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Ronin180
Posted on 09-04-09 06:16 AM, in Showing Sprites Problem (rev. 2 of 09-11-09 04:56 AM) Link | Quote | ID: 114439

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This question has been solved and the thread can be deleted.

Ronin180
Posted on 09-08-09 05:54 AM, in How do I _________..? Link | Quote | ID: 114695

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I have a question.
How do you make NPCs visible? I know it has to do with Partition #, but I have no clue how to use it. Sometimes when I screw around with it, the sprite appears, but is blinks and looks weird. Can someone explain it please?

Thanks.

Ronin180
Posted on 09-10-09 01:16 AM, in How do I _________..? (rev. 5 of 09-11-09 07:39 PM) Link | Quote | ID: 114804

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Thanks giangurgolo. It works now, but I have 2 another questions.

1. When I press The X button the inventory menu does not appear. How would I get the menu to appear when I press the X button?

2. I am making a level, but some of the tiles are blocking the sprite of Mario. The tiles that block Mario are blue when I press the "Highlight Priority 1" button. So is there a way to remove the Priority 1 from the tiles?

Also thanks again.

Ronin180
Posted on 09-11-09 05:07 AM, in OREFFEZEPS (spell and attack animation hack) Link | Quote | ID: 114879

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Very nice hack, but I can't beat the Dodo boss. He uses the bullet bill attack on me and I always die. Do I have to do something different to kill him or what?

Also I have to ask, even though people above already asked it, when is v2.1 coming out?

Ronin180
Posted on 09-13-09 05:12 AM, in How do I _________..? Link | Quote | ID: 115037

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Posted by giangurgolo
1. Easiest solution: Event #2496, delete the command "[1FD095] Joypad disable: ...", or when you first enter your new level add the command for the level's entrance event by going to "Joypad" > "Joypad enable exclusively..." and check all the buttons you want to enable

2. Best solution: draw physical tiles that give sprites P1 (these are the phys tiles following phys tile #255, from height 0 to 15) to the places you want, or add overlaps


I have the menu working now thanks to you and I found a way to remove the Priority 1 from the tiles.

Thanks again, you have been very helpful. I can't wait to tryout v2.1

Main - Posts by Ronin180

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