Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - Posts by Sukasa

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Sukasa
Posted on 01-10-09 05:40 AM, in And so Begins my Journey to China Link | Quote | ID: 98497


Red Birdo
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It's all Greek Asian to me anyways

Sukasa
Posted on 01-13-09 12:07 AM, in 1-letter Swap Link | Quote | ID: 98591


Red Birdo
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Guess he never got the HINT

Sukasa
Posted on 01-13-09 12:10 AM, in F-Zero FZVS Link | Quote | ID: 98592


Red Birdo
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Thanks for the update, messiaen.

Sukasa
Posted on 01-13-09 07:55 PM, in 1-letter Swap Link | Quote | ID: 98617


Red Birdo
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Sorry, I'm stuck in a PINE tree

Sukasa
Posted on 01-14-09 05:35 PM, in 1-letter Swap Link | Quote | ID: 98656


Red Birdo
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Mind if I throw Komaru through this window PANE for changing two letters at once?

Sukasa
Posted on 01-14-09 08:28 PM, in Collabo-presto! #1: Music notation and conversion Link | Quote | ID: 98660


Red Birdo
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One thing I note is that Gau's SPC700 document makes no reference at all (from what I can see) to how the sample table (sample start, loop start addresses) is constructed- and the only reference to it is the High-byte-of-address register Are there any good documents on it besides possibly the SNES dev manuals form Nintendo?

Sukasa
Posted on 01-14-09 08:31 PM, in Throw something at the poster above. Link | Quote | ID: 98661


Red Birdo
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Since: 02-19-07

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I Swing a Clue-Bat at Mariofan0 for no apparent reason!

Sukasa
Posted on 01-14-09 09:56 PM, in Throw something at the poster above. Link | Quote | ID: 98669


Red Birdo
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Next: 62452

Since: 02-19-07

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I angrily throw the remains of the pineapple back at Mariofan0 and then throw an anvil at him.

Sukasa
Posted on 01-14-09 09:57 PM, in 1-letter Swap Link | Quote | ID: 98670


Red Birdo
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Since: 02-19-07

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There's a huge GALE outside, and it's cold.

Sukasa
Posted on 01-15-09 01:58 AM, in Moonedit-style board2 exclusive Java applet Link | Quote | ID: 98689


Red Birdo
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Java, Javascript, it could be done.

And it'd be very interesting, as well. One nice possibility is integration with ROM hacking and the uploader, e.g. Thread:xxxxx might create a thread <a> tag, or >>12345 could create a post link, uploader:xxx might give a Board2 Uploader link, etc.

Sukasa
Posted on 01-15-09 01:59 AM, in RAAGH! Breaking a game IN HALF! Link | Quote | ID: 98691


Red Birdo
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...I tripped over a Paper Mario N64 cartridge once when it was hooked up to a Gameshark... Snapped the PCB connector right off.

Sukasa
Posted on 01-15-09 02:00 AM, in 1-letter Swap Link | Quote | ID: 98692


Red Birdo
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Ale makes me feel ILL

Sukasa
Posted on 01-15-09 02:03 AM, in So... Link | Quote | ID: 98695


Red Birdo
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I'm going to be an Uncle very soon

My Stepbrothers wife is actually having a baby right now, "Tristan." I'm pretty excited for my stepbrother and his wife, It's going to be absolutely great for them

Sukasa
Posted on 01-15-09 02:06 AM, in 1-letter Swap Link | Quote | ID: 98697


Red Birdo
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I don't think I WILL, thanks.

Sukasa
Posted on 01-15-09 04:13 PM, in 1-letter Swap Link | Quote | ID: 98744


Red Birdo
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Then quit farming MOLD ;D

Sukasa
Posted on 01-15-09 04:23 PM, in Lock's Quest (DS) Link | Quote | ID: 98746


Red Birdo
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So, has anyone else played Lock's Quest? It's an interesting game. The premise of the game is that you play as Lock, an Archineer in the Kingdom of Antonia, a few years after 'The Great War,' in which the Kingdom's greatest Archineer went rogue and created an entire clockwork army and with it almost destroyed the Kingdom.

The goal is to build defenses similar to a Tower Defense game, and attempt to protect a person or object for a set time, or destroy some objective (e.g. a boss), or sometimes both. Basically, you're able to build Turrets (on walls), wall sections, traps, and 'helpers' which give a bonus of sorts to turrets (and sometimes walls). The game starts off rather simple, and gets very complex and engaging as time goes on. The other big thing is that during 'battle phase,' you don't just sit and watch the defenses go at it- in order to win any battles, you have to maintain your defenses as well as attack your agressors.

All in all, I found it was a fun game with a good story, and hope to see a sequel some time. It's not just a 'spam as many turrets as possible' game either, since they'd get destroyed very quickly.

Sukasa
Posted on 01-15-09 06:36 PM, in 1-letter Swap Link | Quote | ID: 98753


Red Birdo
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That wasn't exactly comedy GOLD

Sukasa
Posted on 01-15-09 06:37 PM, in Board2Base Link | Quote | ID: 98754


Red Birdo
Level: 92

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Since: 02-19-07

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I'll probably make another room tonight when I get home.

Sukasa
Posted on 01-16-09 05:21 PM, in Moonedit-style board2 exclusive Java applet Link | Quote | ID: 98825


Red Birdo
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..Sure, that sounds like an idea. Prototype it, and we could have a look at it.

Sukasa
Posted on 01-16-09 05:27 PM, in 1-letter Swap Link | Quote | ID: 98826


Red Birdo
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Since: 02-19-07

Last post: 4456 days
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Looks like we might have to DAM the flow of bad puns ._.
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Main - Posts by Sukasa

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