Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - Posts by Sukasa

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Sukasa
Posted on 10-16-09 10:37 PM, in board2 Town Square - Down'n'Up Link | Quote | ID: 117320


Red Birdo
Level: 92

Posts: 2040/2112
EXP: 7694447
Next: 62490

Since: 02-19-07

Last post: 4456 days
Last view: 3228 days
I think the last count was either three or four people.

Sukasa
Posted on 10-16-09 10:41 PM, in What are you listening to? (PARAGRAPH OR DEATH) Link | Quote | ID: 117334


Red Birdo
Level: 92

Posts: 2041/2112
EXP: 7694447
Next: 62490

Since: 02-19-07

Last post: 4456 days
Last view: 3228 days
Mostly just more Renard/Aliases music. What can I say, it's good music.

Sukasa
Posted on 10-17-09 03:56 AM, in Mood Avatars in Private Messages Link | Quote | ID: 117375


Red Birdo
Level: 92

Posts: 2042/2112
EXP: 7694447
Next: 62490

Since: 02-19-07

Last post: 4456 days
Last view: 3228 days
Posts and PMs use different MySQL tables and structures. Plus, there'd be little point to adding mood avatars to PMs anyways IMO.

Sukasa
Posted on 10-22-09 03:36 PM, in How do I _________..? Link | Quote | ID: 117762


Red Birdo
Level: 92

Posts: 2043/2112
EXP: 7694447
Next: 62490

Since: 02-19-07

Last post: 4456 days
Last view: 3228 days
The script segment you posted,

If target: self, Hp is below : 1008 
If memory address: 7EE004 , bit(s) are clear: 0
Set memory address: 7EE004 , bit(s): 0
Then blah blah blah
Wait 1 turn, restart script


Should work. Just change the bits used, if you need to. Essentially, this just checks the boss' HP every turn, and if it's under 1008, it checks if he's summoned them before. If not, it summons them, otherwise it does nothing.

Sukasa
Posted on 10-25-09 07:12 PM, in Happy Birthday, blackhole89! Link | Quote | ID: 117956


Red Birdo
Level: 92

Posts: 2046/2112
EXP: 7694447
Next: 62490

Since: 02-19-07

Last post: 4456 days
Last view: 3228 days
Happy birthday. Congrats on another year!

Sukasa
Posted on 10-28-09 04:54 AM, in Real multiplayer for SMW? Link | Quote | ID: 118095


Red Birdo
Level: 92

Posts: 2048/2112
EXP: 7694447
Next: 62490

Since: 02-19-07

Last post: 4456 days
Last view: 3228 days
Easily. Even if he didn't, everything else uses up way too much as it is.

Sukasa
Posted on 10-28-09 04:55 AM, in How do I _________..? Link | Quote | ID: 118096


Red Birdo
Level: 92

Posts: 2049/2112
EXP: 7694447
Next: 62490

Since: 02-19-07

Last post: 4456 days
Last view: 3228 days
By changing the bits, I meant change them to something that won't conflict with any other "set/clear bits" thing.

And yeah, that would work.

Sukasa
Posted on 10-28-09 10:55 PM, in Real multiplayer for SMW? Link | Quote | ID: 118153


Red Birdo
Level: 92

Posts: 2050/2112
EXP: 7694447
Next: 62490

Since: 02-19-07

Last post: 4456 days
Last view: 3228 days
Posted by Aaendi
Why didn't the NES mario games have slowdown like the Snes game? Is it because the cpu doesn't have to calculate all that v-ram address junk for the NES like it does for the Snes?


More like there's just a hell of a lot more to calculate out than in SMW. Not to mention it was a new console, so the designers were in some respects still learning to use the hardware, making the game rather poorly optimized.

Sukasa
Posted on 10-29-09 11:09 PM, in Overworld question Link | Quote | ID: 118212


Red Birdo
Level: 92

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EXP: 7694447
Next: 62490

Since: 02-19-07

Last post: 4456 days
Last view: 3228 days
That's about the least helpful answer you could have given.

More specifically, see how the green path tiles don't line up? They need to in order for mario to be able to take paths correctly- so a turn like you're trying is impossible to make with SMW. You need to have one more Layer 1 (2 Layer 2) tile(s) between the level tiles, horizontally.

