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Main - Posts by Sukasa |
Sukasa |
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Red Birdo Level: 92 Posts: 446/2112 EXP: 7694295 Next: 62642 Since: 02-19-07 Last post: 4456 days Last view: 3227 days |
You mean show how they'd act at higher skill levels? In the save/load toolbar, at the bottom. Use that. |
Sukasa |
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Red Birdo Level: 92 Posts: 449/2112 EXP: 7694295 Next: 62642 Since: 02-19-07 Last post: 4456 days Last view: 3227 days |
It's Colours. |
Sukasa |
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Red Birdo Level: 92 Posts: 450/2112 EXP: 7694295 Next: 62642 Since: 02-19-07 Last post: 4456 days Last view: 3227 days |
Nightkev...
Also, that sucks. IF you still have the drive, take it to a pro's shop; they might be able to help. I had a bent pin on an HD once, I know the initial feeling (I was actually able to repair it), and I also know what it's like to lose a lot of stuff like that; it happened once with a corrupted hard drive (COTMK 1 barely survived that incident ). I feel for you |
Sukasa |
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Red Birdo Level: 92 Posts: 451/2112 EXP: 7694295 Next: 62642 Since: 02-19-07 Last post: 4456 days Last view: 3227 days |
Posted by Grey Mario My best help would be to change the core or mount everything on a Panel_Rolling part or something . Really, there needs to be a simple scripting language for ships along the lines of if (Part(Index).Durability==0) { //If the front gun mount is destroyed (and thus the whole front gun) PartGroup(AnotherIndex).Play=0; //Turn on the rear gun. } That above, IMO, would be brilliant for Fraxy bosses. Of course, for the above, you'd need to be able to group parts another example: if (BossLife>=500) { //when the boss has been around for 500 frames Part(Index).Play=0; //RELEASE THE FIGHTERS } Above, a deploy core is turned on (that's the part I used in the example) |
Sukasa |
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Red Birdo Level: 92 Posts: 452/2112 EXP: 7694295 Next: 62642 Since: 02-19-07 Last post: 4456 days Last view: 3227 days |
This goes in the Sprite request thread, please read the stickies.
Closed. |
Sukasa |
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Red Birdo Level: 92 Posts: 453/2112 EXP: 7694295 Next: 62642 Since: 02-19-07 Last post: 4456 days Last view: 3227 days |
You can't. Instead, try this:
small core (play:stop, 1 durability). child the rolling panel to that, and your big nice-looking core to that. add parts and boosters so it's not dead in the water figuratively, and enjoy. |
Sukasa |
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Red Birdo Level: 92 Posts: 454/2112 EXP: 7694295 Next: 62642 Since: 02-19-07 Last post: 4456 days Last view: 3227 days |
config.exe, note that all enemies chare the same colours. |
Sukasa |
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Red Birdo Level: 92 Posts: 455/2112 EXP: 7694295 Next: 62642 Since: 02-19-07 Last post: 4456 days Last view: 3227 days |
Dunno, after all the weapon fire is just stored as an alpha mask, really. |
Sukasa |
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Red Birdo Level: 92 Posts: 456/2112 EXP: 7694295 Next: 62642 Since: 02-19-07 Last post: 4456 days Last view: 3227 days |
Um, it was a piece of cake. All you need to do is concentrate on one laser at a time, and when they fire, move away slightly and just wait. The lasers don't do nearly enough damage to kill if you just sit there without firing/moving |
Sukasa |
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Red Birdo Level: 92 Posts: 457/2112 EXP: 7694295 Next: 62642 Since: 02-19-07 Last post: 4456 days Last view: 3227 days |
Grey, I'd make the lasers tougher for sure.
/me downloads omg.fed |
Sukasa |
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Red Birdo Level: 92 Posts: 458/2112 EXP: 7694295 Next: 62642 Since: 02-19-07 Last post: 4456 days Last view: 3227 days |
17 in early October |
Sukasa |
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Red Birdo Level: 92 Posts: 459/2112 EXP: 7694295 Next: 62642 Since: 02-19-07 Last post: 4456 days Last view: 3227 days |
I remember we tried this is #rohmacking. Nobody ended up being able to find the time, unfortunately :/
I still have the OW and whatever from it. Anyways, I'm in this time too. Dibs on a high-up floor in the tower. |
Sukasa |
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Red Birdo Level: 92 Posts: 460/2112 EXP: 7694295 Next: 62642 Since: 02-19-07 Last post: 4456 days Last view: 3227 days |
all the routien does is in the specific game mode, it loads sprite data in the OAM mirror. Then it switches to a 'do nothing but wait' mode. After, it must clear OAM at some point. I never worked on the routine that would have handled that, however. |
Sukasa |
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Red Birdo Level: 92 Posts: 461/2112 EXP: 7694295 Next: 62642 Since: 02-19-07 Last post: 4456 days Last view: 3227 days |
It's actually pretty easy All you need to do is change one subroutine to a JSL...RTS, and you can change the graphics to whatever you want |
Sukasa |
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Red Birdo Level: 92 Posts: 462/2112 EXP: 7694295 Next: 62642 Since: 02-19-07 Last post: 4456 days Last view: 3227 days |
Um, you need to check that you aren't bumping threads. This one is way old. Closed. |
Sukasa |
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Red Birdo Level: 92 Posts: 463/2112 EXP: 7694295 Next: 62642 Since: 02-19-07 Last post: 4456 days Last view: 3227 days |
Wow, nice.
Kinda takes away my inspiration to work on blocktool omega, though. (old project I still putter at that was a replacement to BT) |
Sukasa |
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Red Birdo Level: 92 Posts: 464/2112 EXP: 7694295 Next: 62642 Since: 02-19-07 Last post: 4456 days Last view: 3227 days |
Posted by mikeyk Link me ot that ptch if you can please! If BTLite doesnt support .asm, then that gives me more reason to work on BT omega |
Sukasa |
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Red Birdo Level: 92 Posts: 465/2112 EXP: 7694295 Next: 62642 Since: 02-19-07 Last post: 4456 days Last view: 3227 days |
Thanks MikeyK. Sorry, but I have just one more question. Does anyone know which program it was that lets you view teh changes an IPS woul dmake to a file? IPSelect or something, I thought, but I can't remember |
Sukasa |
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Red Birdo Level: 92 Posts: 466/2112 EXP: 7694295 Next: 62642 Since: 02-19-07 Last post: 4456 days Last view: 3227 days |
That's just fucking hilarity. I give it 9001 out of 10. |
Sukasa |
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Red Birdo Level: 92 Posts: 467/2112 EXP: 7694295 Next: 62642 Since: 02-19-07 Last post: 4456 days Last view: 3227 days |
Okay, thanks MikeyK.
Anyways, name any offset and I'll provide support for it. Interestingly enough, the data table format as-is already contained entries in each block for the data that isn't already set out, so it's really easy to add a whole other function like corners to a block. |
Main - Posts by Sukasa |
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