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Main - Posts by DahrkDaiz |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 254/417 EXP: 674953 Next: 36821 Since: 02-22-07 Last post: 3496 days Last view: 3416 days |
Short update:
Release 10/31/09a -Fixed an issue where moving a project from the original folders wouldn't allow anything to be loaded. Changed it to use relative directories rather than absolute paths. My bad! (this should fix your issue KP9000) |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 255/417 EXP: 674953 Next: 36821 Since: 02-22-07 Last post: 3496 days Last view: 3416 days |
I'm starting to seriously consider redoing Reuben in WPF. Before you freak out! Most of the code will stay the same. It's a matter of rebuilding some controls using WPF. Luckily, all the library code will remain the same. If I built it in WPF, would most people be able to use it? The advantages of using WPF is a much more flexible GUI and it will run better if your computer has any kind of video card. |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 256/417 EXP: 674953 Next: 36821 Since: 02-22-07 Last post: 3496 days Last view: 3416 days |
Thanks for the feedback binarycuberoots.
The level files are plain xml and thus are string representation of real game values. The levels indeed are stored uncompressed. In the Halloween build, if you go to the Rom Info tab, there is a place where you can compress the level data and see how much it will take up. At the absolute most, a level can take up 5.5K and that's a high estimation. This is assuming you put a different tile on each spot, no repeating tiles and you make every length the length of 15 pages and you use 4 pointers. With the free rom, you can make roughly 60 levels of this size. Realistically, a level will take up around 2 to 4 k, so lets say, 3 on average. There is over 300K of ROM provided for levels, this gives us 100 levels, well over the original game's level size. As for the sprites, I am still working on the sprites. I created a format in which to draw all sprites and I having to go through each sprite build it based on my format. Right now I'm up to sprite #8F, so I have roughly 100 or so to go (maybe less). Finally, the line tool works by measuring the distance from the original tile to the next diagonal tile. If you are still on the first tile you clicked, the line will not display, effectively drawing on that single tile. The line also works mostly on the x position of the mouse. It's good to drag the mouse diagonally in the direction you want the line to go to ensure proper function. |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 257/417 EXP: 674953 Next: 36821 Since: 02-22-07 Last post: 3496 days Last view: 3416 days |
So I did some GUI rearranging and tweaking last night to get this:
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DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 258/417 EXP: 674953 Next: 36821 Since: 02-22-07 Last post: 3496 days Last view: 3416 days |
KTurbo: wow, EXCELLENT idea! I've added a lot of things for sprite icons that show the area that they move or, like for roto discs, shows a few hit points so you can tell the range they make. Having a ruler/guide of sorts for Mario is a great idea!
What I may do is allow you to place a guide on the level editor itself and move it around at your will and be able to change the ruler type (height, jump length, running, full speed, etc). |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 259/417 EXP: 674953 Next: 36821 Since: 02-22-07 Last post: 3496 days Last view: 3416 days |
KT: thanks and all, but I think your original idea would cover 98% of most hackers needs.
Btw guys, new release on the first page, grab it! |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 260/417 EXP: 674953 Next: 36821 Since: 02-22-07 Last post: 3496 days Last view: 3416 days |
The Hammer Suit jumps the same amount. |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 261/417 EXP: 674953 Next: 36821 Since: 02-22-07 Last post: 3496 days Last view: 3416 days |
Posted by zbyte There's the firesnake and fire chomp shown in the Sky set. Did you actually look? The tornado is there, did you try looking through sprites and clicking on them? The door is fixed. And no, you cannot edit the credits. zbyte, if you actually read the changes I've made since the previous release you'd know what I did and did not put in there. I swear I'm going to make this thing not work for you. |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 262/417 EXP: 674953 Next: 36821 Since: 02-22-07 Last post: 3496 days Last view: 3416 days |
Ok zybte, in your project folder there should be a sprites.xml and special.chr file for your project. Delete those. Your problems should be solved. |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 263/417 EXP: 674953 Next: 36821 Since: 02-22-07 Last post: 3496 days Last view: 3416 days |
ok, so I've gotten all of the sprites coded into the editor. Some of their rendering is a bit off, so please, refrain from pointing those out, I will be fixing those tonight.
What's next? I'm going to get the rom up to speed and make sure I can get pointers working and everything. Then afterwords, I will be implementing map editing barring any delays from playing the New SMB Wii. I'm shooting for a 1.0 release on Thanksgiving. It will be far from the final release, but you should be able to start making a hack using 1.0. Once again, thanks for all the feedback guys! This editor would be as great as it is without you! Edit: woops, image is a bit too big. |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 264/417 EXP: 674953 Next: 36821 Since: 02-22-07 Last post: 3496 days Last view: 3416 days |
I just wanted to start showing off a screen or two of my new hacking:
Obviously experimental, but I'm using Reuben to do this hack 8) |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 265/417 EXP: 674953 Next: 36821 Since: 02-22-07 Last post: 3496 days Last view: 3416 days |
Not to dismiss you guys or anything, but this will probably be a low priority feature. I've started to spend more time on gui stuff and not actually implementing core features. So for now stuff like this will be on the back burner until around December. But I like the idea! |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 266/417 EXP: 674953 Next: 36821 Since: 02-22-07 Last post: 3496 days Last view: 3416 days |
And more prettiness with Reuben!
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DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 267/417 EXP: 674953 Next: 36821 Since: 02-22-07 Last post: 3496 days Last view: 3416 days |
k guys, new beta version out. I highly encourage to create your own block layouts and play around with the guides, different right click modes and copy/paste. For more explanation please see the first post. |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 268/417 EXP: 674953 Next: 36821 Since: 02-22-07 Last post: 3496 days Last view: 3416 days |
Ok so I'm adding a Tool Tip feature that will give more information for the tiles as you mouse over them. With this, I may no longer need some of the special icon displays. Are there any particular icons you would rather not see displayed anymore? |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 269/417 EXP: 674953 Next: 36821 Since: 02-22-07 Last post: 3496 days Last view: 3416 days |
wow, I never realized how helpful having tool tips could be over the tiles could be! |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 270/417 EXP: 674953 Next: 36821 Since: 02-22-07 Last post: 3496 days Last view: 3416 days |
Inside the pipes. |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 271/417 EXP: 674953 Next: 36821 Since: 02-22-07 Last post: 3496 days Last view: 3416 days |
OH! wait I get what you're saying. Lemme fix that. |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 272/417 EXP: 674953 Next: 36821 Since: 02-22-07 Last post: 3496 days Last view: 3416 days |
Okie dokie. Thanks for the feedback KT, this is the only place I'm really getting any of it.
If you download the project again you should get a fix for the Piranha's and the graphics editor. Remember to go to File->Reload->Sprite Definitions to update your sprites file. |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 273/417 EXP: 674953 Next: 36821 Since: 02-22-07 Last post: 3496 days Last view: 3416 days |
Sorry, you need to load your project before reloading the sprites file.
Edit: Just saw your edit lol. I'll be disabling menu items and what not before the release. I know right now it's easy to get exceptions if you don't know what to do first. Error handling is always the last thing I try to code in |
Main - Posts by DahrkDaiz |
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