Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - Posts by Sukasa

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Sukasa
Posted on 10-16-07 05:55 AM, in More Blocktool Omega goodness Link | Quote | ID: 67813


Red Birdo
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Missd it, I'll add it in with the others.

Sukasa
Posted on 10-17-07 01:54 AM, in More Blocktool Omega goodness Link | Quote | ID: 67839


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Posted by Smallhacker
Hm... "Create sprite"? ...or is it easier to just use the default subroutine for that?


Easiest to make the original routine easily accessible.

Sukasa
Posted on 10-19-07 01:15 AM, in Openpoke Competition Link | Quote | ID: 68011


Red Birdo
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Yes, you win.

GJ, SH.

Sukasa
Posted on 10-21-07 04:27 AM, in Post layouts, Go! Link | Quote | ID: 68193


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Well, I think that's more than enough.

Thread Tempclosed for stupidity.

Sukasa
Posted on 10-21-07 06:06 AM, in It's Sukasa (es mi casa) Link | Quote | ID: 68212


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Damn right it is. And I'm not stopiing, either.

Sukasa
Posted on 10-21-07 06:09 AM, in Trouble with threads Link | Quote | ID: 68219


Red Birdo
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Well Said.

As Leg pointed out in a PM, we want activity. What we don't want is worthless activity. Don't spam, and I won't close the damn threads.

Sukasa
Posted on 10-21-07 11:20 PM, in Super Mario world nes pirat full version founted Link | Quote | ID: 68281


Red Birdo
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uh, mwc?

A) You've obviously misinterpreted what he means.
B) This is a 3-month bump.

Ker-Closed.

Sukasa
Posted on 10-23-07 03:06 AM, in Attention Grey Mario Link | Quote | ID: 68400


Red Birdo
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I don't care who you are or why you regged to say this, but the drama's over, you missed the train.

Closed.

Sukasa
Posted on 10-27-07 03:10 AM, in Post layouts, Go! Link | Quote | ID: 68704


Red Birdo
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Reopened, 3 days late (sorry!)

Sukasa
Posted on 11-01-07 03:40 AM, in Shy Guy's Playground Link | Quote | ID: 68955


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Other shelled creatures, goombas, etc. It might be 'Koopaling Hill,' but that's no reason why you can't add more enemies.

As level suggestions, might I suggest upper and lower paths, other types of objects, such as archways, pipes, bushes, etc. Also, try building little ledges above the bottom ground.

Sukasa
Posted on 11-03-07 06:35 PM, in New version of Dwarf fortress Link | Quote | ID: 69068


Red Birdo
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I've been playing it since it came out Monday.

So far I've managed to make 3 forts. The first was fiddling wiht mechanics. The second was great until I got sieged and all my dwarves started tantruming, so I abandoned... and reclaim mode crashes when you get to your forts.

My current fort is doing well. It's mostly based around a self-maintaining power generator.

Some of the things I've done are

-Perpetual Motion power generators
-Dwarf-made fountains/waterfalls

And water boulders ara a bug. Try to make a wall out of them; it treats it as rock when it shouldn't. Also aquifiers suck, they're a *real* pain to get past. Also it's really funny to build a pumping tower and go into it in adventurer mode and break down the door on the top floor.

Instant flood

Sukasa
Posted on 11-03-07 11:11 PM, in New version of Dwarf fortress Link | Quote | ID: 69083


Red Birdo
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yeah. BTW, if you guys have FPS problems, reduce G_FPS byt about 10-15 in init.txt (data/init/init.txt). It took my FPS from ~60 to ~97.

the really slow game is because of pathfinding issues and such. One fort I had ran into it so badly it would lock up for 30 seconds at a time, frequently!

Of course everyone else at the forums decided Toady One had to takea one-week break, so no bugfixes or anything until then. Also in the human houses, I just moved in without deconstructing them XD

...You know that you can now take tower-cap logs and barrels fm the embark menu, right? heh.

Sukasa
Posted on 11-04-07 12:41 AM, in New version of Dwarf fortress Link | Quote | ID: 69094


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build workshops ([w])

the ones you want are [m]asonry and [c]arpentry. Note that you'll need raw stones or logs available.

Sukasa
Posted on 11-04-07 01:07 AM, in New version of Dwarf fortress Link | Quote | ID: 69099


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Oh, right. I'd forgotten about that since I have plenty of non-economic stone lying around... though I did once start in an area with nothing but limestone, iron ore, and native platinum ore underground

(Siegers killed the fort, and reclaim mode won't work right now)

Sukasa
Posted on 11-04-07 01:08 AM, in New version of Dwarf fortress Link | Quote | ID: 69101


Red Birdo
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well, have you mined any out?

If so, that's probably a bug. Instead, cut down some tree and use wood if you can.

Sukasa
Posted on 11-04-07 01:26 AM, in New version of Dwarf fortress Link | Quote | ID: 69106


Red Birdo
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[v]->move cursor over carpenter dwarf->[p]->[l]->make sure "Wood Cutting" is bright.

Also Ailure, see the dwarf fortress forums for details on pumping systems for aquifiers.

Sukasa
Posted on 11-04-07 01:30 AM, in New version of Dwarf fortress Link | Quote | ID: 69108


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uild->[w]orkshops->[m]asonry/[c]arpentry

Sukasa
Posted on 11-04-07 01:46 AM, in New version of Dwarf fortress Link | Quote | ID: 69113


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well, hang on. First off, check what skills are needed to make the buildings you want. Secondly, make sure an idle dwarf has that skill turned on. Then, just wait.

Sukasa
Posted on 11-04-07 07:06 AM, in New version of Dwarf fortress (rev. 2 of 11-04-07 07:08 AM) Link | Quote | ID: 69136


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Well, I just built a massive underground power plant (perpetual motion!) that produces a little over 1800 units of power

Saved, and I now get to test it.

EDIT: And debug it. I added a second safety system to the resevoir, and oops! I forgot to preset the floodgate, so nothing filled (and thus nothing came close to running, XD)

Sukasa
Posted on 11-04-07 05:38 PM, in New version of Dwarf fortress (rev. 2 of 11-05-07 12:04 AM) Link | Quote | ID: 69151


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I think that's because for other ingredients you need to allow cooking them via [z]->Cooking.

Also working the last of the bugs out of the generator setup.

EDIT: got it working... now, any ideas what I could actually use it for? I"m all out of ideas ._.
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Main - Posts by Sukasa

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