXXX. This tells the machine where you put the code at the starting point at ROM Offset $18010-$1A00F.

It sucks not finding freespace in the hard wired bank myself but it's the only slot I knew in Mega Man III hacking.

EDIT: If you use the Protoman whistle patch already, the space is used at $191F0.


Just wanted to let you know the Proto Man whistle patch works great! Thanks! Still having trouble getting Proto Man's knockback distance the way I want, so I'm going to leave it alone for now, and come back to it later. Thanks for all your help.


Did you take down your videos on Youtube?

Keiya633
Posted on 09-12-09 05:40 PM, in Currently making a Mega Man 3 Hack & new to it-- any advice? Link | Quote | ID: 114970


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Posted by Mineyl
Hey Keiya! This is Mineyl/SixthRevision from Youtube. You already got my opinions on your Shadowman and Snakeman stages, and I gotta' say your Geminiman stage is shaping up very well. Due to the "shiny" pose that Gemini strikes upon stage selection, I think the icy theme fits him very well. Keep it up. :3

Also...

Posted by Keiya633
Yup, only Cossack stage 1 has slippery floors. And if you can generate a floor type to be slick anywhere in the game, it can work in any stage. You can program spikes to be slippery (but in this case, you would omit its death to the touch property) if you so wish; the floor properties don't come with the tile; you set them yourself. It's similar to how I made what was once lava in Shadow Man's stage to become aquatic terrain.


I know it may seem that way, but what you're going to find out as you get further into ROM hacking is that developers sometimes do some crazy-assed stuff to try to conserve space in their data and Insectduel may very well be right about a hardcoded slippery property for Cossack 1. I'll give you just a couple examples of this insanity that I've run into:

- There are only..what, two icy levels in Super Mario World? Rather than waste a ton of map16 entries on only two stages, Nintendo felt it better to simply flip a switch that applies the slippery effect to all of the tiles in a level; there are no specifically icy tiles in that game without ASM.

- You know in Megaman 4 how the quicksand tiles in Pharaohman's stage hide Megaman and other objects behind them? This actually only works on the specific screens that they are present on in the original game; if you add more tiles, all sprites will be out-prioritized and fall behind them. Likewise, if you add quicksand to screens where it originally wasn't, Megaman and enemy sprites won't go behind it at all (hence why you see this happen in Rockman 4 Kai/Sparking to Hero).

For the sake of your project, though, I hope that the icy property can be easily TSA edited into the hack with a simple hex change. If not, then I'm afraid things are gonna' get interesting. xD


Ah really? You're the same person? Forgive me asking but, why do you have two accounts? XD

...aww poo. I was really hoping I had something right. Both Insectduel and you have more experience with this than I do, and the SMW ice levels are a great example. Which brings to question if hackers tend to override this or allow more leeway for an increase in icy levels, if you know what I mean... so if that is true, then perhaps I am also capable of that. Though certainly not with the mediocre level of skill I currently have. XD

I'm pretty confident you could at least generate an option to make a slippery floor though; I don't remember them existing anywhere in Mega Man 5, yet Crystal Man and Wily Stage 2 in Tar's hack uses them. Since Kuja Killer has implemented them into MM3, I'll ask if I can use the code and try to learn how to do it myself.

It's okay if I'm limited to using it in only one or two levels, since I only plan on using them for Gemini Man's and possibly one Wily Stage.

And about the quicksand, I always wondered about that. I think that's why mickevincent left the sand without a flowing animation, though it could be for another reason. (he used very little animation effects, from what I remember) It looks kind of silly in STH, with Mega Man being in front of the sand, but I'm certain it can be remedied. *looks at Puresabe, the maker of Rockman Minus Infinity and his awesome Pharaoh Man stage*

We are on the same boat for hoping the icy property can be easily converted. XD and thanks a lot for the better understanding! I'm sorry if I sound like an uneducated prick. >___>

Keiya633
Posted on 09-12-09 06:13 PM, in Currently making a Mega Man 3 Hack & new to it-- any advice? Link | Quote | ID: 114972


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Posted by kuja killer
Oh well uhh..i did it on my game specificially, not a original mm3 rom. My game's so much different than a original mm3 rom that almost purely next-to-nothing is the same anymore in terms of location. Im not being greedy or anything, i hope i do not give off the wrong impression.

Plus i didn't ever save changes in the hex editor, i closed the emulator without keeping the changes or jotting it down on notepad immediately after i made a little 20 second video, so i dont remember what i did already. And i did not feel like trying to "per-fect" since i did it really fast without spending much thought/time on it. sorry.


Haha, no problem. And you don't sound greedy, it's the truth. XD Plus, I know you customized the ROM so much, which is why Mega FLE X didn't recognize it.

