Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
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Prism
Posted on 08-18-09 04:52 AM, in Lazy Shell Improvement Thread (rev. 2 of 08-18-09 05:21 AM) Link | Quote | ID: 113718

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- Not sure if this is a bug or not, but whenever I close the stats editor, all of the spells that have an effect, like inflict mushroom, get shifted down to nullify. Things with nullify get shifted down to none. Seems to only happen after you've edited a spell for the first time.

- Someone mentioned it: But being able to select multiple commands for movement, editing or deletion would be very cool.

- Maybe a way to toggle a highlight(red, blue green, purple etc, or be able to choose a highlight color in main window or something) on certain types of commands in the battlescript like If, attacks, spells etc.

- When collapsing one or more groups of scripts in the battle editor, make it so everything doesn't re-open whenever you do something as simple as double clicking a piece in another group to edit it.

- Make it so whenever you insert a command it doesn't auto scroll to place your new command at the top of your screen(very annoying).

- A way to stack windows so I don't have to have 4 objects open on my task bar when editing stuff.

- A way to edit battle events(like the screen flashing after killing the kink-link in the bower fight).

- Possibly add the color math feature to other areas where you can edit the pallets.

- A way to sort formation list. Can be difficult to find a specific group of spawns without continously pressing z,z,z,z to find "Zombone" for example.

- Not important, but maybe show what line you are on in a script editor and buddy it with a "jump to line" button and a column on the left side that shows the line# for each line possibly? This could be useful if you have a large script)

- Not important, but maybe a way to export stuff as .txt

Prism
Posted on 08-18-09 07:49 PM, in Lazy Shell Improvement Thread (rev. 3 of 08-19-09 05:38 AM) Link | Quote | ID: 113751

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That's fine. Do whatever you can ^^

Didn't notice the magnifying glass on the formation list. I will note that.

Prism
Posted on 08-18-09 10:48 PM, in Super Mario RPG Community Hack Thread Link | Quote | ID: 113759

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Is this project dead? If not, I would like to assist with battle scripts. I'll post a video of my boss I'm working on if I ever stop coming up with ideas for him.

Prism
Posted on 08-19-09 08:42 AM, in Tower of spatula~ Link | Quote | ID: 113786

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Assuming this project isn't dead, I'd be interested in helping with level design.

Prism
Posted on 08-19-09 08:47 AM, in Level Design (rev. 9 of 08-19-09 09:41 AM) Link | Quote | ID: 113787

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Any ongoing projects in need of someone to make levels? If so, I would like to help.

These are my first levels I thought were good enough to show in public. They are only the entrances of course, not showing where pipes lead and stuff.

Constructive criticism welcome ^^



You can just go to this gallery link if you dont want to view each individually:

http://img7.imageshack.us/gal.php?g=level015.jpg

Single Pictures:






You'll have to zoom in after clicking the links to see them clearly. I posted the image in thread, but not sure if I'll get banned because it stretched the page.

Is there any way to add those cool tags to the side of my post after I've already posted it? I forgot to add them.

Prism
Posted on 08-19-09 09:28 AM, in Mario's Cake Crisis Link | Quote | ID: 113789

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I really like the first two overworld pictures. They look like realistic landscapes.

Prism
Posted on 08-19-09 09:31 AM, in how do you change overworld map colors? Link | Quote | ID: 113790

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Posted by Sukasa
Also a lot of these things are answered with the use of the F1 key.


F1 in Lunar Magic toggles "View screen exits". You actually have to click help :p

Prism
Posted on 09-03-09 09:40 PM, in Level Design (rev. 3 of 09-03-09 10:41 PM) Link | Quote | ID: 114412

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Posted by Grey Mario
015: Looks good, but it almost seems as if there's too many coins in some places, and not enough in others. But that's just me, personally.

Yeah, The 2x3 boxes on those platforms.


101: Looks dangerous. I like the secret location, but I hope you're using this at LEAST a third of the way through the game.

None of these levels are in game, I just made them for fun.


106: I was never a fan of that effect. However, the level structure seems good, except for a few points:
- The area with the coins on cement blocks over lava seems a bit difficult to navigate.
- The Midway Point will start you out halfway in the ceiling if you end up starting the level as Big Mario for some reason. It may push you out, but I'm not sure...

Ah, yes, thanks for reminding me of that. I never finished doing that area, the pipe it takes you to hasn't been set, and I planned on making those platforms bigger since the level is slippery. It is indeed quite hard to get to the other side.

I haven't run into any problems with the midway point.

00A: The green is atrocious, but the structure is good.

Yeah, the green is lol.



Main - Posts by Prism

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