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Main - Posts by Sonic Hachelle-Bee


Sonic Hachelle-Bee
Posted on 09-01-09 08:16 PM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts Link | Quote | ID: 114345

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Hello everybody!

I found this thread a couple of days ago, while browsing the Internet for more info about the e-world of SMA4. I am amazed by the progress you are doing on it, and the hacking possibilities this game potentially have!

Therefore, I wanted to play the e-levels, but they were no chance to do that on the european version of the game... I searched a bit on this thread, and with some time, succeeded to insert all existing e-levels into a save game file to play them easily.

I, and my girlfriend, also translated all e-level names into french, for all the frenchies around here

Here is a preview:



I let all e-level names in english in another save game file for anyone who want it too.

Since I don't know where to post this, I think I will link the save game files here. These are european save game files in .sav format for SMA4, 2 files for each language (English + French, 32 levels + the other 5 star levels remaining):
http://hachelle-bee.perso.sfr.fr/Miscellaneous/SMA4eSaves.zip

And yes, it works with a flash card too (the point of all of this)...



Credits:

Kiiro, who dumped the original game save with an unlocked e-world.
caitsith2, for all his documentation about the e-reader and e-reader levels.
purplebridge001, for his very useful sma4savtool program.
My girlfriend typy, for the french translation and the coding of all the ASCII characters.
Myself, Sonic Hachelle-Bee

Thanks! This is pointless, but I wanted to share this little work some way.

Sonic Hachelle-Bee
Posted on 09-29-09 11:13 AM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts Link | Quote | ID: 116332

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Thanks for you efforts Sonic Hachelle-Bee. It's cool seeing some english instead of the mistranslated mess we've all see so far. I found some translations of the kanji in SMA4 and the level names come to this....

# M11 Athletic with Note Blocks! (おんぷブロックでアスレチック!)
# M12 The Airship's Unbearable! (ひこうせんはとまらない!)
# M13 Excitement Under the Ice! (こおりのちかでおおあわて!)
# M14 The Tanuki Suit's Secret (タヌキスーツのひみつ)
# M15 Keep Going by Transforming Mario!! (へんしんマリオでつきすすめ!!)
# M16 With Boots On, GO! GO! (くつをはいてGO!GO!)
# M17 Be Careful of Taa-kun (ターくんにきをつけろ)
# M18 Ice Fortress (こおりのとりで)
# M19 Desert Pipe Labyrinth (さばくのパイプめいろ)
# M20 Break Through the Top of the Tower!! (とうのうえからかけぬけろ!!)
# M21 Escape the Fortress!! (とりでをかけぬけろ!!)
# M22 Rope-climbing Athletics! (ロープをのぼってアスレチック!)
# M23 The Ghostly Mansion of Mystery! (おばけやしきはなぞだらけ!)
# M24 Fly the Skies on a Mantle! (マントでおおぞらをとべ!)
# M25 Dig! Dig! Dig Through!! (ほって!ほって!ほりまくれ!!)
# M26 The Ocean is Full of Danger! (うみのなかはきけんでいっぱい!)
# M27 Hidden Koopa Castle (かくしクッパじょう)
# M28 Don't Mess With the Koopalings! (コクッパにだまされるな!)
# M29 Koopa's Airship Part 1 (クッパのひこうせん ぜんぺん)
# M30 Koopa's Airship Part 2 (クッパのひこうせん こうへん)
# PR Challenge! Togetoge Fortress (チャレンジ!!トゲトゲとりで)
# ?? Break Through With B-Dash! (Bダッシュでかけぬけろ!)


Unfortunately, some of these names won't fit because the game only allows up to 21 characters to be displayed as a name. I took the english names somewhere while downloading the e-levels (I don't remember where). They were their respective filenames, fit exactly within 21 characters, and seemed quite good.


the "names" of the e-levels from that rar file have those old messed up characters, Kiro.
can you post up the decompressed e-levels with the english translations? thanks.


Sure. Here are mine:
http://hachelle-bee.perso.sfr.fr/Miscellaneous/SMA4eLevels.zip

Sonic Hachelle-Bee
Posted on 10-15-09 01:03 PM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts Link | Quote | ID: 117184

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Posted by brotherhack
Posted by eddine67
Uh ... brotherhack, how did you change the level name? For myself I wanted to rename levels ^ ^
Thank you and sorry so do not scold me!


It was simple once I found ties between the hex that listed numbers. However, I only tweaked the .level files, so the format is a bit different than the usual BIN and RAW. The name header applies to offset 0x40, or 00000040, and ends at 0x55, or 00000055. That means you can only have up to 21 characters to use as the level name data. The reference to these characters is on page 6 if you're interested.

Hope this helps.

Actually, if you add more characters from the old name, you also have to fix all header pointers, so that the level data remains correctly accessed. It is also a bit different for levels with e-coins, as the offset if from 0x180 to 0x195, right after the e-coin data.

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