But the video at least stems some confidence (more like my stubbornness kicking in...) that slippery floors can be somehow modeled into MM3. Now, just have to do some research... after I sleep. It's late over here. XD

Keiya633
Posted on 09-13-09 03:58 AM, in Introduce yourself here! Don't clog up General Chat... Link | Quote | ID: 115024


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Posted by TheKinoko
I don't want to sound stupid but... what is Mineyl special in?

I'm asking that just because everyone is greeting him and all, whereas noone cared about my introduction post in this thread


He's fairly popular on Youtube and gives good advice. He's given me a better understanding on how ASM works so he has some knowledge on ROM hacking.

And people could be giving him a warm welcome because he didn't say anything spontaneous or stupid like I did, just a simple "hello, glad to be here" kind of deal.

To respond to your sig, yes I already knew that Kinoko meant mushroom in Japanese. I live in Japan, so it would be embarrassing if I didn't know that. XD

Keiya633
Posted on 09-15-09 05:52 PM, in Megaman Odyssey Project Link | Quote | ID: 115210


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Since in your demo, Bolt Man appeared to have some reason to be a threat, what with the dialogue and all, I was thinking when you select a Robot Master's stage and the loading screen appears where they pose, you could put a brief description about them, like in MMX4. It was a small thing, and probably not significant in the eyes of most, but I really liked the detail. Of course, if you don't approve of the idea, it's perfectly fine.

The level preview picture thing seems like a really good idea too. Even if it's something small like what MM8 did and pinpoint the locations around the globe. Although it might be annoying to find where to put everything. XD

I don't know, I'm just throwing ideas around. I will say I was blown away by your demo hack; use of MMZ enemies, the slanted terrain, the map, and especially how the second level had two routes you can take! The fact that Bolt Man had two levels reminds me a lot of X4, how each Maverick had two segments to their stage. You could even follow Frost Walrus' scheme, and change music between the two, but that could be asking for a lot of work.

Oh, by the way, do you plan to use custom music? Don't be ashamed if you can't compose it yourself; I mean Misty (maker of Deus Ex Machina) had IKA help him with the music, and I'd say Misty's an articulate hacker too. A couple of my friends are working on music for me; they're still at a novice level but it's like your hack, it just takes time to develop.

If you need help kuja killer, I'll offer my services, whatever good they'll be (probably not) even if it's just beta testing or something. Just uhh... don't ask me to translate stuff in Japanese, please. I need to work on reading kanji. XD

Keiya633
Posted on 09-18-09 08:08 AM, in Rockman 2: Gray Zone Link | Quote | ID: 115387


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I was planning on doing a playthrough of this game once the final version came out. Thanks, amarcum81!

Keiya633
Posted on 09-21-09 02:25 PM, in Top three things that piss you off in life Link | Quote | ID: 115719


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1. Bad drivers: I have somewhat road rage, and people who refuse to drive with caution do not combine well with this trait of mine. Too many times do I see people talking on cell phones, lack of using the turn signal, cutting me off when it's obvious that it's not really safe, and other defects that people really need to work on. Turn signals and seat belts are designed for a reason, so use them! People who drive slow kind of anger me too, but at least they're not a danger to our health.

2. Cold weather: This seems kind of pointless to complain about, but I had to live in areas where it snowed a lot for a couple of years in my life. Due to having lived in the tropics practically my entire life, bundling up is extremely uncomfortable, not to mention I have to wear so much when it's cold outside, my mobility is decreased. Driving in snow/icy terrain is treacherous, and it would be very convenient if I didn't have to deal with it. I don't now anymore, thankfully, so it's kind a moot point. I think I'd be much happier if I never lived in a cold environment for the rest of my life.

3. Ignorant people: Many people fall into this category somewhere, but in particular, I despise provincial barbarians who don't seem to accumulate any knowledge, take school and their parents for granted, and know little outside of the city they live in. Gangstas who have bling-bling, use their "hos" as baby cannons and yet they live off welfare, emo kids who are spoiled and yet whine that their parents mistreat them... we live in a world of idiots. It was completely terrible when I went to the US; JUST BECAUSE I was Asian, people assumed I had a) a small penis, b) used chopsticks for EVERY meal, and ALWAYS eat rice and b) poor skills with driving. People who also throw around the word "love" also piss me off; most of them are completely clueless and just desperately want affection. I hate to sound malevolent but I laugh when those people are "heart broken" solely because of their pitiful attempt to feel nurtured.

Ah, now that's off my chest. Ahahaha.

Keiya633
Posted on 09-21-09 03:47 PM, in Your Face (rev. 4 of 12-28-09 06:12 AM) Link | Quote | ID: 115720


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Hey, this looks fun. To see the figure working the computer.

Now the question for everyone is, can you guess what my ethnicity is? =P

Keiya633
Posted on 09-21-09 03:54 PM, in How old are you guys? Link | Quote | ID: 115721


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I'm 19, and seeing all of the younger ages around here, I feel old all of a sudden. Hahaha, even though no one thinks I'm 19. I always get confused for a high schooler or sometimes, even middle school. =/
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