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Main - Posts by Sukasa |
Sukasa |
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Red Birdo Level: 92 Posts: 517/2112 EXP: 7694527 Next: 62410 Since: 02-19-07 Last post: 4456 days Last view: 3228 days |
Missd it, I'll add it in with the others. |
Sukasa |
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Red Birdo Level: 92 Posts: 519/2112 EXP: 7694527 Next: 62410 Since: 02-19-07 Last post: 4456 days Last view: 3228 days |
Posted by Smallhacker Easiest to make the original routine easily accessible. |
Sukasa |
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Red Birdo Level: 92 Posts: 520/2112 EXP: 7694527 Next: 62410 Since: 02-19-07 Last post: 4456 days Last view: 3228 days |
Yes, you win.
GJ, SH. |
Sukasa |
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Red Birdo Level: 92 Posts: 523/2112 EXP: 7694527 Next: 62410 Since: 02-19-07 Last post: 4456 days Last view: 3228 days |
Well, I think that's more than enough.
Thread Tempclosed for stupidity. |
Sukasa |
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Red Birdo Level: 92 Posts: 528/2112 EXP: 7694527 Next: 62410 Since: 02-19-07 Last post: 4456 days Last view: 3228 days |
Damn right it is. And I'm not stopiing, either. |
Sukasa |
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Red Birdo Level: 92 Posts: 531/2112 EXP: 7694527 Next: 62410 Since: 02-19-07 Last post: 4456 days Last view: 3228 days |
Well Said.
As Leg pointed out in a PM, we want activity. What we don't want is worthless activity. Don't spam, and I won't close the damn threads. |
Sukasa |
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Red Birdo Level: 92 Posts: 533/2112 EXP: 7694527 Next: 62410 Since: 02-19-07 Last post: 4456 days Last view: 3228 days |
uh, mwc?
A) You've obviously misinterpreted what he means. B) This is a 3-month bump. Ker-Closed. |
Sukasa |
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Red Birdo Level: 92 Posts: 537/2112 EXP: 7694527 Next: 62410 Since: 02-19-07 Last post: 4456 days Last view: 3228 days |
I don't care who you are or why you regged to say this, but the drama's over, you missed the train.
Closed. |
Sukasa |
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Red Birdo Level: 92 Posts: 539/2112 EXP: 7694527 Next: 62410 Since: 02-19-07 Last post: 4456 days Last view: 3228 days |
Reopened, 3 days late (sorry!) |
Sukasa |
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Red Birdo Level: 92 Posts: 540/2112 EXP: 7694527 Next: 62410 Since: 02-19-07 Last post: 4456 days Last view: 3228 days |
Other shelled creatures, goombas, etc. It might be 'Koopaling Hill,' but that's no reason why you can't add more enemies.
As level suggestions, might I suggest upper and lower paths, other types of objects, such as archways, pipes, bushes, etc. Also, try building little ledges above the bottom ground. |
Sukasa |
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Red Birdo Level: 92 Posts: 541/2112 EXP: 7694527 Next: 62410 Since: 02-19-07 Last post: 4456 days Last view: 3228 days |
I've been playing it since it came out Monday.
So far I've managed to make 3 forts. The first was fiddling wiht mechanics. The second was great until I got sieged and all my dwarves started tantruming, so I abandoned... and reclaim mode crashes when you get to your forts. My current fort is doing well. It's mostly based around a self-maintaining power generator. Some of the things I've done are -Perpetual Motion power generators -Dwarf-made fountains/waterfalls And water boulders ara a bug. Try to make a wall out of them; it treats it as rock when it shouldn't. Also aquifiers suck, they're a *real* pain to get past. Also it's really funny to build a pumping tower and go into it in adventurer mode and break down the door on the top floor. Instant flood |
Sukasa |
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Red Birdo Level: 92 Posts: 542/2112 EXP: 7694527 Next: 62410 Since: 02-19-07 Last post: 4456 days Last view: 3228 days |
yeah. BTW, if you guys have FPS problems, reduce G_FPS byt about 10-15 in init.txt (data/init/init.txt). It took my FPS from ~60 to ~97.
the really slow game is because of pathfinding issues and such. One fort I had ran into it so badly it would lock up for 30 seconds at a time, frequently! Of course everyone else at the forums decided Toady One had to takea one-week break, so no bugfixes or anything until then. Also in the human houses, I just moved in without deconstructing them XD ...You know that you can now take tower-cap logs and barrels fm the embark menu, right? heh. |
Sukasa |
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Red Birdo Level: 92 Posts: 543/2112 EXP: 7694527 Next: 62410 Since: 02-19-07 Last post: 4456 days Last view: 3228 days |
build workshops ([w])
the ones you want are [m]asonry and [c]arpentry. Note that you'll need raw stones or logs available. |
Sukasa |
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Red Birdo Level: 92 Posts: 544/2112 EXP: 7694527 Next: 62410 Since: 02-19-07 Last post: 4456 days Last view: 3228 days |
Oh, right. I'd forgotten about that since I have plenty of non-economic stone lying around... though I did once start in an area with nothing but limestone, iron ore, and native platinum ore underground
(Siegers killed the fort, and reclaim mode won't work right now) |
Sukasa |
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Red Birdo Level: 92 Posts: 545/2112 EXP: 7694527 Next: 62410 Since: 02-19-07 Last post: 4456 days Last view: 3228 days |
well, have you mined any out?
If so, that's probably a bug. Instead, cut down some tree and use wood if you can. |
Sukasa |
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Red Birdo Level: 92 Posts: 546/2112 EXP: 7694527 Next: 62410 Since: 02-19-07 Last post: 4456 days Last view: 3228 days |
[v]->move cursor over carpenter dwarf->[p]->[l]->make sure "Wood Cutting" is bright.
Also Ailure, see the dwarf fortress forums for details on pumping systems for aquifiers. |
Sukasa |
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Red Birdo Level: 92 Posts: 547/2112 EXP: 7694527 Next: 62410 Since: 02-19-07 Last post: 4456 days Last view: 3228 days |
uild->[w]orkshops->[m]asonry/[c]arpentry |
Sukasa |
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Red Birdo Level: 92 Posts: 548/2112 EXP: 7694527 Next: 62410 Since: 02-19-07 Last post: 4456 days Last view: 3228 days |
well, hang on. First off, check what skills are needed to make the buildings you want. Secondly, make sure an idle dwarf has that skill turned on. Then, just wait. |
Sukasa |
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Red Birdo Level: 92 Posts: 549/2112 EXP: 7694527 Next: 62410 Since: 02-19-07 Last post: 4456 days Last view: 3228 days |
Well, I just built a massive underground power plant (perpetual motion!) that produces a little over 1800 units of power
Saved, and I now get to test it. EDIT: And debug it. I added a second safety system to the resevoir, and oops! I forgot to preset the floodgate, so nothing filled (and thus nothing came close to running, XD) |
Sukasa |
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Red Birdo Level: 92 Posts: 550/2112 EXP: 7694527 Next: 62410 Since: 02-19-07 Last post: 4456 days Last view: 3228 days |
I think that's because for other ingredients you need to allow cooking them via [z]->Cooking.
Also working the last of the bugs out of the generator setup. EDIT: got it working... now, any ideas what I could actually use it for? I"m all out of ideas ._. |
Main - Posts by Sukasa |
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