Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - Posts by Sukasa

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Sukasa
Posted on 02-12-09 12:34 AM, in 1-letter Swap Link | Quote | ID: 100780


Red Birdo
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The MARKS are in... but I can't read them anyways.

Sukasa
Posted on 02-12-09 04:08 AM, in 1-letter Swap Link | Quote | ID: 100803


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...That was a two-letter swap, set the ORCS on him!

Sukasa
Posted on 02-12-09 07:11 AM, in Hmm Link | Quote | ID: 100812


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But what does it mean? WHO KNOWS

Sukasa
Posted on 02-12-09 05:09 PM, in A Few Questions. Link | Quote | ID: 100826


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If you want it to die after a specific amount of time, there are some general-purpose sprite tables that you can write a number to and they'll count down to zero from it. I don't have the specific address, though.

Sukasa
Posted on 02-13-09 05:44 PM, in Colani Rotor House Link | Quote | ID: 100888


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Hey, that sounds great. Just remove the windows in at least one part so there's privacy using the washroom, and I'd buy one.

Sukasa
Posted on 02-14-09 11:35 PM, in 1-letter Swap Link | Quote | ID: 100983


Red Birdo
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And RCT is for "RollerCoaster Tycoon" so that people can keep making real words :<<<

Sukasa
Posted on 02-17-09 03:38 PM, in 1-letter Swap Link | Quote | ID: 101250


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You're obviously not a FAN of fads.

Sukasa
Posted on 02-17-09 03:39 PM, in board2. Link | Quote | ID: 101251


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Basically the same as blackhole89.

Sukasa
Posted on 02-17-09 10:40 PM, in 1-letter Swap Link | Quote | ID: 101270


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Not in my PLANS.

Sukasa
Posted on 02-18-09 05:18 PM, in 1-letter Swap Link | Quote | ID: 101308


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It's a TAD late for that.

Sukasa
Posted on 02-18-09 06:34 PM, in Name Change Suggestion Thread #492 Link | Quote | ID: 101321


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Well, Board2 is somewhat of a recognized name, perhaps this might work:

Board2
Kafuka Forums

Sukasa
Posted on 02-18-09 10:50 PM, in 1-letter Swap Link | Quote | ID: 101346


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I can't think of any phrase in which I can use DAB.

Sukasa
Posted on 02-19-09 07:18 AM, in 2 Years. Link | Quote | ID: 101397


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Considering how close this board came to dying then (TBH, we were within a couple weeks of closing down at one point), I think we'll be around for a while now.

Sukasa
Posted on 02-19-09 04:29 PM, in 1-letter Swap Link | Quote | ID: 101419


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You know what hasn't happened recently? a random BAN spree %D

Sukasa
Posted on 02-19-09 04:29 PM, in 2 Years. (rev. 2 of 02-19-09 04:30 PM) Link | Quote | ID: 101420


Red Birdo
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Well, when you'd had ~14 posts a week for two weeks, kinda hard to view the forum as anything but dead.

Sukasa
(post deleted) ID: 101425

Sukasa
Posted on 02-21-09 03:46 AM, in 1-letter Swap Link | Quote | ID: 101537


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Don't get too STONED

Sukasa
Posted on 03-04-09 05:08 PM, in KompreSS 1.0.1 Link | Quote | ID: 102121


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After being on hiatus for about two to three years, finally got this updated and finished.

KompreSS is a compression and decompression engine for the compresison format used by Kirby's Adventure and Kirby Super Star. It is written in VB.NET for .NET 3.5 and should be cross-platform compatible using Mono. It's a fairly simple DLL to use, there are directions in the included README. It's not particularly useful on its own, but if anyone was interested in hacking KA or KSS, well, it'll probably be pretty useful.

Download Link

The original documentation was written by Parasyte, and I think I've made a couple changes to it while I was working on this: Compression Spec

Sukasa
Posted on 03-04-09 11:36 PM, in KompreSS 1.0.1 Link | Quote | ID: 102168


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Posted by Raccoon Sam
HOLY
I fell off my chair when I read this! Thank you so much..!
Maybe the schema is used in Kirby's Dream Land 3 or some other HAL titles as well?
Either way, thank you. THANK YOU.


Glad to hear it I'm not sure whether this schema is used anywhere else, since I really just took the documentation and implemented it, but if you find out please do let me know!

Sukasa
Posted on 03-04-09 11:56 PM, in board2 Town Square: Typos leave me bothered Link | Quote | ID: 102178


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Judging from some closed-caption errors in the console, I'd say that's because you can only associate one 'dialog' of captioning with a given sound effect - thus, multiple files / one per dialog of... dialog,.
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Main - Posts by Sukasa

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