Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - Posts by Sukasa

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Sukasa
Posted on 09-16-07 10:13 AM, in Fraxy Link | Quote | ID: 65478


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I'll PM you a host

Sukasa
Posted on 09-16-07 11:14 AM, in Japanese custom block inserter Link | Quote | ID: 65480


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No it doesn't, heh. BTLite apparently doens't support .asm files. BTO does. Also, BTO will support more block offsets.

Sukasa
Posted on 09-17-07 05:06 AM, in Japanese custom block inserter Link | Quote | ID: 65563


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Will, since ATM it doesn't support anything (yay incomplete.)

Also, unless I specifically say "IGiveUp," I don't drop a project. BTO is still under (slow) construction.

Sukasa
Posted on 09-17-07 05:15 AM, in Milestone Post ID: 65535 Link | Quote | ID: 65566


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FFFFinally!

Also WTFFFF QWORDS are big.

Sukasa
Posted on 09-17-07 05:24 AM, in What is the porpoise of our stats? (rev. 2 of 09-17-07 05:30 AM) Link | Quote | ID: 65570


Red Birdo
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In ancient Celtic mythology, the porpoise was associated with wisdom and foresight. The phrase "The Porpoise of our Stats," which seems to be a nonsense phrase, is used among professionals to refer to the most compelling evidence they provide with their statistical analyses.

Sukasa
Posted on 09-17-07 05:57 AM, in Fraxy Link | Quote | ID: 65576


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...And doesn't come back. Think you might be able to fix that on the download, Cirv?

Sukasa
Posted on 09-19-07 07:05 PM, in I hate memory cards... Link | Quote | ID: 65787


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Posted by Grey Mario
You don't get it do you.

You were calling him a moron simply because Nintendo's memory cards are better than Sony's.

Now can we stop bickering over bullshit and get our asses back on topic? Or do you just have to keep fueling the fire?

Posted by Skreeny
Posted by DarthRiko
I have had the same memory card for my Gamecube for like, 3 years or so,
Posted by Xeon
Either way I'm just pissed off my Soul Calibur 3 game I worked so hard on got corrupted along with my DDR Extreme game. And the fact that my memory card constantly runs out of space.

He is very clearly talking about the PS2 there, particularly when he complained about Sony. Think twice next time before putting your foot in your mouth, please?

Posted by DarthRiko
Do you read?

Have a look at the "Don't" section, specfically 8/9.

Sukasa
Posted on 09-22-07 12:18 AM, in Fraxy Link | Quote | ID: 65992


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GFS-S01 "Dragonfly"

The pinnacle of defensive engineering, the Dragonfly sports nigh-invincible armouring and weaponry. Comprised of specially-designed hull plating, the only way to take one down is to destroy both Nuclear Reactors in the main hull of the unit via the exhaust ports.

Sukasa
Posted on 09-23-07 05:24 PM, in Screw that last poll. Link | Quote | ID: 66204


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Desolation, because it's nice. Also the background jpeg is nice to look at and the banner isn't "Buggy Board."

Sukasa
Posted on 09-23-07 11:38 PM, in IS THIS THE RAVE Link | Quote | ID: 66235


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ATOMIC SPATULA GO

Also RAVE!!!

Sukasa
Posted on 09-24-07 06:28 PM, in Blocktool Omega Link | Quote | ID: 66261


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well, blocktool omega is complete to the point that I could release it and you guys could start making blocks for it (either .asm or .bin blocks). Anyways, I wasn't sure, so I figured I'd make this poll. Anyways, whether I do or not, here are the design considerations for blocks.

  • Blocks have to finish with a JSL now, not a JSR.
  • .bin blocks can't have reloc offsets anymore, and they're not automatically calculated right now. They may be in future, but I can't make any guarantees.
  • Blocks can be exported to mini-archives so that they can be passed around easily and integrated into BTO databases with a minimum of effort (Use BlocksPorter fom the File menu).

Sukasa
Posted on 09-24-07 06:32 PM, in Blocktool Omega (rev. 2 of 09-24-07 06:38 PM) Link | Quote | ID: 66263


Red Birdo
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Well, found 2 bugs relating to deleting blocks...

  • Deleting the first block caused a crash, without altering the database. Fixed.
  • Deleting a block when it's the only one present caused a crash. Fixed.


http://sukasa.kicks-ass.org/release.rar

Sukasa
Posted on 09-24-07 07:16 PM, in Blocktool Omega (rev. 2 of 09-24-07 07:17 PM) Link | Quote | ID: 66266


Red Birdo
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TRASM.

Just in the file, for example:

code
code
LABEL
code

and in BTO, where you place the offsets/labels, you just type in the label name.

Sukasa
Posted on 09-24-07 10:30 PM, in Was at the library Link | Quote | ID: 66289


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acmlm.no-ip.org?

Mafia.com?

Media Defender's website?

Sukasa
Posted on 09-25-07 03:13 AM, in I chat (and idle) on IRC too much Link | Quote | ID: 66302


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That hasn't happened to me, although my online timer makes a convincing case...
2720:36:13 h:m:s

Sukasa
Posted on 09-25-07 03:20 AM, in I chat (and idle) on IRC too much Link | Quote | ID: 66304


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In that case, I am on IRC waaaay, waaaaaaaaay too much.

Sukasa
Posted on 09-25-07 06:28 AM, in Blocktool Omega Link | Quote | ID: 66323


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hm, how did I miss the most important point?

THIS PROGRAM DOES NOT YET EDIT ROMS

also don't worry, the database will get updated even if the results aren't shown. just click through the list and back and teh textbox'll update

The label thing is me forgetting to remove a MAXLEN after changing to use asm files.

I'll make it taller, then.

and about the block number issue... I'll fix that ASAP, then fix the listbox update issue.

Sukasa
Posted on 09-25-07 03:25 PM, in Blocktool Omega Link | Quote | ID: 66344


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Hm, I'll add it to the TODO list for features in v1.1

Sukasa
Posted on 09-25-07 05:08 PM, in Blocktool Omega Link | Quote | ID: 66349


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blocktool omega blocks end with RTL, blocktool normal blocks with RTS.

Also Blocktool Omega will not have the slowdown that blocktool has, and is even faster that an blocktool installation that has only one block installed, even when the BTO install has 2000 blocks! (more blocks than anybody'll ever use, but I'm not lying!)

Sukasa
Posted on 09-25-07 05:43 PM, in Blocktool Omega (rev. 3 of 09-25-07 06:10 PM) Link | Quote | ID: 66351


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The old blocktool loops through the blocks, looking to see if one matches the current block number. Also, the loop is ~30 lines long, with another ~40 lines before/after it. Tt's *really* bad (I disassembled it a while ago)

Blocktool Omega multiplies the current block number from SMW to get an array into a table, then checks to see if that particular block has custom code. If so, it reads an address and JSL's to it. If not, it returns without executing any more code.

Also fixed the disappearing block line issue. Turns out I'd managed to move a " to the end of a line, so list1.additem "(craxy text)", blocknum became "(craxy text), blocknum", and so the listbox defaulted it to the very bottom of the list.

EDIT: Also I misunderstood you MikeyK. I see what you mean, and I'm fixing that

EDIT2: fixed the bugs MikeyK brought up and lengthened the database dialog.

http://sukasa.kicks-ass.org/kasaos/BTO.exe

Just save over your current exe copies
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Main - Posts by Sukasa

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