Sukasa
Posted on 10-29-09 11:44 PM, in Overworld question Link | Quote | ID: 118217


Red Birdo
Level: 92

Posts: 2052/2112
EXP: 7694447
Next: 62490

Since: 02-19-07

Last post: 4456 days
Last view: 3228 days
Better to learn from your mistakes than not learn from your successes

Sukasa
Posted on 10-30-09 04:11 PM, in Message box Link | Quote | ID: 118269


Red Birdo
Level: 92

Posts: 2053/2112
EXP: 7694447
Next: 62490

Since: 02-19-07

Last post: 4456 days
Last view: 3228 days
When you place a message box, the "!1" and "2!" icons say which level message the box is going to use. Open the overworld editor, and click the message box icon in the toolbar.

Sukasa
Posted on 10-30-09 08:13 PM, in Message box Link | Quote | ID: 118281


Red Birdo
Level: 92

Posts: 2054/2112
EXP: 7694447
Next: 62490

Since: 02-19-07

Last post: 4456 days
Last view: 3228 days
Well... the Kama Sutra really doesn't cover SMW very well...

And the LM manual doesn't cover those marks either, iirc.

Sukasa
Posted on 10-31-09 06:07 AM, in Thread Management Megathread Link | Quote | ID: 118319


Red Birdo
Level: 92

Posts: 2055/2112
EXP: 7694447
Next: 62490

Since: 02-19-07

Last post: 4456 days
Last view: 3228 days
[2009-10-30] Trashed (5779) "pokemon brown 2009"
Batman's post in the thread summed it up.

Sukasa
Posted on 10-31-09 06:07 AM, in Message box Link | Quote | ID: 118320


Red Birdo
Level: 92

Posts: 2056/2112
EXP: 7694447
Next: 62490

Since: 02-19-07

Last post: 4456 days
Last view: 3228 days
You can make more than two, but you can only have two unique messages.

Sukasa
Posted on 10-31-09 08:02 AM, in Happy Halloween! Link | Quote | ID: 118329


Red Birdo
Level: 92

Posts: 2058/2112
EXP: 7694447
Next: 62490

Since: 02-19-07

Last post: 4456 days
Last view: 3228 days
Hope you guys have a good time!

Sukasa
Posted on 10-31-09 10:44 PM, in Happy Halloween! Link | Quote | ID: 118431


Red Birdo
Level: 92

Posts: 2059/2112
EXP: 7694447
Next: 62490

Since: 02-19-07

Last post: 4456 days
Last view: 3228 days
Posted by Kawa
Get a browser that supports the Content CSS attribute. No need to shout about it.


Actually it's not there for me either and Chrome/WebKit does support it

Sukasa
Posted on 10-31-09 10:49 PM, in Happy Halloween! Link | Quote | ID: 118434


Red Birdo
Level: 92

Posts: 2060/2112
EXP: 7694447
Next: 62490

Since: 02-19-07

Last post: 4456 days
Last view: 3228 days
Posted by KP9000
Posted by Kawa
Nice banner and board scheme.
Thanks, I made the banner and the scheme, but Sukasa did the recolor of the scheme...

As for your layout, you need to fix it. Just because your layout works for one browser doesn't mean it works for another. I shouldn't be talking though... heh.


Wait, what? I didn't recolour anything >>

Sukasa
Posted on 10-31-09 10:53 PM, in Level Design Link | Quote | ID: 118435


Red Birdo
Level: 92

Posts: 2061/2112
EXP: 7694447
Next: 62490

Since: 02-19-07

Last post: 4456 days
Last view: 3228 days
Sorry, but you do need to watch your post dates; generally if a thread is more than 7 or 8 threads down on the index *and* the forum is as inactive as this, bumping's frowned upon onless you have a lot to contribute.

Sukasa
Posted on 11-01-09 02:11 PM, in Happy Halloween! Link | Quote | ID: 118516


Red Birdo
Level: 92

Posts: 2062/2112
EXP: 7694447
Next: 62490

Since: 02-19-07

Last post: 4456 days
Last view: 3228 days
Posted by Perfect Infinity
Posted by ?
You have to wait for Sukasa to wake up.


If they can't wake up at a reasonable time for all timezones, they shouldn't have done it in the first place.


Screw you, I only got six hours of sleep in the first place. Learn some fucking patience.

Sukasa
Posted on 11-01-09 02:33 PM, in Happy Halloween! Link | Quote | ID: 118519


Red Birdo
Level: 92

Posts: 2063/2112
EXP: 7694447
Next: 62490

Since: 02-19-07

Last post: 4456 days
Last view: 3228 days
What happened to "Variety is Fun"?
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Main - Posts by Sukasa

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