Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - Posts by Sukasa

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Sukasa
Posted on 11-01-09 03:57 PM, in The Board 2 Summer Mosts - Results Link | Quote | ID: 118525


Red Birdo
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YES

Sukasa
Posted on 11-02-09 08:08 PM, in Too Hot or Too Cold? Link | Quote | ID: 118643


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I have no problem being cold, but being hot is uncomfortable.

Sukasa
Posted on 11-03-09 03:21 PM, in Thread Management Megathread Link | Quote | ID: 118721


Red Birdo
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[03/11/2009] Moved (5793) "Super Mario 64~Graphic Request" From SMW Hacking to ROM Hacking
  SM64 != SMW

Sukasa
Posted on 11-03-09 04:27 PM, in I've reached the end of the internets Link | Quote | ID: 118727


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On a further note, any more attempts to stir up drama will get this thread shitcanned.

Sukasa
Posted on 11-03-09 04:36 PM, in Smiley art! Link | Quote | ID: 118728


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The full list is











So no, there is no alias for that one. Any suggestions for it?

Sukasa
Posted on 11-03-09 05:32 PM, in Weird things happened at Jul Link | Quote | ID: 118736


Red Birdo
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Closing this thread now.

Simply put Mega-Mario, you really have no leg to stand on, because quite frankly you broke plenty of rules and threatening to kill people won't earn you any points.

Oh hey, is that YOUR name I see in the banned users list? Funny, I thought the rules here also said no reregistering.

Sukasa
Posted on 11-03-09 05:40 PM, in Thread Management Megathread Link | Quote | ID: 118738


Red Birdo
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[03/11/2009] Closed, soon to be trashed (5797) "Weird things happened at Jul"
Mega-Mario Rereg inciting drama cross-board from Jul.

Sukasa
Posted on 11-04-09 06:19 PM, in Reuben: Not so final (but it's being worked on again) stage. Link | Quote | ID: 118806


Red Birdo
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I would venture a guess that the levels are stored uncompressed outside of the ROM, and compressed inside it (don't quote me on that).

As far as WPF goes, I'd be wary about it, at least at first. I'd expect most people to at least have some sort of decent computer (it's 2009 ffs), but how well does WPF work cross-platform? .NET alone generally works due to Mono, but I don't know what sort of support Mono has for WPF. Apart from that concern, I'd say go for it

Sukasa
Posted on 11-04-09 11:41 PM, in board2 Town Square - Down'n'Up Link | Quote | ID: 118818


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Marzen, nuclear catsplosions only work with [SEVERONBREAKS] and [HOMEOTHERM:40000].

Sukasa
Posted on 11-05-09 07:53 AM, in This is the most activity board2 has seen in years Link | Quote | ID: 118831


Red Birdo
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It didn't, the stats are real

Sukasa
Posted on 11-05-09 05:23 PM, in Generic SMW screenshot thread Link | Quote | ID: 118842


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In the top two pictures there, the colour of the foreground blocks and the immediate background is too small, and it makes seeing the level somewhat difficult.

Sukasa
Posted on 11-05-09 08:33 PM, in Generic SMW screenshot thread Link | Quote | ID: 118856


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That's a lot better, but I'd advocate darkening the wall bg just a *little* more.

Sukasa
Posted on 11-05-09 08:51 PM, in board2 Town Square - Down'n'Up Link | Quote | ID: 118865


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Posted by GreyMario
Sukasa, Marzen, nuclear catsplosions are no fun unless you give cats at least ten different sets of limbs.


Or you just replace their entity definitions with
Spoiler:
the ones for tentacle demons

Sukasa
Posted on 11-05-09 09:11 PM, in board2 Town Square - Down'n'Up Link | Quote | ID: 118869


Red Birdo
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Speaking of DF...

http://bay12games.com/dwarves/dev_now.html

http://www.bay12games.com/forum/index.php?topic=44259.0

Sukasa
Posted on 11-06-09 03:42 AM, in Generic SMW screenshot thread Link | Quote | ID: 118893


Red Birdo
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That looks pretty good. Might want to adjust the hue of either the background or foreground dirt, though, so that they match. You've got yellow sand against a maroon-brown desert.

Sukasa
Posted on 11-06-09 09:59 PM, in Generic SMW screenshot thread Link | Quote | ID: 118940


Red Birdo
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Your background is WAY too bright in places, and too dark in others. Visually, it's nearly impossible to discern the FG columns from the BG whatevers at a glance.

Sukasa
Posted on 11-06-09 09:59 PM, in ExGFX Showoff Thread. Link | Quote | ID: 118941


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Looking good! I'll post some pictures of my ExGFX later if I remember to.

Sukasa
Posted on 11-06-09 10:09 PM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 118942


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Echoing the above two posts, that looks great. The only issue is that the Bullet Bill launches look odd when green, but there doesn't seem to be any way of fixing that due to how few palettes you have to work with.

Sukasa
Posted on 11-06-09 10:14 PM, in Introduce yourself here! Don't clog up General Chat... Link | Quote | ID: 118944


Red Birdo
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Yeah, I think that's what caused it too. Changed back, nonetheless.

Sukasa
Posted on 11-06-09 10:44 PM, in landscape Link | Quote | ID: 118947


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Posted by setz
"Valid"? Valid according to what?

I try to keep the same amount of palettes and have the tiles use them, but thats about it.


SNES, I'd presume.
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Main - Posts by Sukasa

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